Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord!

Siblings Abroad

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Siblings Abroad

Cm fe07 7.png



New units

Nils, Lucius



I’m worried about my grandfather, of course. But this! I cannot stand by and let a child be taken from her home!
— Lyn

Siblings Abroad (Japanese: 旅の姉弟 Traveled Siblings) is the seventh chapter in Fire Emblem: The Blazing Blade. In this chapter, Nils asks Lyndis for help to save his sister, Ninian. After which Lucius appears and offers to help Lyndis to take down the Black Fang.

In order to unlock Chapter 7x, this chapter must be completed in 15 turns.


Main article: Siblings Abroad/Script

Lyn continues to make her way through Lycia and arrives in Khathelet, about a ten days journey north of their destination of Caelin. While passing through Khathelet, a boy with light-blue hair named Nils stops Lyn and begs her to help him save his sister who has been kidnapped by the Black Fang. Despite how short she is on time, Lyn agrees to help the boy and confronts the enemy. Before the battle properly starts, Lyn is approached by an Elimine monk named Lucius who wants to help Nils after seeing how poorly he was being treated by the locals when he asked for their help.

Eliwood carrying Ninian.

After Lyn and co. defeat Heintz, they search the castle to locate Nils’ sister, Ninian. Just as the group begins to fear that Ninian was moved to another location, Eliwood reveals himself with Ninian in his arms. After Lyn introduces herself as Marquess Hausen’s granddaughter, Eliwood inquires about Lyn's story so far. Much to Lyn’s pleasant surprise after her previous encounter with a Lycian noble, Eliwood believes her story. Eliwood even offers Lyn assistance with her journey to Caelin; however, Lyn decides to not unnecessarily involve Eliwood in her problems. Nevertheless, Eliwood tells Lyn that he will be in the area of Khathelet for the next few days should she have need of him.

Eliwood departs, whereupon Ninian wakes up. Nils informs her that Lyn and her group saved them both from their assailants. Ninian is grateful and introduces herself and her brother as a traveling pair of performers. Although Ninian is a dancer she twisted her ankle when she was caught by the Black Fang and, thusly, cannot dance. Ninian’s injury also prevents the siblings from safely traveling by themselves, So Nils requests that Lyn allow them to travel alongside her. Lyn fears the duo will be in more danger if they travel with her; however, Nils and Ninian insist they will be of use to Lyn as they have the ability to sense approaching danger. After consulting with Kent and Sain, Lyn decides to grant their request.

Ninian later realizes that her ring, Ninis' Grace, was taken from her when she was briefly kidnapped. Lyn consults with the tactician and asks them if the group should pursue the bandits and retrieve the ring. If the tactician accepts, Lyn commands the group to pursue the Black Fang members seen heading to the south and the player will have to play through Chapter 7x to continue. If the tactician declines, Lyn thanks them for keeping her focused on their goal of reaching Caelin and the player will continue on to Chapter 8.

Beginning log

Lyn takes her leave of Araphen, finding no aid from its spiteful marquess. Now, she and her companions resume their march toward a Caelin in earnest. Racing against time, with her grandfather's life the prize. Harried and impatient, Lyn presses onward. Suddenly a young boy appears and pleads for their assistance.

Chapter data

Chapter Data
Unit Data
Victory: Defeat Heintz Player Partner Other Enemy Third
Defeat: Lyn dies 10 {{{partner}}} 0 10 {{{third}}}
Cm fe07 7.png

Character data

New Units
Portrait nils fe07.png
Automatically from the start
Portrait lucius fe07.png
Automatically from the start











Returning Characters

Small portrait lyn fe07.pngSmall portrait kent fe07.pngSmall portrait sain fe07.pngSmall portrait florina fe07.pngSmall portrait wil fe07.pngSmall portrait dorcas fe07.pngSmall portrait erk fe07.pngSmall portrait serra fe07.pngSmall portrait rath fe07.pngSmall portrait matthew fe07.png

Item data

Name Obtainment Method
Is gba iron lance.png Iron Lance Dropped by brigand
Is gba pure water.png Pure Water Visit the northern villiage

Vendor data

Name Cost
Is gba vulnerary.png
Vulnerary 300
Is gba heal.png
Heal 600
Is gba fire.png
Fire 560

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma gba brigand enemy.gif
Bandit Brigand 1 2 Iron Axe --
Ma gba brigand enemy.gif
Bandit Brigand 2 1 Iron Axe Iron LanceThis item is dropped upon this unit's defeat. --
Ma gba mercenary enemy.gif
Mercenary Mercenary 1 2 Iron Sword --
Ma gba archer enemy.gif
Archer Archer 1 1 Iron Bow --
Ma gba shaman enemy.gif
Shaman Shaman 1 3 Flux --
Ma gba mage enemy.gif
Mage Mage 1 1 Fire --
Ma gba shaman enemy.gif
Heintz Shaman 5 1 Flux --
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Heintz
Portrait heintz fe07.png
Ma gba shaman enemy.gif Shaman
Level 5
Affinity --
Max HP 22 Luck 3
Magic 3 Defense 3
Skill 5 Resistance 5
Speed 7 Constitution 9
Movement 5 Aid 8
Weapon Levels
GBARankSword.gif -- GBARankLance.gif -- Axe -- GBARankBow.gif --
GBARankAnima.gif -- GBARankLight.gif -- GBARankDark.gif D GBARankStaff.gif --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the first chapter where the player has access to battle preparations and is not allowed to field every unit they have recruited thus far. The player is only allowed to choose 8 of their returning units, one of them being Lyn who is force deployed. Since there is nothing to steal on the map Matthew should not be deployed. Wil should also be benched temporarily as the player might need to use all of their mounted units to rescue drop units and clear the chapter within 15 turns.

If this map is played on the normal difficulty, the first action is a scripted fight between Lucius and the nearest dark mage. The sequence is intended to be an intro to the trinity of magic. The player will then be forced to play for Lucius with Nils, giving the player an intro to how dancers and bards work. After this point, the player is free to finish the chapter how they choose.

To clear this map quickly, use Florina to rescue Lucius and move to the other side of the mountains on the first turn. On the second turn drop Lucius onto a forest tile and retreat Florina behind the mountain. If you’re playing on hard mode, you can rescue Lucius with Florina, wait on a tile within Nils’s range, play for Florina, then drop Lucius on the other side of the mountain on the first turn. Lucius is very unlikely to get hit by any of the dark mages due to the bonuses he will get to his avo from the terrain and the trinity of magic advantage light magic has over dark. Additionally, Lucius only takes two damage from the generic dark mages while almost one-rounding them and only takes 3 damage from Heintz while dealing 7 damage in return. Assuming all of Lucius’s attacks hit, Heintz should be defeated by turn 5.

If the player intends on playing Hector's tale and wants to access chapter 19x pt 2 Nils should be given experience at every opportunity. Nils must be level 7 by the conclusion of Lyn's tale, which is generally not going to happen unless the player does so intentionally.

If you’re playing a ranked run of Lyn’s Tale, make sure to get the Pure Water and Iron Lance before the chapter ends. Even if you do not plan on using them, they will contribute to your funds ranking and how much money Lyn has when she rejoins Eliwood and Hector in their respective stories.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Siblings Abroad
Japanese 旅の姉弟 Traveled Siblings
Spanish Hermanos huidos Fugitive siblings
French Enfants en détresse Children in distress
German Fern der Heimat Far from Home



Images from the Fire Emblem 0205 and 0219 prototypes.
Blood of Pride Siblings Abroad Vortex of Strategy
The Black Shadow
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters AenirAeshaBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHassarHausenHelleneHelmanJahnJakeJanKishunaLeilaLilinaMadelynMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale Prologue: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or Death • Final: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of Life • Final: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPherae) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Related topics List of version differencesName chart • Other games (The Binding Blade) • Pre-release information (Prototype build 0205Prototype build 0219Unused content) • Sound RoomTimeline