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The Misty Isles

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Misty Isles

Cm fe06 9.png

Location

Fibernian Coast

Weather

Fog of war

New units

Fir, Sin

Boss(es)

Scott

Previous chapter(s)
Next chapter(s)
We will return to Lycia as soon as we complete our mission here.
— Roy

The Misty Isles (Japanese: 霧にけむる島 Foggy island) is the ninth chapter in Fire Emblem: The Binding Blade. As part of the treaty with Etruria, the newly-reformed Lycian League Army is sent to the Western Isles to deal with the outlaws who are threatening the place.

Which set of the next two chapters is played after this one depends on which of the northeast two villages is visited: if the left one is visited or neither is visited, the northern route will be played; if the right village is visited, the southern route is played.

Plot

Main article: The Misty Isles/Script

After Etruria's intervention in Ostia, the political situation in Elibe drastically changed. Bern is no longer attacking, while Pherae has become the strongest power in Lycia and Roy now leads an army that is meant to protect the entire Lycian League. However, Etruria requests the army be sent to the Western Isles, as there is a struggle with bandits in the area and the Western Isles are a wealthy colony of Etruria. Because of Etruria's role in halting Bern's invasion and saving Ostia, Roy cannot refuse, and so he heads to the Isles with his army.

As Roy arrives at the Isles, he discusses the situation with Cecilia, who apologizes that she could not prevent this. She explains to Roy that the Etrurian King Mordred is currently incapable of ruling, because he is in sorrow over the recent sudden death of his son, Myrddin. The two most influential people in Etruria are now Lord Arcardo, who oversees the mining operations on the Isles, and High Chancellor Roartz, who governs the palace and keeps the generals – Perceval, Douglas, and Cecilia – away from the king. Guinivere, who is also present, asks if she could stay with Roy as he carries out his mission, but he orders her to go into hiding in Etruria under Cecilia's protection, as he believes it is safer for her. Cecilia and Guinivere then leave, and Roy’s forces start fighting against the local pirates.

Fir talks to Scott, the pirate leader, who convinces her that they are being attacked by pirates. Fir volunteers to help Scott, and Scott tells her to work alongside Sin, a skilled bow user. Fir then talks to Sin, who is taciturn, but reveals that he is a mercenary from Sacae that is searching for the granddaughter of his clan's chieftain. Meanwhile, Scott tells his pirates that they are meant to watch Fir until she dies and then take her sword, as he believes it to be valuable.

During the battle, Noah may talk to Fir and explain that she has been tricked, prompting her to join Roy and turn on the pirates. Additionally, Sue – the person Sin is looking for – can talk to him. Sin informs Sue that their clan lost the war against Bern; her grandfather is alive and leads a resistance against Bern, but Sacae is as good as lost at the moment. Sin then joins Roy's forces, as they are battling against Bern.

Once the battle is over and Scott is dead, Roy decides to head north or west, depending on which north-eastern village his troops visited during the battle. He either hears that the miners in the north are being forced into slave labor and must be freed, or he hears that there is a resistance group in the west that is fighting bandits. Roy also muses about the fact that they were ambushed by pirates, as if the pirates knew the Lycian Army was coming.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy Third
Defeat: Roy dies 13+2 {{{partner}}} {{{other}}} 29+29-2 {{{third}}}
Cm fe06 9.png

Character data

Characters
New Units
Fir
Portrait fir fe06.png
Myrmidon
HP
19
Inventory
Wo Dao
Vulnerary
Level
1
Enemy, talk to with Noah
Sin
Portrait sin fe06.png
Nomad
HP
24
Inventory
Short Bow
Level
5
Enemy, talk to with Sue
Returning Characters

Roy ​Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Wade ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​

Item data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Pirate
Is gba antitoxin.png Antitoxin Steal from enemy Archer
Is gba antitoxin.png Antitoxin Steal from enemy Mercenary
Is gba vulnerary.png Vulnerary Steal from enemy Mage
Is gba vulnerary.png Vulnerary Steal from enemy Mage
Is gba antitoxin.png Antitoxin Steal from enemy Fighter
Is gba vulnerary.png Vulnerary Steal from Fir or recruit her
Is gba antitoxin.png Antitoxin Steal from enemy Pirate (reinforcement; up to nine)
Is gba killer bow.png Killer Bow Visit the left of the two northern villages
(mutually exclusive with right village, and locks the player into the northern route for the next two chapters)
Is gba restore.png Restore Visit the right of the two northern villages
(mutually exclusive with left village, and locks the player into the western route for the next two chapters)
Is gba silver sword.png Silver Sword Visit the southern village

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba slim sword.png Slim Sword 480
Is gba iron sword.png Iron Sword 460
Is gba steel sword.png Steel Sword 600
Is gba iron blade.png Iron Blade 980
Is gba steel blade.png Steel Blade 1,250

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma gba pirate enemy.gif Western Thief Pirate 8 1 23~25 7~8 4~5 7~8 0~2 3~4 0~1 10 5 Steel Axe Vulnerary
--
Ma gba pirate enemy.gif Western Thief Pirate 8 1 23~25 7~8 4~5 7~8 0~2 3~4 0~1 10 5 Hand Axe
Moves to attack units in range.
Ma gba fighter enemy.gif Western Thief Fighter 9 1 25~28 8~10 4~6 6~7 1~2 3~4 0~1 11 5 Hand Axe
Moves to attack units in range.
Ma gba fighter enemy.gif Western Thief Fighter 9 1 25~28 8~10 4~6 6~7 1~2 3~4 0~1 11 5 Poison Axe
Moves to attack units in range.
Ma gba fighter enemy.gif Western Thief Fighter 9 1 25~28 8~10 4~6 6~7 1~2 3~4 0~1 11 5 Steel Axe Hand Axe
--
Ma gba archer enemy.gif Western Thief Archer 11 1 24~26 7~8 6~8 5~7 3~4 4~5 0~2 7 5 Steel Bow Antitoxin
--
Ma gba mercenary enemy.gif Western Thief Mercenary 10 1 24~27 7~9 11~13 10~12 2~4 5~6 1~2 9 5 Steel Sword
Moves to attack units in range.
Ma gba mercenary enemy.gif Western Thief Mercenary 8 1 22~25 6~8 10~12 9~11 1~3 5~6 0~2 9 5 Iron Sword Antitoxin
--
Ma gba fighter enemy.gif Western Thief Fighter 11 1 27~30 9~12 5~6 6~8 1~2 3~4 0~2 11 5 Poison Axe
Moves to attack units in range.
Ma gba archer enemy.gif Western Thief Archer 9 1 22~25 6~8 5~7 5~6 2~4 4~5 0~1 7 5 Steel Bow
Moves to attack units in range.
Ma gba pirate enemy.gif Western Thief Pirate 10 1 24~27 7~10 4~6 7~9 1~2 3~5 0~2 10 5 Hand Axe
Moves to attack units in range.
Ma gba pirate enemy.gif Western Thief Pirate 10 1 24~27 7~10 4~6 7~9 1~2 3~5 0~2 10 5 Steel Axe
Moves to attack units in range.
Ma gba mage enemy.gif Western Thief Mage 10 1 20~22 5~7 5~7 5~7 1~3 3~4 5~7 6 5 Thunder
Moves to attack units in range.
Ma gba pirate enemy.gif Western Thief Pirate 11 1 25~28 8~10 5~6 8~9 1~2 3~5 0~2 10 5 Poison Axe
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba pirate enemy.gif Western Thief Pirate 11 1 25~28 8~10 5~6 8~9 1~2 3~5 0~2 10 5 Steel Axe
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba archer enemy.gif Western Thief Archer 12 2 24~27 7~9 6~8 6~7 3~5 4~5 0~2 7 5 Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Western Thief Mercenary 12 2 25~28 7~9 11~13 11~12 2~4 5~7 1~2 9 5 Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba mage enemy.gif Western Thief Mage 9 2 19~21 4~6 4~6 5~6 1~2 3~4 5~6 6 5 Elfire Vulnerary
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba archer enemy.gif Western Thief Archer 12 1 24~27 7~9 6~8 6~7 3~5 4~5 0~2 7 5 Iron Bow
Moves to attack units in range.
Ma gba fighter enemy.gif Western Thief Fighter 12 1 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5 Steel Axe
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba fighter enemy.gif Western Thief Fighter 12 1 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5 Steel Axe Hand Axe
Moves to attack units in range.
Ma gba fighter enemy.gif Western Thief Fighter 12 1 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5 Poison Axe Antitoxin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba fighter enemy.gif Western Thief Fighter 12 1 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5 Poleax
Moves to attack units in range.
Ma gba archer enemy.gif Western Thief Archer 11 2 24~26 7~8 6~8 5~7 3~4 4~5 0~2 7 5 Iron Bow
• The left one begins moving unprovoked when he can attack a unit within two turns.
• The right one moves to attack units in range.
Ma gba berserker enemy.gif Scott Berserker 5 1 42 12 9 12 5 11 2 15 6 Killer Axe Hand Axe
Does not move; stands on the gate, the chapter's seize point
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba myrmidon female enemy.gif Fir Myrmidon 1 1 19 6 9 10 3 3 1 5 5 Wo Dao Vulnerary
--
Ma gba nomad enemy.gif Sin Nomad 5 1 24 7 8 10 6 7 0 7 7 Short Bow
Moves to attack units in range; begins moving unprovoked on turn 5.
Ma gba pirate enemy.gif Pirate Pirate 10 9 24~27 7~10 4~6 7~9 1~2 3~5 0~2 10 5 Steel Axe
Moves to raid villages, then moves to attack units unprovoked.
Ma gba pirate enemy.gif Pirate Pirate 10 9 24~27 7~10 4~6 7~9 1~2 3~5 0~2 10 5 Hand Axe
Moves to raid villages, then moves to attack units unprovoked.
Ma gba pirate enemy.gif Pirate Pirate 11 9 24~27 7~10 4~6 7~9 1~2 3~5 0~2 10 5 Poison Axe Antitoxin
Moves to raid villages, then moves to attack units unprovoked.

Reinforcements

Boss data

Main article: Scott
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait scott fe06.png
Ma gba berserker enemy.gif Berserker
Level 5
Stats
Max HP 42 Luck 5
Strength 12 Defense 11
Skill 9 Resistance 2
Speed 12 Constitution 15
Movement 6 Aid 14
Inventory
Killer Axe
Hand Axe
Weapon Levels
Swords ✗ Lances ✗ Axes ✓ Bows ✗
Anima magic ✗ Light magic ✗ Dark magic ✗ Staves ✗

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The first chapter of the second arc welcomes the player with a feature introduced in Thracia 776: fog of war. This feature covers all kinds of weather conditions that limit the vision in the battlefield, so, instead of being able to see the whole field as usual, the player will be limited to some squares. Thieves can see further, and there are also two items that improve sight in fog of war, the Torch and the Torch staff.

Recommended units for this chapter are magic users for dealing with the boss, sword-wielding units, Sue, and Noah. Those two are for recruiting Sin and Fir, respectively. If the player by any chance lost them in previous chapters or did not recruit them, Fir and/or Sin cannot be recruited by Roy. The map is shock-full of axe users, so it is a good place to train sword users; if the player is interested in Fir, it is better to bring a light sword for her, as it would be a waste to use the Wo Dao in this chapter.

The enemies present no problem other than their sheer numbers. If the player takes their time clearing the nearby forces, they will probably meet Fir in the upper middle island, and one or two turns later, Sin. The player should be careful when approaching Fir, as her sword gives her a good critical rate.

Between turns 12 and 20, two Pirates will emerge from the two forts in the southern little island, and between turns 16 and 20, a pirate from the northern lone fort will join them. A third of them wield Poison Axes, which will poison any unit they hit. Thankfully, their hit rate is quite low—a mere 50%—and some of them carry antitoxins on their inventories, so they are not a big threat. By the way, the only village that is in danger is the southern one, which will be destroyed in Turn 15. They hand out a valuable silver sword, so it is up to the player whether they go off course or not.

The boss, Scott, is a Berserker, which means a high critical rate. It is recommended to force him to use his Hand Axe; the Killer Axe—which has a better hit rate than the Hand Axe—and his critical rate could spell death to any unit. Sword-wielding units and magic users are the best option.

Once the boss is defeated, Roy can seize the castle and the chapter will end with one of two possible endings. If the second village—which hands over a Restore staff—is visited, the story will move to the second version, where Elffin and Bartre are available; otherwise, the player will experience the first version of the story, with Larum and Echidna as recruitable units.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Island of Mists

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Misty Isles

--

Japanese

霧にけむる島

Foggy island

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. The Misty Isles, triangleattack.com, Retrieved: December 24, 2020
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The Misty Isles • Western Resistance →
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Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWadeWoltYoderZelotZeiss
Non-playable characters EliwoodGuinivereHectorMaryMordred
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Bosses ArcardoBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
The Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and Lies • Final: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline