Three Houses
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New units
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- Hubert, Ferdinand, Linhardt, Caspar, Bernadetta, Dorothea, and Petra

- Dedue, Felix, Ashe, Sylvain, Mercedes, Annette, and Ingrid

- Lorenz, Raphael, Ignatz, Lysithea, Marianne, Hilda, and Leonie

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Boss(es)
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Kronya
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Previous chapter(s)
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A Chance Encounter
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Next chapter(s)
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Three Houses (Japanese: 三つの学級 Three Classes) is the second chapter of Fire Emblem Warriors: Three Hopes. This chapter consists solely of a battle map, titled Reversal of Fortune.
Plot
- Main article: Three Houses (Three Hopes chapter)/Script
Shez arrives at Garreg Mach Monastery, where they are brought before the Archbishop Rhea. Rhea allows them to enroll in the Officer's Academy as a student in the house of their choice. Afterwards, the fencing instructor Jeritza takes charge of Shez's house. If Shez chooses the Black Eagles, Edelgard and Hubert have a private discussion where Edelgard resolves to perform a miracle and rescue an unidentified "her", much to Hubert's worry. Regardless, Shez's monthly mission is to mop up the survivors of Kostas' bandits.
The students arrive at a fortress that has been co-opted by the bandits as their hideout. Shez and their companions wipe out the bandits. Afterwards, Jeritza orders them to search the basement, and they discover a captive Officer's Academy student. A mysterious third faction appears and attacks the students, but they are able to defeat their commander Kronya and her Demonic Beast and escort the captive to safety.
Afterwards, the captive introduces herself as Monica von Ochs, a member of last year's Black Eagles who was abducted shortly before her graduation. When Alois arrives to bring the students home, Monica accuses the monastery librarian Tomas of being her abductor. As the group departs, Arval reveals they cannot remember anything before meeting Shez but that the sight of Kronya stirred a rush of some unidentified emotion. The party heads home, and the Knights of Seiros' investigation of Tomas turns up evidence supporting Monica's accusation. Shez witnesses the Knights attempt to arrest Tomas, but Tomas uses powers similar to those granted by Arval to drop his disguise and flee.
Chapter data
Character data
Item data
Enemy data
Reinforcements
- After entering the Fortress Main Gates:
- 2 Fighters to the left and right of the Gatekeeper
- After reaching the Chapel (?):
- 1 Thief from the hall northwest of the Gatekeeper's starting position
- After engaging with a third army Dark Mage:
- 1 Fighter from northeast of the Kitchen
Third army data
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Dex
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Reinforcements
- After seizing the Dungeon:
- 7 Dark Mages appear; one blocks the exit from the Dungeon, one seizes the Plaza, one appears southeast of the Kitchen, two seize the Guardhouse, one seizes the Chapel, one seizes the Kitchen
- After Monica successfully escapes:
- Kronya appears near the center of the map
NPC data
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Dex
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Monica
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Monk
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2
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1
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2566
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9
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10
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9
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12
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9
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9
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9
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11
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6
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Iron Tome
Bow Buster Lv 1
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• Prioritizes escaping via the central gate. • Will not move if an enemy officer is nearby.
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Reinforcements
- After seizing the Dungeon:
- Monica appears within the Dungeon
Boss data
- Main article: Kronya
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This is the first chapter to require actual strategy. Your deployed units are pre-determined, and you always have Shez, a lance-wielder (Ferdinand/Dimitri/Lorenz), an axe-wielder (Edelgard/Dedue/Hilda), and a ranged unit (Hubert/Ashe/Claude). Start by having Shez kill the first Fighters to open the fortress gates. Take control of your lance-wielder and start attacking nearby Myrmidons while ordering Shez to deal with the Fighters and your axe-wielder to deal with the Soldiers. Once the Thief with the Chest Key appears, prioritize killing him to take the key and then switch to your axe-wielder to claim the Leather Shield. (If you are a Blue Lion, Ashe can open the chest without a key.) Seize the enemy base, descend into the dungeons, and rescue Monica to start the second half of the battle.
Your new objective is to clear a path for Monica to escape. Send Shez ahead to the central room - a remaining enemy Brigand is going to appear for them to kill as a side mission. Have the rest of the party wipe out the Mysterious Mages that accost Monica so she can escape to the outer courtyard. Once you're out of the fortress, Kronya challenges you - kill her with your lance wielder. Then she summons a Demonic Beast to attack you. Overwhelm it with your melee fighters. Armor breaking it twice should be enough to kill it.
Etymology and other languages
Names, etymology and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Three Houses
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--
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Japanese
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三つの学級
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Three Classes
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References