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Taking Leave

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Taking Leave

Cm fe07 E-11.png

Location

Pherae

New units

Eliwood, Lowen, Marcus, Rebecca, Dorcas, Bartre

Boss(es)

Groznyi

Previous chapter(s)

The Distant Plains

Next chapter(s)

Birds of a Feather

Father is alive, I know it. I vow that I will find him and return him to your side.
— Eliwood to Eleanora

Taking Leave (Japanese: 旅の始まり The Beginning of a Journey) is the eleventh chapter in Fire Emblem: The Blazing Blade, and the first of Eliwood's tale.

Plot

Main article: Taking Leave/Script

A year has passed since Lyn reclaimed Caelin from her granduncle Lundgren. In that time, Marquess Pherae has disappeared along with Pherae's best knights. Eliwood believes his father is still alive and sets out to find him along with two of Pherae's remaining knights, Marcus and Lowen. While Lowen is scouting the nearby village for extra men to accompany Eliwood on his journey, a group of bandits led by Groznyi take over the village. Lowen manages to escape with the daughter of the village magistrate, Rebecca, who pleads with Eliwood to save her village; Eliwood agrees to lend his aid. Rebecca insists that she help as well, given her skill with a bow. If Mark is present, Lowen reveals that he also received an offer of help from a tactician who was staying at a nearby inn. Eliwood is pleased to have a proven strategist by his side and asks that they lend their aid against the bandits. During the battle, Bartre and Dorcas emerge from a nearby village to see Eliwood's efforts to liberate Rebecca's village, and decide to aid him.

After Groznyi is defeated, the village elder thanks Eliwood and his group for their gracious help. The elder also reveals that Darin, the Marquess of Laus, is making preparations for war. Marcus speculates that Darin's war preparations might be related to Elbert's disappearance, and Eliwood decides to head towards Laus to seek out any leads on his father's whereabouts.

Outside of the village, if Mark is present, Eliwood requests that Mark accompany him on the rest of his journey, to which they accept. If Rebecca survived the battle, she begins to follow Eliwood once he leaves, but is stopped by her father; he tries to dissuade her from travelling with Eliwood, but Rebecca insists, both to repay Eliwood for saving her life and for the chance that she may encounter her brother. Her father relents and allows Rebecca to join Eliwood's group.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the gate Player Partner Other Enemy
Defeat: Eliwood dies 4+2 {{{partner}}} {{{other}}} 10
Cm fe07 E-11.png

Character data

Characters
New units
Eliwood
Portrait eliwood fe07.png
Lord
HP
18
Inventory
Rapier
Vulnerary
Level
1
Automatically from turn 1
Marcus
Portrait marcus fe07.png
Paladin
HP
32
Inventory
Steel Sword
Steel Lance
Level
1
Automatically from turn 1
Lowen
Portrait lowen fe07.png
Cavalier
HP
23
Inventory
Iron Sword
Javelin
Level
2
Automatically from turn 1
Rebecca
Portrait rebecca fe07.png
Archer
HP
17
Inventory
Iron Bow
Vulnerary
Level
1
Automatically from turn 1
Dorcas
Portrait dorcas fe07.png
Fighter
HP
30
Inventory
Steel Axe
Energy Ring
Level
3
Automatically on turn 2
Bartre
Portrait bartre fe07.png
Fighter
HP
29
Inventory
Iron Axe
Hand Axe
Level
2
Automatically on turn 2
Available characters
None

Item data

Items
Name Obtainment Method
Is gba dragonshield.png Dragonshield Visit village

Shop Data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba brigand enemy.gif Groznyi Brigand 5 1 25 7 4 4 1 4 2 12 5 Iron Axe
Does not move; stands on a gate, the chapter's seize point.
Ma gba archer enemy.gif Bandit Archer 1 1 18 4 3 3 0 3 0 7 5 Iron Bow
Moves to attack units in range.
Ma gba brigand enemy.gif Bandit Brigand 2 2 20~21 5~6 1~2 5~6 0 3~4 0~1 12 5 Iron Axe
Moves to attack units in range.
Ma gba brigand enemy.gif Bandit Brigand 1 4 20 5 1 5 0 3 0 12 5 Iron Axe
The easternmost one and the one four tiles east of Groznyi move to attack units in range.
Ma gba brigand enemy.gif Bandit Brigand 3 1 21~22 5~7 1~2 5~6 0 3~4 0~1 12 5 Iron Axe
--
Ma gba archer enemy.gif Bandit Archer 2 1 18~19 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow
--

Boss data

Main article: Groznyi
Portrait groznyi fe07.png
Ma gba brigand enemy.gif Brigand
Level 5
Affinity --
Stats
Max HP 25 Luck 1
Strength 7 Defense 4
Skill 4 Resistance 2
Speed 4 Constitution 12
Movement 5 Aid 11
Inventory
Iron Axe
Weapon Levels
Swords -- Lances -- Axes D Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The easiest way to clear this chapter is to charge forward with Marcus as he can one round every single enemy with the Steel Sword. By contrast, to secure a kill with your other units often requires that the Brigands be weakened by two other units. If you decide to let Marcus take the majority of the kills, make sure Eliwood keeps pace with the rest of the group by rescuing him with Lowen. Such a strategy may seem like it will deprive your other units of experience, but Marcus will not be able to kill everything as he smashes his way to Groznyi so let your other units pick up experience from those units along the way. Even if you decide to focus on feeding experience and kills to your unpromoted units, do not be afraid to use Marcus. The ability to eliminate any enemy in a single turn is invaluable and can often save your weaker units from facing unnecessary risk.

Groznyi is barely stronger than the other Brigands on the map, meaning Marcus can take him out in one round, and he gains a decent chunk of experience if you let him take the kill. You can give the kill to your weaker units but the non-sword wielders will have somewhat unreliable hit rates; additionally, Eliwood and Lowen cannot double Groznyi, so expect to take at least an additional turn to finish the map.

As long as Eliwood uses his full movement range every turn or is rescue dropped on turns he cannot, Eliwood should be able to seize the gate by turn 5 or 6.

The only difference in hard mode is that there are three extra Brigands. None of them are particularly strong or threatening and can be taken out by Marcus in one round.

Trivia

  • There is a translation error present in the opening dialogue of this chapter. The wording of the narration makes it seem as though Elbert has only been gone for a month; however, Erik later reveals in Chapter 14 that Elbert came to Laus to throw his support behind Darin and Nergal six months prior. Looking at the Japanese script, it becomes apparent that intended meaning of the line was that a month after Elbert disappeared, he was rumored to have died.[1]

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Taking Leave

--

Japanese

旅の始まり

The Beginning of a Journey

Spanish

Despedida

Farewell

French

Départ

Departure

German

Der Aufbruch

The Departure

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. "In this case, the original Japanese Introduction to Eliwood's Story only states that within a month of Elbert's absence he was rumored to be dead; therefore, Erik is correct." (7:24) — Mekkah, Fire Emblem 7 is the worst thing since my SON - Part 2: The rest of the game sucks too!?, YouTube, Published: July 10, 2019, Retrieved: July 10, 2019
← The Distant Plains • Taking Leave • Birds of a Feather →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline