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The Dragon Child

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Dragon Child

Cm fe06 15.png

Location

Etruria Border

New units

Igrene, Perceval, Garret, Fae

Boss(es)

Raith

Previous chapter(s)
Next chapter(s)

Storming the Capital

We should inform King Zephiel and follow his instructions. Make sure the girl doesn't get away!
— Raith

The Dragon Child (Japanese: 竜の娘 Dragon girl) is the fifteenth chapter of Fire Emblem: The Binding Blade.

Plot

Main article: The Dragon Child/Script

The dragon girl Fae followed the Lycian Army out of Arcadia and to the Etrurian border, which leads to her capture at the hands of Raith, a Bernese commander. Raith confiscated Fae's Dragonstone, and intends to report her identity to King Zephiel.

Merlinus receives word of Fae's imprisonment from the locals, and reports this to Roy. Igrene blames herself for this turn of events, though she hopes Fae will be safe as long as she remains in human form. This hope is shattered, however, because Bern's forces are fortifying, indicating that Fae has been discovered. Roy reassures Igrene that no one is at fault for Fae's capture, and the Lycian Army sets out to rescue her.

At the same time, Generals Perceval and Douglas arrive, if Perceval was not recruited beforehand. After Prince Myrddin's death, protecting Etruria feels meaningless to Perceval. Douglas tells him that the old Etruria will fall before the war's end, and that Perceval must lead a new Etruria to prosperity. Then, Douglas returns to Aquileia, and Perceval momentarily puts aside his doubts to pursue Roy's forces.

During the battle, the bandit Garret appears from the mountains, intending to loot villages amidst the chaos. Lilina intervenes and stops him from harming the village. Garret accuses her wish to protect people of being nothing more than hot air. In response, Lilina remains in his way and dares him to kill her. Garret is so impressed by her conviction that he gives up and joins the Lycian Army to support Lilina's ambition.

If either Elffin or Larum talk to Perceval, they will reveal Elffin's true identity as the deceased Prince Myrddin to him. Larum shows Perceval a letter written by Myrddin, proving the prince's survival and swaying Perceval to Roy's side. Elffin tells him that he was nearly assassinated and only survived thanks to Douglas, who used the opportunity to fake Myrddin's death. Then, Larum, Douglas' daughter, took him to the Western Isles, where he slowly recovered. As he lived as a simple bard, he saw the crimes of Etrurian nobles against the people of the Isles and joined the resistance. Now, Elffin supports Roy to stop Etruria's corruption, and asks Perceval to join him. Perceval accepts immediately.

After Raith is defeated and Fae is rescued, Fae cries for Roy to not return her to Arcadia. There, Fae is not allowed to leave her room, and is terribly lonely as a result. Roy scolds her for her recklessness, but ultimately allows her to stay with the Lycian Army as it would be safer than Fae making the journey back alone.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–12+3 {{{partner}}} 0+4 35+19−6
Cm fe06 15.png

Character data

Characters
New units
Igrene
Portrait igrene fe06.png
Sniper
HP
32
Inventory
Killer Bow
Level
1
Automatically from turn 1
Perceval
Portrait perceval fe06.png
Paladin
HP
43
Inventory
Silver Lance
Silver Sword
Level
5
Enemy, talk to with Larum or Elffin
(will not appear if he was previously recruited or killed)
Garret
Portrait garret fe06.png
Berserker
HP
49
Inventory
Steel Axe
Hand Axe
Level
1
Enemy, talk to with Lilina
Fae
Portrait fae fe06.png
Manakete
HP
16
Inventory
Divinestone
Level
1
Automatically at the end of the chapter
Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​

Item data

Items
Name Obtainment Method
Is gba divine.png Divine Visit western village
Is gba hammerne.png Hammerne Visit eastern village
Is gba knight crest.png Knight Crest At the end of the chapter if Perceval was recruited in this chapter and if all of his soldiers survived

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba paladin enemy.gif Raith Paladin 8 1 40 16 8 8 10 13 9 11 8 Spear
Does not move; stands on the gate, the chapter's seize point.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 18 1 31~36 13~16 8~10 9~11 3~5 11~13 1~2 10 7 Silver Lance
Moves to attack units in range.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 17 1 31~35 13~16 7~10 9~11 3~5 11~13 1~2 10 7 Steel Lance
Moves to attack units in range.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 15 1 29~33 12~15 7~9 8~10 3~4 11~12 1~2 10 7 Steel Lance Javelin
Moves to attack units in range.
Ma gba valkyrie enemy.gif Etruria Valkyrie 1 1 26~29 9~12 7~9 12~15 6~9 5~7 11~13 6 8 Elfire Physic
Begins moving unprovoked when she can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 18 2 31~35 10~12 7~10 9~11 4~6 8~9 1~3 9 7 Ridersbane
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 18 2 31~35 10~12 7~10 9~11 4~6 8~9 1~3 9 7 Steel Lance Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 17 2 30~34 9~12 7~10 8~11 4~6 8~9 1~3 9 7 Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 15 2 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7 Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba valkyrie enemy.gif Etruria Valkyrie 1 1 26~29 9~12 7~9 12~15 6~9 5~7 11~13 6 8 Aircalibur Mend
Begins moving unprovoked when she can attack a unit within two turns.
Ma gba sniper enemy.gif Etruria Sniper 5 2 33~38 12~16 11~15 8~11 5~9 7~10 4~7 8 6 Silver Bow
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Etruria Mercenary 18 1 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Killing Edge
--
Ma gba mercenary enemy.gif Etruria Mercenary 17 3 29~33 9~12 13~16 12~14 4~6 6~8 2~3 9 5 Steel Sword
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Etruria Mercenary 18 2 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Steel Sword
--
Ma gba mercenary enemy.gif Etruria Mercenary 18 2 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Armorslayer
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
Ma gba archer enemy.gif Etruria Archer 17 2 27~31 8~11 8~11 7~9 4~7 5~6 1~2 7 5 Longbow
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
Ma gba archer enemy.gif Etruria Archer 18 1 28~32 9~11 8~11 7~10 5~7 5~6 1~2 7 5 Longbow
--
Ma gba archer enemy.gif Etruria Archer 15 1 26~30 8~10 7~10 6~9 4~6 4~6 1~2 7 5 Steel Bow
--
Ma gba cavalier enemy.gif Etruria Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
Moves to attack units in range.
Ma gba cavalier enemy.gif Etruria Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance
Moves to attack units in range.
Ma gba paladin enemy.gif Perceval Paladin 5 1 43 17 13 18 12 14 11 12 8 Silver Lance Silver Sword
Not present during preparations.
Ma gba cavalier enemy.gif Perceval's Cavalier 14 2 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance
• Not present during preparations.
• Becomes an NPC when Perceval is recruited.
Ma gba cavalier enemy.gif Perceval's Cavalier 15 1 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
• Not present during preparations.
• Becomes an NPC when Perceval is recruited.
Ma gba cavalier enemy.gif Perceval's Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
• Not present during preparations.
• Becomes an NPC when Perceval is recruited.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba berserker enemy.gif Garret Berserker 1 1 49 17 13 10 12 9 4 13 6 Steel Axe Hand Axe
20% of the time, does not do anything.
Otherwise, moves to raid villages; moves to attacks units if one is in range or all villages are destroyed or visited.
Ma gba brigand enemy.gif Bandit Brigand 18 2 32~36 12~15 5~7 7~9 2~3 4~5 1~2 12 5 Poison Axe Hand Axe
20% of the time, does not do anything.
Otherwise, moves to raid villages; moves to attacks units if one is in range or all villages are destroyed or visited.
Ma gba cavalier enemy.gif Etruria Cavalier 17 4 30~34 9~12 7~10 8~11 4~6 8~9 1~3 9 7 Steel Lance
--
Ma gba cavalier enemy.gif Etruria Cavalier 16 8 29~33 9~11 7~9 8~10 3~6 7~9 1~3 9 7 Steel Lance Javelin
--
Ma gba cavalier enemy.gif Etruria Cavalier 16 4 29~33 9~11 7~9 8~10 3~6 7~9 1~3 9 7 Steel Lance
--

Reinforcements

NPC data

Normal Hard

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cavalier other.gif Perceval's Cavalier 14 2 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance
Ignores combat; moves to escape to the southeast corner.
Ma gba cavalier other.gif Perceval's Cavalier 15 1 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
Ignores combat; moves to escape to the southeast corner.
Ma gba cavalier other.gif Perceval's Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
Ignores combat; moves to escape to the southeast corner.

Reinforcements

Boss data

Main article: Raith
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait raith fe06.png
Ma gba paladin enemy.gif Paladin
Level 8
Stats
Max HP 40 Luck 10
Strength 16 Defense 13
Skill 8 Resistance 9
Speed 8 Constitution 11
Movement 8 Aid 14
Inventory
Spear
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

If you did not eliminate or recruit Perceval in Chapter 13, you will encounter his group again. To recruit him in this chapter, you will need to talk with him using either Larum or Elffin. If you succeed, his four allied Cavaliers will provide a Knight Crest at the chapter's conclusion, granted they survive until the end. Recruiting Perceval this time is much simpler than in Chapter 13.

During the preparation phase, position Larum or Elffin directly above Roy. As the chapter commences, move Larum or Elffin northward. On the following turn, approach and talk to Perceval. Chances are he will approach you without being obstructed. If you manage to recruit Perceval, prioritize safeguarding the green Cavaliers. An enemy Wyvern Rider, positioned beyond the mountain, poses a threat to one of them. Once you have cleared other threats, release the Cavaliers, and they will exit via the southern border of the map.

Additionally, you can recruit Garret, a Berserker. Have Lilina converse with him quickly, or he will destroy the village that provides the unique Hammerne staff—which can restore a weapon's usage count—before the 6th turn. If Lilina cannot reach him in time, utilize Larum or Elffin's refresh to obstruct his path to the town. Engage Garret with a unit that neither harms him significantly nor is in danger from his roughly 40% critical hit rate.

Beyond this, advance strategically while relying on units with high movement and defense. There are only two enemy magic units—Valkyries—but they should still be approached cautiously. As you progress, station your units in forests for protection, and use flying units to transport slower units so they remain in the group. If enemy reinforcements become an annoyance, position some of your units on forts to block them from spawning.

If you have weapons that are effective against mounted units, like the Rapier, Horseslayer, or Spear, dealing with Raith becomes a breeze. If not, target him with ranged attackers, ensuring to heal them if their health dwindles.

Trivia

  • This chapter's layout bears a significant resemblance to Chapter 15 of Thracia 776. Both are also the fifteenth chapters of their respective titles.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dragon Girl

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Dragon Child

--

Japanese

竜の娘

Dragon girl

Gallery

References

  1. The Dragon Child, triangleattack.com, Retrieved: December 24, 2020
← Arcadia •
← The Infernal Truth (side quest) •
The Dragon Child • Storming the Capital →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline