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In the White Light

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In the White Light

Cm fe14b 6.png


Plains of Hoshido

New units

Felicia* or Jakob*



Previous chapter(s)

The Path is Yours

Next chapter(s)

A Vow Upheld

I'm sorry. I can't go back. King Garon is a coward and a liar. I've witnessed enough of his destruction. Causing an explosion in a crowded city center with no regard for innocent life. That's the action of a madman.
— Corrin reasoning for their decision of siding with Hoshido

In the White Light (Japanese: 光へ手を伸ばす A Hand Reaches Toward the Light) is the sixth chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin has made their fateful decision to take the Hoshidan side of the family's squabble and side with their (apparent) blood siblings, and thus must face off against the people they grew up knowing as their siblings.


Main article: In the White Light/Script

Corrin decides to side with the Hoshidans. Xander, a member of the Nohrian royal family, accuses the Hoshidans of brainwashing Corrin and begs them to return to Nohr. Corrin refuses, stating that Garon, the king of Nohr, is evil and must be stopped. Xander disregards that and attacks them, but Ryoma intervenes to protect Corrin. Camilla, Leo, and Elise then join Xander to try and force Corrin to return to Nohr. Hinoka, Takumi, and Sakura join Ryoma to protect Corrin. Felicia or Jakob runs onto the battlefield and the battle begins. After the battle and repelling the Nohrians, Corrin reaffirms their decision to side with Hoshido.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Defeat Xander Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 9 {{{partner}}} {{{other}}} 5

Initial DV active

Cm fe14b 6.png
Map dimensions:
20 columns by 22 rows

Character data

New units
Small portrait felicia fe14.png
Iron Dagger
Automatically from turn 1
(If Corrin is male)
Small portrait jakob fe14.png
Iron Dagger
Automatically from turn 1
(If Corrin is female)
Required characters
Corrin f ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​

Additionally, the player has playable access to Ryoma, Hinoka, and Takumi in this chapter, but these characters cannot gain experience, cannot trade their items with other characters, and will leave the player's control at chapter's end. These three are set up as follows:

Ryoma Hinoka Takumi

Small portrait ryoma fe14.png
Dragon Vein Ma 3ds02 swordmaster ryoma playable.gif Swordmaster
Level 4
Movement 6
Max HP 36 Speed 17+1
Strength 18+4 Luck 20
Magic 2 Defense 13−1
Skill 15 Resistance 13−1
Inventory Skills
Raijinto Bushido
Duelist's Blow
Weapon Levels
Swords/Katanas B Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Item data

No items are obtained in this chapter.

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 20, row 1: The northeasternmost square of the map
  • Column 4, row 21: Four squares west, three squares south of the southwestern point of the southern bridge

Dragon Vein data

The Dragon Vein in this chapter is stated to have the effect "Use fire to dry up the river". It is located as follows:

  • Column 7, row 20: One square north, one square east of Elise's initial position

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 paladin xander enemy.gif Xander Paladin 5 1 38 12 2 12 11 18 18+4 11 8 Siegfried
Chivalry Elbow Room
Ma 3ds02 dark knight leo enemy.gif Leo Dark Knight 2 1 24 12 8 14 7 9 8 10 8 Brynhildr
Pragmatic Malefic Aura Heartseeker
Immediately begins moving unprovoked.
Ma 3ds02 malig knight camilla enemy.gif Camilla Malig Knight 3 1 24 11 9 15 8 6 13 10 8 Fire Iron Axe
Rose's Thorns
Begins moving unprovoked on turn 2.
Ma 3ds02 troubadour elise enemy.gif Elise Troubadour 7 1 19 2 11 5 10 14 4 11 7 Heal
Lily's Poise
Ma 3ds02 fighter enemy.gif Nohrian Fighter 6 1 24 14 0 10 9 4 7 4 5 Bronze Axe
Immediately begins moving unprovoked.

Boss data

Main article: Xander

Normal Hard/Lunatic

Small portrait xander fe14.png
Dragon Vein Ma 3ds02 paladin xander enemy.gif Paladin
Level 5
Movement 8
Max HP 38 Speed 11
Strength 12 Luck 18
Magic 2 Defense 18+4
Skill 12 Resistance 11
Inventory Skills
Siegfried Chivalry
Elbow Room
Weapon Levels
Swords/Katanas B Lances/Naginata D Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

For the Birthright path, your starting lineup consists of everyone you had access to for Chapter 5 plus Felicia/Jakob. Rinkah has surprisingly poor Strength for an axe unit, but she has decent bulk and gives good bulk with her Pair-Up bonuses. Kaze is in the coveted Ninja class, giving him high Speed and unrestricted two-range weapons to help him deal with the Birthright route's emphasis on enemy quantity over quality. Sakura is a basic healer; she has surprisingly good Strength, making her a solid Priestess. Azura is very good for a Dancer owing to her good join time, and can actually become a decent glass cannon in addition to her traditional Dancer role. Felicia and Jakob are both very good early game healers due to their early access to endgame-level skills. In particular, Felicia makes great use of the Flame Shuriken. You have room to experiment a bit with your Avatar on the Birthright route due to the lower difficulty; +Speed/-Luck is never a bad choice. If playing as a male, the Fighter class is the best to pass on to Reina since she can get great Pair-Up bonuses as a Berserker, while the Samurai class is the best to pass on to Scarlet since Vantage works very well with her personal skill In Extremis. You also have temporary control of the Hoshidan royal siblings, but they can't gain experience.

Corrin and Felicia/Jakob should tag-team the Fighter, while Kaze and Rinkah should tag-team the Outlaw. Hinoka and Takumi should block off the bridge while disposing of Leo. Azura can dance for anyone who needs it, and Sakura should heal Hinoka. Finally, Ryoma should move onto Leo's old spot and kill the Cavalier so that Takumi will not be defeated on the enemy phase. Xander will then attack Ryoma. If he crits, that's that; if not, you can finish him off on turn 2.


  • On a Conquest cartridge, the game cannot proceed past this point without the player purchasing and downloading the Birthright campaign as DLC.
  • Elise is the only Nohr royal sibling who is not fought outside of this chapter.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

In the White Light




A Hand Reaches Toward the Light


Un halo de luz blanca

A halo of white light


Baignée de lumière

Bathed in light


Im weißen Licht

In the White Light


Verso la luce

Toward the light


Aura iluminada

Illuminated aura; the title of the "In the White Light" Lost Lore event in Fire Emblem Heroes.


빛으로 손을 뻗다

A hand reaches to light

Traditional Chinese


Longing for light; the title of the "In the White Light" Lost Lore event in Heroes.


This section has been marked as a stub. Please help improve the page by adding information.


← The Path Is Yours • In the White Light • A Vow Upheld →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack