Dragon's Gate
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|
|
|
“
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Does it gall you, Marquess Pherae? It's destiny. There could be no other outcome. Despite all of your mischief, the girl was fated to return to me.
|
”
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— Nergal to Elbert.
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Dragon's Gate (Japanese: 竜の門 Dragon's Gate) is the nineteenth chapter of Eliwood's tale and twentieth of Hector's tale in Fire Emblem: The Blazing Blade.
Plot
- Main articles: Dragon's Gate (chapter)/Script (Eliwood) and Dragon's Gate (chapter)/Script (Hector)
Eliwood's group finally arrives at the Dragon's Gate. Ninian immediately senses something horrible and panics, realizing that her presence at the gate is a mistake. Ephidel warps in to introduce himself and taunt Hector and the others about the death of Leila. Ephidel warps to Ninian and then warps her and himself deeper into the Dragon's Gate, near Darin; Ephidel assigns Darin the task of eliminating Eliwood, Hector, and Lyn before taking Ninian to the gate itself, where Nergal and Elbert are. NElbert is distraught at Ninian's return, and charges Nergal, though Jaffar strikes Elbert, and Elbert collapses. Outside the gate, Eliwood and Hector are taunt by the Cameron before the battle begins.
Early in the battle, Legault appears from a set of stairs. Legault is confronted by a Black Fang member who does not recognize him; he explains that, his name and title, "the Hurricane", are quite well known among the Black Fang, and the Black Fang member recognizes his name and excuses himself. Now alone, Legault initiates his plans to steal some treasure and leave the "sinking ship" that is the Black Fang behind. Eliwood, Hector, or Lyn can talk to Legault; Legault clarifies to each of them that he is former Black Fang, and each asks him to join them to tech them of the Black Fang, which he accepts.
Once Darin is defeated, Eliwood and the others move deeper into the Dragon's Gate to find Elbert; they find him near the gate itself calling out to him weakly. Elbert immediately tells Eliwood to take Ninian away from there; Eliwood realizes that Ninian is even present, though she is silent, and she will not move. Hector the grabs Elbert, and Eliwood Ninian; however, before they can leave, Jaffar blocks the room's only exit. Elbert warns Eliwood not to fight Jaffar, but Eliwood insists that it is their only choice; Ephidel then warps into the room and comments similarly to Elbert.
Ephidel dismisses Jaffar, and tells Eliwood that Nergal has a "special show" for him; Elbert then screams in pain, and Ninian mumbles the word "power". Nergal appears and commands Ninian to open the Dragon's Gate, and she complies. However, as a dragon emerges from the gate, Nils runs into the room and snaps Ninian out of her hypnosis, causing the gate to deactivate suddenly. Nils tells everyone to flee, and they do; Nergal then teleports away as an explosion occurs, consuming Ephidel. Nergal quickly reappears to grab Ninian and Nils, but Elbert stabs Nergal; Nergal warps away again. Eliwood tells Elbert they will head home now, but Elbert states that he cannot go on any longer. Elbert apologizes to his wife Eleanora and dies in Eliwood's arms.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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Victory: Seize throne
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Lyn dies
|
3–13+1
|
{{{partner}}}
|
{{{other}}}
|
26+28-1
|
{{{third}}}
|
|
|
|
|
Victory: Seize throne
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Lyn dies
|
3–12+1
|
{{{partner}}}
|
{{{other}}}
|
33+46-1
|
{{{third}}}
|
|
|
|
|
Victory: Seize throne
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Hector, Eliwood, or Lyn dies
|
3–13+1
|
{{{partner}}}
|
{{{other}}}
|
25+33-1
|
{{{third}}}
|
|
|
|
|
Victory: Seize throne
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Hector, Eliwood, or Lyn dies
|
3–12+1
|
{{{partner}}}
|
{{{other}}}
|
38+50-1
|
{{{third}}}
|
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The placement of the two non-main Lords is based on their position in deployment order, which can vary from previous maps.
Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
- The first secret shop is in the very bottom-right of the map, in the lone forest tile in the corner.
The second one is in the top-left area of the map, in the right corner of the grassy strip sandwiched between the main throne room and the chamber with the two chests.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Archer
|
9
|
1
|
22~25
|
6~8
|
5~7
|
5~6
|
0
|
4~5
|
1~2
|
7
|
5
|
Longbow • Door Key
|
Immediately begins moving unprovoked, even if blocked by terrain.
|
|
Black Fang
|
Knight
|
7
|
1
|
21~23
|
7~8
|
3~5
|
0~2
|
0
|
10~11
|
1~2
|
13
|
4
|
Short Spear
|
Moves to attack units in range.
|
|
Black Fang
|
Cavalier
|
7
|
1
|
23~26
|
6~8
|
4~5
|
6~7
|
0
|
6~8
|
0~2
|
9
|
7
|
Steel Lance • Door Key
|
--
|
|
Black Fang
|
Knight
|
7
|
1
|
21~23
|
7~8
|
3~5
|
0~2
|
0
|
10~11
|
1~2
|
13
|
4
|
Iron Lance • Chest Key
|
Moves to attack units in range.
|
|
Black Fang
|
Sniper
|
2
|
1
|
26~29
|
9~12
|
8~11
|
6~9
|
0
|
6~8
|
3~6
|
8
|
6
|
Silver Bow • Door Key
|
Uses Door Key if there are not units in range to attack. The Silver Bow becomes droppable if he does.
|
|
Black Fang
|
Cavalier
|
7
|
1
|
23~26
|
6~8
|
4~5
|
6~7
|
0
|
6~8
|
0~2
|
9
|
7
|
Armorslayer
|
--
|
|
Black Fang
|
Knight
|
6
|
1
|
20~22
|
6~8
|
3~4
|
0~1
|
0
|
10~11
|
0~2
|
13
|
4
|
Poison Lance • Antitoxin
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
8
|
1
|
21~24
|
7~9
|
3~5
|
0~2
|
0
|
10~12
|
1~2
|
13
|
4
|
Steel Lance • Door Key
|
--
|
|
Black Fang
|
Nomad
|
7
|
1
|
19~21
|
6~8
|
6~7
|
7~9
|
0
|
4~5
|
0~2
|
7
|
7
|
Steel Bow
|
--
|
|
Black Fang
|
Nomad
|
7
|
3
|
19~21
|
6~8
|
6~7
|
7~9
|
0
|
4~5
|
0~2
|
7
|
7
|
Iron Bow
|
The northernmost one and the right of the southern two move to attack units in range.
|
|
Black Fang
|
Cavalier
|
7
|
1
|
23~26
|
6~8
|
4~5
|
6~7
|
0
|
6~8
|
0~2
|
9
|
7
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Cavalier
|
7
|
3
|
23~26
|
6~8
|
4~5
|
6~7
|
0
|
6~8
|
0~2
|
9
|
7
|
Iron Sword
|
The left of the southern two moves to attack units in range.
|
|
Black Fang
|
Knight
|
8
|
1
|
21~24
|
7~9
|
3~5
|
0~2
|
0
|
10~12
|
1~2
|
13
|
4
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Soldier
|
8
|
1
|
24~27
|
6~7
|
1~3
|
2~3
|
0
|
0~1
|
0~2
|
6
|
5
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Myrmidon
|
9
|
1
|
20~23
|
6~8
|
11~13
|
11~13
|
0
|
3~4
|
1~2
|
8
|
5
|
Armorslayer
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
8
|
1
|
19~20
|
5~6
|
2~4
|
3~5
|
0
|
2~3
|
5~7
|
7
|
5
|
Luna
|
Moves to attack units in range.
|
|
Black Fang
|
Troubadour
|
8
|
1
|
18~19
|
2~3
|
3~4
|
6~8
|
0
|
2~3
|
7~9
|
5
|
7
|
Mend
|
--
|
|
Black Fang
|
Knight
|
7
|
1
|
21~23
|
7~8
|
3~5
|
0~2
|
0
|
10~11
|
1~2
|
13
|
4
|
Axereaver
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
7
|
1
|
18~20
|
3~5
|
4~5
|
4~6
|
0
|
3~4
|
4~6
|
6
|
5
|
Thunder
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
7
|
1
|
18~20
|
4~6
|
2~4
|
3~5
|
0
|
2~3
|
5~7
|
7
|
5
|
Flux
|
Moves to attack units in range.
|
|
Cameron
|
Paladin
|
4
|
1
|
31
|
9
|
10
|
12
|
5
|
10
|
11
|
11
|
8
|
Halberd
|
Moves to attack units in range.
|
|
Darin
|
General
|
5
|
1
|
34
|
14
|
9
|
8
|
2
|
15
|
13
|
15
|
5
|
Silver Lance • Hand Axe
|
Does not move; stands on a throne, the chapter's seize point.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Archer
|
9
|
1
|
22~25
|
6~8
|
5~7
|
5~6
|
0
|
4~5
|
1~2
|
7
|
5
|
Longbow
|
Immediately begins moving unprovoked, even if blocked by terrain.
|
|
Black Fang
|
Nomad
|
7
|
1
|
19~21
|
6~8
|
6~7
|
7~9
|
0
|
4~5
|
0~2
|
7
|
7
|
Steel Bow
|
--
|
|
Black Fang
|
Nomad
|
7
|
3
|
19~21
|
6~8
|
6~7
|
7~9
|
0
|
4~5
|
0~2
|
7
|
7
|
Iron Bow
|
The northernmost one and the right of the southern two move to attack units in range.
|
|
Black Fang
|
Cavalier
|
7
|
1
|
23~26
|
6~8
|
4~5
|
6~7
|
0
|
6~8
|
0~2
|
9
|
7
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Cavalier
|
7
|
4
|
23~26
|
6~8
|
4~5
|
6~7
|
0
|
6~8
|
0~2
|
9
|
7
|
Iron Sword
|
The left of the southern three moves to attack units in range.
|
|
Black Fang
|
Knight
|
8
|
1
|
21~24
|
7~9
|
3~5
|
0~2
|
0
|
10~12
|
1~2
|
13
|
4
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
7
|
7
|
21~23
|
7~8
|
3~5
|
0~2
|
0
|
10~11
|
1~2
|
13
|
4
|
Steel Lance
|
The northwest one and the eastern two move to attack units in range.
|
|
Black Fang
|
Soldier
|
8
|
1
|
24~27
|
6~7
|
1~3
|
2~3
|
0
|
0~1
|
0~2
|
6
|
5
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Myrmidon
|
9
|
1
|
20~23
|
6~8
|
11~13
|
11~13
|
0
|
3~4
|
1~2
|
8
|
5
|
Armorslayer
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
8
|
1
|
19~20
|
5~6
|
2~4
|
3~5
|
0
|
2~3
|
5~7
|
7
|
5
|
Luna
|
Moves to attack units in range.
|
|
Black Fang
|
Cavalier
|
7
|
1
|
23~26
|
6~8
|
4~5
|
6~7
|
0
|
6~8
|
0~2
|
9
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Troubadour
|
8
|
1
|
18~19
|
2~3
|
3~4
|
6~8
|
0
|
2~3
|
7~9
|
5
|
7
|
Mend
|
--
|
|
Black Fang
|
Knight
|
7
|
1
|
21~23
|
7~8
|
3~5
|
0~2
|
0
|
10~11
|
1~2
|
13
|
4
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
6
|
1
|
20~22
|
6~8
|
3~4
|
0~1
|
0
|
10~11
|
0~2
|
13
|
4
|
Poison Lance • Antitoxin
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
7
|
1
|
21~23
|
7~8
|
3~5
|
0~2
|
0
|
10~11
|
1~2
|
13
|
4
|
Axereaver
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
7
|
1
|
18~20
|
3~5
|
4~5
|
4~6
|
0
|
3~4
|
4~6
|
6
|
5
|
Thunder
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
7
|
1
|
18~20
|
4~6
|
2~4
|
3~5
|
0
|
2~3
|
5~7
|
7
|
5
|
Flux
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
8
|
1
|
21~24
|
7~9
|
3~5
|
0~2
|
0
|
10~12
|
1~2
|
13
|
4
|
Steel Lance • Door Key
|
--
|
|
Black Fang
|
Archer
|
7
|
1
|
21~23
|
5~7
|
5~6
|
4~6
|
0
|
3~5
|
0~2
|
7
|
5
|
Iron Bow
|
--
|
|
Black Fang
|
Archer
|
7
|
1
|
21~23
|
5~7
|
5~6
|
4~6
|
0
|
3~5
|
0~2
|
7
|
5
|
Killer Bow
|
Immediately begins moving unprovoked, even when attack by
|
|
Cameron
|
Paladin
|
4
|
1
|
31
|
9
|
10
|
12
|
5
|
10
|
11
|
11
|
8
|
Steel Lance • Steel Sword • Elixir
|
Moves to attack units in range.
|
|
Darin
|
General
|
5
|
1
|
34
|
14
|
9
|
8
|
2
|
15
|
13
|
15
|
5
|
Spear
|
Does not move; stands on a throne, the chapter's seize point.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Archer
|
9
|
1
|
22~25
|
6~8
|
5~7
|
5~6
|
0
|
4~5
|
1~2
|
7
|
5
|
Longbow • Door Key
|
Immediately begins moving unprovoked, even if blocked by terrain.
|
|
Black Fang
|
Knight
|
7
|
1
|
21~23
|
7~8
|
3~5
|
0~2
|
0
|
10~11
|
1~2
|
13
|
4
|
Short Spear
|
Moves to attack units in range.
|
|
Black Fang
|
Cavalier
|
7
|
1
|
23~26
|
6~8
|
4~5
|
6~7
|
0
|
6~8
|
0~2
|
9
|
7
|
Steel Lance • Door Key
|
--
|
|
Black Fang
|
Knight
|
7
|
1
|
21~23
|
7~8
|
3~5
|
0~2
|
0
|
10~11
|
1~2
|
13
|
4
|
Iron Lance • Chest Key
|
Moves to attack units in range.
|
|
Black Fang
|
Sniper
|
2
|
1
|
26~29
|
9~12
|
8~11
|
6~9
|
0
|
6~8
|
3~6
|
8
|
6
|
Silver Bow • Door Key
|
Uses Door Key if there are not units in range to attack. The Silver Bow becomes droppable if he does.
|
|
Black Fang
|
Cavalier
|
7
|
1
|
23~26
|
6~8
|
4~5
|
6~7
|
0
|
6~8
|
0~2
|
9
|
7
|
Armorslayer
|
--
|
|
Black Fang
|
Knight
|
6
|
1
|
20~22
|
6~8
|
3~4
|
0~1
|
0
|
10~11
|
0~2
|
13
|
4
|
Poison Lance • Antitoxin
|
Moves to attack units in range.
|
|
Black Fang
|
Myrmidon
|
9
|
1
|
20~23
|
6~8
|
11~13
|
11~13
|
0
|
3~4
|
1~2
|
8
|
5
|
Armorslayer • Door Key
|
Moves to attack units in range; moves to open a door if no units are in range and the Door Key is in his inventory.
|
|
Black Fang
|
Nomad
|
7
|
1
|
19~21
|
6~8
|
6~7
|
7~9
|
0
|
4~5
|
0~2
|
7
|
7
|
Steel Bow
|
--
|
|
Black Fang
|
Nomad
|
7
|
2
|
19~21
|
6~8
|
6~7
|
7~9
|
0
|
4~5
|
0~2
|
7
|
7
|
Iron Bow
|
The northernmost one moves to attack units in range.
|
|
Black Fang
|
Cavalier
|
7
|
1
|
23~26
|
6~8
|
4~5
|
6~7
|
0
|
6~8
|
0~2
|
9
|
7
|
Iron Sword
|
--
|
|
Black Fang
|
Knight
|
8
|
2
|
21~24
|
7~9
|
3~5
|
0~2
|
0
|
10~12
|
1~2
|
13
|
4
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Soldier
|
8
|
1
|
24~27
|
6~7
|
1~3
|
2~3
|
0
|
0~1
|
0~2
|
6
|
5
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
8
|
1
|
19~20
|
5~6
|
2~4
|
3~5
|
0
|
2~3
|
5~7
|
7
|
5
|
Luna
|
Moves to attack units in range.
|
|
Black Fang
|
Troubadour
|
8
|
1
|
18~19
|
2~3
|
3~4
|
6~8
|
0
|
2~3
|
7~9
|
5
|
7
|
Mend
|
--
|
|
Black Fang
|
Knight
|
7
|
1
|
21~23
|
7~8
|
3~5
|
0~2
|
0
|
10~11
|
1~2
|
13
|
4
|
Axereaver
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
7
|
1
|
18~20
|
3~5
|
4~5
|
4~6
|
0
|
3~4
|
4~6
|
6
|
5
|
Thunder
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
7
|
1
|
18~20
|
4~6
|
2~4
|
3~5
|
0
|
2~3
|
5~7
|
7
|
5
|
Flux
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
8
|
1
|
21~24
|
7~9
|
3~5
|
0~2
|
0
|
10~12
|
1~2
|
13
|
4
|
Steel Lance • Door Key
|
--
|
|
Black Fang
|
Fighter
|
7
|
1
|
24~26
|
7~9
|
3~5
|
5~7
|
0
|
2~4
|
0~2
|
11
|
5
|
Hand Axe
|
• Not present during preparations. • Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Legault
|
Thief
|
12
|
1
|
26
|
8
|
11
|
15
|
10
|
8
|
3
|
9
|
6
|
Steel Sword • Chest Key • Chest Key
|
• Not present during preparations. • Ignores combat; moves to open chests, then moves to escape to the northwest.
|
|
Cameron
|
Paladin
|
4
|
1
|
31
|
9
|
10
|
12
|
5
|
10
|
11
|
11
|
8
|
Halberd
|
Moves to attack units in range.
|
|
Darin
|
General
|
5
|
1
|
34
|
14
|
9
|
8
|
2
|
15
|
13
|
15
|
5
|
Silver Lance • Hand Axe
|
Does not move; stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Fighter
|
7
|
1
|
24~26
|
7~9
|
3~5
|
5~7
|
0
|
2~4
|
0~2
|
11
|
5
|
Hand Axe
|
--
|
|
Black Fang
|
Thief
|
4
|
1
|
17~18
|
3~4
|
2~3
|
10~11
|
0
|
2~3
|
0~1
|
6
|
6
|
Iron Sword • Chest Key • Member Card
|
Ignores combat; moves to open chests, then moves to escape to the northwest.
|
|
Black Fang
|
Archer
|
7
|
2
|
21~23
|
5~7
|
5~6
|
4~6
|
0
|
3~5
|
0~2
|
7
|
5
|
Iron Bow
|
Immediately begins moving unprovoked, even if blocked by terrain.
|
|
Black Fang
|
Fighter
|
7
|
2
|
24~26
|
7~9
|
3~5
|
5~7
|
0
|
2~4
|
0~2
|
11
|
5
|
Iron Axe • Hand Axe
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Black Fang
|
Mage
|
7
|
10
|
18~20
|
3~5
|
4~5
|
4~6
|
0
|
3~4
|
4~6
|
6
|
5
|
Thunder
|
The ones from the middle-west stairs move to attack destructible terrain, then move to attack units unprovoked.
|
|
Black Fang
|
Mercenary
|
6
|
2
|
21~23
|
5~7
|
9~11
|
9~10
|
0
|
4~6
|
0~2
|
9
|
5
|
Iron Sword
|
--
|
|
Black Fang
|
Archer
|
7
|
1
|
21~23
|
5~7
|
5~6
|
4~6
|
0
|
3~5
|
0~2
|
7
|
5
|
Steel Bow
|
--
|
|
Black Fang
|
Shaman
|
7
|
2
|
18~20
|
4~6
|
2~4
|
3~5
|
0
|
2~3
|
5~7
|
7
|
5
|
Flux
|
--
|
|
Black Fang
|
Pegasus Knight
|
7
|
3
|
17~19
|
5~7
|
7~8
|
7~8
|
0
|
3~4
|
3~5
|
5
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Pegasus Knight
|
7
|
3
|
17~19
|
5~7
|
7~8
|
7~8
|
0
|
3~4
|
3~5
|
5
|
7
|
Slim Lance
|
--
|
|
Black Fang
|
Knight
|
7
|
3
|
21~23
|
7~8
|
3~5
|
0~2
|
0
|
10~11
|
1~2
|
13
|
4
|
Steel Lance
|
--
|
|
Black Fang
|
Knight
|
7
|
3
|
21~23
|
7~8
|
3~5
|
0~2
|
0
|
10~11
|
1~2
|
13
|
4
|
Poison Lance
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Archer
|
9
|
1
|
25~29
|
7~10
|
6~10
|
6~8
|
0
|
4~6
|
1~3
|
7
|
5
|
Longbow
|
Immediately begins moving unprovoked, even if blocked by terrain.
|
|
Black Fang
|
Nomad
|
7
|
1
|
21~25
|
7~10
|
7~10
|
8~12
|
0
|
4~6
|
0~3
|
7
|
7
|
Steel Bow
|
--
|
|
Black Fang
|
Nomad
|
7
|
5
|
21~25
|
7~10
|
7~10
|
8~12
|
0
|
4~6
|
0~3
|
7
|
7
|
Iron Bow
|
The northernmost one moves to attack units in range.
|
|
Black Fang
|
Cavalier
|
7
|
1
|
26~31
|
7~10
|
5~8
|
7~9
|
0
|
6~9
|
0~3
|
9
|
7
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Cavalier
|
7
|
4
|
26~31
|
7~10
|
5~8
|
7~9
|
0
|
6~9
|
0~3
|
9
|
7
|
Iron Sword
|
--
|
|
Black Fang
|
Knight
|
8
|
2
|
24~29
|
8~12
|
4~7
|
0~3
|
0
|
11~14
|
1~4
|
13
|
4
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
7
|
1
|
24~28
|
8~11
|
4~7
|
0~3
|
0
|
11~13
|
1~4
|
13
|
4
|
Steel Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Soldier
|
8
|
1
|
27~32
|
8~10
|
2~5
|
2~5
|
0
|
0~2
|
0~3
|
6
|
5
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Myrmidon
|
9
|
1
|
23~27
|
7~10
|
12~16
|
12~16
|
0
|
3~5
|
1~4
|
8
|
5
|
Armorslayer
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
15
|
1
|
24~27
|
10~13
|
5~9
|
6~9
|
0
|
3~5
|
8~11
|
7
|
5
|
Nosferatu
|
Moves to attack units in range.
|
|
Black Fang
|
Cavalier
|
7
|
1
|
26~31
|
7~10
|
5~8
|
7~9
|
0
|
6~9
|
0~3
|
9
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Troubadour
|
8
|
1
|
20~22
|
3~5
|
4~6
|
8~12
|
0
|
2~4
|
8~12
|
5
|
7
|
Mend
|
--
|
|
Black Fang
|
Knight
|
7
|
2
|
24~28
|
8~11
|
4~7
|
0~3
|
0
|
11~13
|
1~4
|
13
|
4
|
Iron Lance
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
6
|
2
|
23~27
|
7~11
|
4~6
|
0~2
|
0
|
11~13
|
0~4
|
13
|
4
|
Poison Lance • Antitoxin
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
7
|
1
|
24~28
|
8~11
|
4~7
|
0~3
|
0
|
11~13
|
1~4
|
13
|
4
|
Axereaver
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
7
|
2
|
20~24
|
5~9
|
5~8
|
5~8
|
0
|
3~5
|
5~8
|
6
|
5
|
Thunder
|
Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
7
|
3
|
20~23
|
6~9
|
3~6
|
4~7
|
0
|
2~4
|
6~9
|
7
|
5
|
Flux
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
8
|
2
|
24~29
|
8~12
|
4~7
|
0~3
|
0
|
11~14
|
1~4
|
13
|
4
|
Steel Lance • Door Key
|
--
|
|
Black Fang
|
Archer
|
7
|
1
|
24~27
|
6~9
|
6~9
|
5~8
|
0
|
3~6
|
0~3
|
7
|
5
|
Killer Bow
|
Immediately begins moving unprovoked, even when attack by
|
|
Black Fang
|
Archer
|
7
|
1
|
24~27
|
6~9
|
6~9
|
5~8
|
0
|
3~6
|
0~3
|
7
|
5
|
Longbow
|
--
|
|
Black Fang
|
Fighter
|
7
|
1
|
27~31
|
9~13
|
4~7
|
6~9
|
0
|
2~5
|
0~3
|
11
|
5
|
Hand Axe
|
• Not present during preparations. • Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Legault
|
Thief
|
12
|
1
|
28~29
|
8~9
|
12~14
|
16~18
|
10
|
8~9
|
3~5
|
9
|
6
|
Steel Sword • Chest Key • Chest Key
|
• Not present during preparations. • Ignores combat; moves to open chests, then moves to escape to the northwest.
|
|
Cameron
|
Paladin
|
4
|
1
|
34~35
|
10~11
|
11~12
|
12~14
|
5
|
10~11
|
11~13
|
11
|
8
|
Steel Lance • Steel Sword • Elixir
|
Moves to attack units in range.
|
|
Darin
|
General
|
5
|
1
|
37~39
|
15~16
|
9~11
|
8~9
|
2
|
16~17
|
14~15
|
15
|
5
|
Spear
|
Does not move; stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Thief
|
4
|
1
|
19~21
|
3~5
|
3~6
|
11~14
|
0
|
2~4
|
0~3
|
6
|
6
|
Iron Sword • Chest Key • Member Card
|
Ignores combat; moves to open chests, then moves to escape to the northwest.
|
|
Black Fang
|
Fighter
|
7
|
2
|
27~31
|
9~13
|
4~7
|
6~9
|
0
|
2~5
|
0~3
|
11
|
5
|
Hand Axe
|
• Not present during preparations. • Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Black Fang
|
Mercenary
|
6
|
3
|
24~28
|
6~10
|
10~14
|
10~12
|
0
|
4~8
|
0~4
|
9
|
5
|
Iron Sword
|
--
|
|
Black Fang
|
Thief
|
4
|
1
|
19~21
|
3~5
|
3~6
|
11~14
|
0
|
2~4
|
0~3
|
6
|
6
|
Iron Sword • Chest Key
|
Ignores combat; moves to open chests, then moves to escape to the northwest.
|
|
Black Fang
|
Archer
|
7
|
3
|
24~27
|
6~9
|
6~9
|
5~8
|
0
|
3~6
|
0~3
|
7
|
5
|
Iron Bow
|
Immediately begins moving unprovoked, even if blocked by terrain.
|
|
Black Fang
|
Fighter
|
7
|
3
|
27~31
|
9~13
|
4~7
|
6~9
|
0
|
2~5
|
0~3
|
11
|
5
|
Iron Axe • Hand Axe
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Black Fang
|
Mage
|
7
|
15
|
20~24
|
5~9
|
5~8
|
5~8
|
0
|
3~5
|
5~8
|
6
|
5
|
Thunder
|
The ones from the middle-west stairs move to attack destructible terrain, then move to attack units unprovoked.
|
|
Black Fang
|
Archer
|
7
|
2
|
24~27
|
6~9
|
6~9
|
5~8
|
0
|
3~6
|
0~3
|
7
|
5
|
Steel Bow
|
--
|
|
Black Fang
|
Shaman
|
7
|
2
|
20~23
|
6~9
|
3~6
|
4~7
|
0
|
2~4
|
6~9
|
7
|
5
|
Flux
|
--
|
|
Black Fang
|
Pegasus Knight
|
7
|
3
|
19~23
|
6~9
|
8~11
|
8~11
|
0
|
3~5
|
4~7
|
5
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Pegasus Knight
|
7
|
3
|
19~23
|
6~9
|
8~11
|
8~11
|
0
|
3~5
|
4~7
|
5
|
7
|
Slim Lance
|
--
|
|
Black Fang
|
Knight
|
7
|
6
|
24~28
|
8~11
|
4~7
|
0~3
|
0
|
11~13
|
1~4
|
13
|
4
|
Steel Lance
|
--
|
|
Black Fang
|
Knight
|
7
|
6
|
24~28
|
8~11
|
4~7
|
0~3
|
0
|
11~13
|
1~4
|
13
|
4
|
Poison Lance
|
--
|
|
Reinforcements
All reinforcements are halted when Darin is defeated.
Eliwood's tale
- Turn 2
- Legault appears from the northwestern part of the map
- 1 Fighter with only a Hand Axe from the northwest corner
- Turns 4 (Hard Mode), 5, and 6
- Turns 4 (Hard Mode) and 5
- 1 Mage from the middle-west stairs
- Turns 4 (Hard Mode) and 5
- Turns 3 (Hard Mode), 5, and 7
- Turns 4 (Hard Mode), 6, and 8
- 1 Shaman from the center-most stairs
- Turn 6 (Hard Mode only)
- Turn 7
- Turns 8 (Hard Mode), 9, and 10
- Even-numbered turns, turns 20–24 on Normal Mode and turns 16–24 on Hard Mode
- 2 Mages from the northwestern corner of the map towards the west
- Odd-numbered turns, turns 21–25 on Normal Mode and turns 15–25 on Hard Mode
Hector's tale
- Turn 2
- Turns 2 and 3 (Hard Mode)
- Turn 3 (Hard Mode only)
- Turns 4 (Hard Mode), 5, and 6
- Turns 4 (Hard Mode)/5 (Normal Mode) – 8
- 1 Mage from the middle-west stairs
- Turns 4 (Hard Mode) and 5
- Turns 3 (Hard Mode), 5, and 7
- Turns 4 (Hard Mode), 6, and 8
- 1 Shaman from the center-most stairs
- Turns 8 (Hard Mode), 9, 10, and 11
- Even-numbered turns, turns 20–24 on Normal Mode and turns 16–24 on Hard Mode
- 2 Mages from the northwestern corner of the map towards the west
- Odd-numbered turns, turns 21–25 on Normal Mode and turns 15–25 on Hard Mode
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article: Darin
- Main article: Cameron
Normal/Eliwood Hard Hector Hard
Strategy
Hannah's Augury
|
 Price: 60
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Intro: This is a terrible place. It fills me with...unease. Let's not be staying here too long, yes? Back to safer ground with us... Ah. Not a quitter, eh? Bah. Your augury, then. Augury: ...Aha... Powerful foes everywhere... Leave those with timid hearts behind. ...Strong defense...and those with distance attacks. Those would be good to have. And...rapiers, armorslayers... magic... These things you need. Ah, I can say no more.
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This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This chapter can be very confusing, with a wonky arrangements of rooms and corridors, plenty of chests, doors, and collapsible walls, and multiple routes towards the throne. Bringing Matthew along isn't necessary for this chapter because of the dropped Door Keys and Chest Key, but he will be very convenient. If you decide to deploy Merlinus, there will be reinforcement Pegasus Knights appearing on turns 9 and 10 in the bottom left corner which could easily endanger him. Leaving one or two units to defend Merlinus and kill the Pegasus Knights is recommended. Also, the secret shops on this chapter don't offer any notably, spectacular items, so visiting them is not recommended.
The most common approach to this chapter is to move through the western corridor with some type of axe user taking the lead in order to deal with all of the Cavaliers and Cameron. The narrow hallway provides a neat choke point that funnels enemy units as they approach. This route also provides access to western chests located on the map. You should also go out of your way to kill the Sniper in the south western room and open the chest located next to him. This chest contains the only obtainable Brave Bow in the entire game and will be especially potent if given to a well-trained bow user—like Rebecca.
Cameron will be the easier of the two bosses in this chapter. He will wield a Halberd in Normal mode, so make sure you do not attack him with mounted units like Kent or Sain. Aside from that, killing him should be straight forward—any axe user should do. Any of your lords' signature weapons, Rapier, Wolf Beil, or Mani Katti, should also be effective.
By the time you have killed all the cavaliers and Cameron, you should be making your way to intercept Legault in order to recruit him. He will most likely have opened both eastern chests, meaning that by recruiting him you will also obtain a Barrier staff as well as a Guiding Ring. On turn 7, a reinforcement Thief should appear holding a Member Card. This is the only obtainable Member Card in the entire game, so taking an effort to steal it now could be invaluable in the future. After these objectives, you should be nearing Darin and the throne.
Darin can be a difficult boss if you are not prepared. First, you want to bombard him with magic attacks from a distance. He does have very high resistance, so don't expect magic attacks alone to kill him. Canas wielding Luna will be especially strong because the tome ignores resistance. Note, attacking from range will not be a safe option in hard mode as Darin will be wielding a Spear. Afterwards, you'll need some melee attackers in order to finish him off. Some strong options include Dart wielding a Hammer, Kent/Sain with a Heavy Spear, Hector's Wolf Beil, or any sword user with Armorslayer. Kill Darin, then seize the throne.
Trivia
- Cameron shares his base portrait with Maxime, the secondary boss of Chapter 26E/28H, though Maxime is recolored. Cameron and Maxime also both lack a battle quote and death quote despite having lines before their respective chapters begin.
Etymology and other languages
Names, etymology and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Dragon's Gate
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This chapter is named after the location it features.
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Japanese
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竜の門
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Dragon's gate
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Spanish
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La puerta del dragón
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The dragon's gate
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French
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Porte du Dragon
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Dragon's Gate
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German
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Das Drachentor
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The Dragon's Gate
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Italian
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La porta del drago
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The dragon's gate
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Gallery
Prototype
- Images from the Fire Emblem 0206 and 0219 prototypes.
Nergal with Ninian under his control in the prototype.
Eliwood holding Elbert in the prototype.