Four-Fanged Offense
|

|
|
Location
|
Bern
|
Required units
|
|
New units
|
Geitz
|
Boss(es)
|
Linus
|
Previous chapter(s)
|
|
Next chapter(s)
|
|
|
Four-Fanged Offense (Japanese: 四牙襲来 Four Fang Attack) is the twenty-third chapter of Eliwood's tale and twenty-fourth of Hector's tale in Fire Emblem: The Blazing Blade. To play Linus's version of this chapter, the combined levels of all lords must be 50 or higher. Otherwise, Four-Fanged Offense (Lloyd) will be played instead.
Plot
- Main articles: Four-Fanged Offense (Linus)/Script (Eliwood) and Four-Fanged Offense (Linus)/Script (Hector)
The group arrives at a border village in Bern preparing for the coming-of-age ceremony of Prince Zephiel. Pent states that he does not know the location of the Shrine of Seals, but that Lycian lords searching for it may instigate a war between Lycia and Bern; however, as Louise is distantly related to Queen Hellene, they can arrange a meeting where they will attempt to learn as much as they can. Pent and Louise then leave; if Hawkeye is alive, he stops them—Athos gave Hawkeye a Heaven Seal to give to the Lycian lords "when the time is right", but feels Pent and Louise to be better judges of when that time will be and gives it to them.
In the village, Lloyd and Linus encounter a fellow member of the Black Fang, Nino. Nino tells them that she is delivering a message on behalf of her mother and requests that they all do something together once they have all finished their jobs, then departs. Lloyd and Linus wonder how Nino could be Sonia's daughter.
The lords tire of waiting for Pent and Louise to return; Legault – if he is alive – or Hector suggests that the group gather information on the Black Fang, which they begin to undertake. Hector and Lyn depart together, leaving Eliwood and Ninian alone. Ninian teases Eliwood about his apparent need to chaperone the others and Eliwood responds by saying that he likes her laugh. Despite attempting to keep a low profile, Eliwood is spotted by Linus and Lloyd. Linus insists that they finish their target now, but Lloyd is against attacking them in town; Lloyd opts to inform his father of Eliwood's presence and tells Linus to track their movements. Once Lloyd is gone, Linus decides to ignore Lloyd's plan and orders the Black Fang to prepare for battle, and orders them to be sure no villagers are harmed. Igor, a Black Fange member, taunts Eliwood's group into the town, thus beginning the battle.
During the fight, Geitz appears on the battlefield, and decides to discreetly join Linus's side. Dart can talk with Geitz; Dart and Geitz recognize each other, and Geitz joins Eliwood's company. Meanwhile, Nino is waiting for her contact to arrive; as she wishes she could aid the Black Fang, Jaffar suddenly arrives. Nino notices Jaffar has been seriously wounded; Jaffar tries to get her to ignore the wound but faints, leaving Nino unsure of what she should do.
Once Linus has been defeated, he lulls Eliwood into letting his guard down and grabs him from behind. Eliwood tells him to "do as [he] must", and asks Linus why they must fight considering the honor the Black Fang demonstrate. Linus is confused by Eliwood's actions, as they do not match how Sonia and his father characterized him; Linus then leaves to clarify the situation with the other Black Fang members. After Linus departs, Eliwood and Lyn hope that there might be no need to fight the Black Fang, though Hector asserts they are misguided to have such faith and storms back to camp.
Jaffar awakes after Nino has taken care of his wounds; he is ungrateful for Nino's help, stating she should have simply killed him and left. Nino responds that she could not allow a comrade to die, and begins to treat Jaffar's wound when resumes bleeding, which Jaffar does not prevent. Outside the village, Linus is uncertain about the Black Fang's righteousness; suddenly, Limstella appears and drains his quintessence, killing him. Limstella leaves Linus's body behind for Lloyd to find. Lloyd encounters his brother's dead body and assumes that he was killed by Eliwood; Lloyd resolves to kill Eliwood and his companions in revenge.
At the Bern Manse, King Desmond arrives to speak with Zephiel on his coming-of-age ceremony; Queen Hellene meets the king in Zephiel's stead. Hellene relishes in the fact that her son will soon be recognized as the true heir to the throne of Bern. As Hellene gloats about her victory over her husband's illegitimated daughter, Desmond reveals that the Fire Emblem was stolen last night; without it, the coming-of-age ceremony is impossible to conduct and must be cancelled. Hellene accuses Desmond of arranging the theft of the Fire Emblem and asks why he despises Zephiel; Desmond admits that he is jealous of Zephiel's talents and the adoration he has earned from the public. Desmond leaves, leaving Hellene desperate. Pent and Louise then come to speak with Hellene; Hellene confides her worries in the couple and they return to Eliwood. Pent informs Eliwood that Hellene has asked him to find the missing Fire Emblem within ten days, and in return will likely grant any request Pent may have; the group agree to undertake the request.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
|
|
|
Victory: Defeat Linus
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Lyn dies
|
1–12+1
|
{{{partner}}}
|
{{{other}}}
|
27+19
|
{{{third}}}
|
|
|
|
|
Victory: Defeat Linus
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Lyn dies
|
1–12+1
|
{{{partner}}}
|
{{{other}}}
|
37+38
|
{{{third}}}
|
|
|
|
|
Victory: Defeat Linus
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Hector, Eliwood, or Lyn dies
|
1–12+1
|
{{{partner}}}
|
{{{other}}}
|
25+21
|
{{{third}}}
|
|
|
|
|
Victory: Defeat Linus
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Hector, Eliwood, or Lyn dies
|
1–12+1
|
{{{partner}}}
|
{{{other}}}
|
39+46
|
{{{third}}}
|
|
Character data
Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's tale the player chose.
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
- The secret shop is located in the sole forest tile on the right-most island in the lake.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Archer
|
10
|
1
|
23~26
|
6~8
|
6~8
|
5~7
|
0
|
4~5
|
1~2
|
7
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Archer
|
10
|
1
|
23~26
|
6~8
|
6~8
|
5~7
|
0
|
4~5
|
1~2
|
7
|
5
|
Iron Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Sage
|
1
|
1
|
23~25
|
8~10
|
6~8
|
5~7
|
0
|
5~7
|
8~10
|
7
|
6
|
Elfire • Bolting
|
Does not move.
|
|
Black Fang
|
Wyvern Rider
|
10
|
1
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Steel Lance • Red Gem
|
--
|
|
Black Fang
|
Wyvern Rider
|
10
|
1
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Iron Lance
|
--
|
|
Black Fang
|
Corsair
|
10
|
1
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Steel Axe
|
Moves to attack units in range on turn 1. On turn 2, begins moving to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
2
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Hand Axe
|
The western one moves to attack units in range.
|
|
Black Fang
|
Corsair
|
10
|
1
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Hammer
|
--
|
|
Black Fang
|
Mercenary
|
10
|
4
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Steel Sword
|
The northernmost two move to attack units in range.
|
|
Black Fang
|
Mercenary
|
10
|
1
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Silver Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Corsair
|
10
|
1
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Halberd
|
Moves to attack units in range.
|
|
Black Fang
|
Mercenary
|
10
|
1
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Armorslayer
|
Moves to attack units in range.
|
|
Black Fang
|
Cavalier
|
10
|
1
|
25~28
|
7~9
|
5~7
|
7~8
|
0
|
7~8
|
1~2
|
9
|
7
|
Steel Sword
|
Begins moving unprovoked on turn 2.
|
|
Black Fang
|
Cavalier
|
10
|
1
|
25~28
|
7~9
|
5~7
|
7~8
|
0
|
7~8
|
1~2
|
9
|
7
|
Steel Lance
|
Begins moving unprovoked on turn 2.
|
|
Black Fang
|
Nomad
|
10
|
1
|
21~23
|
7~9
|
7~9
|
8~10
|
0
|
4~6
|
1~2
|
7
|
7
|
Short Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Nomad
|
10
|
1
|
21~23
|
7~9
|
7~9
|
8~10
|
0
|
4~6
|
1~2
|
7
|
7
|
Steel Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
10
|
2
|
20~22
|
5~7
|
5~7
|
5~7
|
0
|
3~4
|
5~7
|
6
|
5
|
Thunder
|
--
|
|
Black Fang
|
Mercenary
|
10
|
1
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Iron Sword
|
--
|
|
Black Fang
|
Mercenary
|
10
|
1
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Lancereaver
|
--
|
|
Black Fang
|
Mercenary
|
10
|
1
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Slim Sword
|
Moves to attack units in range.
|
|
Geitz
|
Warrior
|
3
|
1
|
40
|
17
|
12
|
13
|
10
|
11
|
3
|
13
|
6
|
Killer Axe • Steel Bow
|
• Not present during preparations. • Moves to attack units in range.
|
|
Linus
|
Hero
|
12
|
1
|
45
|
21
|
18
|
12
|
14
|
14
|
12
|
14
|
6
|
Silver Blade • Hand Axe
|
• Does not move. • Has an A support with Lloyd.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Corsair
|
10
|
1
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Hand Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
1
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Iron Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
1
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Poison Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Wyvern Rider
|
10
|
6
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Wyvern Rider
|
10
|
3
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Javelin
|
--
|
|
Black Fang
|
Mercenary
|
10
|
2
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Iron Sword
|
--
|
|
Black Fang
|
Mercenary
|
10
|
2
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Iron Axe
|
--
|
|
Black Fang
|
Wyvern Rider
|
10
|
3
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Iron Lance
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Archer
|
10
|
1
|
23~26
|
6~8
|
6~8
|
5~7
|
0
|
4~5
|
1~2
|
7
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Archer
|
10
|
1
|
23~26
|
6~8
|
6~8
|
5~7
|
0
|
4~5
|
1~2
|
7
|
5
|
Iron Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Sage
|
1
|
1
|
27~30
|
12~15
|
8~11
|
8~10
|
0
|
6~8
|
11~14
|
7
|
6
|
Elfire • Bolting
|
Does not move.
|
|
Black Fang
|
Wyvern Rider
|
10
|
1
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Steel Lance • Red Gem
|
--
|
|
Black Fang
|
Wyvern Rider
|
10
|
3
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Iron Lance
|
--
|
|
Black Fang
|
Corsair
|
10
|
2
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Steel Axe
|
• The eastern one moves to attack units in range on turn 1; on turn 2, begins moving to raid villages, then moves to attack units unprovoked. • The western two move to attack units in range.
|
|
Black Fang
|
Corsair
|
10
|
3
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Hand Axe
|
The western one moves to attack units in range.
|
|
Black Fang
|
Corsair
|
10
|
1
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Hammer
|
--
|
|
Black Fang
|
Mercenary
|
10
|
7
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Steel Sword
|
The
|
|
Black Fang
|
Mercenary
|
10
|
1
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Silver Sword
|
The two within two tiles of the arena and the one west of Linus move to attack units in range.
|
|
Black Fang
|
Corsair
|
10
|
1
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Halberd
|
Moves to attack units in range.
|
|
Black Fang
|
Mercenary
|
10
|
1
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Armorslayer
|
Moves to attack units in range.
|
|
Black Fang
|
Cavalier
|
10
|
1
|
25~28
|
7~9
|
5~7
|
7~8
|
0
|
7~8
|
1~2
|
9
|
7
|
Steel Sword
|
Begins moving unprovoked on turn 2.
|
|
Black Fang
|
Cavalier
|
10
|
1
|
25~28
|
7~9
|
5~7
|
7~8
|
0
|
7~8
|
1~2
|
9
|
7
|
Steel Lance
|
Begins moving unprovoked on turn 2.
|
|
Black Fang
|
Nomad
|
10
|
1
|
21~23
|
7~9
|
7~9
|
8~10
|
0
|
4~6
|
1~2
|
7
|
7
|
Short Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Nomad
|
10
|
1
|
21~23
|
7~9
|
7~9
|
8~10
|
0
|
4~6
|
1~2
|
7
|
7
|
Steel Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
10
|
4
|
20~22
|
5~7
|
5~7
|
5~7
|
0
|
3~4
|
5~7
|
6
|
5
|
Thunder
|
The eastern two move to attack units in range.
|
|
Black Fang
|
Mercenary
|
10
|
1
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Iron Sword
|
--
|
|
Black Fang
|
Mercenary
|
10
|
1
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Lancereaver
|
--
|
|
Black Fang
|
Mercenary
|
10
|
1
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Slim Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Wyvern Rider
|
10
|
1
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Steel Lance
|
--
|
|
Geitz
|
Warrior
|
3
|
1
|
40
|
17
|
12
|
13
|
10
|
11
|
3
|
13
|
6
|
Killer Axe • Steel Bow
|
• Not present during preparations. • Moves to attack units in range.
|
|
Linus
|
Hero
|
12
|
1
|
45
|
21
|
18
|
12
|
14
|
14
|
12
|
14
|
6
|
Silver Blade • Hand Axe
|
• Does not move. • Has an A support with Lloyd.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Corsair
|
10
|
2
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Hand Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
2
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Iron Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
2
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Poison Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Wyvern Rider
|
10
|
12
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Wyvern Rider
|
10
|
6
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Javelin
|
--
|
|
Black Fang
|
Mercenary
|
10
|
4
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Iron Sword
|
--
|
|
Black Fang
|
Mercenary
|
10
|
4
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Iron Axe
|
--
|
|
Black Fang
|
Wyvern Rider
|
10
|
6
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Iron Lance
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Hero
|
1
|
2
|
27~30
|
8~10
|
11~13
|
11~13
|
0
|
9~11
|
3~5
|
10
|
6
|
Steel Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Sage
|
1
|
1
|
23~25
|
8~10
|
6~8
|
5~7
|
0
|
5~7
|
8~10
|
7
|
6
|
Elfire • Bolting
|
Moves to attack units in range.
|
|
Black Fang
|
Wyvern Rider
|
10
|
1
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Steel Lance • Red Gem
|
--
|
|
Black Fang
|
Wyvern Rider
|
10
|
6
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Steel Lance
|
The group of three move to attack units in range.
|
|
Black Fang
|
Corsair
|
10
|
4
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Steel Axe
|
Moves to attack units in range on turn 1. On turn 2, begins moving to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
2
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Hand Axe
|
Moves to attack units in range on turn 1. On turn 2, begins moving to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
1
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Hammer
|
Moves to attack units in range.
|
|
Black Fang
|
Hero
|
10
|
1
|
32~38
|
10~14
|
13~17
|
12~16
|
0
|
10~14
|
4~8
|
10
|
6
|
Silver Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Mercenary
|
10
|
5
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Steel Sword
|
--
|
|
Geitz
|
Warrior
|
3
|
1
|
40
|
17
|
12
|
13
|
10
|
11
|
3
|
13
|
6
|
Killer Axe • Steel Bow
|
• Not present during preparations. • Moves to attack units in range.
|
|
Linus
|
Hero
|
12
|
1
|
45
|
21
|
18
|
12
|
14
|
14
|
12
|
14
|
6
|
Silver Blade • Hand Axe
|
• Does not move. • Has an A support with Lloyd.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Corsair
|
10
|
1
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Hand Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
1
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Iron Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
1
|
24~27
|
7~10
|
4~6
|
7~9
|
0
|
3~5
|
1~2
|
10
|
5
|
Poison Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Wyvern Rider
|
10
|
7
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Wyvern Rider
|
10
|
4
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Javelin
|
--
|
|
Black Fang
|
Mercenary
|
10
|
2
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Iron Sword
|
--
|
|
Black Fang
|
Mercenary
|
10
|
2
|
24~27
|
7~9
|
11~13
|
10~12
|
0
|
5~6
|
1~3
|
9
|
5
|
Iron Axe
|
--
|
|
Black Fang
|
Wyvern Rider
|
10
|
3
|
26~29
|
10~12
|
5~7
|
7~9
|
0
|
9~11
|
1~2
|
10
|
7
|
Iron Lance
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Hero
|
1
|
2
|
37~44
|
11~15
|
14~18
|
13~17
|
0
|
11~15
|
5~9
|
10
|
6
|
Steel Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Sage
|
1
|
1
|
28~33
|
13~18
|
9~13
|
9~12
|
0
|
6~9
|
12~17
|
7
|
6
|
Elfire • Bolting
|
Moves to attack units in range.
|
|
Black Fang
|
Wyvern Rider
|
10
|
12
|
29~34
|
11~15
|
6~9
|
8~11
|
0
|
10~13
|
1~3
|
10
|
7
|
Steel Lance
|
The group of three and the westernmost and southernmost ones move to attack units in range.
|
|
Black Fang
|
Corsair
|
10
|
5
|
27~32
|
9~13
|
5~8
|
8~11
|
0
|
3~6
|
1~3
|
10
|
5
|
Steel Axe
|
Moves to attack units in range on turn 1. On turn 2, begins moving to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
2
|
27~32
|
9~13
|
5~8
|
8~11
|
0
|
3~6
|
1~3
|
10
|
5
|
Hand Axe
|
Moves to attack units in range on turn 1. On turn 2, begins moving to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
1
|
27~32
|
9~13
|
5~8
|
8~11
|
0
|
3~6
|
1~3
|
10
|
5
|
Hammer
|
Moves to attack units in range.
|
|
Black Fang
|
Hero
|
10
|
1
|
42~52
|
13~19
|
16~22
|
14~20
|
0
|
12~18
|
6~12
|
10
|
6
|
Silver Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Mercenary
|
10
|
13
|
27~32
|
8~12
|
12~16
|
11~14
|
0
|
5~8
|
1~5
|
9
|
5
|
Steel Sword
|
The two near the west Hero move to attack units in range.
|
|
Geitz
|
Warrior
|
3
|
1
|
43~45
|
18~20
|
13~14
|
13~15
|
10
|
11~12
|
3~4
|
13
|
6
|
Killer Axe • Steel Bow
|
• Not present during preparations. • Moves to attack units in range.
|
|
Linus
|
Hero
|
12
|
1
|
48~50
|
22~23
|
19~20
|
12~14
|
14
|
14~16
|
12~14
|
14
|
6
|
Silver Blade • Hand Axe
|
• Does not move. • Has an A support with Lloyd.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Corsair
|
10
|
2
|
27~32
|
9~13
|
5~8
|
8~11
|
0
|
3~6
|
1~3
|
10
|
5
|
Hand Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
2
|
27~32
|
9~13
|
5~8
|
8~11
|
0
|
3~6
|
1~3
|
10
|
5
|
Iron Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Corsair
|
10
|
2
|
27~32
|
9~13
|
5~8
|
8~11
|
0
|
3~6
|
1~3
|
10
|
5
|
Poison Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Black Fang
|
Wyvern Rider
|
10
|
16
|
29~34
|
11~15
|
6~9
|
8~11
|
0
|
10~13
|
1~3
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Wyvern Rider
|
10
|
8
|
29~34
|
11~15
|
6~9
|
8~11
|
0
|
10~13
|
1~3
|
10
|
7
|
Javelin
|
--
|
|
Black Fang
|
Mercenary
|
10
|
4
|
27~32
|
8~12
|
12~16
|
11~14
|
0
|
5~8
|
1~5
|
9
|
5
|
Iron Sword
|
--
|
|
Black Fang
|
Mercenary
|
10
|
4
|
27~32
|
8~12
|
12~16
|
11~14
|
0
|
5~8
|
1~5
|
9
|
5
|
Iron Axe
|
--
|
|
Black Fang
|
Wyvern Rider
|
10
|
8
|
29~34
|
11~15
|
6~9
|
8~11
|
0
|
10~13
|
1~3
|
10
|
7
|
Iron Lance
|
--
|
|
Reinforcements
- Turns 4 (Hard Mode) and 5
- 3 Corsairs from the east edge of the map
- Turns 6, 8 (Hector's tale), 12, and 16; and turns 4 (Hector's tale), 5, 11, and 15 on Hard Mode
- Turns 5 (Hard Mode) and 6
- Turns 10, 14, and 18; and turns 4 (Hector's tale), 8 (Hector's tale), 9, 13, and 17 on Hard Mode
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article: Linus
Normal/Eliwood Hard Hector Hard
Strategy
Nils's Augury
|
 Price: Free
|
Intro: I see... shades of the battle yet to come... Augury: A moment, please... ... ... ... Oh... I'm not sure what to do. The enemy is so very strong. One, a fallen hero... A potent adversary. You must be careful. To survive this trial, you will need lances, bows, and...strong magical attacks. As for items...take pure water and a Barrier staff. Swordreavers should come in handy, too. Something else... You'll meet someone. Very powerful...with an axe. He may aid you. Send an envoy who smells of the sea to treat with him. ...That's it.
|
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
The chapter ends as soon as Linus is defeated, so the main task is to reach him. Move your main party upwards, and keep some of your stronger units on the right side, since a large number of wyvern riders and pirates will come from that side. Geitz has more movement than an unpromoted Dart, so baiting him out with a unit with high avoidance or bulk is recommended. The bottom village has an Earth Seal and the secret shop on the lone island is the last possible place to purchase weapons that deal bonus damage, but caution is due when considering the prevalence of ballistae. Linus himself is rather strong, but his relatively low resistance can be exploited by magic attacks.
Trivia
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Four-Fanged Offense
|
--
|
Japanese
|
四牙襲来
|
Four Fang Attack
|
French
|
Les Quatres Fangs
|
The Four Fangs
|
German
|
Mit Zähnen und Klauen
|
With Tooth and Claws. "Tooth" was likely meant to be "Fangs", as there are multiple German words for "Fang" that have Zahn as part of them.
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References