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Night of Farewells

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Night of Farewells

Cm fe07 26x.png

Location

Bern

New units

Jaffar

Boss(es)

Sonia

Previous chapter(s)

Battle before Dawn

Next chapter(s)

Cog of Destiny

Let's defeat Sonia and sever the connection between Nergal and the Black Fang!! For a better future!
— Eliwood

Night of Farewells (Japanese: 決別の夜 Night of Farewells) is the sidequest of the twenty-sixth chapter of Eliwood's tale and twenty-eighth of Hector's tale in Fire Emblem: The Blazing Blade. To play this chapter, the player must have Nino speak with Jaffar in the previous chapter and keep both alive.

Plot

Main articles: Night of Farewells/Script (Eliwood) and Night of Farewells/Script (Hector)

In the middle of the night, Nino attempts to sneak away from the group, but she is confronted by Jaffar. Nino admits that she is leaving to see Sonia, and he decides to accompany her. Eliwood, Hector, and Lyn eavesdropped on Nino and Jaffar's conversation; Eliwood and Lyn are concerned that Nino is heading into a dangerous situation, but Hector doubts that Jaffar's life is worth saving. Eliwood states that he wants Jaffar and Nino to continue living after the suffering they experienced. Hector relents, and the lords pursue Nino and Jaffar.

Limstella teleports to Sonia; Sonia states that she will kill Eliwood herself, as Nergal ordered of the Black Fang. Limstella and Sonia are interrupted by Brendan; Sonia admits that she has been manipulating Brendan and the Black Fang. Brendan then attacks Sonia; he injures her, but is killed in the process. Limstella takes Brendan's quintessence; she offers to take over for Sonia, but Sonia rebuffs her offer, insisting that she will kill Eliwood.

Nino and Jaffar arrive at the temple, and encounter a fleeing Jan. Jan tells the two that Brendan has been killed before Sonia appears and he flees. Sonia berates Nino for her failures and uselessness. Sonia also reveals the truth of Nino's family: Nino is the daughter of a family of powerful mages from Lycia. Sonia forced the family to relinquish a secret of the dragons before killing them; Nergal saw potential in Nino and ordered Sonia to spare and raise Nino as her daughter. Before Sonia can kill Jaffar and Nino, Eliwood and company arrive. Sonia floods the temple's pathways and teleports away; she informs the group that pathways will continue to form that will lead them to her.

After Sonia is defeated, Nino informs Jan that she learned the truth of her family. Jan gifts Nino a pendant that belonged to her real mother; Brendan had investigated his wife's past and discovered that Nino was not Sonia's daughter. Nino thanks Jan for the pendant and parts ways with him and the Black Fang family she knew before returning to Eliwood's company. If Nino was defeated in battle, she stays behind to heal, and wishes Eliwood well; if Jaffar was not defeated, he offers to aid Eliwood in Nino's place. If Nino and Jaffar were not defeated, they join Eliwood to stop Nergal. In Hector's tale, Hector confronts Jaffar; Hector states that he does not trust Jaffar and will kill him if he does anything suspicious, though Jaffar does not respond.

At the water temple, Limstella appears before a dying Sonia. Sonia weakly cries out for Nergal to save her. Limstella states that, as a morph, Sonia can no longer aid Nergal through even providing her quintessence as the other fallen Black Fang members could; Sonia dies refusing to believe she is a morph.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Eliwood, Hector, or Lyn dies 14+1 {{{partner}}} {{{other}}} 28+31 {{{third}}}
Cm fe07 E-26x.png
Bridges, highlighted and labeled

The bridges present on the map appear and disappear on set turns.

In Eliwood's tale:

  • Initially: bridges 1 and 4 are present
  • Turn 2: bridge 3 appears
  • Turn 3: bridge 2 appears
  • Turn 5: bridges 1 and 2 disappear; and bridges 5, 9, and 10 appear
  • Turn 7: bridge 3 disappears
  • Turn 8: bridge 4 disappears; and bridges 6, 7, 11, and 12 appear
  • Turn 10: bridges 8, 13, and 14 appear
  • Turn 12: bridges 5, 6, 7, 8, 9, and 10 disappear; and bridges 15, 16, and 17 appear
  • Turn 15: bridges 11, 12, 13, and 14 disappear
  • Turn 20: bridge 15 disappears
  • Turn 22: bridges 1, 3, 5, 7, 8, 10, 11, 13, 14, and 15 appear
  • Turn 30: bridge 18 appears

In Hector's tale:

  • Initially: bridges 2, 3, and 8 are present
  • Turn 5: bridges 9, 13, and 14 appear
  • Turn 10: bridges 5, 6, 11, 12, 15, 16, and 17 appear; bridges 2, 3, and 8 disappear
  • Turn 15: bridges 10 appears
  • Turn 20: bridges 5, 6, 9, 10, 11, 12, 13, 14, 15, 16, and 17 disappear
  • Turn 22: bridges 1, 3, 5, 7, 8, 10, 11, 13, 14, 15, 16, and 17 appear
  • Turn 30: bridge 18 appears

Character data

Characters
New Units
Jaffar
Portrait jaffar fe07.png
Assassin
HP
34
Inventory
Killing Edge
Elixir
Level
13
Automatically from turn 1
Returning Characters

Eliwood ​Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Farina ​Pent ​Louise ​Karel ​Harken ​Nino ​

Merlinus cannot be deployed in this chapter.

Item data

Items
Name Obtainment Method
Is gba fell contract.png Fell Contract Dropped by Sonia
Is gba angelic robe.png Angelic Robe Steal from enemy Bishop
Is gba antitoxin.png Antitoxin Steal from enemy Cavalier
Is gba red gem.png Red Gem Steal from enemy Hero (Normal Mode only)
Is gba blue gem.png Blue Gem Steal from enemy Wyvern Lord (Normal Mode) or Hero (Hard Mode)
Is gba mine.png Mine Steal from enemy Pirate (Normal Mode only)
Is gba fenrir.png Fenrir Open left chest on north eastern island
Is gba thor's ire.png Thor's Ire Open middle chest on north eastern island
Is gba recover.png Recover Open right chest on north eastern island
Is gba speedwings.png Speedwings Open lone chest on southern island

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma gba wyvern rider enemy.gif Black Fang Wyvern Rider 14 6 29~32 12~14 6~9 8~10 0 10~12 1~3 10 7 Steel Lance
All but the lower of the northeast two move to attack units in range; the southern two begin moving unprovoked on turn 8.
Ma gba druid enemy.gif Black Fang Druid 8 1 24~28 13~17 6~10 6~9 0 4~7 10~13 8 6 Luna Physic
Moves to attack units in range.
Ma gba bishop enemy.gif Black Fang Bishop 8 1 26~30 8~11 6~9 6~9 0 3~5 13~17 7 6 Divine Berserk Angelic Robe
--
Ma gba mage enemy.gif Black Fang Mage 14 1 22~25 7~10 6~8 6~9 0 3~4 6~8 6 5 Bolting Elfire
--
Ma gba general enemy.gif Black Fang General 14 1 34~40 13~17 7~10 4~7 0 16~20 6~10 15 5 Silver Lance
Moves to attack units in range.
Ma gba hero enemy.gif Black Fang Hero 14 1 35~41 11~15 14~18 13~16 0 11~14 5~8 10 6 Light Brand Red Gem
Moves to attack units in range.
Ma gba wyvern lord enemy.gif Black Fang Wyvern Lord 8 1 34~39 14~18 8~12 9~12 0 12~15 3~5 11 8 Silver Lance
Moves to attack units in range; begins moving unprovoked on turn 8.
Ma gba wyvern lord enemy.gif Black Fang Wyvern Lord 8 1 34~39 14~18 8~12 9~12 0 12~15 3~5 11 8 Steel Lance Blue Gem
Moves to attack units in range.
Ma gba sniper enemy.gif Black Fang Sniper 8 1 29~34 10~14 9~13 7~10 0 6~9 4~7 8 6 Silver Bow
Moves to attack units in range.
Ma gba shaman enemy.gif Black Fang Shaman 14 1 21~24 7~10 4~6 5~7 0 3~4 7~9 7 5 Nosferatu
Moves to attack units in range.
Ma gba monk enemy.gif Black Fang Monk 14 1 23~26 4~6 4~7 5~7 0 1~3 9~11 6 5 Divine
Moves to attack units in range.
Ma gba nomadic trooper enemy.gif Black Fang Nomadic Trooper 14 1 31~37 10~14 11~15 12~17 0 8~11 5~8 8 8 Silver Bow Steel Sword
Moves to attack units in range.
Ma gba sage enemy.gif Black Fang Sage 8 1 25~29 10~14 7~11 6~9 0 5~8 10~14 7 6 Elfire Physic
Moves to attack units in range.
Ma gba paladin enemy.gif Black Fang Paladin 8 1 32~37 9~12 7~11 9~11 0 8~11 5~8 11 8 Silver Lance
--
Ma gba cavalier enemy.gif Black Fang Cavalier 14 1 28~31 8~11 6~8 8~10 0 7~9 1~3 9 7 Poison Lance Antitoxin
--
Ma gba pirate enemy.gif Black Fang Pirate 14 1 27~30 9~12 5~8 8~10 0 4~5 1~2 10 5 Swordreaver
--
Ma gba pirate enemy.gif Black Fang Pirate 14 1 27~30 9~12 5~8 8~10 0 4~5 1~2 10 5 Hand Axe
--
Ma gba pirate enemy.gif Black Fang Pirate 14 1 27~30 9~12 5~8 8~10 0 4~5 1~2 10 5 Swordslayer Mine
Moves to attack units in range.
Ma gba pirate enemy.gif Black Fang Pirate 14 1 27~30 9~12 5~8 8~10 0 4~5 1~2 10 5 Poison Axe
Moves to attack units in range.
Ma gba pirate enemy.gif Black Fang Pirate 14 1 27~30 9~12 5~8 8~10 0 4~5 1~2 10 5 Devil Axe
Moves to attack units in range.
Ma gba myrmidon enemy.gif Black Fang Myrmidon 14 1 23~27 7~10 13~15 13~15 0 3~5 2~3 8 5 Lancereaver
Moves to attack units in range.
Ma gba mercenary enemy.gif Black Fang Mercenary 14 1 27~30 8~10 12~14 11~13 0 6~7 2~3 9 5 Poison Sword
Moves to attack units in range.
Ma gba sage female enemy.gif Sonia Sage 17 1 44 19 18 18 0 19 23 7 6 Bolting Fimbulvetr Fell ContractThis item is dropped upon this unit's defeat.
Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba cavalier enemy.gif Black Fang Cavalier 13 6 27~31 8~10 6~8 7~9 0 7~9 1~3 9 7 Steel Lance
--
Ma gba pirate enemy.gif Black Fang Pirate 13 3 26~30 9~11 5~7 8~10 0 4~5 1~2 10 5 Steel Axe
--
Ma gba pegasus knight enemy.gif Black Fang Pegasus Knight 13 3 20~23 7~9 9~11 9~11 0 4~5 5~7 5 7 Steel Lance
--
Ma gba cavalier enemy.gif Black Fang Cavalier 13 1 27~31 8~10 6~8 7~9 0 7~9 1~3 9 7 Horseslayer
--
Ma gba nomad enemy.gif Black Fang Nomad 13 6 22~25 8~10 8~10 9~12 0 5~6 1~3 7 7 Steel Bow
--
Ma gba cavalier enemy.gif Black Fang Cavalier 13 1 27~31 8~10 6~8 7~9 0 7~9 1~3 9 7 Slim Sword
--
Ma gba mercenary enemy.gif Black Fang Mercenary 13 1 26~29 8~10 12~14 11~13 0 5~7 2~3 9 5 Poison Sword
--
Ma gba wyvern rider enemy.gif Black Fang Wyvern Rider 13 2 28~31 11~14 6~8 8~10 0 10~12 1~3 10 7 Steel Lance
--
Ma gba thief enemy.gif Black Fang Thief 13 2 21~23 3~4 5~8 13~15 0 2~3 2~3 6 6 Iron Sword
If he can obtain a means to open them, moves to open chests, then moves to escape via the northeastern stairs or any of the southern stairs but the southeast two once all terrain-accessible chests are open, or he has no means of opening chests.
Ma gba shaman enemy.gif Black Fang Shaman 13 2 21~23 7~9 4~6 5~7 0 3~4 7~9 7 5 Flux
--
Ma gba pirate enemy.gif Black Fang Pirate 13 2 26~30 9~11 5~7 8~10 0 4~5 1~2 10 5 Hammer
--
Ma gba pirate enemy.gif Black Fang Pirate 13 2 26~30 9~11 5~7 8~10 0 4~5 1~2 10 5 Iron Axe
--

Reinforcements

All reinforcements are halted when Sonia is defeated.

Eliwood's tale
Hector's tale
  • Turns 2, 3, and 4 (Hard Mode)
  • Turns 3 (Hard Mode)/4 (Normal Mode) – 6
  • Turns 4 (Hard Mode)/5 (Normal Mode) – 8
  • Turns 10 (Hard Mode)/11 (Normal Mode) – 16
    • 1 Cavalier from the second-west of the southern stairs
  • Turns 11 (Hard Mode)/12 (Normal Mode) – 14
  • Turns 13 (Hard Mode)/14 (Normal Mode) – 16

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Sonia

Normal Eliwood Hard Hector Hard

Portrait sonia fe07.png
Ma gba sage female enemy.gif Sage
Level 17
Affinity --
Stats
Max HP 44 Luck 0
Magic 19 Defense 19
Skill 18 Resistance 23
Speed 18 Constitution 7
Movement 6 Aid 6
Inventory
Bolting
Fimbulvetr
Fell ContractThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic A Light magic -- Dark magic -- Staves A

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Note that this is one of the few chapters which Merlinus cannot be deployed in, preventing any excess items from being sent to the convoy. Therefore, if there are any items the player seeks to obtain in this chapter, it is important to leave some space in their units' inventory.

When the turn count reaches 22, almost all bridges will respawn and will not disappear.

WARNING! Either due to an oversight or glitch, at least in Eliwood normal mode, the two vertical bridges at the northwestern most corner WILL NOT respawn once they vanish. If Eliwood gets stuck in the water due to either one of those two bridges disappearing underneath his feet, and there are no flying or Pirate/Berserker units to rescue him, the chapter will be rendered unwinnable (since he needs to seize the throne) and the player will be forced to restart.

Trivia

  • This chapter drew inspiration from Chapter 14x from The Binding Blade. Both chapters involve traversing over vast bodies of water with tiles that disappear and reappear.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Night of Farewells

--

Japanese

決別の夜

Night of Farewells

German

Nacht der Abschiede

Night of Farewells

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Battle before Dawn • Night of Farewells • Cog of Destiny →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters AenirAeshaBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHassarHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMadelynMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale Prologue: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or Death • Final: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of Life • Final: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline