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Kinship's Bond

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

Kinship's Bond

Cm fe07 21.png

Location

Border between Thria and Ostia

Required units

Eliwood, Hector, Lyn

New units

Isadora, Rath, Heath

Boss(es)

Eubans

Kinship's Bond (Japanese:二つの絆 Two Bonds) is chapter 21 of Eliwood's tale and chapter 22 of Hector's tale in Fire Emblem: The Blazing Blade.

Plot

Main article: Kinship's Bond/Script

The scene opens on a snowy mountain fortress in Bern. Sonia has followed Nergal’s orders and has called the Four Fangs to give them a new target: Eliwood. Lloyd is suspicious of Sonia’s orders and questions if these are truly the orders of their father, Brendan Reed. Brendan passively confirms that the orders are his. Sonia takes the opportunity to talk down to Lloyd for questioning her and even jeers that Lloyd is too afraid to take on Eliwood. Linus attempts to defend his brother against Sonia’s harsh words but Lloyd tells him to calm down. Lloyd assures Sonia that he, nor Linus, have any intention of neglecting their duty as two of the Four Fangs and promise to kill Eliwood, assuming that he is indeed an evil person. Sonia is satisfied with Lloyd’s answer and ends the briefing.

Meanwhile, at a fortress on the border of Ostia, Hector, Eliwood, and Lyn await Uther’s arrival. Eliwood wonders why Uther would decide to meet outside of the capital. Hector informs him that Uther likely wanted to speak freely without the fear that foreign spies could be listening. The three lords continue to chat when Nils suddenly says that he feels tired and collapses causing Ninian to panic. The lords quickly come to Nils’s side and Hector suggests they move him to a room where a healer can look after him. Ninian rejects his suggestion saying that they must not move Nils. Ninian supplies no justification for not moving Nils, but Eliwood nonetheless suggests they do as she says. Ninian apologizes for once again being a burden and reassures the group that Nils should return to normal after a good night’s rest. Outside the fortress, Eubans and Heath have managed to catch up to Eliwood and his company. Eubans immediately begins battle preparations and tells Heath that their mission is to wipe out the entire group. Heath questions Eubans’s orders citing that they have no reason to engage Eliwood due to Marquess Laus’s apparent abandonment of them. Eubans gravely informs Heath that they will likely be hunted for supporting Darin’s rebellion if they stay in Lycia, and if they take out Eliwood here, they can join the ranks of the Black Fang in Bern. Heath continues to protest but falls in line once Eubans threatens to turn him over to Bern’s Wyvern Riders. At this point, the Ostian soldiers take notice of the enemy force and inform Hector that they are under attack, thus, beginning the battle.

Soon after the battle starts, mercenaries under the command of Rath arrive to support Hector and his allies. If Lyn speaks with Rath, he will offer his assistance to Lyn as he did a year prior. Lyn happily accepts the help of a fellow Sacaen and an old friend. Heath, becoming disillusioned with Eubans and his mercenaries, will either offer to surrender upon talking with a lord or will offer to help Hector, Lyn, and Eliwood drive off his former comrades. The battle will either end with Eubans’s death and the subsequent call for retreat or with Eubans finding out that Marquess Ostia is on his way to his current location, prompting Eubans to order a retreat.

Once Uther arrives, he jokes with Hector that he and his company had been gone for so long he feared him dead. Uther then apologizes to Eliwood for being powerless to prevent Elbert’s death. Eliwood admits that no one could have saved Elbert and asks Uther what he knows of Nergal. Uther only knows what was included in Leila’s final report and, thus, does not know what Nergal intends to do, prompting Eliwood to inform Uther that Nergal aims to bring back the dragons from The Scouring. The news unnerves Uther and he asks for some time to devise a plan of action, an act Hector notes is irregular for Uther as he usually prefers to make quick decisions. While Uther considers their options, Hector says that ideally they could unite Elibe against the threat Nergal poses though Eliwood doubts this could actually happen until dragons are seen roaming the skies which would be too late. Eliwood then comes to the conclusion that he and his allies are the only ones who can put an end to Nergal and his plot as they are the only ones who know enough to do so. Hector and Lyn agree and return to Uther to affirm their new resolve. Uther is hesitant to make his brother and his allies solely bear the burden of such a task but agrees to aid them as much as possible once he hears their determination. The group then consults with Ninian as to Nergal’s condition. Ninian is able to tell that he is East of Lycia. Uther concludes that Nergal must be in Bern. Despite Nergal’s whereabouts, Uther tells Hector and his group to head in the opposite direction towards Missur and the Nabata Desert to seek out help in the form of a ”Living Legend”.

Before they depart for the desert, Uther pulls Hector aside and tells him to support Eliwood however he can. Hector notices that Uther’s face color is off almost as if he is sick. Uther deflects by retorting that he is merely concerned about that the fate of the world being in the hands of one as haphazard as Hector. As Hector leaves, Uther orders him to return alive.

Beginning log

Eliwood's Tale: Eliwood travels westward to meet with Uther, the marquess of Ostia. They pass through Laus and continue through two more territories. After a time, they arrive at a fortress separating Thria and Ostia.

Hector's Tale: The group travels west to meet with Lord Uther, the marquess of Ostia. Lord Uther is an intelligent leader and power in the Lycian League. He has also been a father to Hector, ever since their parents died many years ago. Hector's reunion with his brother is a happy one, if somewhat embarrassing. Hector continues his journey filled with complex emotions. At length, they arrive at a fortress that separates Thria and Ostia.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Protect Nils for 11 turns or defeat Eubans Player Partner Other Enemy Third
Defeat: Eliwood, Hector, or Lyn dies 14+3 {{{partner}}} 7+3 14+22 {{{third}}}

Map Secret Shop

Cm fe07 21.png

Character data

Characters
New Units
Isadora
Portrait isadora fe07.png
Paladin
HP
28
Level
1
Automatically at the start
Rath
Portrait rath fe07.png
Nomad
HP
27
Level
9
Talk with Lyn
Heath
Portrait heath fe07.png
Wyvern Rider
HP
28
Level
7
Talk with any lord or Ninian
Returning Characters

Small portrait eliwood fe07.pngSmall portrait lowen fe07.pngSmall portrait marcus fe07.pngSmall portrait rebecca fe07.pngSmall portrait dorcas fe07.pngSmall portrait bartre fe07.pngSmall portrait hector fe07.pngSmall portrait oswin fe07.pngSmall portrait matthew fe07.pngSmall portrait serra fe07.pngSmall portrait guy fe07.pngSmall portrait erk fe07.pngSmall portrait priscilla fe07.pngSmall portrait lyn fe07.pngSmall portrait kent fe07.pngSmall portrait sain fe07.pngSmall portrait wil fe07.pngSmall portrait florina fe07.pngSmall portrait raven fe07.pngSmall portrait lucius fe07.pngSmall portrait canas fe07.pngSmall portrait dart fe07.pngSmall portrait fiora fe07.pngSmall portrait legault fe07.pngSmall portrait ninian fe07.png

If Lyn's tale was played and he was not defeated, Rath will retain the stats he had at the end of Chapter 10.

Item data

Items
Name Obtainment Method
Is gba knight crest.png Knight Crest Dropped by enemy Cavalier (Normal Mode only)
Is gba armorslayer.png Armorslayer Dropped by enemy Cavalier (Hard Mode only)
Is gba spear.png Spear Dropped by Eubans (Normal Mode only)
Is gba knight crest.png Knight Crest Dropped by Eubans (Hard Mode only)
Is gba door key.png Door Key Steal from enemy Fighter
Is gba door key.png Door Key Steal from enemy Fighter
Is gba door key.png Door Key Steal from enemy Fighter
Is gba lockpick.png Lockpick Steal from enemy Thief
Is gba mine.png Mine Steal from Heath
Is gba door key.png Door Key Steal from enemy Archer (reinforcement; Hard Mode only)
Is gba door key.png Door Key Steal from enemy Pegasus Knight (×2) (reinforcement; Eliwood Hard Mode only)
Is gba door key.png Door Key Steal from enemy Wyvern Rider (×2) (reinforcement; Eliwood Hard Mode only)
Is gba gold.png 10,000 gold Open upper chest
Is gba brave axe.png Brave Axe Open lower chest

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

The secret shop is located in the top-left of the map, left of the pillar.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba cavalier enemy.gif Merc Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7 Steel Sword Knight CrestThis item is dropped upon this unit's defeat.
--
Ma gba fighter enemy.gif Merc Fighter 7 1 24~26 7~9 3~5 5~7 0 2~4 0~2 11 5 Poison Axe Door Key
--
Ma gba fighter enemy.gif Merc Fighter 8 1 25~27 8~10 4~5 5~7 0 2~4 0~2 11 5 Hand Axe Door Key
Moves to attack destructible terrain, then moves to attack units unprovoked.
Ma gba fighter enemy.gif Merc Fighter 8 1 25~27 8~10 4~5 5~7 0 2~4 0~2 11 5 Steel Axe Door Key
Moves to attack destructible terrain, then moves to attack units unprovoked.
Ma gba thief enemy.gif Merc Thief 8 1 19~20 3~4 3~5 11~13 0 2~3 1~2 6 6 Iron Sword Lockpick
Ignores combat; moves to open chests, then moves to escape to the southeast.
Ma gba fighter enemy.gif Merc Fighter 8 1 25~27 8~10 4~5 5~7 0 2~4 0~2 11 5 Hammer
Moves to attack destructible terrain, then moves to attack units unprovoked.
Ma gba shaman enemy.gif Merc Shaman 8 1 19~20 5~6 2~4 3~5 0 2~3 5~7 7 5 Nosferatu
Moves to attack units in range.
Ma gba mage enemy.gif Merc Mage 8 2 19~21 4~6 4~6 5~6 0 3~4 4~6 6 5 Thunder
The western one moves to attack units in range.
Ma gba nomad enemy.gif Merc Nomad 7 1 19~21 6~8 6~7 7~9 0 4~5 0~2 7 7 Steel Bow
--
Ma gba archer enemy.gif Merc Archer 9 1 22~25 6~8 5~7 5~6 0 4~5 1~2 7 5 Steel Bow
--
Ma gba wyvern rider enemy.gif Merc Wyvern Rider 7 1 24~26 9~11 4~6 6~8 0 9~10 0~2 10 7 Steel Lance
--
Ma gba wyvern rider enemy.gif Heath Wyvern Rider 7 1 28 11 8 7 7 10 1 9 7 Axereaver Javelin Mine
Not present during preparations.
Ma gba paladin enemy.gif Eubans Paladin 6 1 38 14 10 9 5 12 14 11 8 SpearThis item is dropped upon this unit's defeat.
Does not move.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba fighter enemy.gif Merc Fighter 8 2 25~27 8~10 4~5 5~7 0 2~4 0~2 11 5 Steel Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
Ma gba fighter enemy.gif Merc Fighter 8 1 25~27 8~10 4~5 5~7 0 2~4 0~2 11 5 Iron Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
Ma gba monk enemy.gif Merc Monk 8 2 21~22 2~4 3~4 3~5 0 1~2 7~9 6 5 Shine
--
Ma gba knight enemy.gif Merc Knight 7 2 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Steel Lance
--
Ma gba nomad enemy.gif Merc Nomad 7 2 19~21 6~8 6~7 7~9 0 4~5 0~2 7 7 Iron Bow
--
Ma gba archer enemy.gif Merc Archer 7 2 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5 Steel Bow
--
Ma gba pegasus knight enemy.gif Merc Pegasus Knight 7 2 17~19 5~7 7~8 7~8 0 3~4 3~5 5 7 Slim Lance
--
Ma gba wyvern rider enemy.gif Merc Wyvern Rider 6 3 23~25 8~10 4~5 6~7 0 9~10 0~1 10 7 Steel Lance
--
Ma gba archer enemy.gif Merc Archer 8 1 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5 Steel Bow
--
Ma gba mage enemy.gif Merc Mage 8 4 19~21 4~6 4~6 5~6 0 3~4 4~6 6 5 Thunder
--
Ma gba pegasus knight enemy.gif Merc Pegasus Knight 7 1 17~19 5~7 7~8 7~8 0 3~4 3~5 5 7 Iron Lance
--

Reinforcements

Eliwood's tale
  • Turns 2 (Hard Mode) and 3
  • Turns 2 (Hard Mode), 3 (Hard Mode), and 4
  • Turns 3 (Hard Mode), 4, 7 (Hard Mode), and 8
  • Turns 4 (Hard Mode), 5, 8 (Hard Mode), and 9
  • Turn 5
  • Turns 8 and 9
    • 1 Mage from the west edge of the map
    • 1 Mage from the east edge of the map
  • Turns 7 (Hard Mode) and 8
Hector's tale

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba knight other.gif Ostia Knight 7 5 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Steel Lance
Moves to attack units in range.
Ma gba knight other.gif Ostia Knight 8 1 21~24 7~9 3~5 0~2 0 10~12 1~2 13 4 Steel Lance
Moves to attack units in range.
Ma gba child nils other.gif Nils Child 1 1 10 -1 -2 5 10 4 4 25 5 --
• Does not act.
• Death results in a Game Over.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba cavalier other.gif Rath's Unit Cavalier 10 1 25~28 7~9 5~7 7~8 0 7~8 1~2 9 7 Steel Lance
--
Ma gba mercenary other.gif Rath's Unit Mercenary 12 1 25~28 7~9 11~13 11~12 0 5~7 1~3 9 5 Steel Sword
--
Ma gba nomad other.gif Rath Nomad 9 1 27 9 10 11 5 8 2 7 7 Short Bow Longbow Light Rune
Retains his level and stats from the end of Lyn's tale if it was played and he was not defeated in it.

Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Eubans

Normal/Eliwood Hard Hector Hard

Portrait eubans fe07.png
Ma gba paladin enemy.gif Paladin
Level 6
Affinity --
Stats
Max HP 38 Luck 5
Strength 14 Defense 12
Skill 10 Resistance 14
Speed 9 Constitution 11
Movement 8 Aid 14
Inventory
Normal Mode:
SpearThis item is dropped upon this unit's defeat.
Eliwood Hard Mode:
Spear
Knight CrestThis item is dropped upon this unit's defeat.
Weapon Levels
GBARankSword.gif B GBARankLance.gif S Axe E GBARankBow.gif --
GBARankAnima.gif -- GBARankLight.gif -- GBARankDark.gif -- GBARankStaff.gif --

Strategy

Hannah's Augury
Portrait hannah fe07.png
Price: Is gba gold.png60
Intro: This is such cruelty to force on such an old woman! Finally, we come to a city, and I cannot get a bed? Oh, my poor back... Hm? Oh, yes. You want an augury. Work, work, work.

Augury: Someone is ill...collapsed... This person cannot be moved. ...Illness will not stay your foe's hand, however... You must protect the fallen. Do not let your foes in. Mines and light runes can be used to block their path. Ah... I see a meeting. A sky rider... He carries justice in his heart... He might listen to one of your leaders. I have nothing more to add.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This map contains the only obtainable Brave Axe in the entire game.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Kinship's Bond

Japanese

二つの絆

Two Bonds

French

Les liens du sang

Blood relationship

German

Blutsbande

Blood ties

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

New Resolve Kinship's Bond Living Legend
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters AenirAeshaBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHassarHausenHelleneHelmanJahnJakeJanKishunaLeilaLilinaMadelynMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale Prologue: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or Death • Final: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of Life • Final: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPherae) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Related topics List of version differencesName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline