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Rising Flame
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Rising Flame (Japanese: 砕火 Breaking flame) is a special skill which debuted in Fire Emblem Heroes. Rising Flame allows the player to deal damage to all foes within its range based on the game's typical damage formulas. Rising Flame can be considered a weaker variation of two other special skills, one being Growing Flame dealing the same amount of damage but in a wider radius, the other being Blazing Flame keeping the same radius but increasing the damage output.
Data
Game | Icon | Effect | Rarity req. | Cooldown | SP cost | Notes |
---|---|---|---|---|---|---|
Heroes | ![]() |
At the start of combat, foes within a specific range of the target[what range?] take damage based on the formula | 3★ | 4 | 150 SP | Formula: User's Attack − Target's Defense/Resistance |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). |
自分から攻撃した時、戦闘前、特定範囲の敵に (自分の攻撃-敵の守備or魔防)のダメージ |
Trivia
- As the damage is done outside of battle, skills such as Gronnblade or Spur Attack do not increase how much damage these skills deal.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology and notes |
English |
Rising Flame |
-- |
Japanese |
砕火 |
Breaking flame |
Spanish |
Llama creciente |
Increasing flame |
French |
Feu naissant |
Budding fire |
German |
Starke Flamme |
Strong Flame |
Italian |
Fuoco nascente |
Rising flame |
Portuguese (Brazil) |
Chama crescente |
Growing flame |
Traditional Chinese |
碎火 |
Breaking flame |
Gallery
See also
- Growing Flame
- Blazing Flame
- Rising Wind, this skill's wind-elemental counterpart
- Rising Light, this skill's light-elemental counterpart
- Rising Thunder, this skill's thunder-elemental counterpart