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Rescue Mission

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Rescue Mission

Cm fe06 13.png

Location

Kafti Island

New units

Melady, Perceval

Boss(es)

Flaer

Previous chapter(s)
Next chapter(s)

Arcadia

General Narcian, the Loyalists led by General Cecilia are fighting harder than we had anticipated...
— Flaer to Narcian

Rescue Mission (Japanese: 救出作戦 Rescue Mission) is the thirteenth chapter of Fire Emblem: The Binding Blade.

Plot

Main article: Rescue Mission/Script

The Lycian Army has arrived at the Missur Peninsula in order to rescue General Cecilia and Princess Guinivere from Bern's forces. Until now, Cecilia has been able to hold a single castle by herself. This changes when King Zephiel of Bern arrives and defeats her in combat. Cecilia is taken prisoner by General Narcian, and Guinivere is unable to convince her brother to cease his war.

Zephiel orders Guinivere's retainer, Melady, to escort Guinivere back to Bern. However, Guinivere's heartfelt plea to Melady persuades her, and the two escape the castle together, rejoining Roy's army. Roy is overjoyed to see Guinivere safe, and to hear the news that Cecilia survived her encounter with Zephiel.

In the meantime, Knight General Perceval of Etruria watches Bern's attack. Seeing Bern interfere in what should be a wholly Etrurian affair between the revolutionaries and the loyalists, upsets Perceval, as Bern had promised to stay out of internal affairs. Though it is possible for Roy to recruit him at this point, it is very unlikely. After some time passes, Perceval declares Bern's action an insult to Etruria, and leaves, heading back toward Aquileia.

After Zephiel leaves, thinking Cecilia defeated and his sister in save hands, Narcian takes charge of the castle. Flaer arrives, bearing the report that the Lycian Army has come, following his own failure to defeat them in Juteaux, despite letting a dragon loose on them. Narcian says he will return to Aquileia to prepare for the army. He leaves Flaer to weaken the Lycian Army, fully expecting Flaer to fail and die. With no other choice but to listen to his superior, Flaer accepts his fate and battles Roy's forces.

As Narcian predicted, Flaer is defeated, and the Lycian Army takes Missur. Roy reunites with Cecilia in the castle. Cecilia survived because her injuries were tended to by her fellow prisoner Sophia, a shaman from the village of Arcadia within the Nabata Desert. She tells Roy that Bern attacked her village and asks him to save it. Additionally, Sophia confesses that Bern likely attacked because Arcadia is home to dragons. Roy accepts her request without hesitation because Sophia saved Cecilia, though he is intrigued by Sophia's tales of dragons still living in Elibe.

Sophia promises to tell him all she knows, and the group heads for Arcadia.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–14+2 {{{partner}}} 1−1+3 40+14−6
Cm fe06 13.png

Character data

Characters
New units
Melady
Portrait melady fe06.png
Wyvern Rider
HP
30
Inventory
Steel Lance
Level
10
Automatically after turn 3
Perceval
Portrait perceval fe06.png
Paladin
HP
43
Inventory
Silver Lance
Level
5
Enemy, talk to with Larum or Elffin
Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​

Item data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Cavalier
Is gba vulnerary.png Vulnerary Steal from enemy Troubadour
Is gba vulnerary.png Vulnerary Steal from enemy Troubadour
Is gba vulnerary.png Vulnerary Steal from enemy Troubadour
Is gba vulnerary.png Vulnerary Steal from enemy Troubadour (reinforcement; up to four)
Is gba vulnerary.png Vulnerary Steal from enemy Cavalier (reinforcement; up to four)
Is gba body ring.png Body Ring Visit northwestern village
Is gba al's sword.png Al's Sword Visit southeastern village
Is gba knight crest.png Knight Crest At the end of the chapter if Perceval was recruited and all of his soldiers survived

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460
Is gba steel sword.png Steel Sword 600
Is gba killing edge.png Killing Edge 1,300

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba wyvern lord enemy.gif Flaer Wyvern Lord 2 1 44 18 11 12 9 16 6 11 8 Spear
Does not move; moves onto the gate when any unit crosses column 22 after turn 3.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 12 1 27~30 11~13 6~8 7~9 2~4 10~12 0~2 10 7 Ridersbane
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 13 1 28~31 11~14 6~8 8~10 2~4 10~12 1~2 10 7 Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 14 1 29~32 12~14 6~9 8~10 2~4 10~12 1~2 10 7 Steel Lance Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 13 1 28~31 11~14 6~8 8~10 2~4 10~12 1~2 10 7 Steel Lance Javelin
--
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 12 1 27~30 11~13 6~8 7~9 2~4 10~12 0~2 10 7 Steel Lance
--
Ma gba paladin enemy.gif Etruria Paladin 3 3 35~40 11~14 8~12 9~12 4~7 9~12 5~8 11 8 Silver Lance
The northern two begin moving unprovoked when they can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 15 1 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7 Axereaver
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 15 1 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7 Steel Sword Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 16 1 29~33 9~11 7~9 8~10 3~6 7~9 1~3 9 7 Killing Edge
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 16 1 29~33 9~11 7~9 8~10 3~6 7~9 1~3 9 7 Steel Sword Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Sword Vulnerary
--
Ma gba troubadour enemy.gif Etruria Troubadour 14 2 20~23 3~5 4~7 9~12 5~7 3~4 8~10 5 7 Heal Vulnerary
--
Ma gba sniper enemy.gif Etruria Sniper 1 1 31~35 11~14 10~13 8~10 4~7 7~9 4~6 8 6 Silver Bow
Moves to attack units in range; operates a Ballista.
Ma gba archer enemy.gif Etruria Archer 14 1 25~29 7~10 7~9 6~8 3~6 4~6 1~2 7 5 Steel Bow
Moves to attack units in range; operates a Ballista.
Ma gba archer enemy.gif Etruria Archer 15 1 26~30 8~10 7~10 6~9 4~6 4~6 1~2 7 5 Longbow
--
Ma gba archer enemy.gif Etruria Archer 14 1 25~29 7~10 7~9 6~8 3~6 4~6 1~2 7 5 Longbow
--
Ma gba mage enemy.gif Etruria Mage 15 1 22~25 7~10 6~9 7~9 2~4 3~4 7~9 6 5 Thunder
--
Ma gba mage enemy.gif Etruria Mage 14 1 22~25 7~10 6~8 6~9 2~3 3~4 6~9 6 5 Elfire
--
Ma gba cavalier enemy.gif Etruria Cavalier 14 2 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Axereaver
The northeast one begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 15 2 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Etruria Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Killer Lance
--
Ma gba cavalier enemy.gif Etruria Cavalier 14 2 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
--
Ma gba cavalier enemy.gif Etruria Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance
--
Ma gba troubadour enemy.gif Etruria Troubadour 15 1 21~23 4~5 5~7 9~12 5~8 3~4 8~10 5 7 Heal Vulnerary
--
Ma gba paladin enemy.gif Perceval Paladin 5 1 43 17 13 18 12 14 11 12 8 Silver Lance
Moves to attack units in range; leaves the map on turn 8.
Ma gba cavalier enemy.gif Perceval's Cavalier 14 2 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
• Moves to attack units in range; leaves the map on turn 8.
• Becomes an NPC when Perceval is recruited.
Ma gba sniper enemy.gif Perceval's Sniper 1 1 31~35 11~14 10~13 8~10 4~7 7~9 4~6 8 6 Steel Bow
• Moves to attack units in range; operates a Killer Ballista; leaves the map on turn 8.
• Becomes an NPC when Perceval is recruited.
Ma gba hero enemy.gif Etruria Hero 2 1 34~40 10~14 13~17 13~16 4~7 11~14 3~6 10 6 Steel Sword
--
Ma gba mercenary enemy.gif Etruria Mercenary 15 1 27~31 8~11 12~15 11~14 3~5 6~7 1~3 9 5 Steel Sword
--
Ma gba mercenary enemy.gif Etruria Mercenary 14 1 27~30 8~10 12~14 11~13 3~5 6~7 1~3 9 5 Steel Sword
--
Ma gba wyvern lord enemy.gif Narcian Wyvern Lord 8 1 46 16 13 16 13 20 14 11 8 Initial: Runesword Delphi Shield
Turn 3: Silver Lance
• Not present during preparations.
• Does not move. Leaves the map on turn 2 enemy phase; returns to the map on the gate on turn 3 enemy phase, with a different inventory; leaves the map permanently once any unit crosses column 22 after turn 3.
Ma gba king enemy.gif Zephiel King 20 1 70 24 20 14 15 22 24 17 5 Eckesachs
• Not present during preparations.
• Does not move. On turn 1 enemy phase, attacks Cecilia and moves onto the gate; leaves the map on turn 3.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba paladin enemy.gif Etruria Paladin 5 2 36~42 11~15 9~13 9~12 4~8 9~12 5~8 11 8 Silver Lance
--
Ma gba cavalier enemy.gif Etruria Cavalier 14 2 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Axereaver
--
Ma gba cavalier enemy.gif Etruria Cavalier 14 2 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
--
Ma gba cavalier enemy.gif Etruria Cavalier 16 2 29~33 9~11 7~9 8~10 3~6 7~9 1~3 9 7 Killer Lance
--
Ma gba cavalier enemy.gif Etruria Cavalier 15 2 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
--
Ma gba cavalier enemy.gif Etruria Cavalier 14 2 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance Vulnerary
--
Ma gba troubadour enemy.gif Etruria Troubadour 15 2 21~23 4~5 5~7 9~12 5~8 3~4 8~10 5 7 Heal Vulnerary
--

Reinforcements

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba valkyrie other.gif Cecilia Valkyrie 1 1 30 11 7 10 10 7 13 6 8 Aircalibur Mend
Leaves the map on turn 1.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cavalier other.gif Perceval's Cavalier 14 2 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7 Steel Lance Javelin
• Initially an enemy.
• Ignores combat; moves to escape to northeast of the gate.
Ma gba sniper other.gif Perceval's Sniper 1 1 31~35 11~14 10~13 8~10 4~7 7~9 4~6 8 6 Steel Bow
• Initially an enemy.
• Ignores combat; moves to escape to northeast of the gate.

Reinforcements

Boss data

Main article: Flaer
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait flaer fe06.png
Ma gba wyvern lord enemy.gif Wyvern Lord
Level 2
Stats
Max HP 44 Luck 9
Strength 18 Defense 16
Skill 11 Resistance 6
Speed 12 Constitution 11
Movement 8 Aid 14
Inventory
Spear
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In this map, units with high mobility like Cavaliers or Paladins are particularly effective. Mages like Lugh, Lilina, and Clarine, as well as Nomads like Sue and Shin, and axe users such as Geese, are also good choices due to the types of enemies you'll encounter.

Although you might be tempted to divide your team into two groups to approach the castle, this tactic can be risky. A split team could be too weak to deal with the enemies on either flank. A safer strategy is to initially leave some units near the mountain to the north of your starting position. These units can eliminate the enemies near the northwestern Village. After securing the Village, regroup these units with the main force, which should be following the bottom path.

On the bottom path, use an archer to draw in enemy mages while staying out of the Ballista's range. Then, use a high-mobility unit equipped with a Javelin or Hand Axe to take down the Ballista. Create a frontline of your strongest units, backed up by long-range attackers. If the enemy mages prove challenging, consider using a Barrier Staff. Cavaliers and especially Paladins can also be problematic, but equipping a Horseslayer with a Knight or General can deal with them effectively.

Keep your archers prepared for incoming Wyvern Riders, and consider bringing at least two healers, although splitting them between groups isn't recommended. Melady, who joins you on turn 2, is also a useful addition. Make sure to position Roy strategically, as Melady will head directly towards him upon joining.

If you're looking to recruit Perceval, located at the upper-right corner of the map, be warned that he leaves on turn 8. While difficult, you can recruit him in this chapter by using a trained Thea or Shanna, alongside either Larum or Elffin. Position these units at the top of your group before the chapter starts, and use their combined abilities to reach Perceval while avoiding enemies. You'll get another chance to recruit him in Chapter 15, where it's easier to approach him.

Before you proceed to the next chapters, stock up on Torch and Restore staves; they will come in handy.

The boss you need to focus on defeating isn't Zephiel or Narcian, but Flaer. For an easier victory, use a Nomad equipped with a Steel Bow or Killer Bow. Using axes against Flaer is riskier. Archers are a safer bet, as they can be healed, and Flaer won't be able to retaliate against your healers.

Trivia

  • During the cutscene on Turn 1, Zephiel's theme ignores the options setting for music, which is an oversight.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rescue Mission

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Rescue Mission

--

Japanese

救出作戦

Rescue Mission

Gallery

References

  1. Rescue Mission, triangleattack.com, Retrieved: December 24, 2020
← The True Enemy •
← The Thunder Axe (side quest) •
Rescue Mission • Arcadia →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline