The Peddler Merlinus
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The Peddler Merlinus (Japanese: 行商人マリナス The Peddler Merlinus) is the sidequest of the thirteenth chapter in Fire Emblem: The Blazing Blade, and the first sidequest of Eliwood's and Hector's tales. To play this chapter, the player must visit the northern village in the previous chapter.
Plot
- Main articles: The Peddler Merlinus/Script (Eliwood) and The Peddler Merlinus/Script (Hector)
Hector and Eliwood are preparing to camp outside a Caelin village for the night. Eliwood entertains the thought of visiting Castle Caelin to check on Lyn, but in the midst of his pondering, the two lords hear a scream. They follow the scream to its source and find a merchant being harassed by a group of bandits. Eliwood and Hector attempt to intervene, but the bandits' leader Puzon does not back down, thus beginning a battle.
The bandits eventually tire of fighting and flee the battlefield. The merchant introduces himself as Merlinus, thanks the two lords for coming to his aid, and attempts to give them a token of his thanks. Hector rejects Merlinus's token and, instead, asks him if he would like to accompany him on his and Eliwood's journey to manage their merchandise. Merlinus gladly accepts Hector's offer.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
|
|
|
Victory: Protect Merlinus for 7 turns
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Merlinus dies
|
11
|
{{{partner}}}
|
1
|
13+6
|
{{{third}}}
|
|
|
|
|
Victory: Protect Merlinus for 7 turns
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Merlinus dies
|
11
|
{{{partner}}}
|
1
|
17+8
|
{{{third}}}
|
|
|
|
|
Victory: Protect Merlinus for 7 turns
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Merlinus dies
|
11
|
{{{partner}}}
|
1
|
15+8
|
{{{third}}}
|
|
|
|
|
Victory: Protect Merlinus for 7 turns
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Merlinus dies
|
11
|
{{{partner}}}
|
1
|
21+10
|
{{{third}}}
|
|
Units are arranged based on their position in deployment order.
- In Eliwood's tale, deployment order if everyone is alive and recruited is: Eliwood, Marcus, Lowen, Rebecca, Dorcas, Bartre, Hector, Matthew, Oswin, Serra, Guy
- In Hector's tale, deployment order if everyone is alive and recruited is: Hector, Matthew, Eliwood, Marcus, Rebecca, Lowen, Dorcas, Bartre, Oswin, Serra, Guy
Character data
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Bandit
|
Brigand
|
3
|
5
|
21~22
|
5~7
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
The western two and easternmost one move to attack destructible terrain, then move to attack units unprovoked.
|
|
Bandit
|
Brigand
|
2
|
2
|
20~21
|
5~6
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Myrmidon
|
1
|
1
|
16
|
4
|
9
|
9
|
0
|
2
|
0
|
8
|
5
|
Iron Sword • Vulnerary
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Mercenary
|
3
|
1
|
19~20
|
4~5
|
8~9
|
8~9
|
0
|
4~5
|
0~1
|
9
|
5
|
Iron Sword
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Archer
|
2
|
1
|
18~19
|
4~5
|
3~4
|
3~4
|
0
|
3~4
|
0~1
|
7
|
5
|
Iron Bow • Vulnerary
|
--
|
|
Bandit
|
Brigand
|
2
|
1
|
20~21
|
5~6
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe • Vulnerary
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Brigand
|
3
|
1
|
21~22
|
5~7
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Steel Axe
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Puzon
|
Mercenary
|
10
|
1
|
26
|
10
|
8
|
9
|
5
|
6
|
6
|
11
|
5
|
Steel Sword • Vulnerary
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Bandit
|
Myrmidon
|
3
|
2
|
17~18
|
4~5
|
9~10
|
9~10
|
0
|
2~3
|
0~1
|
8
|
5
|
Iron Sword
|
--
|
|
Bandit
|
Nomad
|
2
|
3
|
16~17
|
5~6
|
4~5
|
5~6
|
0
|
4~5
|
0~1
|
7
|
7
|
Iron Bow
|
--
|
|
Bandit
|
Brigand
|
3
|
1
|
21~22
|
5~7
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
Moves to raid the village, then moves to attack units unprovoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Bandit
|
Brigand
|
3
|
7
|
21~22
|
5~7
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
The western four and easternmost one move to attack destructible terrain, then move to attack units unprovoked.
|
|
Bandit
|
Brigand
|
2
|
2
|
20~21
|
5~6
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Myrmidon
|
1
|
1
|
16
|
4
|
9
|
9
|
0
|
2
|
0
|
8
|
5
|
Iron Sword • Vulnerary
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Mercenary
|
3
|
1
|
19~20
|
4~5
|
8~9
|
8~9
|
0
|
4~5
|
0~1
|
9
|
5
|
Iron Sword
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Archer
|
2
|
1
|
18~19
|
4~5
|
3~4
|
3~4
|
0
|
3~4
|
0~1
|
7
|
5
|
Iron Bow • Vulnerary
|
--
|
|
Bandit
|
Brigand
|
2
|
1
|
20~21
|
5~6
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe • Vulnerary
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Brigand
|
3
|
1
|
21~22
|
5~7
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Steel Axe
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Puzon
|
Mercenary
|
10
|
1
|
26
|
10
|
8
|
9
|
5
|
6
|
6
|
11
|
5
|
Steel Sword • Vulnerary
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Bandit
|
Myrmidon
|
3
|
2
|
17~18
|
4~5
|
9~10
|
9~10
|
0
|
2~3
|
0~1
|
8
|
5
|
Iron Sword
|
--
|
|
Bandit
|
Nomad
|
2
|
3
|
16~17
|
5~6
|
4~5
|
5~6
|
0
|
4~5
|
0~1
|
7
|
7
|
Iron Bow
|
--
|
|
Bandit
|
Brigand
|
3
|
1
|
21~22
|
5~7
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
Moves to raid the village, then moves to attack units unprovoked.
|
|
Bandit
|
Mercenary
|
3
|
1
|
19~20
|
4~5
|
8~9
|
8~9
|
0
|
4~5
|
0~1
|
9
|
5
|
Iron Sword
|
--
|
|
Bandit
|
Mage
|
2
|
1
|
16~17
|
1~2
|
2~3
|
3~4
|
0
|
3~4
|
3~4
|
6
|
5
|
Fire
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Bandit
|
Brigand
|
3
|
2
|
21~22
|
5~7
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Steel Axe
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Brigand
|
2
|
2
|
20~21
|
5~6
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Mage
|
3
|
1
|
16~18
|
1~3
|
2~3
|
3~4
|
0
|
3~4
|
3~4
|
6
|
5
|
Fire
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Myrmidon
|
1
|
1
|
16
|
4
|
9
|
9
|
0
|
2
|
0
|
8
|
5
|
Iron Sword • Vulnerary
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Mercenary
|
3
|
1
|
19~20
|
4~5
|
8~9
|
8~9
|
0
|
4~5
|
0~1
|
9
|
5
|
Iron Sword
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Archer
|
2
|
1
|
18~19
|
4~5
|
3~4
|
3~4
|
0
|
3~4
|
0~1
|
7
|
5
|
Iron Bow • Vulnerary
|
--
|
|
Bandit
|
Brigand
|
2
|
1
|
20~21
|
5~6
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe • Vulnerary
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Brigand
|
3
|
2
|
21~22
|
5~7
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
The easternmost one moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Myrmidon
|
3
|
2
|
17~18
|
4~5
|
9~10
|
9~10
|
0
|
2~3
|
0~1
|
8
|
5
|
Iron Sword
|
--
|
|
Bandit
|
Nomad
|
2
|
1
|
16~17
|
5~6
|
4~5
|
5~6
|
0
|
4~5
|
0~1
|
7
|
7
|
Iron Bow
|
--
|
|
Puzon
|
Mercenary
|
10
|
1
|
26
|
10
|
8
|
9
|
5
|
6
|
6
|
11
|
5
|
Steel Sword • Vulnerary
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Bandit
|
Myrmidon
|
3
|
2
|
17~18
|
4~5
|
9~10
|
9~10
|
0
|
2~3
|
0~1
|
8
|
5
|
Iron Sword
|
--
|
|
Bandit
|
Nomad
|
2
|
4
|
16~17
|
5~6
|
4~5
|
5~6
|
0
|
4~5
|
0~1
|
7
|
7
|
Iron Bow
|
--
|
|
Bandit
|
Brigand
|
3
|
2
|
21~22
|
5~7
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
Moves to raid the village, then moves to attack units unprovoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Bandit
|
Brigand
|
3
|
2
|
24~27
|
7~10
|
2~4
|
5~8
|
0
|
3~5
|
0~2
|
12
|
5
|
Steel Axe
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Brigand
|
2
|
3
|
23~26
|
7~9
|
2~4
|
5~8
|
0
|
3~5
|
0~2
|
12
|
5
|
Iron Axe
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Mage
|
3
|
1
|
18~22
|
3~7
|
3~6
|
4~6
|
0
|
3~5
|
4~6
|
6
|
5
|
Fire
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Myrmidon
|
1
|
1
|
19~20
|
5~6
|
10~12
|
10~12
|
0
|
2~3
|
0~2
|
8
|
5
|
Iron Sword • Vulnerary
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Mercenary
|
3
|
1
|
22~25
|
5~8
|
9~12
|
9~11
|
0
|
4~7
|
0~3
|
9
|
5
|
Iron Sword
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Archer
|
2
|
1
|
21~23
|
5~7
|
4~7
|
4~6
|
0
|
3~5
|
0~2
|
7
|
5
|
Iron Bow • Vulnerary
|
--
|
|
Bandit
|
Brigand
|
2
|
1
|
23~26
|
7~9
|
2~4
|
5~8
|
0
|
3~5
|
0~2
|
12
|
5
|
Iron Axe • Vulnerary
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Bandit
|
Brigand
|
3
|
4
|
24~27
|
7~10
|
2~4
|
5~8
|
0
|
3~5
|
0~2
|
12
|
5
|
Iron Axe
|
The easternmost one and southwestern two move to attack destructible terrain, then move to attack units unprovoked.
|
|
Bandit
|
Myrmidon
|
3
|
1
|
20~22
|
5~7
|
10~13
|
10~13
|
0
|
2~4
|
0~3
|
8
|
5
|
Iron Sword
|
--
|
|
Bandit
|
Nomad
|
3
|
1
|
19~22
|
6~8
|
5~8
|
6~10
|
0
|
4~6
|
0~2
|
7
|
7
|
Iron Bow
|
--
|
|
Bandit
|
Archer
|
3
|
1
|
22~24
|
5~7
|
4~7
|
4~6
|
0
|
3~5
|
0~2
|
7
|
5
|
Iron Bow
|
--
|
|
Bandit
|
Brigand
|
2
|
3
|
23~26
|
7~9
|
2~4
|
5~8
|
0
|
3~5
|
0~2
|
12
|
5
|
Hand Axe
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Puzon
|
Mercenary
|
10
|
1
|
29~31
|
11~13
|
9~11
|
10~11
|
5
|
6~8
|
6~8
|
11
|
5
|
Steel Sword • Vulnerary
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Bandit
|
Myrmidon
|
3
|
2
|
20~22
|
5~7
|
10~13
|
10~13
|
0
|
2~4
|
0~3
|
8
|
5
|
Iron Sword
|
--
|
|
Bandit
|
Nomad
|
2
|
4
|
18~21
|
6~8
|
5~8
|
6~9
|
0
|
4~6
|
0~2
|
7
|
7
|
Iron Bow
|
--
|
|
Bandit
|
Brigand
|
3
|
2
|
24~27
|
7~10
|
2~4
|
5~8
|
0
|
3~5
|
0~2
|
12
|
5
|
Iron Axe
|
Moves to raid the village, then moves to attack units unprovoked.
|
|
Bandit
|
Mercenary
|
3
|
1
|
22~25
|
5~8
|
9~12
|
9~11
|
0
|
4~7
|
0~3
|
9
|
5
|
Iron Sword
|
--
|
|
Bandit
|
Mage
|
2
|
1
|
18~21
|
3~6
|
3~6
|
4~6
|
0
|
3~5
|
4~6
|
6
|
5
|
Fire
|
--
|
|
Reinforcements
- Turns 2 and 5, and enemy phase on turns 1 and 6 (Hector Hard Mode)
- 1 Myrmidon from the bottom northwest fort
- 1 Nomad from the top northwest fort
- Turn 3, and turn 4 enemy phase (Hector's tale)
- 1 Brigand from the top southeast fort
- 1 Nomad from the bottom southeast fort
- Turn 4 (Hard Mode only)
- 1 Mercenary from the bottom northwest fort
- 1 Mage from the top northeast fort
All reinforcements are halted if Puzon is defeated.
NPC data
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Merlinus
|
Civilian
|
1
|
1
|
13
|
0
|
1
|
2
|
12
|
2
|
2
|
7
|
5
|
--
|
Does not move, except to heal.
|
|
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article: Puzon
Normal/Eliwood Hard Hector Hard
Strategy
Augury
|
This chapter has no augury. Hannah will offer her services beginning in Chapter 14.
|
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Peddler Merlinus
|
--
|
Japanese
|
行商人マリナス
|
The Peddler Merlinus
|
Spanish
|
El bohonero Merlinos
|
The peddler Merlinos
|
French
|
Un drôle de marchand
|
A Strange Shopkeeper
|
German
|
Merlinus, der Händler
|
Merlinus, the Trader
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.