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Desert-Tiger Axe

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Desert-Tiger Axe

File:Is feh desert-tiger axe.png
The Desert-Tiger Axe as it appears in Heroes.

Type

Axe

Wielder(s)

Gerik

First game

Heroes

Desert-Tiger Axe (Japanese: 砂漠の虎の戦斧 Desert tiger's battleaxe) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of Gerik. Desert-Tiger Axe reduces special cooldown count, boosts attack and speed, and neutralizes penalties and effects converting bonuses into penalties on the user and their allies with less HP; it also boosts its user's stats during combat when their HP is not low.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Axes 16 1 400 -- -- -- At start of turn 1, grants −1 special cooldown count to user and allies with HP < user's HP.
At start of turn, grants +6 each to attack and speed, neutralizes penalties during combat, and neutralizes effects converting bonuses into penalties for user and allies with HP < user's HP for 1 turn.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat.
Heroes
(refine: +Effect)
Is feh wpn desert-tiger axe refined.png Axes 16 1 400 500 Arena Medal
200 Divine Dew
-- -- At start of turn 1, grants −1 special cooldown count to user and allies with HP < user's HP.
At start of turn, grants +6 each to attack and speed, neutralizes penalties during combat, and neutralizes effects converting bonuses into penalties for user and allies with HP < user's HP for 1 turn.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat.
Grants +3 HP.
If user is within 3 spaces of an ally, grants +⁠(4 + highest bonus on stat between user and allies within 3 spaces; calculated independently) each to user's attack, speed, defense, and resistance, foe's first attack deals −30% damage, and neutralizes effects that reduce user's special cooldown charge.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Axes 18 1 400 500 Arena Medal
200 Divine Dew
-- -- At start of turn 1, grants −1 special cooldown count to user and allies with HP < user's HP.
At start of turn, grants +6 each to attack and speed, neutralizes penalties during combat, and neutralizes effects converting bonuses into penalties for user and allies with HP < user's HP for 1 turn.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat.
Grants +5 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Axes 16 1 400 500 Arena Medal
200 Divine Dew
-- -- At start of turn 1, grants −1 special cooldown count to user and allies with HP < user's HP.
At start of turn, grants +6 each to attack and speed, neutralizes penalties during combat, and neutralizes effects converting bonuses into penalties for user and allies with HP < user's HP for 1 turn.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Axes 16 1 400 500 Arena Medal
200 Divine Dew
-- -- At start of turn 1, grants −1 special cooldown count to user and allies with HP < user's HP.
At start of turn, grants +6 each to attack and speed, neutralizes penalties during combat, and neutralizes effects converting bonuses into penalties for user and allies with HP < user's HP for 1 turn.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Axes 16 1 400 500 Arena Medal
200 Divine Dew
-- -- At start of turn 1, grants −1 special cooldown count to user and allies with HP < user's HP.
At start of turn, grants +6 each to attack and speed, neutralizes penalties during combat, and neutralizes effects converting bonuses into penalties for user and allies with HP < user's HP for 1 turn.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Gerik: Desert Tiger

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
At the start of turn 1, grants Special cooldown
count-1 to unit and allies with HP < unit's HP.
At start of turn, grants Atk/Spd+6, "neutralizes
unit's penalties during combat," and【Null Panic】
to unit and allies with HP < unit’s HP for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat.

【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)
1ターン目開始時、
自分と自分よりHPが1以上低い味方の
奥義発動カウント-1

ターン開始時、
自分と自分よりHPが1以上低い味方の
攻撃、速さ+6、
「弱化を無効」、【見切り・パニック】を付与
(1ターン)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4

【見切り・パニック】
「パニック」(強化を+ではなく-とする状態異常)を
付与されている時、
その「強化を+ではなく-とする」効果を無効化
(1ターン)

(「パニック」と「見切り・パニック」の
 両方が付与された場合、
 「パニック」の効果は無効化するものの、
 「不利な状態異常」は付与されていると扱う)
Heroes
(Refined: +effect)
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+X to unit (X = 4 + highest
bonus on each stat between unit and allies
within 3 spaces of unit; calculates each stat
bonus independently), reduces damage from
foe's first attack by 30%, and neutralizes
effects that inflict "Special cooldown charge -X"
on unit during combat.
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+4、
さらに、攻撃、速さ、守備、魔防が
自分と周囲3マス以内にいる味方のうち
強化が最も高い値だけ増加(能力値ごとに計算)、
最初に受けた攻撃のダメージを30%軽減、
自身の奥義発動カウント変動量-を無効

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Desert-Tiger Axe

--

Japanese

砂漠の虎の戦斧

Desert tiger's battleaxe

Spanish

Hacha del Tigre

Axe of the tiger

French

Hache de tigre

Tiger's axe

German

Axt des Tigers

Axe of the tiger

Italian

Ascia del Deserto

Axe of the desert

Portuguese

Machado do tigre

Axe of the tiger

Traditional Chinese

沙漠之虎的戰斧

Desert tiger's battleaxe

Gallery

Axe skills in Heroes
Basic axe skills Iron AxeKiller Axe / Slaying AxeSilver AxeSteel Axe
Axe skills with secondary effects Allied AxeArcane DownfallArdent ServiceBarrier AxeBeach BannerBrave AxeCarrot AxeDeck SwabberDefier's AxeEmerald AxeFaithful AxeFiresweep AxeGiant SpoonGuard AxeHack-o'-LanternHagoitaHammer / Slaying HammerHandbellHelmsman AxeHuge FanInstant AxeLegion's AxeLilith FloatieLove CandelabraMelon CrusherNinja MasakariPetalfall VasePlegian AxePoleaxeRearguardRein AxeReprisal AxeSack o' GiftsSeahorse AxeShoreline RakeShuriken CleaverSpirited AxeSpringy AxeSteadfast AxeStout AxeUmbra BurstUnbound AxeVictorfishVulture AxeWind Tribe ClubWo GùnWooden Tackle
Regalia and personal axe skills ArmadsArthur's AxeAurgelmirAuto-LofnheiðrAxe BreidablikAxe of DespairAxe of VirilityAymrBasilikosBeruka's AxeBlazing PolearmsBun-Bun BatonBýleistrCamilla's AxeCherche's AxeCorsair CleaverCrimson AxeCrimson War-AxeCrusherDead-Fang AxeDesert-Tiger AxeDevil AxeDolphin-Dive AxeDraconic PoleaxDragoon AxeEbon BölverkEldhrímnirFair-Fury AxeFather's-Son AxeFlame BattleaxeFlower HauteclereFlower of CaringFrederick's AxeFreikugelFuming FreikugelGarmGate-Anchor AxeGerbera AxeGlitnirGoddess AxeGrado PoleaxGuardian's AxeHauteclereHeadsman GlitnirHel ScytheHel's ReaperInveterate AxeInviolable AxeLarge War AxeLofnheiðrLoyalist AxeMasking AxeMirage AxeNifl's BiteNóatúnPastel PoleaxePayday PouchRinkah's ClubRuneaxeScepter of LoveSeafoam SplitterSinmaraSisterly War AxeSkinfaxiSneering AxeSolemn AxeStout TomahawkTalregan AxeTempest's ClawTiger-Roar AxeTwin Star AxeUnyielding OarUrðrUrvanValiant War AxeVictorious AxeVougeWar-God MjölnirWedding-Bell AxeWestern AxeWhirling GraceWolf BergWyvern HatchetWyvern Ono