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Blood of the Eagle and Lion/To War at Gronder (Verdant Wind)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
To War at Gronder

Cm fe16 17 vw.png

Location

Gronder Field

Boss(es)

Edelgard, Dimitri

Previous chapter(s)

The Great Bridge Coup

Next chapter(s)

Taking Fort Merceus

To War at Gronder (Japanese: グロンダーズの会戦 Goulders Battle) is the main battle map of the seventeenth chapter on the Verdant Wind route in Fire Emblem: Three Houses. In this map, the forces of Adrestia, Faerghus, and Leicester collide in a massive, bloody battle.

Beginning log

At Gronder Field, where the Battle of the Eagle and Lion was once held, the house leaders of five years ago have a fateful reunion...but this time, the contest between the Empire, the Kingdom, and the Alliance is no mock battle.

Map data

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard and Dimitri Player Partner Other Enemy Third
Defeat: Byleth or Claude dies* or the player's army is routed* 10 {{{partner}}} {{{other}}} 22 10+6

Initial Fire trap

Cm fe16 17 vw.png
Map dimensions:
30 columns by 30 rows

Character data

Characters
New Units

None

Returning Characters

Byleth m 02 ​Claude 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Yuri 02 ​Balthus 02 ​Constance 04 ​Hapi 02 ​

Item data

Items
Name Obtainment Method
Is ns01 shield.png Lampos Shield Dropped by enemy Paladin
Is ns01 bow.png Brave Bow Dropped by Bernadetta*/enemy Sniper*
Is ns01 shield.png Lampos Shield Open the chest
Is ns01 potion.png Concoction Steal from Hubert
Is ns01 potion.png Concoction Steal from Petra*/enemy Assassin*
Is ns01 potion.png Concoction Steal from Bernadetta*/enemy Sniper*
Is ns01 potion.png Concoction Steal from Edelgard
Is ns01 seal.png Master Seal Steal from Edelgard
Is ns01 ring.png Speed Ring Steal from Dedue
Is ns01 potion.png Concoction Steal from Dedue
Is ns01 potion.png Concoction Steal from Felix*/enemy Swordmaster*
Is ns01 potion.png Concoction Steal from Mercedes*/enemy Bishop*
Is ns01 potion.png Concoction Steal from Dimitri
Is ns01 seal.png Master Seal Steal from Dimitri
Is ns01 potion.png Concoction Steal from Sylvain*/enemy Paladin* (reinforcement)
Is ns01 potion.png Concoction Steal from Ingrid*/enemy Pegasus Knight* (reinforcement)

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 33 5 48 18 11 12 2 10 34 7 13 4 Silver Axe
Axefaire Weight -5
• Begins moving if any player unit and any Kingdom unit fight each other.
• The ones on the central hill begin moving if their adjacent Fortress Knight is provoked.
Ma ns01 fortress knight female enemy.gif Imperial Soldier Fortress Knight 33 2 48 18 11 12 2 10 34 7 13 4 Silver Axe
Axefaire Weight -5
Begins moving if a unit reaches the central hill or if Hubert is defeated.
Ma ns01 paladin enemy.gif Imperial Soldier Paladin 33 3 41 19 11 14 15 10 23 10 13 8 Silver Lance
Canto Lancefaire Terrain Resistance
• The northern two immediately begin moving east.
• The southern one begins moving if any player unit and any Kingdom unit fight each other.
Ma ns01 paladin female enemy.gif Imperial Soldier Paladin 33 1 41 19 11 14 15 10 23 10 13 8 Silver Lance
Canto Lancefaire Terrain Resistance
Begins moving if any player unit and any Kingdom unit fight each other.
Ma ns01 paladin enemy.gif Imperial Soldier Paladin 33 1 41 19 11 14 15 10 23 10 13+3 8 Horseslayer Lampos ShieldThis item is dropped upon this unit's defeat.
Canto Lancefaire Terrain Resistance
Empire Knights Lv 4: Blaze
Begins moving if any player unit and any Kingdom unit fight each other.
Ma ns01 demonic beast enemy.gif Demonic Beast Demonic Beast 33 1 48
48
72
25 5 16 9 0 19 8 0 4 Artificial Crest Stone S
Renewal Seal Strength Barrier Vital Defense Vantage Latent; active starting from health bar 2 Strength +2 Latent; active starting from health bar 3
Flame Breath
Is ns01 weakness axe.png Weak to Axes.
Ma ns01 demonic beast enemy.gif Demonic Beast Demonic Beast 33 1 48
48
72
25 5 16 9 0 19 8 0 4 Artificial Crest Stone S
Renewal Seal Strength Barrier Vital Defense Vantage Latent; active starting from health bar 2 Strength +2 Latent; active starting from health bar 3
Flame Breath
Is ns01 weakness lance.png Weak to Lances.
Ma ns01 pegasus knight enemy.gif Imperial Soldier Pegasus Knight 33 2 36 17 11 15 23 10 16 14 15 7 Silver Lance
Canto Lancefaire Avo +10
Begins moving if any player unit and any Kingdom unit fight each other, or if the central hill is set on fire.
Ma ns01 dark bishop enemy.gif Mysterious Soldier Dark Bishop 33 2 38 12 21 14 16 10 12 24 12 4 Banshee Θ Miasma Δ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the nearest Demonic Beast is provoked.
Ma ns01 dark bishop hubert enemy.gif Hubert Dark Bishop 34 1 39 11 33 18 17 13 12 30 13+7 4 Banshee Θ Concoction Miasma Δ Mire Β
Officer Duty Miasma Δ Fiendish Blow Heartseeker Commander Paragon Reason Lv 3 Authority Lv 3
Vestra Sorcery Engineers Lv 4: Resonant Lightning
Begins moving if any player unit and any Kingdom unit fight each other, or if the central hill is set on fire.
Ma ns01 assassin petra enemy.gif Petra Assassin 34 1 45 23 8 28 40 18 18 8 13+7 6 Sword of Zoltan Concoction
Hunter's Boon Swordfaire Locktouch Stealth Sword Prowess Lv 4 Alert Stance Keen Intuition
Brigid Hunters Lv 4: Poison Tactic
• Begins moving if a nearby Fortress Knight is provoked, a unit reaches the central hill, or Hubert is defeated.
• If a unit reached the central hill, then defeat of both her and Bernadetta* causes the hill to become fiery floor, and for all units on it that were not there initially to become Is ns01 status rattled.png rattled.
• Replaced by an Imperial General Assassin if she was recruited.
Ma ns01 assassin female enemy.gif Imperial General Assassin 33 1 44 21 8 28 35 18 16 8 12+5 6 Sword of Zoltan Concoction
Swordfaire Locktouch Stealth Sword Prowess Lv 4 Alert Stance Keen Intuition
Empire Pavise Co. Lv 4: Blaze
• Begins moving if a nearby Fortress Knight is provoked, a unit reaches the central hill, or Hubert is defeated.
• If a unit reached the central hill, then defeat of both her and Bernadetta* causes the hill to become fiery floor, and for all units on it that were not there initially to become Is ns01 status rattled.png rattled.
• Replaces Petra if she was recruited.
Ma ns01 sniper bernadetta enemy.gif Bernadetta Sniper 34 1 42 21 8 35 19 13 12 8 14+7 - Brave BowThis item is dropped upon this unit's defeat. Concoction
Persecution Complex Bowfaire Bowrange +1 Bow Prowess Lv 3 Close Counter Vantage Stealth Magic Bind
Varley Archers Lv 4: Fusillade
• Bears the Minor Crest of Indech
• Mans a Ballista.
• If a unit reached the central hill, then defeat of both her and Petra* causes the hill to become fiery floor, and for all units on it that were not there initially to become Is ns01 status rattled.png rattled.
• Replaced by an Imperial General Sniper if she was recruited.
Ma ns01 sniper female enemy.gif Imperial General Sniper 33 1 42 18 12 34 17 13 12 9 14+5 - Brave BowThis item is dropped upon this unit's defeat. Concoction
Bowfaire Bowrange +1 Bow Prowess Lv 3 Close Counter Vantage Stealth Magic Bind
Empire Pavise Co. Lv 4: Blaze
• Mans a Ballista.
• If a unit reached the central hill, then defeat of both her and Petra* causes the hill to become fiery floor, and for all units on it that were not there initially to become Is ns01 status rattled.png rattled.
• Replaces Bernadetta if she was recruited.
Ma ns01 armored lord enemy.gif Edelgard Armored Lord 35 1 49 28 18 15 14 10 22 13 31+10 5 Aymr Sword of Seiros Concoction Master Seal
Imperial Lineage+ Charm Axefaire Commander Counterattack Armored Effect Null Hit +20 Axe Prowess Lv 4
Raging Storm
Supreme Armored Co. Lv 4: Raging Flames
• Bears the Crest of Flames and the Minor Crest of Seiros
• Starts on a heal tile +.

Third army data

Normal Hard Maddening

Third Army Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma ns01 paladin third.gif Kingdom Soldier Paladin 33 2 43 19 11 14 15 10 23 10 13 8 Silver Lance
Canto Lancefaire Terrain Resistance
Both begin moving if they or Dedue are provoked; if any player unit reaches the central hill; or if Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra* is defeated or Edelgard is provoked.
Ma ns01 swordmaster third.gif Kingdom Soldier Swordmaster 33 2 42 20 11 15 30 10 17 8 13 5 Silver Sword
Swordfaire Sword Crit +10
Both begin moving if they or Felix* are provoked; if any player unit reaches the central hill; or if Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra* is defeated or Edelgard is provoked.
Ma ns01 warlock third.gif Kingdom Soldier Warlock 33 1 38 12 20 13 17 10 12 23 13 4 Bolganone Fire
Black Tomefaire Black Magic Uses x2
Begins moving if the other Warlock, Mercedes*, or Dimitri is provoked; if any player unit reaches the central hill; or if Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra* is defeated or Edelgard is provoked.
Ma ns01 warlock female third.gif Kingdom Soldier Warlock 33 1 38 12 20 13 17 10 12 23 13 4 Bolganone Fire
Black Tomefaire Black Magic Uses x2
Begins moving if the other Warlock, Mercedes*, or Dimitri is provoked; if any player unit reaches the central hill; or if Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra* is defeated or Edelgard is provoked.
Ma ns01 fortress knight dedue third.gif Dedue Fortress Knight 34 1 66 30 8 12 3+2 10 38 7 11+7 4 Tomahawk Speed Ring Concoction
Staunch Shield Axefaire Weight -5 Axe Prowess Lv 4 Defiant Def Armored Blow Armored Effect Null Pavise
Duscur Heavy Soldiers Lv 4: Line of Lances
Begins moving if a nearby Paladin is provoked, any player unit reaches the central hill, or if Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra* is defeated or Edelgard is provoked.
Ma ns01 swordmaster felix third.gif Felix Swordmaster 34 1 50 32 10 20 36 13 19 8 12+7 5 Sword of Moralta Aegis Shield Concoction
Lone Wolf Swordfaire Sword Crit +10 Sword Prowess Lv 3 Darting Blow Axebreaker+
Fraldarius Soldiers Lv 4: Onslaught
• Bears the Crest of Fraldarius
• Begins moving if a nearby Swordmaster is provoked, any player unit reaches the central hill, or if Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra* is defeated or Edelgard is provoked.
• Replaced by a Kingdom General Swordmaster if he was recruited.
Ma ns01 swordmaster third.gif Kingdom General Swordmaster 34 1 52 29 10 20 32 13 19 8 12+5 5 Silver Sword Concoction
Swordfaire Sword Crit +10 Sword Prowess Lv 3 Darting Blow Axebreaker+
Kingdom Brave Lance Co. Lv 4: Onslaught
• Begins moving if a nearby Swordmaster is provoked, any player unit reaches the central hill, or if Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra* is defeated or Edelgard is provoked.
• Replaces Felix if he was recruited.
Ma ns01 bishop mercedes third.gif Mercedes Bishop 34 1 41 9 27 17 16 13 12 34 20+5 4 Seraphim Rafail Gem Concoction Heal Physic
Live to Serve White Magic Uses x2 White Magic Heal +10 Terrain Resistance Faith Lv 3 White Magic Avo +20 Miracle White Magic Range +1 Unsealable Magic
Church Soldiers Lv 4: Resonant White Magic
• Bears the Minor Crest of Lamine
• Begins moving if a nearby Warlock or Dimitri is provoked, any player unit reaches the central hill, or if Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra* is defeated or Edelgard is provoked.
• Replaced by a Kingdom General Bishop if she was recruited.
Ma ns01 bishop female third.gif Kingdom General Bishop 34 1 41 9 24 17 14 13 12 33 18+7 4 Nosferatu Concoction Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance Faith Lv 3 White Magic Avo +20 Miracle White Magic Range +1 Unsealable Magic
Kingdom Priests Lv 4: Blessing
• Begins moving if a nearby Warlock or Dimitri is provoked, any player unit reaches the central hill, or if Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra* is defeated or Edelgard is provoked.
• Replaces Mercedes if she was recruited.
Ma ns01 high lord third.gif Dimitri High Lord 35 1 51 30 7 21 22 9 18 9 28+10 5 Areadbhar Concoction Master Seal
Royal Lineage+ Charm Lancefaire Commander Counterattack Lance Prowess Lv 4 Defensive Tactics
Atrocity
King of Lions Corps Lv 4: Wave Attack
• Bears the Minor Crest of Blaiddyd
• Starts on a heal tile +.
• Begins moving if a nearby Warlock or Mercedes* is provoked, any player unit reaches the central hill, or if Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra* is defeated or Edelgard is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 paladin third.gif Kingdom Soldier Paladin 33 2 43 19 11 14 15 10 23 10 13 8 Silver Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 fortress knight third.gif Kingdom Soldier Fortress Knight 33 2 49 18 11 12 2 10 34 7 13 4 Silver Axe
Axefaire Weight -5
--
Ma ns01 paladin sylvain third.gif Sylvain Paladin 34 1 55 26 10 15 19 14 28 11 17+7 8 Silver Lance Concoction
Philanderer Canto Lancefaire Terrain Resistance Lance Prowess Lv 3 Death Blow Swordbreaker+ Pass
Gautier Knights Lv 4: Stride
• Bears the Minor Crest of Gautier
• Replaced by a Kingdom General Paladin if he was recruited.
Ma ns01 paladin third.gif Kingdom General Paladin 34 1 55 24 10 15 18 14 26 12 17+5 8 Silver Lance Concoction
Canto Lancefaire Terrain Resistance Lance Prowess Lv 3 Death Blow Swordbreaker+ Pass
Kingdom Knights Lv 4: Assault Troop
Replaces Sylvain if he was recruited.
Ma ns01 pegasus knight ingrid 02 third.gif Ingrid Pegasus Knight 34 1 45 20 13 17 30 16 18 28 21+8 7 Lúin Concoction
Lady Knight Canto Lancefaire Avo +10 Lance Prowess Lv 3 Pass Darting Blow Flying Effect Null
Burning Quake
Galatea Pegasus Co. Lv 4: Lure
• Bears the Minor Crest of Daphnel
• Replaced by a Kingdom General Pegasus Knight if she was recruited.
Ma ns01 pegasus knight third.gif Kingdom General Pegasus Knight 34 1 45 17 13 17 28 14 15 22 19+6 7 Silver Lance Concoction
Canto Lancefaire Avo +10 Lance Prowess Lv 3 Pass Darting Blow Flying Effect Null
Kingdom Pegasus Co. Lv 4: Assembly
Replaces Ingrid if she was recruited.

Reinforcements

  • After any Kingdom unit is attacked by any player unit; after any player unit reaches the central hill or southeast region; or after Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra* is defeated or Edelgard is provoked
  • After any player unit reaches the central hill or southeast region before provoking any Kingdom unit; or after Hubert is defeated, and a female Fortress Knight, a Demonic Beast, or Petra* is defeated or Edelgard is provoked

Boss data

Main article: Edelgard

Normal Hard Maddening

Main article: Dimitri

Normal Hard Maddening

Small portrait dimitri 04 fe16.png
Ma ns01 high lord third.gif High Lord
Level 35
Movement 5
Crest Is ns01 minor crest of blaiddyd.png
Stats
Max HP 51 Luck 9
Strength 30 Defense 18
Magic 7 Resistance 9
Dexterity 21 Charm 28+10
Speed 22
Inventory Abilities
Areadbhar
Concoction
Master Seal
Royal Lineage+
Charm
Lancefaire
Commander
Counterattack
Lance Prowess Lv 4
Defensive Tactics
Combat arts Spells Battalion
Atrocity -- King of Lions Corps Lv 4
Wave Attack
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B B D+ C C+ E+ E+ B E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The Battle at Gronder can easily be considered one of the most difficult battles in the Verdant Wind storyline. Many of the enemies are very strong, and there are also some challenges connected to the terrain. This battle also has a lot of variability, as most of your enemies are, by default, Black Eagle and Blue Lion students that could potentially be recruited during Part 1. If you recruited Bernadetta, Petra, Felix, Mercedes, Sylvain, or Ingrid to Golden Deer, they will be replaced by a generic Imperial or Kingdom unit of the same job class. These replacements tend to be slightly weaker than the real students, but not enough so to warrant a different strategy for fighting them.

A major part of this battlefield is the central hill, which has a ballista at the top of it. Taking the ballista for yourself will make things noticeably easier, especially as an enemy unit (Bernadetta if you did not recruit her) is already using it at the start of the battle and will keep firing on your units; however, this should not be done lightly. Having any unit reach the central hill will provoke many of the enemy units and cause them to start moving, and you will also have to contend with the enemies who are standing on the hill to start with.

Petra will hurry toward you as soon as you approach the central hill, and she (or alternatively her generic Assassin substitute) is one of the most dangerous opponents in this battle. Her Avoidance is through the roof, and she will dodge almost every attack you throw at her. She is also a very powerful attacker, and can easily take down most of your units. It is paramount that you defeat her as quickly as possible so she does not endanger your units. Gambits will be extremely helpful against her, and any units with Hit +20 (especially Ignatz, who has it by default) will not go amiss, either. By contrast, Bernadetta (or her generic Sniper substitute) is not particularly strong; you should be able to defeat her pretty easily.

However, you must not drop your guard even when these units fall. Once any unit reaches the central hill and you defeat both Bernadetta and Petra (or their generic replacements), Edelgard will torch the central hill, causing it to become fiery floor for the rest of the battle and rattling any units that are currently on it. You can technically avert this by defeating Edelgard before you attempt to take the central hill, but this can be awkward to arrange unless you are very clever with Claude's wyvern-riding mobility. That said, it's worth noting that the ballista does not become fiery floor with the rest of the central hill, so the unit you assign to the ballista will be safe from terrain damage as long as they remain there.

Aside from Petra, your most dangerous foe is Dimitri. He is capable of dealing staggering amounts of damage, and he also has the Counterattack skill, allowing him to retaliate even when you target him with an archer or a spellcaster. This makes him a terrifying foe, especially as you must defeat him to win the battle; most of your enemies are optional, but he counts as one of the enemy commanders. If you don't mind taking a couple of risks (or just using Divine Pulse if things go wrong), it can be a good tactic to have Lysithea or another strong spellcaster attack him from the nearby trees, as this will make it possible for them to dodge his inevitable counter. The ballista, once you've taken it from the Empire, is another good option, as Dimitri cannot counterattack a ballista shot. If all else fails (or you don't like risking your spellcasters' lives), the Sword of the Creator is the best last-ditch option for safely taking him out.

In comparison to Dimitri, Edelgard is not quite as powerful or terrifying in this fight. She has Counterattack as well, and (unlike Dimitri) she stands on a stronghold, but if you surround her with two or three of your stronger units and make use of linked attacks, she should soon retreat. Note that she does not take extra damage from armor-effective attacks, but this should not give you too much grief. Once both Edelgard and Dimitri are defeated, the Battle at Gronder will be over.

Now that you're done, take a moment to mourn the former students who inevitably died at Gronder...and then take a moment to congratulate yourself, as you just succeeded at a very difficult battle!

Trivia

  • This map is one of the only two maps in Three Houses in which the song "The Dream is Over" does not play when killing any unrecruited units during their appearances as enemy units in Part II. The other map with this distinction is Chapter 18 of the Crimson Flower route.
  • During his appearance in this chapter, Dimitri's character model lacks the eyebags that he is normally seen with after the timeskip in non-Crimson Flower routes. In previous versions of Three Houses, he also used his set of character portraits that lack the eyebags, though this was later changed with the version 1.1.0 update.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

To War at Gronder

--

Japanese

グロンダーズの会戦

Goulders Battle

Spanish

Choque en Gronder

Clash in Gronder

French

Retrouvailles à Gronder

Homecomming at Gronder

German

Schlacht bei Gronder

Battle of Gronder

Italian

In guerra nel Gronder

At war in Gronder

Korean

그론다즈 전투.

Battle of Gronder

Simplified Chinese

古隆达兹会战

Battle of Gronder

Traditional Chinese

古隆達茲會戰

Battle of Gronder

Gallery


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←  The Great Bridge Coup • To War at Gronder •  Taking Fort Merceus →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaDLCManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirLord ArundelCount BergliezCount HevringCount GloucesterCount VarleyFlecheGatekeeperDuke GerthGlennHolstIonius IXJeraltJudithLadislavaLambertMargrave GautierMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentList of questsClass mastery