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(Redirected from Death Knight)
Death Knight and Emile redirect here. For the class, see Death Knight (class). For the boss from Path of Radiance, see Emil.
Jeritza von Hrym

Part I (Three Houses) Part II (Three Houses) Death Knight (Three Houses) Heroes

FETH Jeritza.png
Artwork of Jeritza from Three Houses.





21 (Part I)
26 (Part II)


4th of the Lone Moon (March 4th)


193 cm (6'3")

  • Mercedes (half-sister)
  • An unnamed mother
  • An unnamed father (deceased)
Starting class

Death Knight

Voiced by
I am nothing more than a merciless killer. A demon whose only pleasure is found within death’s shadow. Such a creature should not be allowed near you, dear sister.
— Jeritza to Mercedes

Jeritza von Hrym (pronounced /jəˈɹitsə vɒn hɹɪm/[key]; Japanese: イエリッツァ Jeritza) is a character appearing in Fire Emblem: Three Houses who was made playable in the Version 1.1.0 update. He is the fencing instructor at the Officers Academy, and is secretly the infamous Death Knight (Japanese: 死神騎士 Death God Knight). His true identity is Emile (pronounced /ɪ'mil/[key]; Japanese: エミール Emile), the half-brother of Mercedes von Martritz.


Jeritza was born Emile von Bartels, heir to House Bartels of Adrestia. His mother was a commoner who married his father for financial security for her daughter Mercedes, but his father was only interested in her Crest and banished the two as soon as Emile was born. When Emile was eight years old, his mother and sister absconded to Faerghus; Emile remained behind, fearing that his father would hunt them down and kill both of them if they fled with his true-born heir. Eventually, Emile's father tracked the two down and decided that since Emile's mother was past the age of bearing children, he would marry Mercedes to have more children with the Crest of Lamine. Emile snapped and massacred House Bartels, and because of this incident developed a homicidal split personality known as the Death Knight. In the aftermath, Princess Edelgard von Hresvelg discovered him, arranged for him to be adopted into the Hrym family under the name Jeritza, and took him into her service in order to make use of his skills for her plans to overthrow the Church of Seiros. Eventually, with the recommendation of Lord Arundel, Jeritza took a post as a fencing instructor at the Officers Academy at Garreg Mach Monastery.

Jeritza spends Part I aiding Edelgard in her Flame Emperor identity. Jeritza can be seen around the Monastery prior to Chapter 6. He is first seen as the Death Knight accompanying a raid on the Holy Mausoleum, but does not engage the students sent to stop them unless attacked first. Jeritza is responsible for kidnapping Flayn and stabbing Manuela during Chapter 6. He develops a fixation on the students' teacher Byleth and directly challenges them after their investigation leads them to the underground chamber where Flayn is held, but is ordered to retreat by the Flame Emperor. The Monastery faculty correctly conclude that Jeritza is the Death Knight, and he is not seen around the Monastery for the rest of Part I.

The Death Knight is next seen reinforcing Solon in the battle in Remire Village, but is again forced to retreat by Byleth. After the Flame Emperor is unmasked as Edelgard, the Death Knight fights in the Battle of Garreg Mach on Adrestia's side, potentially allying with Byleth to do so. Afterwards, the Death Knight takes up a post as an Adrestian general.

If Byleth is a member of the Black Eagles and sides with Adrestia over the Church, Jeritza joins their side and fights alongside Byleth for the rest of the Crimson Flower route.

In any of the other three routes, if both Mercedes and Caspar are recruited, a paralogue can be played in which Mercedes deduces that his true identity is Emile, and he gives her family Relic, the Rafail Gem, before threatening to kill Mercedes the next time they meet and departing. If Caspar defeats the Death Knight, the Death Knight gives him his Scythe of Sariel as a reward. Afterwards, regardless of whether this paralogue was completed, the Death Knight is assigned to defend Fort Merceus from the invading Faerghus army. He fails in this task; on the Azure Moon route, he is killed in this encounter. On Silver Snow and Verdant Wind, the Death Knight survives this encounter and instead warns the Resistance Army/Leicester army to leave the fortress, lest they be killed by incoming Agarthan missiles. He later defends Enbarr along with Hubert and is killed in this encounter.

Fire Emblem: Three Houses


Jeritza spends most of his time as an NPC at Garreg Mach Monastery during the first quarter of the game. Eventually, he vanishes, and a secret passageway is found in his quarters where the recently abducted Flayn is discovered. He was made playable as free DLC in wave 3, exclusively on the Crimson Flower route. From Chapters 3 to 5 and Crimson Flower Chapter 13 onward in version 1.1.0 onward, he can tutor the player in swords, lances, brawling, and riding.

Starting stats and growth rates


Small portrait jeritza 02 fe16.png
Ma ns01 death knight jeritza playable.gif Death Knight
Level 27
Movement 7
Crest Minor Crest of Lamine
Recruitment: Crimson Flower Chapter 13, automatically from the start.*

Base Stats Growth Rates Max Stats

Inventory Abilities
Scythe of Sariel
Silver Sword
Dark Seal
Murderous Intent
Sword Prowess Lv 4
Lance Prowess Lv 5
Brawling Prowess Lv 3
Combat arts Spells Battalion
Glowing Ember
Shatter Slash
Thunder --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying
B+ A+ C+ D C+ D E B E A E
Strength Strength -- -- Strength -- Weakness Weakness -- Strength Budding Talent

Jeritza can reclass to Noble or Cavalier. He also possesses the following abilities and combat arts, which can be equipped at the player's choice:


Main article: Jeritza/Stats
Due to technical limitations, Jeritza's stats as a non-playable character, both friendly and enemy, both as Jeritza and as the Death Knight, have been split onto a separate page.

Growth rates when reclassed

Main article: Jeritza/Stats/Growth rates


Ability Learned at
Is ns01 heartseeker.png Murderous Intent Personal ability, innate and unremovable
Is ns01 sword prowess lv 4.png Sword Prowess Innate; replaced with higher levels at Swords A+
Is ns01 mastermind.png Mastermind Innate
Is ns01 combat art sword.png Wrath Strike Innate
Is ns01 combat art sword.png Grounder Innate
Is ns01 combat art sword.png Haze Slice Innate
Is ns01 axebreaker.png Axebreaker Innate
Is ns01 combat art sword.png Windsweep Swords A
Is ns01 sword crit +10.png Sword Crit +10 Swords S
Is ns01 swordfaire.png Swordfaire Swords S+
Is ns01 lance prowess lv 5.png Lance Prowess Innate
Is ns01 combat art lance.png Tempest Lance Innate
Is ns01 combat art lance.png Knightkneeler Innate
Is ns01 combat art lance.png Shatter Slash Innate
Is ns01 swordbreaker.png Swordbreaker Innate
Is ns01 combat art lance.png Glowing Ember Innate
Is ns01 lance crit +10.png Lance Crit +10 Lances S
Is ns01 lancefaire.png Lancefaire Lances S+
Is ns01 axe prowess lv 3.png Axe Prowess Innate; replaced with higher levels at Axes B+ and A+
Is ns01 combat art axe.png Smash Innate
Is ns01 combat art axe.png Helm Splitter Innate
Is ns01 lancebreaker.png Lancebreaker Axes B
Is ns01 axe crit +10.png Axe Crit +10 Axes S
Is ns01 axefaire.png Axefaire Axes S+
Is ns01 bow prowess lv 1.png Bow Prowess Innate; replaced with higher levels at Bows D+, C+, B+, and A+
Is ns01 combat art bow.png Curved Shot Innate
Is ns01 close counter.png Close Counter Bows C
Is ns01 bow crit +10.png Bow Crit +10 Bows S
Is ns01 bowfaire.png Bowfaire Bows S+
Is ns01 brawling prowess lv 3.png Brawling Prowess Innate; replaced with higher levels at Brawling B+ and A+
Is ns01 combat art brawling.png Fading Blow Innate
Is ns01 combat art brawling.png Rushing Blow Innate
Is ns01 combat art brawling.png Nimble Combo Innate
Is ns01 combat art.png Healing Focus Brawling B
Is ns01 brawl crit +10.png Brawl Crit +10 Brawling S
Is ns01 fistfaire.png Fistfaire Brawling S+
Is ns01 reason lv 1.png Reason Innate; replaced with higher levels at Reason D+, C+, B+, and A+
Is ns01 dark magic range +1.png Dark Magic Range +1 Reason S
Is ns01 dark tomefaire.png Dark Tomefaire Reason S+
Is ns01 faith lv 1.png Faith Faith E+; replaced with higher levels at Faith D+, C+, B+, and A+
Is ns01 white magic range +1.png White Magic Range +1 Faith S
Is ns01 white tomefaire.png White Tomefaire Faith S+
Is ns01 authority lv 3.png Authority Innate; replaced with higher levels at Authority B+ and A+
Is ns01 battalion wrath.png Battalion Wrath Innate
Is ns01 defensive tactics.png Defensive Tactics Innate
Is ns01 battalion desperation.png Battalion Desperation Innate
Is ns01 offensive tactics.png Offensive Tactics Authority S+
Is ns01 weight -3.png Weight -3 Heavy Armor C
Is ns01 combat art.png Smite Heavy Armor B
Is ns01 weight -5.png Weight -5 Heavy Armor A
Is ns01 armored effect null.png Armored Effect Null Heavy Armor S+
Is ns01 dexterity +4.png Dexterity +4 Innate
Is ns01 movement +1.png Movement +1 Riding A+
Is ns01 cavalry effect null.png Cavalry Effect Null Riding S+
Is ns01 darting blow.png Darting Blow Budding Talent: Flying
Is ns01 alert stance.png Alert Stance Flying B
Is ns01 alert stance+.png Alert Stance+ Flying A+
Is ns01 flying effect null.png Flying Effect Null Flying S+
The above ability list does not include class abilities, or abilities and combat arts that are granted by items.

Spell list

Spell Learned at
Thunder Innate
Thoron Reason C
Death Γ Reason B
Heal Faith D
Nosferatu Faith D+
Restore Faith C


This character analysis section may not be accurate to every player's experience.

Jeritza is a unit that joins only during Part II on the Crimson Flower route. He has a unique class, the Death Knight, which has high movement, Canto, and the ability to use magic. He starts at a very high level 27, with exceptional stats all-around, especially in HP, strength, speed, and defense, as well as fairly solid magic and decent resistance. His base stats alone allow him to ORKO most enemies on Normal and Hard modes, and still contest and even ORKO some of Maddening mode's high-level enemies without too much trouble. He is capable of taking a few hits without dying, and will avoid getting doubled by most enemies thanks to his high speed. Contrary to what one might expect, he also has high growth rates that will ensure that he remains a potent unit for the rest of the game. His only notably lacking stats are his dexterity, luck, and charm. His weakness in the former two translate into somewhat below-average hit rates, though this is mostly mitigated thanks to his personal ability, Murderous Intent. His low charm, however, is much more problematic, as it will greatly harm his hit rates with gambits even factoring in Murderous Intent, while also making him very susceptible to being hit by enemy gambits himself. His high movement and Canto will allow him to strike battalion-holding enemies and retreat safely, though it is still important to keep him out of their range during enemy phase, to ensure that he does not get immobilized for a turn. His low luck can also put him at risk of enemy critical hits, though there are similarly ways of avoiding these.

In addition to his strong stats, Jeritza also boasts great skill levels. His A+ in lances allows him to use any lance in the game at base, and also brings him closer to learning Lance Crit +10 and Lancefaire. His B+ in swords is also notable, as he starts needing only around 16 skill experience to reach A-rank, and thus learn Windsweep; this can allow him to safely damage some of the route's most threatening bosses, such as Dimitri and Rhea. As well, despite having a weakness in authority, he starts with a great base B-rank, allowing him use of valuable high-level battalions to boost his combat prowess further. His A-rank and strength in Riding additionally lets him learn Movement +1 very quickly compared to most other units. Lastly, Jeritza has a Budding Talent in Flying that, when realized, unlocks Darting Blow. This makes him the only male unit that can acquire the ability outside of Byleth when using New Game +, and allows him to double almost all enemies outside of Swordmasters and Falcon Knights.

Jeritza's black magic spell list, while somewhat short, is also solid, with Thoron and Death Γ granting him solid 3-range options without even needing to leave his starting class. Thoron will likely be used more often by him as, despite the high base crit of Death Γ, Jeritza's aforementioned low dexterity and luck mean that his crit rates with it may not be particularly high, especially on Maddening difficulty, where enemies have much higher luck as well as high-level prowess abilities. Thoron will thus be more reliable more often due to its higher might.

Jeritza bears the minor Crest of Lamine. It has a chance of conserving use of healing white magic, and also grants full use of the effects of the Rafail Gem; however, neither of these effects is useful to Jeritza. His weakness in faith and lack of healing spells make him ill-suited to being a healer or support unit, especially when his sheer offensive potential mean he would rather be a front line fighter. The Rafail Gem, on the other hand, is not available on the Crimson Flower route at all. At the very least, his access to a Crest allows him to take advantage of the high might of a Hero's Relic without taking damage afterwards, which can be useful.

Though Jeritza can do more than well in his default class, having him dip into other classes can also prove valuable to him. He uniquely has access to Mastermind as an equippable ability, which will double not only his skill experience, but also his class experience gained in battle. This allows him to easily achieve class mastery and learn valuable abilities such as Death Blow, Fiendish Blow, Hit +20, and/or Reposition without too much time investment. Moreover, it also allows him to master his personal Death Knight class in fairly little time, which will unlock Counterattack. This is a fine ability that allows him to counter long-range foes such as Snipers and Bow Knights without needing to switch to a ranged weapon; it even allows him to counterattack against Bolting, which appears in the last two chapters of the route and can be otherwise difficult to deal with.

Overall, Jeritza is an incredible unit that can easily carry the player through the Crimson Flower route on lower difficulties, and can be an incredible help on Maddening mode. He starts out strong, and will only continue to grow stronger and more flexible with investment. Unfortunately, being locked to Part II of Crimson Flower means he can only be used for six chapters, not including paralogues, giving the player comparatively little time to have fun with his kit. Regardless, Jeritza's capabilities make him more than worth his position on any Crimson Flower team.

Fire Emblem Heroes


Jeritza is one of the characters added to the game in the Omnicidal Witch update, and was made available to players in the thirty-fourth Grand Hero Battle, which initially ran from August 12, 2019 through August 21, 2019. Only one variation of Jeritza is currently available in Heroes, based on his Death Knight persona in Three Houses.

Starting stats

★★★ ★★★★ ★★★★★

Portrait death knight the reaper feh.png
Rarity ★★★
Weapon type Is feh lance.png
Movement type Cavalry

Initial Stats Level 40 Stats

Maximum HP 16/17/18
Attack 7/8/9 Speed 4/5/6
Defense 6/7/8 Resistance 3/4/5
Note: This unit requires the usage of Trait Fruit to access any flaws and assets.
Is feh skill offense.png Steel Lance
Is feh skill support.png --
Is feh skill special.png --

Skill set

Skill Rarity SP cost
Is feh skill offense.png Iron Lance Innate
Is feh skill offense.png Steel Lance Innate
Is feh skill offense.png Silver Lance ★★★ 200 SP
Is feh skill offense.png Scythe of Sariel ★★★★★ 400 SP
Is feh skill special.png Rising Flame ★★★ 150 SP
Is feh skill special.png Blazing Flame ★★★★ 300 SP
Is feh escape route 1.pngB Escape Route 1 ★★★ 60 SP
Is feh escape route 2.pngB Escape Route 2 ★★★★ 120 SP
Is feh escape route 3.pngB Escape Route 3 ★★★★★ 240 SP
Is feh close guard 1.pngC Close Guard 1 ★★★ 60 SP
Is feh close guard 2.pngC Close Guard 2 ★★★ 120 SP
Is feh close guard 3.pngC Close Guard 3 ★★★★ 240 SP

Personality and character

It is strongly suggested in his supports that Jeritza suffers from some form of dissociative identity disorder, with distinct mannerisms, reactions to other characters, and general temperament and personality between his “Jeritza” and “Death Knight” personas.

Jeritza dislikes mingling with others, and will actively reject any attempt to make small talk. He spends most of his time at the Monastery alone and near the training grounds. Jeritza is a man of few words, but he does care deeply about Mercedes. He desperately struggles to maintain control of his Death Knight personality, to the point where he is actually willing to desert the Empire to keep her safe when he nearly turns his blade on her during a conversation. Jeritza is also very loyal to Edelgard for rescuing him after the massacre of House Bartels and giving him a purpose in life, as well as for their shared belief that the crest-based nobility system is irredeemably flawed and their shared goal of improving the social order of Fódlan. Notably, Edelgard is perhaps the only person Jeritza is more loyal to than his sister, as Jeritza will go as far as to engage his sister in the Crimson Flower route after failing to persuade her to stand down, should she not have been recruited in Part 1.

As the Death Knight, he is an extremely intimidating figure. He deeply enjoys battle to the point of not caring whether his own life is placed in jeopardy, and develops a particular fixation on Byleth as the story progresses. He also tends to chafe at taking orders, and on several occasions disobeys his superiors to act on his own impulses. In stark contrast to Jeritza’s loyalty to Edelgard, the Death Knight personality is often somewhat dismissive of Edelgard whenever her orders clash with his “pleasure”, most notably on display during the Remire incident. The Death Knight persona also seems mostly unbothered at the prospect of cutting down Mercedes, attacking her without cause in their B support. However, this persona is not entirely devoid of compassion for his sister or honor; he gives Caspar the Scythe of Sariel if he defeats him in battle as a sign of respect, and he gives his half-sister Mercedes their family Hero's Relic (although he says that he would not hesitate to kill her in their next encounter). Mercedes’s presence is also enough to give the Death Knight brief pause on several occasions in spite of his willingness to attack her in several such instances, and this personality still acknowledges Mercedes as his sister.


This page has been marked as a stub. Please help improve the page by adding information.

Main article: Jeritza/Supports


Jeritza, Bloodstained Demon
After the war for Fódlan, Jeritza threw himself fully into the struggle against those who slither in the dark. Visage masked by the likeness of death itself, he laid waste to his enemies with a scythe that terrified friend and foe alike. When it was all over, he stole away in secret and vanished without a trace. His whereabouts thereafter have been the subject of much conjecture.

Byleth, Wings of the Hegemon & Jeritza, Bloodstained Demon
After the war for Fodlan, Byleth and Jeritza threw themselves fully into Emperor Edelgard's struggle against those who slither in the dark. Though the battle proved vicious, none could stand against the combined might of shining sword and reaper's scythe, and the pair become venerated by history as heroes of Adrestia. Once those who slither in the dark were forever vanquished, the two heroes stole away in secret and vanished without a trace. Their whereabouts thereafter have been the subject of much conjecture among historians.

Mercedes, Benevolent Soul & Jeritza, Bloodstained Demon
Once those who slither in the dark were finally defeated, Mercedes left home and opened a small orphanage in the Faerghus region with her mother. After many years of kind service raising children who had lost their families, she received a letter bearing familiar handwriting. Its author, a prisoner in Enbarr, expressed his sincerest well-wishes to Mercedes and her family. Still more time passed until, one day, the man who wrote the letter paid her a visit. With joyful tears in her eyes, Mercedes smiled, took Emile by the hand, and at last welcomed him home.

Bernadetta, Eternal Loner & Jeritza, Bloodstained Demon
After the war for Fódlan, Jeritza threw himself fully into the struggle against those who slither in the dark. Visage masked by the likeness of death itself, he laid waste to his enemies with a scythe that terrified friend and foe alike. When it was all over, he stole away in secret and vanished. At the same time, a mysterious guest arrived in Varley territory, which Bernadetta had inherited from her father. On that day, the reclusive noble and her guest were seen walking the grounds pleasantly together. A rendition of that scene, said to be painted by Bernadetta herself, remains at the estate to this day.

Constance, Sorcery Incarnate & Jeritza, Bloodstained Demon
After the war, Jeritza and Constance joined the battle against those who slither in the dark. In that dire struggle, which raged across the continent, Constance earned her noble title with powerful magic that proved essential to victory. Her rise in status ruffled more than a few feathers, but Jeritza kept the Imperial nobility in line. It is said, in the ballads composed about the couple, that they swore their wedding vows in the beautiful rose garden they had planted together on the Nuvelle estate.


Main article: Jeritza/Quotes (Three Houses)
Main article: Death Knight/Quotes (Heroes)

Other appearances

Fire Emblem Cipher

This character is currently featured on two cards in Fire Emblem Cipher, one each as Jeritza and the Death Knight; he has yet to be featured as Emile.

Fire Emblem Cipher data for Jeritza and the Death Knight
TCGCipher B19-047HN.png Funeral-Knight of Hell, Death Knight



"One of us will die, the other will live. I will enjoy this dance of damnation."
Attack: 70 Support: 0 Range: 1 Deploy Cost: 4
Class: Death Knight Tier: Advanced Class Change Cost: 3
Scythe of Sariel: [Trigger] [Once per turn] When one of your opponent's orbs is destroyed, choose 1 non-lord enemy, and destroy them.
Commander: [Always] This unit is immune to destruction as the cost or effect of skills.
Card #B19-047HN • Artist: Setsu
TCGCipher B21-045N.png Masked Fencing Instructor, Jeritza


"I am Jeritza. I teach here. Weapon instruction."
Attack: 70 Support: 10 Range: 1 Deploy Cost: 3
Class: Myrmidon Tier: Base Class Change Cost: --
“You look bored. Care to duel?”: [Activate] [Once per turn] Choose 1 non-Main Character enemy who is in the Front Line. Until the end of the turn, that enemy cannot evade.
Card #B21-045N • Artist: Setsu
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Jeritza as well as Death_Knight.


  • The Death Knight is tied for the most appearances as an enemy in a single main-series game.
    • If paralogues are discounted, he has 6 appearances and is tied with Edelgard; he is fought in chapters 4, 6, 8, 12, and either 18 and 19 of the Verdant Wind route or 17 and 18 of the Silver Snow route of Three Houses.
    • If paralogues are counted, he has 7 appearances and is tied with Hubert; he is fought in the above chapters, as well as The Face Beneath.
  • The Death Knight has no defeat quotes during Chapter 12 of the Black Eagles route should he fall in battle.

Etymology and other languages


Names, etymology and in other regions
Language Name Definition, etymology and notes
English Jeritza von Hrym Full name, known by just Jeritza in most menus.
Japanese イエリッツァ=フォン=フリュム Jeritza von Hrym
Spanish Jeritza von Hrym As above.
French Jeritza von Hrym As above.
German Jeritza von Hrym As above.
Italian Jeritza von Hrym As above.
Korean 예리차 폰 프륨 Jeriza von Hrym
Simplified Chinese 伊艾里扎·冯·弗琉慕 Jeriza von Hrym
Traditional Chinese 伊艾里扎‧馮‧弗琉慕 Jeriza von Hrym

Death Knight

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Death Knight --
Japanese 死神騎士 Literally "Death God Knight", meaning death personified as a knight.
Spanish Caballero Sanguinario Bloodthirsty Knight
French Chevalier Macabre Macabre Knight
German Ritter des Todes Knight of Death
Italian Cavaliere Infernale Infernal Knight
Arauto da morte Herald of Death
Korean 사신기사 Reaper Knight
Simplified Chinese 死神骑士 Death God Knight
Traditional Chinese 死神騎士 Death God Knight


Names, etymology and in other regions
Language Name Definition, etymology and notes
English Emile From the Roman surname "Aemilius", derived from the Latin "aemulus" meaning "rival".[2]
Japanese エミール Emile
Spanish Emile As above.
French Emile As above.
German Emile As above.
Italian Emile As above.
Korean 에밀 Emile
Simplified Chinese 艾米尔 Emile
Traditional Chinese 艾米爾 Emile


External links


  1. 1.0 1.1 Credits
  2. Meaning, origin and history of the name Emile - Behind the Name, Behind the Name, Retrieved: February 29, 2020
Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions Exclusive
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content
Fire Emblem Heroes
Characters Heroes AlfonseAnnaBrunoEirFehFehnixFjormFreyjaFreyrGunnthráGustavHelHelbindiHenrietteHrídLaegjarnLaevateinLífLokiMirabilisPeonyPlumeriaSharenaSummonerSurtrThórrThrasirTriandraVeronicaYlgr
SDatBoL, MotE, NMotE AbelAstramAthenaBantuBarstCaedaCainCamusCatriaClarisseDarrosDraugEliceEremiyaEstGharnefGordinHardinJagenJeorgeJulianKatarinaKrisLegionLenaLindeLukeMarthMariaMerricMichalisMinervaNagaNagiNavarreNorneOgmaPallaPhinaRoderickSheenaSiriusTikiWrysXane
Shadows of Valentia AlmBerkutBoeyCatriaCelicaClairCliveConradDeltheaDumaFayeForsythGennyGrayKliffLeonLukasMaeMathildaMilaPythonRineaRudolfSaberSilqueSonyaTobinValbar
Genealogy of the Holy War AltenaArdenAresArvisAyraBrigidCedDeirdreEldiganEthlynIshtarJamkeJuliaJuliusLachesisLarceiLeneLewynQuanSeliphShannanSigurdSilviaTailtiuTravant
Thracia 776 EyvelFinnKempfLeifMareetaNannaOlwenOsianReinhardtSaiasTanya
The Binding Blade BartreBrunnyaCeciliaChadClarineDieckEchidnaFaeFirGalleGeeseGuinivereGwendolynIdunnIgreneKleinLarumLilinaLughMeladyMerlinusNarcianPercevalRaighRoyRutgerShannaSophiaSueTheaWoltZephiel
The Blazing Blade BramimondCanasDorcasEliwoodFioraFlorinaHawkeyeHeathHectorJaffarKarelKarlaLegaultLeilaLinusLloydLouiseLuciusLynMatthewNilsNinianNinoPentPriscillaRathRavenRebeccaSerraUrsulaZephiel
The Sacred Stones AmeliaCormagDozlaEirikaEphraimEwanGerikInnesJoshuaL'ArachelLuteLyonMarisaMyrrhRossSelenaSethTanaTethysValter
Path of Radiance AshnardBlack KnightElinciaGatrieGreilIkeIlyanaJillMiaMistNepheneeOscarPetrineRolfSanakiShinonSigrunSorenTanithTitaniaZihark
Radiant Dawn AltinaCaineghisDheginseaElinciaEnaHaarIkeJorgeLeanneLetheMiaMicaiahMordecaiNaesalaNailahOliverRanulfRafielReysonRhysSanakiSotheTibarnYuneZelgius
Awakening AnnaAversaBradyChercheChromCordeliaCynthiaDonnelEmmerynFrederickGaiusGangrelGeromeHenryInigoKjelleLibraLissaLon'quLucinaMaribelle"Marth"MorganMustafaNagaNahNoireNowiOliviaOwainPanneRobinSay'riStahlSullySumiaTharjaTikiVirionWalhartYarne
Fates ArthurAzamaAzuraBerukaCamillaCharlotteCorrinEffieEliseFeliciaFloraForrestGaronGunterHanaHinataHinokaIagoJakobKadenKageroKanaKazeKeatonLaslowLeoLilithMidoriMikotoNilesNinaOboroOdinOpheliaPeriRhajatRinkahRyomaSakuraSaizoSelenaSelkieSetsunaShigureShiroSiegbertSilasSoleilSubakiTakumiVelouriaXander
Three Houses AnnetteBernadettaBylethCatherineClaudeDeath KnightDimitriDorotheaEdelgardFerdinandFlame EmperorFlaynHildaHubertIngridKronyaLorenzLysitheaMercedesNemesisPetraRheaSetethShamirSothisSylvain
Tokyo Mirage Sessions ♯FE Encore EleonoraItsukiKiriaMamoriTsubasa
Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Paralogues 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment
Xenologues 1: Detached Princess • 2: The Brink of Chaos • 3: The People's Hero • 4: Whispers of Death • 5: Heavenly Witness
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of DawnWorld of Holy WarWorld of MysteryWorld of RadianceWorld of ShadowsWorld of ThraciaWorld of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelLjósálfheimrMúspellNifl)
Groups, objects, and concepts Aether RaidsBlessed GardensBreidablikChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant Battle) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroic OrdealsLost LoreMjölnir's StrikeOrbOrder of HeroesPawns of LokiRarityRøkkr SiegesSummoning (summoning events) • Special Maps (Bound Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsVoting Gauntlet
Related topics A Hero RisesAncient LettersArtistsCalendarsChoose Your LegendsEvent calendarsFind & Vote Heroes!Fire Emblem Heroes - A Day in the LifeFire Emblem Heroes: Mini Acrylic Figure CollectionList of version differences (Name chart) • Pre-release information (Unused content) • Voting Jubilee