Night of Farewells
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|
|
|
“
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Let's defeat Sonia and sever the connection between Nergal and the Black Fang!! For a better future!
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”
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— Eliwood
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Night of Farewells (Japanese: 決別の夜 Night of Farewells) is the sidequest of the twenty-sixth chapter of Eliwood's tale and twenty-eighth of Hector's tale in Fire Emblem: The Blazing Blade. To play this chapter, the player must have Nino speak with Jaffar in the previous chapter and keep both alive.
Plot
- Main articles: Night of Farewells/Script (Eliwood) and Night of Farewells/Script (Hector)
In the middle of the night, Nino attempts to sneak away from the group, but she is confronted by Jaffar. Nino admits that she is leaving to see Sonia, and he decides to accompany her. Eliwood, Hector, and Lyn eavesdropped on Nino and Jaffar's conversation; Eliwood and Lyn are concerned that Nino is heading into a dangerous situation, but Hector doubts that Jaffar's life is worth saving. Eliwood states that he wants Jaffar and Nino to continue living after the suffering they experienced. Hector relents, and the lords pursue Nino and Jaffar.
Limstella teleports to Sonia; Sonia states that she will kill Eliwood herself, as Nergal ordered of the Black Fang. Limstella and Sonia are interrupted by Brendan; Sonia admits that she has been manipulating Brendan and the Black Fang. Brendan then attacks Sonia; he injures her, but is killed in the process. Limstella takes Brendan's quintessence; she offers to take over for Sonia, but Sonia rebuffs her offer, insisting that she will kill Eliwood.
Nino and Jaffar arrive at the temple, and encounter a fleeing Jan. Jan tells the two that Brendan has been killed before Sonia appears and he flees. Sonia berates Nino for her failures and uselessness. Sonia also reveals the truth of Nino's family: Nino is the daughter of a family of powerful mages from Lycia. Sonia forced the family to relinquish a secret of the dragons before killing them; Nergal saw potential in Nino and ordered Sonia to spare and raise Nino as her daughter. Before Sonia can kill Jaffar and Nino, Eliwood and company arrive. Sonia floods the temple's pathways and teleports away; she informs the group that pathways will continue to form that will lead them to her.
After Sonia is defeated, Nino informs Jan that she learned the truth of her family. Jan gifts Nino a pendant that belonged to her real mother; Brendan had investigated his wife's past and discovered that Nino was not Sonia's daughter. Nino thanks Jan for the pendant and parts ways with him and the Black Fang family she knew before returning to Eliwood's company. If Nino was defeated in battle, she stays behind to heal, and wishes Eliwood well; if Jaffar was not defeated, he offers to aid Eliwood in Nino's place. If Nino and Jaffar were not defeated, they join Eliwood to stop Nergal. In Hector's tale, Hector confronts Jaffar; Hector states that he does not trust Jaffar and will kill him if he does anything suspicious, though Jaffar does not respond.
At the water temple, Limstella appears before a dying Sonia. Sonia weakly cries out for Nergal to save her. Limstella states that, as a morph, Sonia can no longer aid Nergal through even providing her quintessence as the other fallen Black Fang members could; Sonia dies refusing to believe she is a morph.
Beginning log
Eliwood's Tale: Jaffar and Nino, Black Fang assassins. Befriended by Eliwood, they've now joined his group. That night...
Hector's Tale: Jaffar and Nino, Black Fang assassins. Although Hector cannot forget his hatred for Nergal's former henchman, Jaffar, Hector allows him to join the group, with Nino at his side. That night...
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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|
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Victory: Seize the throne
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Lyn dies
|
14+1
|
{{{partner}}}
|
{{{other}}}
|
28+31
|
{{{third}}}
|
|
|
|
|
Victory: Seize the throne
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Lyn dies
|
11+1
|
{{{partner}}}
|
{{{other}}}
|
36+49
|
{{{third}}}
|
|
|
|
|
Victory: Seize the throne
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Hector, Eliwood, or Lyn dies
|
14+1
|
{{{partner}}}
|
{{{other}}}
|
32+50
|
{{{third}}}
|
|
|
|
|
Victory: Seize the throne
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Hector, Eliwood, or Lyn dies
|
11+1
|
{{{partner}}}
|
{{{other}}}
|
50+66
|
{{{third}}}
|
|
Bridges, highlighted and labeled
The bridges present on the map appear and disappear on set turns.
In Eliwood's tale:
- Initially: bridges 1 and 4 are present
- Turn 2: bridge 3 appears
- Turn 3: bridge 2 appears
- Turn 5: bridges 1 and 2 disappear; and bridges 5, 9, and 10 appear
- Turn 7: bridge 3 disappears
- Turn 8: bridge 4 disappears; and bridges 6, 7, 11, and 12 appear
- Turn 10: bridges 8, 13, and 14 appear
- Turn 12: bridges 5, 6, 7, 8, 9, and 10 disappear; and bridges 15, 16, and 17 appear
- Turn 15: bridges 11, 12, 13, and 14 disappear
- Turn 20: bridge 15 disappears
- Turn 22: bridges 1, 3, 5, 7, 8, 10, 11, 13, 14, and 15 appear
- Turn 30: bridge 18 appears
In Hector's tale:
- Initially: bridges 2, 3, and 8 are present
- Turn 5: bridges 9, 13, and 14 appear
- Turn 10: bridges 5, 6, 11, 12, 15, 16, and 17 appear; bridges 2, 3, and 8 disappear
- Turn 15: bridges 10 appears
- Turn 20: bridges 5, 6, 9, 10, 11, 12, 13, 14, 15, 16, and 17 disappear
- Turn 22: bridges 1, 3, 5, 7, 8, 10, 11, 13, 14, 15, 16, and 17 appear
- Turn 30: bridge 18 appears
Character data
- Merlinus cannot be deployed in this chapter.
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Wyvern Rider
|
14
|
6
|
29~32
|
12~14
|
6~9
|
8~10
|
0
|
10~12
|
1~3
|
10
|
7
|
Steel Lance
|
All but the lower of the northeast two move to attack units in range; the southern two begin moving unprovoked on turn 8.
|
|
Black Fang
|
Druid
|
8
|
1
|
24~28
|
13~17
|
6~10
|
6~9
|
0
|
4~7
|
10~13
|
8
|
6
|
Luna • Physic
|
Moves to attack units in range.
|
|
Black Fang
|
Bishop
|
8
|
1
|
26~30
|
8~11
|
6~9
|
6~9
|
0
|
3~5
|
13~17
|
7
|
6
|
Divine • Berserk • Angelic Robe
|
--
|
|
Black Fang
|
Mage
|
14
|
1
|
22~25
|
7~10
|
6~8
|
6~9
|
0
|
3~4
|
6~8
|
6
|
5
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Bolting • Elfire
|
--
|
|
Black Fang
|
General
|
14
|
1
|
34~40
|
13~17
|
7~10
|
4~7
|
0
|
16~20
|
6~10
|
15
|
5
|
Silver Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Hero
|
14
|
1
|
35~41
|
11~15
|
14~18
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13~16
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0
|
11~14
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5~8
|
10
|
6
|
Light Brand • Red Gem
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Moves to attack units in range.
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|
Black Fang
|
Wyvern Lord
|
8
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1
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34~39
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14~18
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8~12
|
9~12
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0
|
12~15
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3~5
|
11
|
8
|
Silver Lance
|
Moves to attack units in range; begins moving unprovoked on turn 8.
|
|
Black Fang
|
Wyvern Lord
|
8
|
1
|
34~39
|
14~18
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8~12
|
9~12
|
0
|
12~15
|
3~5
|
11
|
8
|
Steel Lance • Blue Gem
|
Moves to attack units in range.
|
|
Black Fang
|
Sniper
|
8
|
1
|
29~34
|
10~14
|
9~13
|
7~10
|
0
|
6~9
|
4~7
|
8
|
6
|
Silver Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
14
|
1
|
21~24
|
7~10
|
4~6
|
5~7
|
0
|
3~4
|
7~9
|
7
|
5
|
Nosferatu
|
Moves to attack units in range.
|
|
Black Fang
|
Monk
|
14
|
1
|
23~26
|
4~6
|
4~7
|
5~7
|
0
|
1~3
|
9~11
|
6
|
5
|
Divine
|
Moves to attack units in range.
|
|
Black Fang
|
Nomadic Trooper
|
14
|
1
|
31~37
|
10~14
|
11~15
|
12~17
|
0
|
8~11
|
5~8
|
8
|
8
|
Silver Bow • Steel Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Sage
|
8
|
1
|
25~29
|
10~14
|
7~11
|
6~9
|
0
|
5~8
|
10~14
|
7
|
6
|
Elfire • Physic
|
Moves to attack units in range.
|
|
Black Fang
|
Paladin
|
8
|
1
|
32~37
|
9~12
|
7~11
|
9~11
|
0
|
8~11
|
5~8
|
11
|
8
|
Silver Lance
|
--
|
|
Black Fang
|
Cavalier
|
14
|
1
|
28~31
|
8~11
|
6~8
|
8~10
|
0
|
7~9
|
1~3
|
9
|
7
|
Poison Lance • Antitoxin
|
--
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Swordreaver
|
--
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Hand Axe
|
--
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Swordslayer • Mine
|
Moves to attack units in range.
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Poison Axe
|
Moves to attack units in range.
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Devil Axe
|
Moves to attack units in range.
|
|
Black Fang
|
Myrmidon
|
14
|
1
|
23~27
|
7~10
|
13~15
|
13~15
|
0
|
3~5
|
2~3
|
8
|
5
|
Lancereaver
|
Moves to attack units in range.
|
|
Black Fang
|
Mercenary
|
14
|
1
|
27~30
|
8~10
|
12~14
|
11~13
|
0
|
6~7
|
2~3
|
9
|
5
|
Poison Sword
|
Moves to attack units in range.
|
|
Sonia
|
Sage
|
17
|
1
|
44
|
19
|
18
|
18
|
0
|
19
|
23
|
7
|
6
|
Bolting • Fimbulvetr • Fell Contract
|
Does not move; stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Cavalier
|
13
|
6
|
27~31
|
8~10
|
6~8
|
7~9
|
0
|
7~9
|
1~3
|
9
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Pirate
|
13
|
3
|
26~30
|
9~11
|
5~7
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Steel Axe
|
--
|
|
Black Fang
|
Pegasus Knight
|
13
|
3
|
20~23
|
7~9
|
9~11
|
9~11
|
0
|
4~5
|
5~7
|
5
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Cavalier
|
13
|
1
|
27~31
|
8~10
|
6~8
|
7~9
|
0
|
7~9
|
1~3
|
9
|
7
|
Horseslayer
|
--
|
|
Black Fang
|
Nomad
|
13
|
6
|
22~25
|
8~10
|
8~10
|
9~12
|
0
|
5~6
|
1~3
|
7
|
7
|
Steel Bow
|
--
|
|
Black Fang
|
Cavalier
|
13
|
1
|
27~31
|
8~10
|
6~8
|
7~9
|
0
|
7~9
|
1~3
|
9
|
7
|
Slim Sword
|
--
|
|
Black Fang
|
Mercenary
|
13
|
1
|
26~29
|
8~10
|
12~14
|
11~13
|
0
|
5~7
|
2~3
|
9
|
5
|
Poison Sword
|
--
|
|
Black Fang
|
Wyvern Rider
|
13
|
2
|
28~31
|
11~14
|
6~8
|
8~10
|
0
|
10~12
|
1~3
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Thief
|
13
|
2
|
21~23
|
3~4
|
5~8
|
13~15
|
0
|
2~3
|
2~3
|
6
|
6
|
Iron Sword
|
If he can obtain a means to open them, moves to open chests, then moves to escape via the northeastern stairs or any of the southern stairs but the southeast two once all terrain-accessible chests are open, or he has no means of opening chests.
|
|
Black Fang
|
Shaman
|
13
|
2
|
21~23
|
7~9
|
4~6
|
5~7
|
0
|
3~4
|
7~9
|
7
|
5
|
Flux
|
--
|
|
Black Fang
|
Pirate
|
13
|
2
|
26~30
|
9~11
|
5~7
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Hammer
|
--
|
|
Black Fang
|
Pirate
|
13
|
2
|
26~30
|
9~11
|
5~7
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Iron Axe
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Wyvern Rider
|
14
|
10
|
29~32
|
12~14
|
6~9
|
8~10
|
0
|
10~12
|
1~3
|
10
|
7
|
Steel Lance
|
All but the lower one of the northeast two and the southeast two move to attack units in range; the center-south two begin moving unprovoked on turn 8.
|
|
Black Fang
|
Druid
|
8
|
1
|
28~33
|
18~23
|
8~13
|
9~12
|
0
|
5~8
|
13~17
|
8
|
6
|
Luna • Physic
|
Moves to attack units in range.
|
|
Black Fang
|
Bishop
|
8
|
1
|
30~35
|
11~15
|
9~12
|
8~11
|
0
|
4~6
|
16~21
|
7
|
6
|
Divine • Berserk • Angelic Robe
|
--
|
|
Black Fang
|
Mage
|
14
|
1
|
22~25
|
7~10
|
6~8
|
6~9
|
0
|
3~4
|
6~8
|
6
|
5
|
Bolting • Elfire
|
--
|
|
Black Fang
|
General
|
14
|
2
|
41~49
|
15~20
|
9~12
|
5~8
|
0
|
18~22
|
9~13
|
15
|
5
|
Silver Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Hero
|
14
|
1
|
42~50
|
13~18
|
16~21
|
15~18
|
0
|
13~16
|
7~10
|
10
|
6
|
Light Brand • Blue Gem
|
Moves to attack units in range.
|
|
Black Fang
|
Wyvern Lord
|
8
|
1
|
41~48
|
17~22
|
10~15
|
11~14
|
0
|
14~17
|
4~7
|
11
|
8
|
Silver Lance
|
Moves to attack units in range; begins moving unprovoked on turn 8.
|
|
Black Fang
|
Wyvern Lord
|
8
|
1
|
41~48
|
17~22
|
10~15
|
11~14
|
0
|
14~17
|
4~7
|
11
|
8
|
Steel Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Sniper
|
8
|
1
|
34~41
|
12~17
|
11~16
|
9~12
|
0
|
7~11
|
6~9
|
8
|
6
|
Silver Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
14
|
1
|
21~24
|
7~10
|
4~6
|
5~7
|
0
|
3~4
|
7~9
|
7
|
5
|
Nosferatu
|
Moves to attack units in range.
|
|
Black Fang
|
Monk
|
14
|
1
|
23~26
|
4~6
|
4~7
|
5~7
|
0
|
1~3
|
9~11
|
6
|
5
|
Divine
|
Moves to attack units in range.
|
|
Black Fang
|
Nomadic Trooper
|
14
|
1
|
36~43
|
13~17
|
13~18
|
15~21
|
0
|
9~13
|
6~10
|
8
|
8
|
Silver Bow • Steel Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Sage
|
8
|
1
|
29~34
|
14~19
|
9~14
|
9~12
|
0
|
6~9
|
13~18
|
7
|
6
|
Elfire • Physic
|
Moves to attack units in range.
|
|
Black Fang
|
Paladin
|
8
|
1
|
38~44
|
12~15
|
9~14
|
10~13
|
0
|
9~12
|
7~10
|
11
|
8
|
Silver Lance
|
--
|
|
Black Fang
|
Cavalier
|
14
|
1
|
28~31
|
8~11
|
6~8
|
8~10
|
0
|
7~9
|
1~3
|
9
|
7
|
Poison Lance • Antitoxin
|
--
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Swordreaver
|
--
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Hand Axe
|
--
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Swordslayer
|
Moves to attack units in range.
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Poison Axe
|
Moves to attack units in range.
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Devil Axe
|
Moves to attack units in range.
|
|
Black Fang
|
Myrmidon
|
14
|
1
|
23~27
|
7~10
|
13~15
|
13~15
|
0
|
3~5
|
2~3
|
8
|
5
|
Lancereaver
|
Moves to attack units in range.
|
|
Black Fang
|
Mercenary
|
14
|
1
|
27~30
|
8~10
|
12~14
|
11~13
|
0
|
6~7
|
2~3
|
9
|
5
|
Poison Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
14
|
2
|
22~25
|
7~10
|
6~8
|
6~9
|
0
|
3~4
|
6~8
|
6
|
5
|
Thunder
|
Moves to attack units in range.
|
|
Black Fang
|
Hero
|
14
|
1
|
42~50
|
13~18
|
16~21
|
15~18
|
0
|
13~16
|
7~10
|
10
|
6
|
Armorslayer
|
Moves to attack units in range.
|
|
Sonia
|
Sage
|
10
|
1
|
44
|
19
|
18
|
18
|
0
|
19
|
23
|
4
|
6
|
Bolting • Fimbulvetr • Fell Contract
|
Does not move; stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Cavalier
|
13
|
9
|
27~31
|
8~10
|
6~8
|
7~9
|
0
|
7~9
|
1~3
|
9
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Pirate
|
13
|
5
|
26~30
|
9~11
|
5~7
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Steel Axe
|
--
|
|
Black Fang
|
Pegasus Knight
|
13
|
5
|
20~23
|
7~9
|
9~11
|
9~11
|
0
|
4~5
|
5~7
|
5
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Cavalier
|
13
|
2
|
27~31
|
8~10
|
6~8
|
7~9
|
0
|
7~9
|
1~3
|
9
|
7
|
Horseslayer
|
--
|
|
Black Fang
|
Nomad
|
13
|
9
|
22~25
|
8~10
|
8~10
|
9~12
|
0
|
5~6
|
1~3
|
7
|
7
|
Steel Bow
|
--
|
|
Black Fang
|
Cavalier
|
13
|
2
|
27~31
|
8~10
|
6~8
|
7~9
|
0
|
7~9
|
1~3
|
9
|
7
|
Slim Sword
|
--
|
|
Black Fang
|
Mercenary
|
13
|
2
|
26~29
|
8~10
|
12~14
|
11~13
|
0
|
5~7
|
2~3
|
9
|
5
|
Poison Sword
|
--
|
|
Black Fang
|
Wyvern Rider
|
13
|
3
|
28~31
|
11~14
|
6~8
|
8~10
|
0
|
10~12
|
1~3
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Thief
|
13
|
3
|
21~23
|
3~4
|
5~8
|
13~15
|
0
|
2~3
|
2~3
|
6
|
6
|
Iron Sword
|
If he can obtain a means to open them, moves to open chests, then moves to escape via the northeastern stairs or any of the southern stairs but the southeast two once all terrain-accessible chests are open, or he has no means of opening chests.
|
|
Black Fang
|
Shaman
|
13
|
3
|
21~23
|
7~9
|
4~6
|
5~7
|
0
|
3~4
|
7~9
|
7
|
5
|
Flux
|
--
|
|
Black Fang
|
Pirate
|
13
|
3
|
26~30
|
9~11
|
5~7
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Hammer
|
--
|
|
Black Fang
|
Pirate
|
13
|
3
|
26~30
|
9~11
|
5~7
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Iron Axe
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Wyvern Rider
|
14
|
6
|
29~32
|
12~14
|
6~9
|
8~10
|
0
|
10~12
|
1~3
|
10
|
7
|
Steel Lance
|
All but the lower of the northeast two move to attack units in range; the southern two begin moving unprovoked on turn 8.
|
|
Black Fang
|
Druid
|
8
|
1
|
24~28
|
13~17
|
6~10
|
6~9
|
0
|
4~7
|
10~13
|
8
|
6
|
Luna • Sleep
|
Moves to attack units in range.
|
|
Black Fang
|
Bishop
|
8
|
1
|
26~30
|
8~11
|
6~9
|
6~9
|
0
|
3~5
|
13~17
|
7
|
6
|
Divine • Berserk • Angelic Robe
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
6
|
1
|
18~20
|
3~5
|
3~5
|
4~5
|
0
|
3~4
|
4~5
|
6
|
5
|
Bolting • Elfire
|
--
|
|
Black Fang
|
General
|
6
|
1
|
29~34
|
11~14
|
5~9
|
3~6
|
0
|
15~18
|
5~8
|
15
|
5
|
Silver Lance
|
--
|
|
Black Fang
|
Hero
|
6
|
1
|
30~35
|
9~12
|
12~15
|
11~15
|
0
|
9~13
|
3~7
|
10
|
6
|
Light Brand • Red Gem
|
Moves to attack units in range.
|
|
Black Fang
|
Wyvern Lord
|
8
|
1
|
34~39
|
14~18
|
8~12
|
9~12
|
0
|
12~15
|
3~5
|
11
|
8
|
Silver Lance
|
Moves to attack units in range; begins moving unprovoked on turn 8.
|
|
Black Fang
|
Wyvern Lord
|
8
|
1
|
34~39
|
14~18
|
8~12
|
9~12
|
0
|
12~15
|
3~5
|
11
|
8
|
Steel Lance • Blue Gem
|
Moves to attack units in range.
|
|
Black Fang
|
Sniper
|
8
|
1
|
29~34
|
10~14
|
9~13
|
7~10
|
0
|
6~9
|
4~7
|
8
|
6
|
Silver Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
14
|
1
|
21~24
|
7~10
|
4~6
|
5~7
|
0
|
3~4
|
7~9
|
7
|
5
|
Nosferatu
|
Moves to attack units in range.
|
|
Black Fang
|
Archer
|
14
|
3
|
25~29
|
7~10
|
7~9
|
6~8
|
0
|
4~6
|
1~3
|
7
|
5
|
Steel Bow
|
The northeast two move to attack units in range.
|
|
Black Fang
|
Falcoknight
|
8
|
1
|
27~32
|
9~13
|
10~14
|
10~14
|
0
|
5~8
|
7~11
|
6
|
8
|
Steel Lance
|
--
|
|
Black Fang
|
Paladin
|
8
|
1
|
32~37
|
9~12
|
7~11
|
9~11
|
0
|
8~11
|
5~8
|
11
|
8
|
Silver Lance
|
--
|
|
Black Fang
|
Cavalier
|
14
|
1
|
28~31
|
8~11
|
6~8
|
8~10
|
0
|
7~9
|
1~3
|
9
|
7
|
Poison Lance • Antitoxin
|
--
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Swordreaver
|
--
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Hand Axe
|
--
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Swordslayer • Mine
|
Moves to attack units in range.
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Poison Axe
|
Moves to attack units in range.
|
|
Black Fang
|
Pirate
|
14
|
1
|
27~30
|
9~12
|
5~8
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Devil Axe
|
Moves to attack units in range.
|
|
Black Fang
|
Sniper
|
5
|
1
|
28~31
|
10~13
|
9~12
|
6~9
|
0
|
6~8
|
3~6
|
8
|
6
|
Steel Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Mercenary
|
14
|
1
|
27~30
|
8~10
|
12~14
|
11~13
|
0
|
6~7
|
2~3
|
9
|
5
|
Poison Sword
|
--
|
|
Black Fang
|
Pegasus Knight
|
14
|
2
|
21~24
|
7~10
|
9~11
|
9~11
|
0
|
4~5
|
5~8
|
5
|
7
|
Javelin
|
--
|
|
Black Fang
|
Sage
|
8
|
1
|
25~29
|
10~14
|
7~11
|
6~9
|
0
|
5~8
|
10~14
|
7
|
6
|
Elfire • Silence
|
Moves to attack units in range.
|
|
Sonia
|
Sage
|
17
|
1
|
44
|
19
|
18
|
18
|
0
|
19
|
23
|
7
|
6
|
Bolting • Fimbulvetr • Fell Contract
|
Does not move; stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Nomad
|
13
|
2
|
22~25
|
8~10
|
8~10
|
9~12
|
0
|
5~6
|
1~3
|
7
|
7
|
Poison Bow
|
--
|
|
Black Fang
|
Cavalier
|
13
|
8
|
27~31
|
8~10
|
6~8
|
7~9
|
0
|
7~9
|
1~3
|
9
|
7
|
Poison Sword
|
--
|
|
Black Fang
|
Wyvern Rider
|
13
|
10
|
28~31
|
11~14
|
6~8
|
8~10
|
0
|
10~12
|
1~3
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Pegasus Knight
|
13
|
6
|
20~23
|
7~9
|
9~11
|
9~11
|
0
|
4~5
|
5~7
|
5
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Falcoknight
|
6
|
3
|
26~31
|
9~12
|
10~13
|
10~13
|
0
|
5~8
|
7~10
|
6
|
8
|
Steel Lance
|
--
|
|
Black Fang
|
Pirate
|
13
|
6
|
26~30
|
9~11
|
5~7
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Hammer
|
--
|
|
Black Fang
|
Pirate
|
13
|
6
|
26~30
|
9~11
|
5~7
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Steel Axe
|
--
|
|
Black Fang
|
Nomad
|
13
|
3
|
22~25
|
8~10
|
8~10
|
9~12
|
0
|
5~6
|
1~3
|
7
|
7
|
Steel Bow
|
--
|
|
Black Fang
|
Thief
|
13
|
3
|
21~23
|
3~4
|
5~8
|
13~15
|
0
|
2~3
|
2~3
|
6
|
6
|
Iron Sword • Chest Key
|
Ignores combat; moves to open chests, then moves to escape via the northeastern stairs or any of the southern stairs but the southeast two once all terrain-accessible chests are open or he has no means of opening chests.
|
|
Black Fang
|
Pirate
|
13
|
3
|
26~30
|
9~11
|
5~7
|
8~10
|
0
|
4~5
|
1~2
|
10
|
5
|
Iron Axe
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Wyvern Rider
|
14
|
10
|
32~37
|
13~17
|
7~11
|
9~12
|
0
|
11~14
|
1~4
|
10
|
7
|
Steel Lance
|
All but the lower right of the northeast four move to attack units in range; the southern four begin moving unprovoked on turn 8.
|
|
Black Fang
|
Druid
|
8
|
1
|
29~36
|
20~27
|
9~15
|
10~14
|
0
|
5~9
|
14~19
|
8
|
6
|
Luna • Sleep
|
Moves to attack units in range.
|
|
Black Fang
|
Bishop
|
8
|
1
|
31~38
|
12~17
|
10~14
|
8~13
|
0
|
4~7
|
17~24
|
7
|
6
|
Divine • Berserk • Angelic Robe
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
6
|
3
|
20~24
|
5~9
|
4~8
|
5~7
|
0
|
3~5
|
5~7
|
6
|
5
|
Bolting • Elfire
|
--
|
|
Black Fang
|
General
|
6
|
3
|
39~48
|
14~19
|
7~13
|
4~8
|
0
|
18~22
|
9~13
|
15
|
5
|
Silver Lance
|
--
|
|
Black Fang
|
Hero
|
6
|
1
|
40~49
|
12~17
|
15~20
|
13~19
|
0
|
11~17
|
5~11
|
10
|
6
|
Light Brand • Blue Gem
|
Moves to attack units in range.
|
|
Black Fang
|
Wyvern Lord
|
8
|
1
|
44~53
|
18~25
|
11~17
|
11~16
|
0
|
14~19
|
4~8
|
11
|
8
|
Silver Lance
|
Moves to attack units in range; begins moving unprovoked on turn 8.
|
|
Black Fang
|
Wyvern Lord
|
8
|
1
|
44~53
|
18~25
|
11~17
|
11~16
|
0
|
14~19
|
4~8
|
11
|
8
|
Steel Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Sniper
|
8
|
1
|
36~45
|
13~19
|
12~18
|
9~14
|
0
|
7~12
|
6~11
|
8
|
6
|
Silver Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
14
|
3
|
23~27
|
9~13
|
5~8
|
6~9
|
0
|
3~5
|
8~11
|
7
|
5
|
Nosferatu
|
Moves to attack units in range.
|
|
Black Fang
|
Falcoknight
|
8
|
1
|
34~42
|
12~18
|
13~19
|
13~19
|
0
|
6~10
|
10~16
|
6
|
8
|
Steel Lance
|
--
|
|
Black Fang
|
Paladin
|
8
|
1
|
41~48
|
13~17
|
10~16
|
10~15
|
0
|
9~13
|
7~12
|
11
|
8
|
Silver Lance
|
--
|
|
Black Fang
|
Cavalier
|
14
|
1
|
31~36
|
9~13
|
7~11
|
9~12
|
0
|
7~10
|
1~4
|
9
|
7
|
Poison Lance • Antitoxin
|
--
|
|
Black Fang
|
Pirate
|
14
|
1
|
30~35
|
11~15
|
6~10
|
9~12
|
0
|
4~6
|
1~3
|
10
|
5
|
Swordreaver
|
--
|
|
Black Fang
|
Pirate
|
14
|
1
|
30~35
|
11~15
|
6~10
|
9~12
|
0
|
4~6
|
1~3
|
10
|
5
|
Hand Axe
|
--
|
|
Black Fang
|
Pirate
|
14
|
1
|
30~35
|
11~15
|
6~10
|
9~12
|
0
|
4~6
|
1~3
|
10
|
5
|
Swordslayer
|
Moves to attack units in range.
|
|
Black Fang
|
Pirate
|
14
|
1
|
30~35
|
11~15
|
6~10
|
9~12
|
0
|
4~6
|
1~3
|
10
|
5
|
Poison Axe
|
Moves to attack units in range.
|
|
Black Fang
|
Pirate
|
14
|
1
|
30~35
|
11~15
|
6~10
|
9~12
|
0
|
4~6
|
1~3
|
10
|
5
|
Devil Axe
|
Moves to attack units in range.
|
|
Black Fang
|
Sniper
|
5
|
1
|
35~42
|
13~18
|
12~17
|
8~13
|
0
|
7~11
|
5~10
|
8
|
6
|
Steel Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Mercenary
|
14
|
3
|
30~35
|
9~13
|
13~17
|
12~15
|
0
|
6~9
|
2~5
|
9
|
5
|
Poison Sword
|
--
|
|
Black Fang
|
Pegasus Knight
|
14
|
4
|
23~28
|
8~12
|
10~14
|
10~14
|
0
|
4~6
|
6~10
|
5
|
7
|
Javelin
|
--
|
|
Black Fang
|
Archer
|
14
|
4
|
28~33
|
8~12
|
8~12
|
7~10
|
0
|
4~7
|
1~4
|
7
|
5
|
Steel Bow
|
The northeast two move to attack units in range.
|
|
Black Fang
|
Sage
|
8
|
1
|
30~37
|
15~22
|
10~16
|
10~14
|
0
|
6~10
|
14~21
|
7
|
6
|
Elfire • Silence
|
Moves to attack units in range.
|
|
Black Fang
|
Archer
|
14
|
2
|
28~33
|
8~12
|
8~12
|
7~10
|
0
|
4~7
|
1~4
|
7
|
5
|
Longbow
|
Moves to attack units in range.
|
|
Black Fang
|
Bishop
|
8
|
1
|
31~38
|
12~17
|
10~14
|
8~13
|
0
|
4~7
|
17~24
|
7
|
6
|
Divine • Sleep
|
Moves to attack units in range.
|
|
Sonia
|
Sage
|
17
|
1
|
45~47
|
20~22
|
19~20
|
19~20
|
0
|
19~20
|
24~25
|
7
|
6
|
Bolting • Fimbulvetr • Fell Contract
|
Does not move; stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Nomad
|
13
|
3
|
24~29
|
9~12
|
9~13
|
10~15
|
0
|
5~7
|
1~4
|
7
|
7
|
Poison Bow
|
--
|
|
Black Fang
|
Cavalier
|
13
|
10
|
30~36
|
9~12
|
7~11
|
8~11
|
0
|
7~10
|
1~4
|
9
|
7
|
Poison Sword
|
--
|
|
Black Fang
|
Wyvern Rider
|
13
|
13
|
31~36
|
12~17
|
7~10
|
9~12
|
0
|
11~14
|
1~4
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Pegasus Knight
|
13
|
8
|
22~27
|
8~11
|
10~14
|
10~14
|
0
|
4~6
|
6~9
|
5
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Falcoknight
|
6
|
4
|
33~41
|
12~17
|
13~18
|
13~18
|
0
|
6~10
|
10~15
|
6
|
8
|
Steel Lance
|
--
|
|
Black Fang
|
Pirate
|
13
|
8
|
29~35
|
11~14
|
6~9
|
9~12
|
0
|
4~6
|
1~3
|
10
|
5
|
Hammer
|
--
|
|
Black Fang
|
Pirate
|
13
|
8
|
29~35
|
11~14
|
6~9
|
9~12
|
0
|
4~6
|
1~3
|
10
|
5
|
Steel Axe
|
--
|
|
Black Fang
|
Nomad
|
13
|
4
|
24~29
|
9~12
|
9~13
|
10~15
|
0
|
5~7
|
1~4
|
7
|
7
|
Steel Bow
|
--
|
|
Black Fang
|
Thief
|
13
|
4
|
23~26
|
3~5
|
6~11
|
14~18
|
0
|
2~4
|
2~5
|
6
|
6
|
Iron Sword • Chest Key
|
Ignores combat; moves to open chests, then moves to escape via the northeastern stairs or any of the southern stairs but the southeast two once all terrain-accessible chests are open or he has no means of opening chests.
|
|
Black Fang
|
Pirate
|
13
|
4
|
29~35
|
11~14
|
6~9
|
9~12
|
0
|
4~6
|
1~3
|
10
|
5
|
Iron Axe
|
--
|
|
Reinforcements
All reinforcements are halted when Sonia is defeated.
Eliwood's tale
- Turns 2, 3, 4 (Hard Mode), 10, and 11 (Hard Mode)
- Turns 2 (Hard Mode) and 3
- Turns 8 – 10 (Normal Mode)/11 (Hard Mode)
- Turns 8 and 9 (Hard Mode)
- 1 Mercenary from the second-west of the southern stairs
- Turns 10, 11, and 12 (Hard Mode)
- Turns 12, 13, and 14 (Hard Mode)
Hector's tale
- Turns 2, 3, and 4 (Hard Mode)
- Turns 3 (Hard Mode)/4 (Normal Mode) – 6
- Turns 4 (Hard Mode)/5 (Normal Mode) – 8
- Turns 10 (Hard Mode)/11 (Normal Mode) – 16
- 1 Cavalier from the second-west of the southern stairs
- Turns 11 (Hard Mode)/12 (Normal Mode) – 14
- Turns 13 (Hard Mode)/14 (Normal Mode) – 16
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article: Sonia
Normal Eliwood Hard Hector Hard
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Note that this is one of the few chapters which Merlinus cannot be deployed in, preventing any excess items from being sent to the convoy. Therefore, if there are any items the player seeks to obtain in this chapter, it is important to leave some space in their units' inventory.
When the turn count reaches 22, almost all bridges will respawn and will not disappear.
WARNING! Either due to an oversight or glitch, at least in Eliwood normal mode, the two vertical bridges at the northwestern most corner WILL NOT respawn once they vanish. If Eliwood gets stuck in the water due to either one of those two bridges disappearing underneath his feet, and there are no flying or Pirate/Berserker units to rescue him, the chapter will be rendered unwinnable (since he needs to seize the throne) and the player will be forced to restart.
Trivia
- This chapter drew inspiration from Chapter 14x from The Binding Blade. Both chapters involve traversing over vast bodies of water with tiles that disappear and reappear.
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology and notes
|
English
|
Night of Farewells
|
--
|
Japanese
|
決別の夜
|
Night of Farewells
|
German
|
Nacht der Abschiede
|
Night of Farewells
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References