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Blood of Pride

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.
Blood of Pride

Cm fe07 6.png

Location

Araphen

New units

Rath, Matthew

Boss(es)

Bool

These brigands are after me. If they’re attacking the castle, it’s because of me. So I must help if I can…
— Lyn

Blood of Pride (Japanese: 誇り高き血 Proud Blood) is the sixth chapter in Fire Emblem: The Blazing Blade.

Plot

Main article: Blood of Pride/Script
Lyn meets Rath.

Lyn has finally arrived in Lycia and stops in Araphen to request supplies from the marquess of the region. However, before they can receive the promised aid of Marquess Araphen that Kent arranged for, the castle is set ablaze by the mercenaries sent by Lundgren. Lyn is caught off guard by one of the mercenaries but is saved just in time by Rath, a member of the castle guard. Despite Rath’s insistence that Lyn flee, Lyn insists on fighting alongside him since she is the reason why the mercenaries are attacking the castle. Rath reveals that there is a secret tunnel that leads to the castle that if opened will enable him and his men to ensure the marquess’s safety in a timely manner. Lyn quickly realizes that she has no keys or a thief, preventing her from opening the doors to the rooms where the triggers for the secret passage are located. Fortunately, Lyn finds Matthew in a nearby house, a thief willing to lend his services.

After defeating Bool and opening the secret passage, Rath and his troops manage to suppress the mercenaries. Marquess Araphen requests a meeting with Lyn and her group where he informs them that he is rescinding his previous offer of supplies due to the annoyance he feels with being caught in Caelin’s inheritance dispute. Additionally, Marquess Araphen claims that he does not feel comfortable lending aid to one "tainted" with the blood of Sacae. Marquess Araphen also does not want to sour his relationship with Lundgren, who he believes will succeed in becoming the next Marquess of Caelin. Lyn refuses to beg for aid from a man who disparages her lineage so freely and takes her leave of the marquess. After Lyn departs, Marquess Araphen rants to himself that he would have lent Lyn the aid he promised had she merely shed a few tears and acted more humble. Rath confronts Marquess Araphen on his treatment of Lyn and his comments about the Sacaens. Araphen insists he is proud of Rath's work and that his comments do not apply to him. Rath accuses the Marquess of only reserving his judgments of Sacaens when they act excessively humble to the point of self-deprecation in his presence. The Marquess balks at Rath's claim, but the Nomad announces his resignation before he can manage a proper response, and leaves Araphen to assist Lyn on her journey.

Beginning log

At long last, Lyn arrives in the land of her mother's birth. Lycia is a federation of territories, each one ruled by powerful marquess. Now, Lyn takes her leave of one of these territories, Araphen and sets out to meet her grandfather, the marquess of Caelin. However, the marquess's brother, Lundgren, hungers to rule Caelin. He is preparing a deadly welcome for Lyn, who stands to threaten his grasp for power.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Trigger 3 switches Player Other Enemy
Defeat: Lyn dies 8+2 0 7
Cm fe07 6.png


Character data

Characters
New Units
Rath
Portrait rath fe07.png
Nomad
HP
25
Level
7
Automatically from the start
Matthew
Portrait matthew fe07.png
Thief
HP
18
Level
2
Have Lyn visit the northern village
Returning Characters

Small portrait lyn fe07.pngSmall portrait kent fe07.pngSmall portrait sain fe07.pngSmall portrait wil fe07.pngSmall portrait florina fe07.pngSmall portrait dorcas fe07.pngSmall portrait serra fe07.pngSmall portrait erk fe07.png

Item data

Items
Name Obtainment Method
Is gba angelic robe.png Angelic Robe Open chest
Is gba armorslayer.png Armorslayer Open chest
Is gba door key.png Door Key Visit northern village
Is gba door key.png Door Key Dropped by an enemy Soldier

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma gba soldier enemy.gif
Bandit Soldier 1 2 Iron Lance --
Ma gba soldier enemy.gif
Bandit Soldier 1 1 Iron Lance Door KeyThis item is dropped upon this unit's defeat. --
Ma gba mercenary enemy.gif
Bandit Mercenary 1 2 Iron Sword --
Ma gba archer enemy.gif
Bandit Archer 1 1 Iron Bow --
Ma gba knight enemy.gif
Bool Knight 5 1 Steel Lance Does not move.
Reinforcements
Name Class Lv # Inventory and Skills Notes


Boss data

Main article: Bool
Portrait bool fe07.png
Ma gba knight enemy.gif Knight
Level 5
Affinity --
Stats
Max HP 26 Luck 1
Strength 8 Defense 10
Skill 4 Resistance 0
Speed 2 Constitution 13
Movement 4 Aid 12
Inventory
Steel Lance
Weapon Levels
GBARankSword.gif -- GBARankLance.gif D Axe -- GBARankBow.gif --
GBARankAnima.gif -- GBARankLight.gif -- GBARankDark.gif -- GBARankStaff.gif --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

On normal mode, the player is given a forced tutorial. On the first turn, the game will force you to visit the house where you can recruit Matthew, a Thief. Afterwards, the game will give a brief tutorial of how thieves and locked rooms work by forcing the player to open the nearest door with Matthew. Opening the door will reveal one of the three triggers that a unit must wait on top of to clear the chapter. Rath will be forced to activate the trigger, which causes a pathway that contains a single Soldier and a chest to be revealed. At the start of turn 2, Matthew will notice a chest and tell the tactician to move him to it so that he can steal it. The chest contains an Angelic Robe which the player should use before the end of Lyn’s tale or it will disappear. Matthew will suggest you use it on someone with poor defenses like himself, however, you should give it to someone who will see more combat like Sain, Kent, or Florina. After this point the player will be free to approach the chapter how they see fit.

There is a trigger in the room to the south. Pick up the Door Key from the Village on the first turn with one of the mounted units so they can use Canto to move closer to the locked door. Take out the Soldier guarding the door with the units who did not grab the door key, open the door, then activate the trigger. It is worth noting that you do not have to "wait" on the triggers to set them off; If move a mounted unit on top of the triggers and then use a Vulnerary, trade, or rescue/drop a unit while on top of the trigger, that unit will activate the trigger and then, using Canto, they can move away from the tile.

The boss will be revealed once the second trigger is activated. He will be between the locked room with the Armorslayer in it and the room with the first trigger. Make sure to move Erk towards this location. The soldier guarding the room with the Armorslayer does not move, making him very easy to approach and take out.

The best unit to take out Bool is Erk on account of the boss’s zero resistance and lack of 1-2 range weapons. Erk at base can inflict twenty damage in a single round of combat to Bool. After attacking with Erk, Lyn can get the kill with the Mani Katti or one of the Cavaliers can with a lance or the Armorslayer.

The strategies displayed in the tutorials on Normal mode are not always the most efficient ways to clear a chapter; however, this chapter is an exception. The player should still recruit Matthew on the first turn, use Matthew to open the nearest door then have Rath stand on the first trigger.

Trivia

  • The Marquess of Araphen shares his base portrait with Aion, the boss of Chapter 18xE/19xH, though Aion is recolored.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Blood of Pride
Japanese 誇り高き血 Proud Blood
Spanish Sangre de orgullo Blood of pride
French Le sang de la vanité The Blood of Vanity
German Stolzes Blut Proud Blood

Gallery

Prototype

Images from the Fire Emblem 0205 and 0219 prototypes.
Beyond the Borders Blood of Pride Siblings Abroad


Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters AenirAeshaBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHassarHausenHelleneHelmanJahnJakeJanKishunaLeilaLilinaMadelynMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale Prologue: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or Death • Final: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of Life • Final: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPherae) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Related topics List of regional version differencesName chart • Other games (The Binding Blade) • Pre-release information (Prototype build 0205Prototype build 0219Unused content) • Sound RoomTimeline