Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter or Tumblr!

Princess of Bern

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the second chapter of Fire Emblem: The Binding Blade. For the character who holds this position, see Guinivere.
Princess of Bern

Cm fe06 2.png

Location

Frontier between Pherae and Bern

New units

Merlinus, Elen, Dieck, Wade, Lot, Shanna

Boss(es)

Ruud

Previous chapter(s)

Breath of Destiny

Next chapter(s)

Latecomer's Sorrow

All right! We're taking down the castle on the border!
— Roy

Princess of Bern (Japanese: ベルンの王女 Princess of Bern) is the second chapter of Fire Emblem: The Binding Blade. When arriving at the border to contact the mercenaries contracted by Lord Eliwood, Roy meets Elen, a priest and lady-in-waiting, who asks him to rescue her lady, Guinivere.

Plot

Main article: Princess of Bern/Script

Melady arrives on the border between Lycia and Bern in order to speak with the local castle's commander, Ruud. Princess Guinivere of Bern had gone missing, and Melady is looking for information. Ruud tells Melady that he knows nothing about what happened, prompting her to leave, but then he discusses with his soldiers how Guinivere is currently in the dungeon and he will sell her to Bern's enemies for a hefty sum.

Roy's forces then arrive in order to meet a group of mercenaries that Eliwood had hired to help him. After arriving, Roy encounters Elen, who tells him that her mistress was captured by the local castle commander while trying to get an audience with Lycian lords. Merlinus advises against an unnecessary battle, but he is cut short by one of the local soldiers finding Roy's group, and a battle begins anyway.

Soon, the mercenaries hired by Eliwood - comprised of Dieck, Shanna, Lot and Wade - arrive on the battlefield and help Roy's army. The fight ends with Roy's forces killing Ruud and seizing his castle, then finding Princess Guinivere in the dungeon. When she introduces herself, Roy refuses to believe it and thinks this is a trap, but eventually calms down and asks her why the sister of the King of Bern would come to Lycia peacefully. Guinivere explains that she disagrees with her brother and seeks a peaceful solution to the war, prompting Roy to accept her company, as he plans to meet with Lycian lords himself and he wants Lord Hector's opinion on the matter.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy Third
Defeat: Roy dies 8+4 {{{partner}}} {{{other}}} 20 {{{third}}}
Cm fe06 2.png

Units are arranged based on their position in deployment order. If every unit is alive, the deployment order is: Roy, Marcus, Alen, Bors, Wolt, and Lance.

Character data

Characters
New Units
Merlinus
Portrait merlinus fe06.png
Transporter
HP
15
Inventory
--
Level
1
Automatically from turn 1
Elen
Portrait elen fe06.png
Priest
HP
16
Inventory
Heal
Vulnerary
Level
2
Automatically from turn 1
Wade
Portrait wade fe06.png
Fighter
HP
28
Inventory
Iron Axe
Hammer
Vulnerary
Level
2
Automatically from turn 2
Lot
Portrait lot fe06.png
Fighter
HP
29
Inventory
Iron Axe
Steel Axe
Hand Axe
Level
3
Automatically from turn 2
Dieck
Portrait dieck fe06.png
Mercenary
HP
26
Inventory
Iron Blade
Iron Sword
Level
5
Automatically from turn 2
Shanna
Portrait shanna fe06.png
Pegasus Knight
HP
17
Inventory
Slim Lance
Javelin
Vulnerary
Level
1
Automatically from turn 2
Returning Characters

Roy ​Marcus ​Alen ​Bors ​Wolt ​Lance ​

Item data

Items
Name Obtainment Method
Is gba armorslayer.png Armorslayer Visit village

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma gba soldier enemy.gif Bern Soldier 3 4 21~22 3~5 0~1 1~2 0~1 0~1 0~1 6 5 Iron Lance
The southwest three move to attack units in range.
Ma gba fighter enemy.gif Bern Fighter 2 2 20~21 5~6 2~3 4~5 0~1 2~3 0~1 11 5 Iron Axe
• The northern one moves to the tile two tiles east of his start.
• The southern one moves to attack units in range.
Ma gba archer enemy.gif Bern Archer 3 1 19~20 4~5 3~4 3~4 0~1 3~4 0~1 7 5 Iron Bow
Moves to the tile one tile east of his start.
Ma gba soldier enemy.gif Bern Soldier 3 2 21~22 3~5 0~1 1~2 0~1 0~1 0~1 6 5 Javelin
--
Ma gba fighter enemy.gif Bern Fighter 1 3 20 5 2 4 0 2 0 11 5 Iron Axe
The lower of the western two begins moving when he can attack a unit within two turns.
Ma gba soldier enemy.gif Bern Soldier 2 1 20~21 3~4 0~1 1~2 0~1 0~1 0~1 6 5 Iron Lance
Begins moving when he can attack a unit within two turns.
Ma gba soldier enemy.gif Bern Soldier 1 1 20 3 0 1 0 0 0 6 5 Javelin
--
Ma gba archer enemy.gif Bern Archer 1 1 18 4 3 3 0 3 0 7 5 Iron Bow
Begins moving when he can attack a unit within two turns.
Ma gba fighter enemy.gif Bern Fighter 3 1 21~22 5~7 2~3 4~5 0~1 2~3 0~1 11 5 Steel Axe
Moves to attack units in range.
Ma gba mercenary enemy.gif Bern Mercenary 3 1 19~20 4~5 8~9 8~9 0~1 4~5 0~1 9 5 Iron Blade
Moves to attack units in range.
Ma gba fighter enemy.gif Bern Fighter 1 1 20 5 2 4 0 2 0 11 5 Iron Axe Hand Axe
--
Ma gba fighter enemy.gif Bern Fighter 2 1 20~21 5~6 2~3 4~5 0~1 2~3 0~1 11 5 Hand Axe
Moves to attack units in range.
Ma gba knight enemy.gif Ruud Knight 5 1 24 10 2 2 0 10 0 13 4 Javelin
--

Boss data

Main article: Ruud
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait ruud fe06.png
Ma gba knight enemy.gif Knight
Level 5
Stats
Max HP 24 Luck 0
Strength 10 Defense 10
Skill 2 Resistance 0
Speed 2 Constitution 13
Movement 4 Aid 12
Inventory
Javelin
Weapon Levels
Swords ✗ Lances ✓ Axes ✗ Bows ✗
Anima magic ✗ Light magic ✗ Dark magic ✗ Staves ✗

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

New chapter, new characters. This will be the fashion for a while, so the player should be careful if they want to recruit all possible characters, since the game does not give any clues to who can recruit who until the battle has already begun. In this case, the player is granted two new units at the beginning of the chapter, Merlinus and Elen, and other four in the second turn. All of them are blue units already.

Merlinus' class is Transporter, which means he can manage the army's weapons and items. The only way for him to gain experience is to be hit, but there is no true reason to level him up; Merlinus will not promote and acquire battle abilities, and contrary to Fire Emblem: The Blazing Blade, if he is not on the battlefield, the excess of weapons or items will not have to be dropped. On the other hand, Elen will be the only healer for two and a half chapters, until Clarine joins; should the player be interested in light magic, Elen is one of three possible options, and it is the first to come.

At the beginning of the chapter, the nearest enemies are mostly lance users, but if the units gained some levels in the previous battle, they should not be a problem. The player has just to remember to keep Elen and Merlinus out of the enemy's range. The northern (and only) village has a sword called "armorslayer", which will be useful against the boss. Marcus or Shanna (a new character) can be sent to get this valuable weapon.

This chapter also features the first shops, an armory and a vendor. The vendor will not sell any tomes or staves, so the player may want to skip it. The armory sells some basic swords and lances.

The true action begins in the second turn, with the arrival of the mercenary band hired by Eliwood. With a grand total of four units, the player is introduced to their first axe users, Wade and Lot. Wade is the stronger of the two, while Lot has better speed. The player can use them both (as they support each other and it is rather easy to get) or choose one, according to their preferences. The other two units have also new classes; Dieck is a mercenary—a sword user with good bases and good growths—and Shanna is a pegasus knight (flying unit with good mobility but quite frail). As a flying unit, Shanna does not receive terrain bonus or penalties, which means that she will not receive the avoid bonus of forts and the like, but that she will also not be impeded by mountains or rivers. If the player is not interested in training her, at the very least Shanna can transport other units or visit villages. The only precaution is not to put her on bows' range, as these weapons deal triple damage to flying units.

If the player looks at the map, the mercenaries' starting position is near two forts. They are to be immediately occupied by Dieck and either Lot or Wade, thus facing the incoming army with a bonus to avoid and, if they are hit, the forts will heal some HP at the beginning of the player's turn. The third fighter can wield Lot's hand axe and attack from behind his companions, while Shanna can go to the village or bring Roy closer to the band – as long as the archer near the forts is not dealt with, it is not safe to put her in the forts. There is a small conversation between Dieck and Roy; it does not give anything, though.

The boss can be a problem; he has good defense and a ranged weapon. The player should use either the rapier or the armorslayer (Dieck may be the only one able to wield this weapon, as it has a D rank) to attack him, since axes suffer from low accuracy and the gate gives Ruud extra avoid. If the unit is hit, Elen can heal them, but the player should rescue her or Ruud will attack and, most likely, kill her. Once the boss is defeated, Roy can seize the castle gate and the chapter will end.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Princess of Bern

Used in the name of a summoning event in Fire Emblem Heroes. Also used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Princess of Bern

--

Japanese

ベルンの王女

Princess of Bern

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. The Princess of Bern, triangleattack.com, Retrieved: December 24, 2020
← Breath of Destiny • Princess of Bern • Latecomer's Sorrow →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWadeWoltYoderZelotZeiss
Non-playable characters EliwoodGuinivereHectorMaryMordred
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Bosses ArcardoBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
The Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and Lies • Final: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline