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Cold Reception

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This article is about the chapter from Fates's Conquest campaign. For the History Mode map in Warriors based on this chapter, see Cold Reception (Warriors).

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Cold Reception


Location

Ice Tribe Village

New units

Odin, Niles

Boss(es)

Kilma

Too true! The colder it gets, the closer we are. It won't be long now. My word, isn't this cold air marvelous? It really puts a spring in your step!
— Felicia

Cold Reception (Japanese: 氷の村の少女 Girl of the Ice Village) is the eighth chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin and his/her army arrive at the Ice Tribe's village, and are forced to fight against the tribalists when Elise gives away the army's position as Nohrians out to quash a rebellion.

Plot

Main article: Cold Reception/Script
The below plot corresponds to the use of a male Corrin. If you refresh this page, it is possible to get an alternate reading using a female variation instead.

Having arrived in Ice Tribe territory, Corrin notes that it's colder in this area than back in the Woods of the Forlorn and that the Ice Tribe lives up to its name; Felicia states that it gets colder the closer to the village they get and it won't be long until they're there, then states that the cold air puts a spring into her step. Corrin states that he can't feel his fingers anymore, to which Felicia states she had no idea that he was suffering and suggests that everyone run in order to keep warm. Elise notices Felicia's speed and asks her to wait for her; Silas asks Elise to slow down herself, stating that she must not get ahead of the group, after which Corrin notices the others are gone and that things won't end well. After a brief flash of light, the snow starts to fall harder to Corrin's notice; Corrin asks if everyone is OK, to which Silas confirms but also states that they've been separated from the others. Corrin and Silas spend some time trying to search for the direction Felicia went, after which Corrin suddenly collapses and has trouble keeping awake before the two are spotted by a mysterious figure who asks the two of them to stop.

Corrin comes to in a bed inside a building being watched over by Silas, to which Corrin asks Silas what happened and where they are; the mysterious figure from earlier, Kilma, tells them that they are safe and in the Ice Tribe's village, then introduces himself. Corrin thanks Kilma for saving his life and begins to introduce himself before getting stopped by Silas while introducing himself as a prince of Nohr, after which Silas suggests Corrin get more rest before they resume introductions. Once Kilma is out of the room, Silas reminds Corrin that they're in the area to suppress a rebellion and that it's a bad idea for Corrin to introduce himself as Nohrian royalty; Kilma returns to the area and offers Corrin hot tea, then notices Corrin's Yato and states it to be the reason he helped him. As Kilma states that he's talked about the Ice Tribe's legend s long enough, he notices that his daughter has arrived, after which Flora arrives on the scene; as Corrin and Flora have an awkward exchange over why they're both in the area, Elise arrives and states that she was worried ever since she got separated from Corrin. Felicia asks Flora why she's in the area, as Flora had previously stated that she was going to hold down the fort in Felicia's absence; Flora states that she changed her mind and then asks Felicia what she's doing in the area and why the others followed her to the area, to which Felicia states that she had no idea Flora was even in the area. Elise states that the group reached the area on their own, then gives away the group's position as Nohrians sent by Garon to stop the rebellion; Kilma deduces that Corrin's army tricked him into helping them so they could infiltrate the village and has Flora sound the alarm to alert the village of an invasion. Felicia tries to convince Flora to stand down, only to fall on deaf ears; Silas warns Corrin to be on his. Battle preparations take place at this point.

Once preparations are finished, Kilma states that the time has come for the Ice Tribe to defeat the Nohrian army, and that the villagers should be informed; Silas takes notice of Kilma's intentions, and suggests that ones from Corrin's army should get to the villages first and possibly dissuade the villagers from fighting. The game explains the mechanics of the chapter's villages and that the best reward comes from visiting at least three of them; the battle begins at this point. Should one of the Dragon Veins be triggered, Kilma will chime in about the vein's effects being temporary.

At the end of turn one enemy phase, two mysterious figures appear onto the scene; the first one goes into theatrics, after which the second one tells the first one, revealing his name to be Odin, that he's weird and that he won't let him take all of the glory for himself. Corrin asks just what's going on and who the mysterious figures are, after which Odin theatrically introduces himself and states himself to be Leo's retainer, with the second mysterious figure, whose name is revealed to be Niles, doing likewise. Odin and Niles express their desire to inflict as much pain as possible, to which Corrin states that he wishes to settle things with as little bloodshed as possible; Odin and Niles agree to help Corrin despite their intentions, to which Corrin suggests that they finish things quickly. Should Felicia fight Flora, Flora suggests that they may not have become Corrin's retainers of their own free will, but stops herself from outright stating so and there's no point in telling Felicia of this.

Once the battle ends, Corrin notes that they have achieved a victory without taking any lives, and asks Elise to heal the injured regardless of which side they fought on, to which Elise agrees before she and Felicia leave; Kilma and Corrin talk about Corrin's tactics and his desire for peace, after which Silas lets slip Corrin's status as not actually of Nohrian blood to Kilma's and Flora's surprise. Corrin asks Kilma if the Ice Tribe can stop their rebellion on the promise that he will do whatever it takes to restore their autonomy, to which Kilma agrees; as Corin, Kilma, and Flora talk about restoring their normal relations, Elise and Felicia return, after which Silas states that all that's left is for Garon to recognize Corrin's victory. Elise states that she had forgotten that Corrin was supposed to stop the rebellion on his own yet the others ruined everything, to which Corrin states that he'll think about it on the way back; Kilma attempts to get Corrin to stay a little longer, to which Corrin states that the army has to get going but hopes to return once the world is a better place. Should at least one village have been visited during the course of the chapter, a villager thanks Corrin for stopping futile battle and promises a reward.

Summary

Corrin emerges from the Woods of the Forlorn near the Ice Tribe village. However, the freezing winds complicate matters.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Kilma. Player Other Enemy
Defeat: Corrin dies* or the player's army is routed*. 6+2 0 12+20

Initial DV active

Cm fe14c 8.png

This chapter's map is 25 columns by 17 rows.

Character data

Characters
New Units
Odin
Small portrait odin fe14.png
Dark Mage
HP
21
Level
5
Automatically from turn 2
Niles
Small portrait niles fe14.png
Outlaw
HP
22
Level
8
Automatically from turn 2
Returning Characters

Small portrait avatar m-default fe14.pngSmall portrait felicia fe14.pngSmall portrait silas fe14.pngSmall portrait elise fe14.pngSmall portrait arthur fe14.pngSmall portrait effie fe14.png

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 stat booster.png Talisman Dropped by Kilma
Is 3ds02 gold.png 1000G Visit one village during the chapter
Is 3ds02 gold.png 5000G Visit two villages during the chapter
Is 3ds02 gold.png 10000G Visit three or more villages during the chapter

Dragon Vein data

Dragon Veins in this chapter are stated to have the effect "Melt the ice to make a lake for 1 turn". They are located as follows:

  • Column 17, row 14: Five squares west, one square north of the southeastern village
  • Column 10, row 17: Five squares east, one square south of the southwestern village

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Tribalist Lancer 6 2 Is 3ds02 lance.png Iron Lance 3 Movement.
Will trigger reinforcements from villages if they reach them.
Ma 3ds02 dark mage enemy.gif
Tribalist Dark Mage 6 2 Is 3ds02 tome.png Thunder --
Tribalist Fighter 6 2 Is 3ds02 axe.png Iron Axe --
Ma 3ds02 dark mage enemy.gif
Tribalist Dark Mage 6 1 Is 3ds02 tome.png Fire --
Ma 3ds02 dark mage enemy.gif
Tribalist Dark Mage 6 1 Is 3ds02 tome.png Fimbulvetr --
Tribalist Fighter 6 2 Is 3ds02 axe.png Steel Axe --
Ma 3ds02 maid flora enemy.gif
Flora Maid 1 1 Is 3ds02 dagger.png Steel DaggerIs 3ds02 staff.png Freeze*
Is 3ds02 icy blood.png Icy BloodIs 3ds01 demoiselle.png Demoiselle
Immobile.
Ma 3ds02 sorcerer kilma enemy.gif
Kilma Sorcerer 3 1 Is 3ds02 tome.png NosferatuIs 3ds02 stat booster.png TalismanThis item is dropped upon this unit's defeat.
Is 3ds02 heartseeker.png Heartseeker
Immobile; stands on a gate.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Tribalist Fighter 6 3 Is 3ds02 axe.png Iron Axe --
Ma 3ds02 dark mage enemy.gif
Tribalist Dark Mage 6 7 Is 3ds02 tome.png Thunder --
Ma 3ds02 dark mage enemy.gif
Tribalist Dark Mage 6 2 Is 3ds02 tome.png Fire --
Ma 3ds02 dark mage enemy.gif
Tribalist Dark Mage 6 5 Is 3ds02 tome.png Fimbulvetr --
Tribalist Fighter 6 3 Is 3ds02 axe.png Steel Axe --

Reinforcements

Boss data

Main boss

Main article: Kilma

Normal Hard Lunatic

Small portrait kilma fe14.png
Sorcerer
Level 3
Movement -
Stats
Max HP 27 Speed 6
Strength 2 Luck 5
Magic 12 Defense 7
Skill 10 Resistance 9
Inventory Skills
Is 3ds02 tome.png Nosferatu
Is 3ds02 stat booster.png TalismanThis item is dropped upon this unit's defeat.
Is 3ds02 heartseeker.png Heartseeker
Weapon Levels
FE14RankSword.png -- FE14RankLance.png -- FE14RankAxe.png -- FE14RankBow.png --
FE14RankTome.png C FE14RankStaff.png -- FE14RankDagger.png -- Dragonstone --

Sub-boss

Main article: Flora

Normal Hard/Lunatic

Small portrait flora fe14.png
Maid
Level 1
Movement -
Stats
Max HP 25 Speed 8
Strength 10 Luck 6
Magic 7 Defense 6
Skill 16 Resistance 11
Inventory Skills
Is 3ds02 dagger.png Steel Dagger
Is 3ds02 staff.png Freeze*
Is 3ds02 icy blood.png Icy Blood
Is 3ds01 demoiselle.png Demoiselle
Weapon Levels
FE14RankSword.png -- FE14RankLance.png -- FE14RankAxe.png -- FE14RankBow.png --
FE14RankTome.png -- FE14RankStaff.png D FE14RankDagger.png C Dragonstone --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map is unique in that it encourages highly intelligent use of the resources at your disposal to get the maximum reward. Before you even begin, you should reclass Corrin into a Wyvern Rider (or other mounted unit). Pair Silas and Jakob up and place them in the bottom-left corner with Silas in front. Place Arthur one space above them and Effie one space to Arthur's right. Finally, pair up Corrin and Elise. Make sure that Silas has a Vulnerary in his inventory. In addition, you can trade Mozu's Brass Naginata to Silas to give him a little extra bulk (give his Bronze Lance to Effie). If you're still having trouble keeping him alive once he reaches the northwestern village, you can always hop him up on Tonics.

Turn 1: Have Corrin and Elise go north towards the village and have Elise use her Freeze staff on the Lancer. This stops him from reaching the village and calling in reinforcements. Have Effie visit the southeast village. Then move Arthur down one space and left three spaces so that Effie can pair up with him next turn. Finally, move Silas below the Dragon Vein and have him drop Jakob onto the vein. On the enemy phase, three Dark Mages will approach from the southwest.

Turn 2: Enter Odin and Niles. Odin is a balanced Dark Mage who can take a hit far better than the other Dark Mage, Nyx. Niles is a high-speed, high-resistance Outlaw who kills mages and captures enemies you like. Have Corrin start hacking away at the Lancer. Jakob should head north and kill a nearby Dark Mage. Have Niles pair up with Odin and kill the nearest southwest Dark Mage. Move Arthur to Silas' left and transfer Effie to him. Move Silas just outside of Flora's Freeze range and equip his Brass Naginata. On the enemy phase, one Dark Mage will suicide-attack Jakob, the two in the southwest will gang up on Silas and mess him up, and the northeastern Lancer will run away.

Turn 3: Have Jakob heal Corrin, who finishes her Lancer. Move Odin/Niles to Silas' left, transfer Niles to Silas, and have Effie attack a Dark Mage. Move Silas one space below and one space to the left of Flora and switch to Niles; he should be able to reach the northwestern village next turn. DON'T attack Flora; he can't survive if he does. Move Arthur one space down into the woods and have him pull out his Hand Axe. On the enemy phase, Flora and a Fighter should attack Niles, who survives thanks to a Dual Guard from Silas. Other Fighters will attack Effie and Jakob, and the Dark Mages will attack Effie and Niles.

Turn 4: Have Jakob finish his Fighter. Have Arthur finish off a Fighter by Dual Striking with Effie. Then have Odin finish the wounded Dark Mage. Move Silas onto the northwestern village, blocking the Lancer from visiting it, and have him equip his Iron Sword and use a Vulnerary. On the enemy phase, Odin will be frozen and attacked by the fighter, while the Dark Mage will attack Arthur. Finally, the Lancer will attack Silas.

Turn 5: Have Arthur finish the Dark Mage and Effie wound the Fighter. (Make sure Arthur ends the turn with his Iron Axe equipped, or he will be doubled and killed by the Fighter.) Have Silas continue to damage the Lancer.

At this point, the battle is effectively under your control. Visit all of the remaining villages and waste Flora and Kilma. Watch out for Kilma's Vantage, as it will allow him to skewer one of your units if you are not careful. After the battle, make sure to build a Prison at My Castle since the next chapter has a captureable boss.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Cold Reception --
Japanese 氷の村の少女 Girl of the Ice Village

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References


A Dragon's Decree Cold Reception Another Trial


Fire Emblem Fates
Playable characters Birthright AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright 6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
Conquest 6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
Revelation 6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions BR: Invasion 1Invasion 2Invasion 3CQ: Invasion 1Invasion 2Invasion 3RV: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack