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In the White Light
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“ | I'm sorry. I can't go back. King Garon is a coward and a liar. I've witnessed enough of his destruction. Causing an explosion in a crowded city center with no regard for innocent life. That's the action of a madman. | ” | — Corrin reasoning for their decision of siding with Hoshido |
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In the White Light (Japanese: 光へ手を伸ばす A Hand Reaches Toward the Light) is the sixth chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin has made his/her fateful decision to take the Hoshidan side of the family's squabble and side with his/her (apparent) blood siblings, and thus must face off against the people he/she grew up knowing as his/her siblings.
Plot
- Main article:
In the White Light/Script
Corrin decides to side with the Hoshidans. Xander, a member of the Nohrian royal family, accuses the Hoshidans of brainwashing Corrin and begs them to return to Nohr. Corrin refuses, stating that Garon, the king of Nohr, is evil and must be stopped. Xander disregards that and attacks them, but Ryoma intervenes to protect Corrin. Camilla, Leo, and Elise then join Xander to try and force Corrin to return to Nohr. Hinoka, Takumi, and Sakura join Ryoma to protect Corrin. Felicia or Jakob runs onto the battlefield and the battle begins. After the battle and repelling the Nohrians, Corrin reaffirms their decision to side with Hoshido.
Chapter data
Normal Hard Lunatic
Character data
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New Units
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Required Characters
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Available Characters
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Additionally, the player has playable access to Hinoka, Takumi, and Ryoma in this chapter, but these characters cannot gain experience, cannot trade their items with other characters, and will leave the player's control at chapter's end. These three set up as follows:
Hinoka Takumi Ryoma
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- Note: Hinoka's stats, but not her weapon, are the same as she will have when eventually recruited in chapter 8.
Item data
No items are obtained in this chapter.
Event tile data
There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:
- Column 20, row 1: The northeasternmost square of the map
- Column 4, row 21: Four squares west, three squares south of the southwestern point of the southern bridge
Dragon Vein data
The Dragon Vein in this chapter is stated to have the effect "Use fire to dry up the river". It is located as follows:
- Column 7, row 20: One square north, one square east of Elise's initial position
Enemy data
Normal Hard Lunatic
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Boss data
- Main article:
Xander
Normal Hard/Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
For the Birthright path, your starting lineup consists of everyone you had access to for Chapter 5 plus Felicia/Jakob. Rinkah has surprisingly poor Strength for an axe unit, but she has decent bulk and gives good bulk with her Pair-Up bonuses. Kaze is in the coveted Ninja class, giving him high Speed and unrestricted two-range weapons to help him deal with the Birthright route's emphasis on enemy quantity over quality. Sakura is a basic healer; she has surprisingly good Strength, making her a solid Priestess. Azura is very good for a Dancer owing to her good join time, and can actually become a decent glass cannon in addition to her traditional Dancer role. Felicia and Jakob are both very good early game healers due to their early access to endgame-level skills. In particular, Felicia makes great use of the Flame Shuriken. You have room to experiment a bit with your Avatar on the Birthright route due to the lower difficulty; +Speed/-Luck is never a bad choice. If playing as a male, the Fighter class is the best to pass on to Reina since she can get great Pair-Up bonuses as a Berserker, while the Samurai class is the best to pass on to Scarlet since Vantage works very well with her personal skill In Extremis. You also have temporary control of the Hoshidan royal siblings, but they can't gain experience.
The Avatar and Felicia/Jakob should tag-team the Fighter, while Kaze and Rinkah should tag-team the Outlaw. Hinoka and Takumi should block off the bridge while disposing of Leo. Azura can dance for anyone who needs it, and Sakura should heal Hinoka. Finally, Ryoma should move onto Leo's old spot and kill the Cavalier so that Takumi will not be defeated on the enemy phase. Xander will then attack Ryoma. If he crits, that's that; if not, you can finish him off on turn 2.
Trivia
- On a Conquest cartridge, the game cannot proceed past this point without the player purchasing and downloading the Birthright campaign as DLC.
- Elise is the only Nohr royal sibling who is not fought outside of this chapter.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
In the White Light |
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Japanese |
光へ手を伸ばす |
A Hand Reaches Toward the Light |
Spanish |
Un halo de luz blanca |
A halo of white light |
French |
Baignée de lumière |
Bathed in light |
German |
Im weißen Licht |
In the White Light |
Italian |
Verso la luce |
Toward the light |
Portuguese |
Aura iluminada |
Illuminated aura; the title of the "In the White Light" Lost Lore event in Fire Emblem Heroes. |
Korean |
빛으로 손을 뻗다 |
A hand reaches to light |
Traditional Chinese |
渴望光明 |
Longing for light; the title of the "In the White Light" Lost Lore event in Heroes. |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← The Path Is Yours • | In the White Light | • A Vow Upheld → |
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