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New Resolve
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“ | Oh, Fa- ...Father... ...... | ” | — Eliwood |
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New Resolve (Japanese: 新たなる決意 New Resolve) is the twentieth chapter of Eliwood's tale and twenty-first of Hector's tale in Fire Emblem: The Blazing Blade.
Plot
- Main articles:
New Resolve/Script (Eliwood) and New Resolve/Script (Hector)
Eliwood and the others leave the Dread Isle and return to Badon. Lyn, Ninian, and Nils talk about the last time they were together, and Hector asks that the conversation change, as he was not present for their first meeting. Nils begins to describe his and Ninian's time on the Dread Isle; Elbert set them free when they were captured and they escaped by boat, but Nils was thrown overboard in a storm and Ninian lost herself without him. Nils explains that Nergal wants the twins as they can open the Dragon's Gate, and that Nergal can use quintessence—"the essence of life itself"—to call dragons; Nergal was attempting to orchestrate a war in Lycia to generate a great amount of quintessence, but instead gained what he needed from Elbert and his Pheraean knights. Nils continues to recount his with Elbert, who kept their spirits up in captivity. Eliwood breaks down again at the conversation, and the others, sans Ninian, leave him some time alone. Eliwood and Ninian mourn their troubles together, but this is interrupted by Ninian sensing enemies nearby.
Outside, Lyn, Hector, and Nils discuss the current status of Nergal. Nils states that the wound Elbert gave Nergal will not be fatal, as Nergal can use quintessence to heal wounds quickly and prevent aging. Nils then senses enemies nearby; Eliwood exits the nearby tavern and prepares to end the fight quickly to avoid endangering the villagers.
At the start of the battle, Ninian attempts to leave the tavern and assist Eliwood. Nils tries to stop her but Ninian insists as she still feels responsible for Elbert's death. Nils relents and transferrs his power to her so she can aid Eliwood. Ninian leaves the tavern and finds Eliwood; Eliwood is reluctant to allow her to fight, but Ninian demonstrates her dancing which convinces Eliwood to allow her to join the battle.
Once the Black Fang are routed, Eliwood begins determining their next course of action. Eliwood comes to the conclusion that they should meet with Hector's older brother, Uther; Hector is slightly worried about this, as he has neglected to send Uther correspondence during their travels to Valor. Eliwood lightens up and teases Hector, and Lyn finds their shenanigans amusing.
Marcus takes Eliwood aside for a moment to mention he has contacted Eleanora about the death of her husband at his own discretion due to Eliwoods distress. Eliwood thanks Marcus for this. Eleanora's guard, Isadora, then arrives to tell them that Eleanora has received word of Elbert's death. Isadora delivers the message "Obey your father's dying wish" and agrees to travel with Eliwood.
Elsewhere, Nergal is still recovering from the wound Elbert inflicted. Nergal commands Sonia to mobilize the Four Fangs to kill Eliwood as "compensation", and commands Limstella to gather quintessence to heal his wound.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
Character data
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New Units
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Required Characters
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Available Characters
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- Note: Hector is only required if his tale was chosen.
- If Lyn's tale was played and Nils was not defeated in it, Ninian's stats (other than Constitution and Aid) will match Nils's at the end of Chapter 10.
- In Eliwood's tale, Eliwood starts with a boost from Ninis's Grace.
Item data
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Shop data
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Name | Cost | |
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Steel Sword | 600 |
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Iron Sword | 460 |
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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Reinforcements
Eliwood's tale
- Turns 4 and 5 (Hard Mode)
- 1 Brigand from the northeast corner of the map
- Turn 5
- Turns 6 and 7 (Hard Mode)
- 2 level 5 Wyvern Riders from the eastern part of the map
- Turns 6 (Hard Mode) and 7
- Turns 9 (Hard Mode) and 10
- 2 Knights—one with a Poison Lance, one with a Steel Lance—from the eastern edge of the map
- Turns 11 (Hard Mode) and 12
Hector's tale
- Turns 4 and 5 (Hard Mode)
- 1 Brigand from the northeast corner of the map
- Turn 5
- Turns 6 and 8; and turns 7 and 9 on Hard Mode
- 2 level 5 Wyvern Riders from the eastern part of the map
- Turns 7, 8, 11, and 12 (Normal Mode only)
- 1 Pegasus Knight from the northeast corner of the map
- 1 Pegasus Knight from the southeast corner of the map
- Turns 6–8 (Hard Mode only)
- 1 Wyvern Rider with a Javelin from the northeast corner of the map
- 1 Wyvern Rider with a Steel Lance from the southeast corner of the map
- Turns 7 and 10; and turns 8 and 9 on Hard Mode
- 2 Knights—one with a Poison Lance, one with a Steel Lance—from the eastern edge of the map
- Turns 10–12 (Hard Mode only)
- 1 Wyvern Rider with a Steel Lance from the northeast corner of the map
- 1 level 9 Wyvern Rider with a Poison Lance from the southeast corner of the map
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Oleg
Normal/Eliwood Hard Hector Hard
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Strategy
Hannah's Augury | |
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Intro: This place, it makes my bones ache... You need to care for your elders, not take them to horrible places! What's that? Speak up! Oh, yes... The augury. Augury: This battle will be fought in darkness, so thieves are good. Torches or light-bringing staves are also good. Bow wielders... Archers or snipers should come along. Antitoxin...the Sleep staff. These are heartening items. I can tell you nothing more.
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This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
New Resolve |
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Japanese |
新たなる決意 |
New Resolve |
French |
Nouvelle Résolution |
New Resolve |
German |
Neue Entschlossenheit |
New Resolve |
Gallery
Prototype
← Dragon's Gate • | New Resolve | • Kinship's Bond → |
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