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Cold Reception

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the chapter from Fates's Conquest campaign. For the History Mode map in Warriors based on this chapter, see Cold Reception (Warriors).


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Cold Reception

Cm fe14c 8.png


Ice Tribe Village

New units

Odin, Niles



Too true! The colder it gets, the closer we are. It won't be long now. My word, isn't this cold air marvelous? It really puts a spring in your step!
— Felicia

Cold Reception (Japanese: 氷の村の少女 Girl of the Ice Village) is the eighth chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin and his/her army arrive at the Ice Tribe's village, and are forced to fight against the tribalists when Elise gives away the army's position as Nohrians out to quash a rebellion.


Main article: Cold Reception/Script
The below plot corresponds to the use of a male Corrin. If you refresh this page, it is possible to get an alternate reading using a female variation instead.

Having arrived in Ice Tribe territory, Corrin notes that it's colder in this area than back in the Woods of the Forlorn and that the Ice Tribe lives up to its name; Felicia states that it gets colder the closer to the village they get and it won't be long until they're there, then states that the cold air puts a spring into her step. Corrin states that he can't feel his fingers anymore, to which Felicia states she had no idea that he was suffering and suggests that everyone run in order to keep warm. Elise notices Felicia's speed and asks her to wait for her; Silas asks Elise to slow down herself, stating that she must not get ahead of the group, after which Corrin notices the others are gone and that things won't end well. After a brief flash of light, the snow starts to fall harder to Corrin's notice; Corrin asks if everyone is OK, to which Silas confirms but also states that they've been separated from the others. Corrin and Silas spend some time trying to search for the direction Felicia went, after which Corrin suddenly collapses and has trouble keeping awake before the two are spotted by a mysterious figure who asks the two of them to stop.

Corrin comes to in a bed inside a building being watched over by Silas, to which Corrin asks Silas what happened and where they are; the mysterious figure from earlier, Kilma, tells them that they are safe and in the Ice Tribe's village, then introduces himself. Corrin thanks Kilma for saving his life and begins to introduce himself before getting stopped by Silas while introducing himself as a prince of Nohr, after which Silas suggests Corrin get more rest before they resume introductions. Once Kilma is out of the room, Silas reminds Corrin that they're in the area to suppress a rebellion and that it's a bad idea for Corrin to introduce himself as Nohrian royalty; Kilma returns to the area and offers Corrin hot tea, then notices Corrin's Yato and states it to be the reason he helped him. As Kilma states that he's talked about the Ice Tribe's legend s long enough, he notices that his daughter has arrived, after which Flora arrives on the scene; as Corrin and Flora have an awkward exchange over why they're both in the area, Elise arrives and states that she was worried ever since she got separated from Corrin. Felicia asks Flora why she's in the area, as Flora had previously stated that she was going to hold down the fort in Felicia's absence; Flora states that she changed her mind and then asks Felicia what she's doing in the area and why the others followed her to the area, to which Felicia states that she had no idea Flora was even in the area. Elise states that the group reached the area on their own, then gives away the group's position as Nohrians sent by Garon to stop the rebellion; Kilma deduces that Corrin's army tricked him into helping them so they could infiltrate the village and has Flora sound the alarm to alert the village of an invasion. Felicia tries to convince Flora to stand down, only to fall on deaf ears; Silas warns Corrin to be on his guard. Preparations take place at this point.

Once preparations are finished, Kilma states that the time has come for the Ice Tribe to defeat the Nohrian army, and that the villagers should be informed; Silas takes notice of Kilma's intentions, and suggests that ones from Corrin's army should get to the villages first and possibly dissuade the villagers from fighting. The game explains the mechanics of the chapter's villages and that the best reward comes from visiting at least three of them; the battle begins at this point. Should one of the Dragon Veins be triggered, Kilma will chime in about the vein's effects being temporary.

At the end of turn one enemy phase, two mysterious figures appear onto the scene; the first one goes into theatrics, after which the second one tells the first one, revealing his name to be Odin, that he's weird and that he won't let him take all of the glory for himself. Corrin asks just what's going on and who the mysterious figures are, after which Odin theatrically introduces himself and states himself to be Leo's retainer, with the second mysterious figure, whose name is revealed to be Niles, doing likewise. Odin and Niles express their desire to inflict as much pain as possible, to which Corrin states that he wishes to settle things with as little bloodshed as possible; Odin and Niles agree to help Corrin despite their intentions, to which Corrin suggests that they finish things quickly. Should Felicia fight Flora, Flora suggests that they may not have become Corrin's retainers of their own free will, but stops herself from outright stating so and there's no point in telling Felicia of this.

Once the battle ends, Corrin notes that they have achieved a victory without taking any lives, and asks Elise to heal the injured regardless of which side they fought on, to which Elise agrees before she and Felicia leave; Kilma and Corrin talk about Corrin's tactics and his desire for peace, after which Silas lets slip Corrin's status as not actually of Nohrian blood to Kilma's and Flora's surprise. Corrin asks Kilma if the Ice Tribe can stop their rebellion on the promise that he will do whatever it takes to restore their autonomy, to which Kilma agrees; as Corin, Kilma, and Flora talk about restoring their normal relations, Elise and Felicia return, after which Silas states that all that's left is for Garon to recognize Corrin's victory. Elise states that she had forgotten that Corrin was supposed to stop the rebellion on his own yet the others ruined everything, to which Corrin states that he'll think about it on the way back; Kilma attempts to get Corrin to stay a little longer, to which Corrin states that the army has to get going but hopes to return once the world is a better place. Should at least one village have been visited during the course of the chapter, a villager thanks Corrin for stopping futile battle and promises a reward.


Corrin emerges from the Woods of the Forlorn near the Ice Tribe village. However, the freezing winds complicate matters.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Defeat Kilma Player Partner Other Enemy Third
Defeat: Corrin dies* or the player's army is routed* 6+2 {{{partner}}} {{{other}}} 12+20 {{{third}}}

Initial DV active

Cm fe14c 8.png

This chapter's map is 25 columns by 17 rows.

Character data

New Units
Small portrait odin fe14.png
Dark Mage
Automatically from turn 2
Small portrait niles fe14.png
Automatically from turn 2
Returning Characters

Small portrait avatar m-default fe14.pngSmall portrait felicia fe14.pngSmall portrait silas fe14.pngSmall portrait elise fe14.pngSmall portrait arthur fe14.pngSmall portrait effie fe14.png

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 stat booster.png Talisman Dropped by Kilma
Is 3ds02 gold.png 1000G Automatically at end of chapter
(if one village was visited during the chapter)
Is 3ds02 gold.png 5000G Automatically at end of chapter
(if two villages were visited during the chapter)
Is 3ds02 gold.png 10000G Automatically at end of chapter
(if three or more villages were visited during the chapter)

Dragon Vein data

Dragon Veins in this chapter are stated to have the effect "Melt the ice to make a lake for 1 turn". They are located as follows:

  • Column 17, row 14: Five squares west, one square north of the southeastern village
  • Column 10, row 17: Five squares east, one square south of the southwestern village

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 lancer enemy.gif Tribalist Lancer 6 2 22 7 0 7 6 3 6 3 3 Iron Lance
• Prioritizes reaching villages to trigger reinforcements.
• The western one begins moving on turn 2.
Ma 3ds02 dark mage enemy.gif Tribalist Dark Mage 6 2 20 0 7 7 5 2 4 6 5 Thunder
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 fighter enemy.gif Tribalist Fighter 6 2 24 9 0 9 7 3 5 2 5 Iron Axe
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 dark mage enemy.gif Tribalist Dark Mage 6 1 20 0 7 7 5 2 4 6 5 Fire
Immediately begins moving unprovoked.
Ma 3ds02 dark mage enemy.gif Tribalist Dark Mage 6 1 20 0 7 7 5 2 4 6 5 Fimbulvetr
Immediately begins moving unprovoked.
Ma 3ds02 fighter enemy.gif Tribalist Fighter 6 2 24 9 0 9 7 3 5 2 5 Steel Axe
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 maid flora enemy.gif Flora Maid 1 1 25 10 7 16 8 6 6 11 - Steel Dagger Freeze*
Icy Blood Demoiselle
Ma 3ds02 sorcerer kilma enemy.gif Kilma Sorcerer 3 1 27 2 12 10 6 5 7 9 - Nosferatu TalismanThis item is dropped upon this unit's defeat.
Stands on a gate.
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 fighter enemy.gif Tribalist Fighter 6 3 24 9 0 9 7 3 5 2 5 Iron Axe
The one from the western village will not move until provoked; he returns to his starting position if no units are in range.
Ma 3ds02 dark mage enemy.gif Tribalist Dark Mage 6 7 20 0 7 7 5 2 4 6 5 Thunder
The right one from the northeastern village and the left one from the southwestern village will not move until provoked; they return to their starting positions if no units are in range.
Ma 3ds02 dark mage enemy.gif Tribalist Dark Mage 6 2 20 0 7 7 5 2 4 6 5 Fire
The one from the northeastern village will not move until provoked; he returns to his starting position if no units are in range.
Ma 3ds02 dark mage enemy.gif Tribalist Dark Mage 6 5 20 0 7 7 5 2 4 6 5 Fimbulvetr
The right one from the northern village and the one from the western village will not move until provoked; they return to their starting positions if no units are in range.
Ma 3ds02 fighter enemy.gif Tribalist Fighter 6 3 24 9 0 9 7 3 5 2 5 Steel Axe


Boss data

Main boss

Main article: Kilma

Normal Hard Lunatic

Small portrait kilma fe14.png
Ma 3ds02 sorcerer kilma enemy.gif Sorcerer
Level 3
Movement -
Max HP 27 Speed 6
Strength 2 Luck 5
Magic 12 Defense 7
Skill 10 Resistance 9
Inventory Skills
TalismanThis item is dropped upon this unit's defeat.
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls C Staves/Rods -- Daggers/Shuriken -- Dragonstones --


Main article: Flora

Normal Hard/Lunatic

Small portrait flora fe14.png
Ma 3ds02 maid flora enemy.gif Maid
Level 1
Movement -
Max HP 25 Speed 8
Strength 10 Luck 6
Magic 7 Defense 6
Skill 16 Resistance 11
Inventory Skills
Steel Dagger
Icy Blood
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods D Daggers/Shuriken C Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map encourages highly intelligent use of the resources at your disposal to get the maximum reward. If Corrin reclasses to a mounted class, you can Freeze the northern Lancer on turn 1 to prevent him from summoning reinforcements. Pair up Corrin and a staff user to accomplish this. Have the two rush north and immediately use Freeze to neutralize the Lancer, then kill him on turn two. The rest of your army should make a mad rush to the west to knock off the second Lancer and prevent him from taking those villages. Silas, being a mounted Cavalier, has the best chance of reaching the villages in time, so put a Vulnerary in his inventory and hop him up on Tonics if needed. On turn 2, enter Odin and Niles. Odin is a balanced Dark Mage who can take a hit far better than the other Dark Mage, Nyx. Niles is a high-speed, high-resistance Outlaw who kills mages and captures enemies you like. As you make your way west, watch out for Flora and her Freeze staff; it's generally very bad if she hits Silas with it. If you put someone within her dagger range, she'll prioritize her dagger over her staff. Use Dual Strikes to quickly overrun the enemy Dark Mages and Fighters as you approach the west.

Once you pick off the second Lancer, the battle is effectively under your control. Visit all of the remaining villages and waste Flora and Kilma. Watch out for Kilma's Vantage, as it will allow him to skewer one of your units if you are not careful. After the battle, make sure to build a Prison at My Castle since the next chapter has a captureable boss. In addition, you should definitely buy a Nosferatu for Odin, as he makes excellent use of it to become a tank.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

Cold Reception




Girl of the Ice Village


Accueil glacial

Icy welcome


This section has been marked as a stub. Please help improve the page by adding information.


A Dragon's Decree Cold Reception Another Trial
Fire Emblem Fates
Playable characters Birthright
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack