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Blood of Pride

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Blood of Pride

Cm fe07 6.png



Required units

Dorcas, Erk, Florina, Kent, Lyn, Sain, Serra, Wil

New units

Rath, Matthew



Previous chapter(s)

Beyond the Borders

Next chapter(s)

Siblings Abroad

These brigands are after me. If they're attacking the castle, it's because of me. So I must help if I can...
— Lyn

Blood of Pride (Japanese: 誇り高き血 Proud Blood) is the sixth chapter in Fire Emblem: The Blazing Blade.


Main article: Blood of Pride/Script
Lyn meets Rath.

Lyn arrives in Lycia and stops in Araphen to request supplies from the marquess of the region. However, before they can receive the promised aid of Marquess Araphen that Kent arranged for, the castle is set ablaze by the mercenaries sent by Lundgren. Lyn is caught off guard by one of the mercenaries, but is saved just in time by Rath, a member of the castle guard. Lyn insists on aiding him against the mercenaries, since she is the reason why the mercenaries are attacking the castle. Rath reveals that there is a secret tunnel that leads to the castle that will enable him and his men to ensure the marquess's safety in a timely manner. Lyn realizes that she does not have any means of opening the doors to the rooms where the triggers for the secret passage are located; fortunately, the thief Matthew watched the conflict from a nearby house, and is willing to lend his services.

After defeating Bool and opening the secret passage, Rath and his troops suppress the mercenaries. Marquess Araphen requests a meeting with Lyn and her group; he rescinds his previous offer of supplies due to the annoyance he feels with being caught in Caelin's inheritance dispute. Additionally, Marquess Araphen claims that he does not feel comfortable lending aid to one "tainted with the blood of Sacae", nor does not want to sour his relationship with Lundgren, who he believes will succeed in becoming the next Marquess of Caelin as Hausen has fallen ill. Lyn refuses to beg for aid from a man who disparages her lineage, and takes her leave of the marquess. After Lyn departs, Marquess Araphen rants to himself that he would have lent Lyn the aid he promised had she merely shed a few tears and acted more humble. Rath confronts Marquess Araphen on his treatment of Lyn and his comments about the Sacaens; Marquess Araphen insists he is proud of Rath's work, but Rath accuses the Marquess of only reserving his judgments of Sacaens when they are subservient to him, and resigns from his service. Rath catches up to Lyn before she leaves Araphen; if he fell in battle, he informs her that he intents to travel Lycia and heal before returning to Sacae, but asks to join her on her quest if he was not defeated—regardless, he also gifts her gold before they depart Araphen.

Chapter data

Chapter Data
Unit Data
Victory: Trigger 3 switches Player Partner Other Enemy
Defeat: Lyn dies 8+2 {{{partner}}} {{{other}}} 7
Cm fe07 6.png

Character data

New units
Portrait rath fe07.png
Short Bow
Automatically from turn 1
Portrait matthew fe07.png
Iron Sword
Visit the northern village, or automatically on turn 3
Required characters
Lyn ​
Available characters
Kent ​Sain ​Wil ​Florina ​Dorcas ​Serra ​Erk ​

Item data

Name Obtainment Method
Is gba angelic robe.png Angelic Robe Open chest
Is gba armorslayer.png Armorslayer Open chest
Is gba door key.png Door Key Visit central village
Is gba door key.png Door Key Dropped by an enemy Soldier
Is gba door key.png Door Key Dropped by an enemy Soldier
(Hard only)
Is gba gold.png 5,000G Automatically at end of chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba knight enemy.gif Bool Knight 5 1 26 8 4 2 1 10 0 13 4 Steel Lance
Does not move; will not act until revealed.
Ma gba mercenary enemy.gif Bandit Mercenary 1 2 18 3 8 8 0 4 0 9 5 Iron Sword
Moves to attack units in range.
Ma gba archer enemy.gif Bandit Archer 1 1 20 3 8 9 0 4 1 9 5 Iron Bow
Will not act until revealed.
Ma gba soldier enemy.gif Bandit Soldier 1 2 20 3 0 1 0 0 0 6 5 Iron Lance
• The initially covered one moves to attack units in range; will not act until revealed.
• The one in front of the door does not move.
Ma gba soldier enemy.gif Bandit Soldier 1 1 20 3 0 1 0 0 0 6 5 Iron Lance Door KeyThis item is dropped upon this unit's defeat.
Does not move; will not act until revealed.

Boss data

Main article: Bool
Portrait bool fe07.png
Ma gba knight enemy.gif Knight
Level 5
Affinity --
Max HP 26 Luck 1
Strength 8 Defense 10
Skill 4 Resistance 0
Speed 2 Constitution 13
Movement 4 Aid 12
Steel Lance
Weapon Levels
Swords -- Lances D Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --


This chapter has no augury. Hannah will offer her services beginning in Chapter 14.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

On normal mode, the player is given a forced tutorial. On the first turn, the game will force you to visit the house where you can recruit Matthew, a Thief. Afterwards, the game will give a brief tutorial of how thieves and locked rooms work by forcing the player to open the nearest door with Matthew. Opening the door will reveal one of the three triggers that a unit must wait on top of to clear the chapter. Rath will be forced to activate the trigger, which causes a pathway that contains a single Soldier and a chest to be revealed. At the start of turn 2, Matthew will notice a chest and tell the tactician to move him to it so that he can steal it. The chest contains an Angelic Robe which the player should use before the end of Lyn's tale or it will disappear. Matthew will suggest you use it on someone with poor defenses like himself, however, you should give it to someone who will see more combat like Sain, Kent, or Florina. After this point the player will be free to approach the chapter how they see fit.

There is a trigger in the room to the south. Pick up the Door Key from the Village on the first turn with one of the mounted units so they can use Canto to move closer to the locked door. Take out the Soldier guarding the door with the units who did not grab the door key, open the door, then activate the trigger. It is worth noting that you do not have to "wait" on the triggers to set them off; If you move a mounted unit on top of the triggers and then use a Vulnerary, trade, or rescue/drop a unit while on top of the trigger, that unit will activate the trigger and then, using Canto, they can move away from the tile.

The boss will be revealed once the second trigger is activated. He will be between the locked room with the Armorslayer in it and the room with the first trigger. Make sure to move Erk towards this location. The soldier guarding the room with the Armorslayer does not move, making him very easy to approach and take out.

The best unit to take out Bool is Erk on account of the boss's zero resistance and lack of 1-2 range weapons. Erk at base can inflict twenty damage in a single round of combat to Bool. After attacking with Erk, Lyn can get the kill with the Mani Katti or one of the Cavaliers can with a lance or the Armorslayer.

The strategies displayed in the tutorials on Normal mode are not always the most efficient ways to clear a chapter; however, this chapter is an exception. The player should still recruit Matthew on the first turn, use Matthew to open the nearest door then have Rath stand on the first trigger.


  • The Marquess of Araphen shares his base portrait with Aion, the boss of Chapter 18xE/19xH, though Aion is recolored.
  • The beginning log of this chapter makes it sound like Lyn is leaving Araphen, even though she is actually entering it. This is an error that only exists in the localization, as in the Japanese version the text only states she is in Araphen and is going to travel further from it in the future.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

Blood of Pride




Proud Blood


Sangre de orgullo

Blood of pride


Le sang de la vanité

The Blood of Vanity


Stolzes Blut

Proud Blood


Sangue d'orgoglio

Blood of pride



Images from the Fire Emblem 0206 and 0219 prototypes.
← Beyond the Borders • Blood of Pride • Siblings Abroad →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline