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Sacred Stone (part 2)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Sacred Stone

Cm fe08 F-2.png


Black Temple



Previous chapter(s)

Sacred Stone (part 1)

Listen, everyone. I can never repay you for all you've done so far. Now, please, one last time...Lend me your strength. To defeat the Demon King! To restore peace to our lands! To take the peace we all dream of and make it real!
— Eirika

Sacred Stone (Japanese: 聖魔の光石 Light Stones of Saints and Demons) is the final chapter of Fire Emblem: The Sacred Stones. This page covers the second part of the chapter.


Main articles: Sacred Stone (part 2)/Script (Eirika) and Sacred Stone (part 2)/Script (Ephraim)

The Demon King Fomortiis revives himself with Lyon's power; Eirika and Ephraim are astonished by his power, but resolve to defeat him with the help of each other and the rest of their friends. L'Arachel informs the twins that the power of the Sacred Stones comes from human will. With the group's combined willpower, Fomortiis's soul is trapped within Rausten's Sacred Stone; however, they then contend with the Demon King's soulless body.

Once Fomortiis's body is destroyed, everyone rejoices at the end of the conflict across Magvel. Innes points out that Fomortiis cannot return with his body destroyed, and Ephraim and Eirika note that they achieved such without the might of the legendary heroes. Other groups of character converse, discussing how they claimed victory, or what to do with the future. The twins then return home.

In the epilogue, Eirika and Ephraim see off many major figures they encountered; the leave L'Arachel at Rausten, Joshua at Jehanna, Myrrh to Caer Pelyn, and Innes to Frelia, before reaching Renais Castle. In Eirika's route, the twins decide to rest at Castle Renais; Eirika suggests they seal away Rausten's Sacred Stone first, though she wonders if its power could resurrect the many that died in the war—Ephraim reminds her they cannot, and the two decide to fulfill Lyon's dreams of bettering the world. In Ephraim's route, Ephraim receives word of a massive landslide in Grado and leaves to aid its people, wishing to aid the citizens Lyon aimed to protect, and hoping to become a great king in the future.

After the staff credits, the epilogue ends with a flashback to when Lyon first met Ephraim and Eirika, hoping they can become friends.

Chapter data

Chapter Data
Unit Data
Victory: Defeat Fomortiis Player Partner Other Enemy
Defeat: Eirika or Ephraim dies 1–12 {{{partner}}} {{{other}}} 1+8
Cm fe08 F-2.png

Units deployed in the previous part of the chapter carry over into this one, and are arranged on the map based on deployment order. Eirika and Ephraim are placed in fixed positions and ignored in the deployment order; if deployed, Seth and L'Arachel are also placed in fixed positions and ignored in deployment order.

Character data

New units


Required characters
Eirika ​Ephraim ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​L'arachel ​Dozla ​Saleh ​Ewan ​Cormag ​Rennac ​Duessel ​Knoll ​Myrrh ​Syrene ​

Enemy data

This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba demon king enemy.gif Fomortiis Demon King 20 1 120 23+10 20+10 18 10+10 25+10 25+15 25 2 Demon Light Ravager Nightmare
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba entombed enemy.gif Monster Entombed 6 Varies 45~49 7~10 3~4 3~4 6~8 1~2 1~3 6 5 Fetid Claw
Ma gba wight 01 enemy.gif Monster Wight 8 Varies 30~33 10~12 8~10 8~10 1~2 7~8 5~6 9 6 Runesword
Ma gba wight 01 enemy.gif Monster Wight 12 Varies 32~36 11~13 9~11 9~11 1~3 7~9 5~7 9 6 Killing Edge
Ma gba wight 02 enemy.gif Monster Wight 7 Varies 29~32 9~12 9~12 7~9 1~2 6~8 4~6 8 6 Killer Bow
Ma gba deathgoyle enemy.gif Monster Deathgoyle 14 Varies 37~42 15~18 10~13 12~15 1~3 12~14 4~6 11 7 Heavy Spear Javelin
Ma gba arch mogall enemy.gif Monster Arch Mogall 9 Varies 23~26 14~17 7~9 6~8 2~4 4~5 11~13 5 6 Crimson Eye
Will not move until provoked.
Ma gba elder bael enemy.gif Monster Elder Bael 11 Varies 50~55 15~18 9~11 8~10 1~3 12~14 6~8 15 6 Lethal Talon
Ma gba gwyllgi enemy.gif Monster Gwyllgi 13 Varies 32~37 11~13 18~21 18~21 4~6 7~9 6~8 8 8 Fiery Fang
Ma gba maelduin enemy.gif Monster Maelduin 12 Varies 36~41 12~15 8~11 9~11 1~3 11~12 6~8 12 8 Halberd Longbow
Ma gba cyclops enemy.gif Monster Cyclops ? Varies ? ? ? ? ? ? ? 16 5 Battle Axe
Ma gba gorgon enemy.gif Monster Gorgon 15 Varies 28~31 20~24 9~11 9~11 6~8 7~8 15~18 11 6 Stone Demon Surge
Ma gba draco zombie enemy.gif Monster Draco Zombie 5 Varies 62~66 4~7+10 2~3+10 3~4 2~4 3~5+20 4~5+10 25 5 Wretched Air
Will not move until provoked.


  • On turn 1, Fomortiis will spawn 8 random promoted monster units around him. Fomortiis will not initiate combat on this turn.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Fomortiis

Easy/Normal Difficult

Generic portrait demon king fe08.png
Ma gba demon king enemy.gif Demon King
Level 20
Affinity Is gba darkaffin.png
Max HP 120 Luck 10+10
Strength 23+10 Defense 25+10
Skill 20+10 Resistance 25+15
Speed 18 Constitution 25
Movement 2 Aid 24
Demon Light
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Fomortiis can either be very easy or challenging, depending on if the player can kill him in two turns. It is important to note that Fomortiis will always waste his first turn summoning. The monsters he summons will also not act on the turn that they are summoned. He is close enough that Eirika, Ephraim, Seth, and a promoted L'Arachel will be able to reach him and attack him on the first turn. With enough units able to wield the Sacred Twins, this fight is easily won.

If the player has managed to break all the Sacred Twins in their possession, or has not trained up enough units to two-turn him, killing Fomortiis becomes more difficult. If the player finds they cannot kill him on turn 2, is best to fall back and await the assault from the summoned monsters. It is imperative to clear the monsters out quickly, as Fomortiis will summon more if the fight drags on. When an opportunity arises, send in someone powerful to get some chip damage in before they are forced to retreat due to the next wave of monsters showing up. Do beware his Nightmare attack as it can send several allies within a three tile radius of him to sleep. Fomortiis is mobile, though his movement is low, so keep allies healed or out of his range if they have taken heavy damage. Without the Sacred Twins the Wyvern Knight's Pierce skill and the Bishop's Slayer-boosted Aura become effective alternate options for quickly dealing large amounts of damage. If the Berserk Staff was obtained (requires making an enemy break Mend in international releases), it can be used on enemy Draco Zombies, which will maul Fomortiis for heavy damage before dying, if you clear out other enemies to force them to go after Fomortiis.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

Sacred Stone

Refers to the last of the Sacred Stones.



Light Stones of Saints and Demons; named after the game's subtitles.


Der Heilige Stein

The Sacred Stone. Same as above.


← Sacred Stone (part 1) • Sacred Stone
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map