The Dragon Child
|

|
|
|
“
|
We should inform King Zephiel and follow his instructions. Make sure the girl doesn't get away!
|
”
|
— Raith
|
The Dragon Child (Japanese: 竜の娘 Dragon girl) is the fifteenth chapter of Fire Emblem: The Binding Blade.
Plot
- Main article: The Dragon Child/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After saving the hidden village of Arcadia, the Lycian League Army followed Igrene out of the desert. Roy's next task was to confront the Revolutionaries in Etruria. However, a messenger from Nabata came to him with disturbing news. Fae, the little Dragon girl, had left Arcadia, following Roy. It would be a disaster if the Revolutionaries or Bern got their hands on her. Bent on finding her before the enemy, Roy led his forces toward a small fort on the Etrurian border.
Chapter data
|
|
|
Victory: Seize the castle gate
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Roy dies
|
1–12+3
|
{{{partner}}}
|
0+4
|
35+19-2
|
{{{third}}}
|
|
Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
|
Name
|
Cost
|
|
Mend
|
1,000
|
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Bern
|
Wyvern Rider
|
18
|
1
|
31~36
|
13~16
|
8~10
|
9~11
|
3~5
|
11~13
|
1~2
|
10
|
7
|
Silver Lance
|
Moves to attack units in range.
|
|
Bern
|
Wyvern Rider
|
17
|
1
|
31~35
|
13~16
|
7~10
|
9~11
|
3~5
|
11~13
|
1~2
|
10
|
7
|
Steel Lance
|
Moves to attack units in range.
|
|
Bern
|
Wyvern Rider
|
15
|
1
|
29~33
|
12~15
|
7~9
|
8~10
|
3~4
|
11~12
|
1~2
|
10
|
7
|
Steel Lance • Javelin
|
Moves to attack units in range.
|
|
Etruria
|
Valkyrie
|
1
|
1
|
26~29
|
9~12
|
7~9
|
12~15
|
6~9
|
5~7
|
11~13
|
6
|
8
|
Elfire • Physic
|
Begins moving unprovoked when she can attack a unit within two turns.
|
|
Etruria
|
Cavalier
|
18
|
2
|
31~35
|
10~12
|
7~10
|
9~11
|
4~6
|
8~9
|
1~3
|
9
|
7
|
Ridersbane
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Cavalier
|
18
|
2
|
31~35
|
10~12
|
7~10
|
9~11
|
4~6
|
8~9
|
1~3
|
9
|
7
|
Steel Lance • Javelin
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Cavalier
|
17
|
2
|
30~34
|
9~12
|
7~10
|
8~11
|
4~6
|
8~9
|
1~3
|
9
|
7
|
Steel Lance
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Cavalier
|
15
|
2
|
29~32
|
9~11
|
6~9
|
8~10
|
3~5
|
7~9
|
1~2
|
9
|
7
|
Steel Lance
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Valkyrie
|
1
|
1
|
26~29
|
9~12
|
7~9
|
12~15
|
6~9
|
5~7
|
11~13
|
6
|
8
|
Aircalibur • Mend
|
Begins moving unprovoked when she can attack a unit within two turns.
|
|
Etruria
|
Sniper
|
5
|
2
|
33~38
|
12~16
|
11~15
|
8~11
|
5~9
|
7~10
|
4~7
|
8
|
6
|
Silver Bow
|
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Mercenary
|
18
|
1
|
29~34
|
9~12
|
13~16
|
12~15
|
4~6
|
6~8
|
2~3
|
9
|
5
|
Killing Edge
|
--
|
|
Etruria
|
Mercenary
|
17
|
3
|
29~33
|
9~12
|
13~16
|
12~14
|
4~6
|
6~8
|
2~3
|
9
|
5
|
Steel Sword
|
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Mercenary
|
18
|
2
|
29~34
|
9~12
|
13~16
|
12~15
|
4~6
|
6~8
|
2~3
|
9
|
5
|
Steel Sword
|
--
|
|
Etruria
|
Mercenary
|
18
|
2
|
29~34
|
9~12
|
13~16
|
12~15
|
4~6
|
6~8
|
2~3
|
9
|
5
|
Armorslayer
|
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Archer
|
17
|
2
|
27~31
|
8~11
|
8~11
|
7~9
|
4~7
|
5~6
|
1~2
|
7
|
5
|
Longbow
|
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Archer
|
18
|
1
|
28~32
|
9~11
|
8~11
|
7~10
|
5~7
|
5~6
|
1~2
|
7
|
5
|
Longbow
|
--
|
|
Etruria
|
Archer
|
15
|
1
|
26~30
|
8~10
|
7~10
|
6~9
|
4~6
|
4~6
|
1~2
|
7
|
5
|
Steel Bow
|
--
|
|
Etruria
|
Cavalier
|
14
|
1
|
28~31
|
8~11
|
6~8
|
8~10
|
3~5
|
7~9
|
1~2
|
9
|
7
|
Steel Lance • Javelin
|
Moves to attack units in range.
|
|
Etruria
|
Cavalier
|
14
|
1
|
28~31
|
8~11
|
6~8
|
8~10
|
3~5
|
7~9
|
1~2
|
9
|
7
|
Steel Lance
|
Moves to attack units in range.
|
|
Perceval
|
Paladin
|
5
|
1
|
43
|
17
|
13
|
18
|
12
|
14
|
11
|
12
|
8
|
Silver Lance • Silver Sword
|
Not present during preparations.
|
|
Perceval's
|
Cavalier
|
14
|
2
|
28~31
|
8~11
|
6~8
|
8~10
|
3~5
|
7~9
|
1~2
|
9
|
7
|
Steel Lance
|
• Not present during preparations. • Becomes an NPC when Perceval is recruited.
|
|
Perceval's
|
Cavalier
|
15
|
1
|
29~32
|
9~11
|
6~9
|
8~10
|
3~5
|
7~9
|
1~2
|
9
|
7
|
Steel Lance • Javelin
|
• Not present during preparations. • Becomes an NPC when Perceval is recruited.
|
|
Perceval's
|
Cavalier
|
14
|
1
|
28~31
|
8~11
|
6~8
|
8~10
|
3~5
|
7~9
|
1~2
|
9
|
7
|
Steel Lance • Javelin
|
• Not present during preparations. • Becomes an NPC when Perceval is recruited.
|
|
Raith
|
Paladin
|
8
|
1
|
40
|
16
|
8
|
8
|
10
|
13
|
9
|
11
|
8
|
Spear
|
Does not move; stands on the gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Garret
|
Berserker
|
1
|
1
|
49
|
17
|
13
|
10
|
12
|
9
|
4
|
13
|
6
|
Steel Axe • Hand Axe
|
Randomly either moves to raid villages then attack units unprovoked or moves only to attack units in range each turn.
|
|
Bandit
|
Brigand
|
18
|
2
|
32~36
|
12~15
|
5~7
|
7~9
|
2~3
|
4~5
|
1~2
|
12
|
5
|
Poison Axe • Hand Axe
|
Randomly either moves to raid villages then attack units unprovoked or moves only to attack units in range each turn.
|
|
Etruria
|
Cavalier
|
17
|
4
|
30~34
|
9~12
|
7~10
|
8~11
|
4~6
|
8~9
|
1~3
|
9
|
7
|
Steel Lance
|
--
|
|
Etruria
|
Cavalier
|
16
|
8
|
29~33
|
9~11
|
7~9
|
8~10
|
3~6
|
7~9
|
1~3
|
9
|
7
|
Steel Lance • Javelin
|
--
|
|
Etruria
|
Cavalier
|
16
|
4
|
29~33
|
9~11
|
7~9
|
8~10
|
3~6
|
7~9
|
1~3
|
9
|
7
|
Steel Lance
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Bern
|
Wyvern Rider
|
18
|
1
|
38~46
|
17~20
|
11~15
|
11~15
|
5~9
|
13~17
|
1~4
|
10
|
7
|
Silver Lance
|
Moves to attack units in range.
|
|
Bern
|
Wyvern Rider
|
17
|
1
|
38~45
|
17~20
|
10~15
|
11~15
|
5~9
|
13~17
|
1~4
|
10
|
7
|
Steel Lance
|
Moves to attack units in range.
|
|
Bern
|
Wyvern Rider
|
15
|
1
|
36~43
|
16~20
|
10~14
|
10~14
|
5~8
|
13~16
|
1~4
|
10
|
7
|
Steel Lance • Javelin
|
Moves to attack units in range.
|
|
Etruria
|
Valkyrie
|
1
|
1
|
30~35
|
12~17
|
9~13
|
16~21
|
9~14
|
5~9
|
12~16
|
6
|
8
|
Elfire • Physic
|
Begins moving unprovoked when she can attack a unit within two turns.
|
|
Etruria
|
Cavalier
|
18
|
2
|
38~45
|
13~17
|
10~15
|
11~15
|
6~10
|
9~11
|
2~5
|
9
|
7
|
Ridersbane
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Cavalier
|
18
|
2
|
38~45
|
13~17
|
10~15
|
11~15
|
6~10
|
9~11
|
2~5
|
9
|
7
|
Steel Lance • Javelin
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Cavalier
|
17
|
2
|
37~44
|
12~17
|
10~15
|
10~15
|
6~10
|
9~11
|
2~5
|
9
|
7
|
Steel Lance
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Cavalier
|
15
|
2
|
36~42
|
12~16
|
9~14
|
10~14
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Steel Lance
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Valkyrie
|
1
|
1
|
30~35
|
12~17
|
9~13
|
16~21
|
9~14
|
5~9
|
12~16
|
6
|
8
|
Aircalibur • Mend
|
Begins moving unprovoked when she can attack a unit within two turns.
|
|
Etruria
|
Sniper
|
5
|
2
|
39~47
|
14~20
|
13~19
|
9~14
|
7~13
|
8~12
|
5~9
|
8
|
6
|
Silver Bow
|
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Mercenary
|
18
|
1
|
36~44
|
12~17
|
16~20
|
15~19
|
6~10
|
7~11
|
3~5
|
9
|
5
|
Killing Edge
|
--
|
|
Etruria
|
Mercenary
|
17
|
3
|
36~43
|
12~17
|
16~20
|
15~18
|
6~10
|
7~11
|
3~5
|
9
|
5
|
Steel Sword
|
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Mercenary
|
18
|
2
|
36~44
|
12~17
|
16~20
|
15~19
|
6~10
|
7~11
|
3~5
|
9
|
5
|
Steel Sword
|
--
|
|
Etruria
|
Mercenary
|
18
|
2
|
36~44
|
12~17
|
16~20
|
15~19
|
6~10
|
7~11
|
3~5
|
9
|
5
|
Armorslayer
|
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Archer
|
17
|
2
|
33~40
|
11~16
|
11~16
|
10~13
|
7~12
|
6~8
|
1~4
|
7
|
5
|
Longbow
|
The one near the gate begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Archer
|
18
|
1
|
34~41
|
12~16
|
11~16
|
10~14
|
8~12
|
6~8
|
1~4
|
7
|
5
|
Longbow
|
--
|
|
Etruria
|
Archer
|
15
|
1
|
32~39
|
11~15
|
10~15
|
9~13
|
7~11
|
5~8
|
1~4
|
7
|
5
|
Steel Bow
|
--
|
|
Etruria
|
Cavalier
|
14
|
1
|
35~41
|
11~16
|
9~13
|
10~14
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Steel Lance • Javelin
|
Moves to attack units in range.
|
|
Etruria
|
Cavalier
|
14
|
1
|
35~41
|
11~16
|
9~13
|
10~14
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Steel Lance
|
Moves to attack units in range.
|
|
Perceval
|
Paladin
|
5
|
1
|
49~52
|
19~21
|
15~17
|
19~21
|
14~16
|
15~16
|
12~14
|
12
|
8
|
Silver Lance • Silver Sword
|
Not present during preparations.
|
|
Perceval's
|
Cavalier
|
14
|
2
|
35~41
|
11~16
|
9~13
|
10~14
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Steel Lance
|
• Not present during preparations. • Becomes an NPC when Perceval is recruited.
|
|
Perceval's
|
Cavalier
|
15
|
1
|
36~42
|
12~16
|
9~14
|
10~14
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Steel Lance • Javelin
|
• Not present during preparations. • Becomes an NPC when Perceval is recruited.
|
|
Perceval's
|
Cavalier
|
14
|
1
|
35~41
|
11~16
|
9~13
|
10~14
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Steel Lance • Javelin
|
• Not present during preparations. • Becomes an NPC when Perceval is recruited.
|
|
Raith
|
Paladin
|
8
|
1
|
46~49
|
18~20
|
10~12
|
9~11
|
12~14
|
14~15
|
10~12
|
11
|
8
|
Spear
|
Does not move; stands on the gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Garret
|
Berserker
|
1
|
1
|
54~57
|
20~22
|
15~17
|
11~12
|
13~14
|
9~11
|
4~6
|
13
|
6
|
Steel Axe • Hand Axe
|
Randomly either moves to raid villages then attack units unprovoked or moves only to attack units in range each turn.
|
|
Bandit
|
Brigand
|
18
|
2
|
39~47
|
16~20
|
7~11
|
8~12
|
3~5
|
4~7
|
1~4
|
12
|
5
|
Poison Axe • Hand Axe
|
Randomly either moves to raid villages then attack units unprovoked or moves only to attack units in range each turn.
|
|
Etruria
|
Cavalier
|
17
|
4
|
37~44
|
12~17
|
10~15
|
10~15
|
6~10
|
9~11
|
2~5
|
9
|
7
|
Steel Lance
|
--
|
|
Etruria
|
Cavalier
|
16
|
8
|
36~43
|
12~16
|
10~14
|
10~14
|
5~10
|
8~11
|
2~5
|
9
|
7
|
Steel Lance • Javelin
|
--
|
|
Etruria
|
Cavalier
|
16
|
4
|
36~43
|
12~16
|
10~14
|
10~14
|
5~10
|
8~11
|
2~5
|
9
|
7
|
Steel Lance
|
--
|
|
Reinforcements
- Enemy phase of turn 3
- Enemy phase of turns 12–15, if Raith is alive each turn
NPC data
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Perceval's
|
Cavalier
|
14
|
2
|
28~31
|
8~11
|
6~8
|
8~10
|
3~5
|
7~9
|
1~2
|
9
|
7
|
Steel Lance
|
Ignores combat; moves to escape to the southeast corner.
|
|
Perceval's
|
Cavalier
|
15
|
1
|
29~32
|
9~11
|
6~9
|
8~10
|
3~5
|
7~9
|
1~2
|
9
|
7
|
Steel Lance • Javelin
|
Ignores combat; moves to escape to the southeast corner.
|
|
Perceval's
|
Cavalier
|
14
|
1
|
28~31
|
8~11
|
6~8
|
8~10
|
3~5
|
7~9
|
1~2
|
9
|
7
|
Steel Lance • Javelin
|
Ignores combat; moves to escape to the southeast corner.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Perceval's
|
Cavalier
|
14
|
2
|
35~41
|
11~16
|
9~13
|
10~14
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Steel Lance
|
Ignores combat; moves to escape to the southeast corner.
|
|
Perceval's
|
Cavalier
|
15
|
1
|
36~42
|
12~16
|
9~14
|
10~14
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Steel Lance • Javelin
|
Ignores combat; moves to escape to the southeast corner.
|
|
Perceval's
|
Cavalier
|
14
|
1
|
35~41
|
11~16
|
9~13
|
10~14
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Steel Lance • Javelin
|
Ignores combat; moves to escape to the southeast corner.
|
|
Reinforcements
Boss data
- Main article: Raith
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
|
|
Inventory
|
Spear
|
Weapon Levels
|
✓
|
|
✓
|
|
✓
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
|
|
|
Inventory
|
Spear
|
Weapon Levels
|
✓
|
|
✓
|
|
✓
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
|
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This chapter's layout bears a significant resemblance to chapter 15 of Thracia 776. Coincidentally, both are also the fifteenth chapters of their respective titles.
Etymology and other languages
Gallery
References