Imprisoner of Magic
|

|
|
|
“
|
Wha-What?! The magic power of this place... The source is...distorted... I...I can't use any of my magic!
|
”
|
— Aion
|
Imprisoner of Magic (Japanese: 魔封じの者 Magic Sealing Person), known—possibly erroneously—as Prisoner of Magic in Hector's tale, is a sidequest of the eighteenth chapter of Eliwood's tale and nineteenth of Hector's tale in Fire Emblem: The Blazing Blade. To play this chapter, the player must finish the previous chapter in 15 turns or less.
Plot
- Main articles: Imprisoner of Magic/Script (Eliwood) and Imprisoner of Magic/Script (Hector)
Following Uhai's directions, Eliwood, Hector, and Lyn continue their journey to the Dragon's Gate. In the forest a malicious aura falls upon the group, and Lyn and Hector bicker with each other. Depending on if the player is in Hector's or Eliwood's tale the scene is slightly different. In Eliwood's tale, Eliwood is shown speculating on Elbert's intentions with the rebellion, while in Hector's tale the scene focuses on Lyn and Hector's argument about Hector's armor being too noisy. Eliwood approaches the pair and breaks up the argument.
Meanwhile, Aion, a Black Fang agent, is lurking nearby, aware of Eliwood and the others' presences. Aion comments that Uhai failed due to a lack of foresight, which Aion claims to possess in excess. Aion bides his time and waits for the group to draw nearer.
Eliwood sees ruins ahead, and wonders if they are the Dragon's Gate. Ninian warns the group of the approaching Black Fang; Eliwood decides avoiding them would cause more trouble and decides to take them on. In Hector's tale, Hector comments that he is at a disadvantage against magic, and Eliwood suggests that Hector stay off the front lines, which Hector somewhat takes as an insult.
After some fighting, a mysterious figure appears on the west side battlefield. Aion is distraught when he realizes his magic is nonfunctional; a Black Fang member alerts Aion that a Magic Seal has appeared on the battlefield.
After defeating Aion, the group discusses the cessation of functional magic. They come to the conclusion that the aura that nullified the magic was the same one that had caused their emotional irritation earlier. They place this conversation aside, determining it to be irrelevant as the cause has vanished.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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Victory: Seize Gate
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Lyn dies
|
1–12
|
{{{partner}}}
|
{{{other}}}
|
24+7
|
{{{third}}}
|
|
|
|
|
Victory: Seize Gate
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Lyn dies
|
1–8
|
{{{partner}}}
|
{{{other}}}
|
27+10
|
{{{third}}}
|
|
|
|
|
Victory: Seize Gate
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Hector, Eliwood, or Lyn dies
|
1–12
|
{{{partner}}}
|
{{{other}}}
|
20+13
|
{{{third}}}
|
|
|
|
|
Victory: Seize Gate
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Hector, Eliwood, or Lyn dies
|
1–8
|
{{{partner}}}
|
{{{other}}}
|
30+16
|
{{{third}}}
|
|
Character data
Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's tale the player chose.
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Knight
|
6
|
5
|
20~22
|
6~8
|
3~4
|
0~1
|
0
|
10~11
|
0~2
|
13
|
4
|
Iron Lance
|
The westernmost one and the two on the forts move to attack units in range.
|
|
Black Fang
|
Mage
|
6
|
4
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Fire
|
All but the northernmost one move to attack units in range.
|
|
Black Fang
|
Mage
|
6
|
2
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Thunder
|
The one closest to Aion moves to attack units in range.
|
|
Black Fang
|
Knight
|
6
|
1
|
20~22
|
6~8
|
3~4
|
0~1
|
0
|
10~11
|
0~2
|
13
|
4
|
Javelin
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
10
|
1
|
19~22
|
5~8
|
3~5
|
4~6
|
0
|
2~4
|
6~8
|
7
|
5
|
Nosferatu
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
7
|
2
|
18~20
|
3~5
|
4~5
|
4~6
|
0
|
3~4
|
4~6
|
6
|
5
|
Thunder
|
The northwest one moves to attack units in range.
|
|
Black Fang
|
Knight
|
6
|
1
|
20~22
|
6~8
|
3~4
|
0~1
|
0
|
10~11
|
0~2
|
13
|
4
|
Steel Lance
|
--
|
|
Black Fang
|
Mage
|
5
|
1
|
17~19
|
2~4
|
3~4
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Fire
|
--
|
|
Black Fang
|
Pegasus Knight
|
6
|
2
|
16~18
|
5~6
|
6~8
|
6~8
|
0
|
3~4
|
3~4
|
5
|
7
|
Slim Lance
|
--
|
|
Black Fang
|
Pegasus Knight
|
6
|
3
|
16~18
|
5~6
|
6~8
|
6~8
|
0
|
3~4
|
3~4
|
5
|
7
|
Iron Lance
|
The two closet to Aion move to attack units in range.
|
|
Black Fang
|
Brigand
|
6
|
1
|
23~25
|
7~8
|
2~3
|
5~7
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
• Not present during preparations. • Moves to raid the village, then moves to attack units unprovoked.
|
|
Aion
|
Sage
|
4
|
1
|
32
|
12
|
9
|
12
|
9
|
6
|
16
|
7
|
6
|
Bolting • Thunder
|
Does not move; stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Morph
|
Knight
|
15
|
2
|
26~30
|
9~12
|
5~7
|
1~3
|
0
|
12~14
|
2~4
|
13
|
4
|
Silver Lance • Javelin
|
Does not move until Kishuna leaves, then begins moving unprovoked.
|
|
Morph
|
Sniper
|
15
|
2
|
33~39
|
12~16
|
11~15
|
8~12
|
0
|
7~10
|
5~9
|
8
|
6
|
Silver Bow
|
Does not move until Kishuna leaves, then begins moving unprovoked.
|
|
Kishuna
|
Magic Seal
|
1
|
1
|
50
|
0
|
0
|
24
|
0
|
13
|
0
|
7
|
6
|
--
|
Does not move; if attacked without being defeated, leaves the map on enemy phase.
|
|
Black Fang
|
Mage
|
6
|
1
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Fire
|
--
|
|
Black Fang
|
Mage
|
6
|
1
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Thunder
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Knight
|
6
|
5
|
20~22
|
6~8
|
3~4
|
0~1
|
0
|
10~11
|
0~2
|
13
|
4
|
Iron Lance
|
The westernmost one and the two on the forts move to attack units in range.
|
|
Black Fang
|
Mage
|
6
|
5
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Fire
|
All but the southwest one move to attack units in range.
|
|
Black Fang
|
Mage
|
6
|
2
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Thunder
|
The one closest to Aion moves to attack units in range.
|
|
Black Fang
|
Knight
|
6
|
1
|
20~22
|
6~8
|
3~4
|
0~1
|
0
|
10~11
|
0~2
|
13
|
4
|
Javelin
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
10
|
1
|
19~22
|
5~8
|
3~5
|
4~6
|
0
|
2~4
|
6~8
|
7
|
5
|
Nosferatu
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
7
|
2
|
18~20
|
3~5
|
4~5
|
4~6
|
0
|
3~4
|
4~6
|
6
|
5
|
Thunder
|
The northwest one moves to attack units in range.
|
|
Black Fang
|
Knight
|
6
|
1
|
20~22
|
6~8
|
3~4
|
0~1
|
0
|
10~11
|
0~2
|
13
|
4
|
Steel Lance
|
--
|
|
Black Fang
|
Mage
|
6
|
1
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Fire
|
--
|
|
Black Fang
|
Mage
|
5
|
1
|
17~19
|
2~4
|
3~4
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Fire
|
--
|
|
Black Fang
|
Pegasus Knight
|
6
|
1
|
16~18
|
5~6
|
6~8
|
6~8
|
0
|
3~4
|
3~4
|
5
|
7
|
Slim Lance • Elysian Whip
|
--
|
|
Black Fang
|
Pegasus Knight
|
6
|
1
|
16~18
|
5~6
|
6~8
|
6~8
|
0
|
3~4
|
3~4
|
5
|
7
|
Slim Lance
|
--
|
|
Black Fang
|
Pegasus Knight
|
6
|
3
|
16~18
|
5~6
|
6~8
|
6~8
|
0
|
3~4
|
3~4
|
5
|
7
|
Iron Lance
|
The two closet to Aion move to attack units in range.
|
|
Black Fang
|
Brigand
|
6
|
1
|
23~25
|
7~8
|
2~3
|
5~7
|
0
|
3~4
|
0~1
|
12
|
5
|
Swordreaver
|
Moves to raid the village, then moves to attack units unprovoked.
|
|
Black Fang
|
Brigand
|
6
|
1
|
23~25
|
7~8
|
2~3
|
5~7
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
• Not present during preparations. • Moves to raid the village, then moves to attack units unprovoked.
|
|
Aion
|
Sage
|
4
|
1
|
32
|
12
|
9
|
12
|
9
|
6
|
16
|
7
|
6
|
Elfire • Bolting • Silver Card
|
Does not move; stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Brigand
|
6
|
1
|
23~25
|
7~8
|
2~3
|
5~7
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
Moves to raid the village, then moves to attack units unprovoked.
|
|
Morph
|
Knight
|
15
|
2
|
26~30
|
9~12
|
5~7
|
1~3
|
0
|
12~14
|
2~4
|
13
|
4
|
Silver Lance • Javelin
|
Does not move until Kishuna leaves, then begins moving unprovoked.
|
|
Morph
|
Sniper
|
15
|
2
|
38~46
|
14~19
|
13~18
|
10~14
|
0
|
8~12
|
7~11
|
8
|
6
|
Silver Bow
|
Does not move until Kishuna leaves, then begins moving unprovoked.
|
|
Kishuna
|
Magic Seal
|
1
|
1
|
50
|
0
|
0
|
24
|
0
|
13
|
0
|
7
|
6
|
--
|
Does not move; if attacked without being defeated, leaves the map on enemy phase.
|
|
Black Fang
|
Mage
|
6
|
2
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Fire
|
--
|
|
Black Fang
|
Mage
|
6
|
2
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Thunder
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Knight
|
6
|
2
|
20~22
|
6~8
|
3~4
|
0~1
|
0
|
10~11
|
0~2
|
13
|
4
|
Iron Lance
|
The westernmost one and the one on the fort move to attack units in range.
|
|
Black Fang
|
Knight
|
6
|
2
|
20~22
|
6~8
|
3~4
|
0~1
|
0
|
10~11
|
0~2
|
13
|
4
|
Steel Lance
|
The one on the fort moves to attack units in range.
|
|
Black Fang
|
Mage
|
6
|
4
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Fire
|
All but the northernmost one move to attack units in range.
|
|
Black Fang
|
Mage
|
6
|
1
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Thunder
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
6
|
1
|
20~22
|
6~8
|
3~4
|
0~1
|
0
|
10~11
|
0~2
|
13
|
4
|
Javelin
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
10
|
1
|
19~22
|
5~8
|
3~5
|
4~6
|
0
|
2~4
|
6~8
|
7
|
5
|
Nosferatu
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
7
|
2
|
18~20
|
3~5
|
4~5
|
4~6
|
0
|
3~4
|
4~6
|
6
|
5
|
Thunder
|
The northwest one moves to attack units in range.
|
|
Black Fang
|
Mage
|
6
|
1
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Elfire
|
--
|
|
Black Fang
|
Mage
|
5
|
1
|
17~19
|
2~4
|
3~4
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Fire
|
--
|
|
Black Fang
|
Pegasus Knight
|
6
|
3
|
16~18
|
5~6
|
6~8
|
6~8
|
0
|
3~4
|
3~4
|
5
|
7
|
Axereaver
|
--
|
|
Black Fang
|
Brigand
|
6
|
1
|
23~25
|
7~8
|
2~3
|
5~7
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
• Not present during preparations. • Moves to raid the village, then moves to attack units unprovoked.
|
|
Aion
|
Sage
|
4
|
1
|
32
|
12
|
9
|
12
|
9
|
6
|
16
|
7
|
6
|
Bolting • Thunder
|
Does not move; stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Morph
|
Knight
|
15
|
2
|
26~30
|
9~12
|
5~7
|
1~3
|
0
|
12~14
|
2~4
|
13
|
4
|
Silver Lance • Javelin
|
Does not move until Kishuna leaves, then begins moving unprovoked.
|
|
Morph
|
Sniper
|
15
|
2
|
33~39
|
12~16
|
11~15
|
8~12
|
0
|
7~10
|
5~9
|
8
|
6
|
Silver Bow
|
Does not move until Kishuna leaves, then begins moving unprovoked.
|
|
Kishuna
|
Magic Seal
|
1
|
1
|
50
|
0
|
0
|
24
|
0
|
13
|
0
|
7
|
6
|
--
|
• Does not move; if attacked without being defeated, leaves the map on enemy phase. • Leaves the map on turn 15 enemy phase if Aion is not defeated.
|
|
Black Fang
|
Mage
|
6
|
4
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Fire
|
--
|
|
Black Fang
|
Mage
|
6
|
4
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Thunder
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Knight
|
6
|
2
|
23~27
|
7~11
|
4~6
|
0~2
|
0
|
11~13
|
0~4
|
13
|
4
|
Iron Lance
|
The westernmost one and the one on the fort move to attack units in range.
|
|
Black Fang
|
Knight
|
6
|
2
|
23~27
|
7~11
|
4~6
|
0~2
|
0
|
11~13
|
0~4
|
13
|
4
|
Steel Lance
|
The one on the fort moves to attack units in range.
|
|
Black Fang
|
Mage
|
6
|
4
|
20~24
|
5~9
|
4~8
|
5~7
|
0
|
3~5
|
5~7
|
6
|
5
|
Fire
|
All but the southwest one move to attack units in range.
|
|
Black Fang
|
Mage
|
6
|
1
|
20~24
|
5~9
|
4~8
|
5~7
|
0
|
3~5
|
5~7
|
6
|
5
|
Thunder
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
6
|
4
|
23~27
|
7~11
|
4~6
|
0~2
|
0
|
11~13
|
0~4
|
13
|
4
|
Javelin
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
10
|
1
|
21~25
|
7~11
|
4~7
|
5~8
|
0
|
2~5
|
7~10
|
7
|
5
|
Nosferatu
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
7
|
2
|
20~24
|
5~9
|
5~8
|
5~8
|
0
|
3~5
|
5~8
|
6
|
5
|
Thunder
|
The northwest one moves to attack units in range.
|
|
Black Fang
|
Mage
|
6
|
1
|
20~24
|
5~9
|
4~8
|
5~7
|
0
|
3~5
|
5~7
|
6
|
5
|
Elfire
|
--
|
|
Black Fang
|
Mage
|
6
|
1
|
20~24
|
5~9
|
4~8
|
5~7
|
0
|
3~5
|
5~7
|
6
|
5
|
Fire
|
--
|
|
Black Fang
|
Mage
|
5
|
3
|
19~23
|
4~8
|
4~7
|
5~7
|
0
|
3~5
|
5~7
|
6
|
5
|
Fire
|
--
|
|
Black Fang
|
Pegasus Knight
|
6
|
6
|
18~22
|
6~8
|
7~11
|
7~11
|
0
|
3~5
|
4~6
|
5
|
7
|
Axereaver
|
--
|
|
Black Fang
|
Brigand
|
6
|
1
|
26~30
|
9~11
|
3~5
|
5~9
|
0
|
3~5
|
0~2
|
12
|
5
|
Swordreaver
|
Moves to raid the village, then moves to attack units unprovoked.
|
|
Black Fang
|
Brigand
|
6
|
1
|
26~30
|
9~11
|
3~5
|
5~9
|
0
|
3~5
|
0~2
|
12
|
5
|
Iron Axe
|
• Not present during preparations. • Moves to raid the village, then moves to attack units unprovoked.
|
|
Aion
|
Sage
|
4
|
1
|
33~35
|
13~15
|
10~11
|
13~14
|
9
|
6~7
|
17~19
|
7
|
6
|
Elfire • Bolting • Silver Card
|
Does not move; stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Brigand
|
6
|
1
|
26~30
|
9~11
|
3~5
|
5~9
|
0
|
3~5
|
0~2
|
12
|
5
|
Iron Axe
|
Moves to raid the village, then moves to attack units unprovoked.
|
|
Morph
|
Knight
|
15
|
2
|
29~35
|
10~15
|
6~9
|
1~4
|
0
|
13~16
|
2~6
|
13
|
4
|
Silver Lance • Javelin
|
Does not move until Kishuna leaves, then begins moving unprovoked.
|
|
Morph
|
Sniper
|
15
|
2
|
40~50
|
15~21
|
14~20
|
10~16
|
0
|
8~13
|
7~13
|
8
|
6
|
Silver Bow
|
Does not move until Kishuna leaves, then begins moving unprovoked.
|
|
Kishuna
|
Magic Seal
|
1
|
1
|
51~53
|
1~3
|
1~2
|
25
|
0
|
13~14
|
1~2
|
7
|
6
|
--
|
• Does not move; if attacked without being defeated, leaves the map on enemy phase. • Leaves the map on turn 12 enemy phase if Aion is not defeated.
|
|
Black Fang
|
Mage
|
6
|
5
|
20~24
|
5~9
|
4~8
|
5~7
|
0
|
3~5
|
5~7
|
6
|
5
|
Fire
|
--
|
|
Black Fang
|
Mage
|
6
|
5
|
20~24
|
5~9
|
4~8
|
5~7
|
0
|
3~5
|
5~7
|
6
|
5
|
Thunder
|
--
|
|
Reinforcements
- Turn 2 (Hard Mode only)
- 1 Brigand from the southwest corner
- Turn 3 enemy phase, or upon defeating Aion
- Turns 8 (Hard Mode) and 9; and turns 10–12 in Hector's tale
Aside from Kishuna's group, all reinforcements are halted if Aion is defeated.
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article: Aion
Normal/Eliwood Hard Hector Hard
- Main article: Kishuna
Strategy
Hannah's Augury
|
 Price: 60
|
Intro: This place...It is filled with a dreadful air. Ah...Thick with menace... Hm? Oh, yes. The augury. Augury: ...Mmmm... ......You must beware magical attacks... They will not attack from the front... If you wait, though... something may happen. For good or for ill, that I cannot say. Ah, I can see no more.
|
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- In the turn count listing at the end of the game, this chapter is misspelled as Imrisoner of Magic.
- Renault makes an appearance at the temple in the southwest part of the map. When visiting him, his dialogue will remain the same, but the person who visits him will react differently from character to character.
- The beginning log of this chapter suffers from a minor mistranslation. In the Japanese version, the name of the main lord of the chosen story is mentioned. In the localization however, this mention was replaced with a "they" for the entire player army, making it seem as if the text is primarily about Lyn.
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
• Imprisoner of Magic • Prisoner of Magic
|
• The name used in 18x of Eliwood's tale. Refers to Kishuna's magic suppressing ability. • The name used in 19x of Hector's tale, this seems to be an error of some sort.
|
Japanese
|
魔封じの者
|
Magic Sealing Person, in Japanese this chapter's name is the same as the Japanese name of the Magic Seal class. The name of this chapter is the same across Eliwood and Hector modes.
|
Spanish
|
Carcelero mágico
|
Imprisoner of magic
|
French
|
Sceau magique
|
Magic Seal
|
German
|
Das magische Siegel
|
The magic Seal
|
Italian
|
Il mistero del galeotto
|
The mystery of the prisoner
|
|
Gallery
References