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Cold Reception

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the chapter from Fates's Conquest campaign. For the History Mode map in Warriors based on this chapter, see Cold Reception (Warriors).


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Cold Reception

Cm fe14c 8.png


Ice Tribe Village

New units

Odin, Niles



The colder it gets, the closer we are. It won't be long until we arrive. The cold air is quite refreshing! I rather enjoy it, don't you?
— Jakob

Cold Reception (Japanese: 氷の村の少女 Girl of the Ice Village) is the eighth chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin and his/her army arrive at the Ice Tribe's village, and are forced to fight against the tribalists when Elise gives away the army's position as Nohrians out to quash a rebellion.


Main article: Cold Reception/Script
The below plot corresponds to the use of a female Corrin. If you refresh this page, it is possible to get an alternate reading using a male variation instead.

Having arrived in Ice Tribe territory, Corrin notes that it's colder in this area than back in the Woods of the Forlorn and that the Ice Tribe lives up to its name; Jakob states that it gets colder the closer to the village they get and it won't be long until they're there, then states that he enjoys the cold air. Corrin states that she can't feel her fingers anymore, to which Jakob states he had no idea that she was suffering and suggests that everyone run in order to keep warm and to reach the village faster. Elise notices Jakob's speed and asks him to wait for her; Silas asks Elise to slow down herself, stating that she must not get ahead of the group, after which Corrin notices the others are gone. After a brief flash of light, the snow starts to fall harder to Corrin's notice; Corrin asks if everyone is OK, to which Silas confirms but also states that they've been separated from the others. Corrin and Silas spend some time trying to search for the direction Jakob went, after which Corrin suddenly collapses and has trouble keeping awake before the two are spotted by a mysterious figure who asks the two of them to stop.

Corrin comes to in a bed inside a building being watched over by Silas, to which Corrin asks Silas what happened and where they are; the mysterious figure from earlier, Kilma, tells them that they are safe and in the Ice Tribe's village, then introduces himself. Corrin thanks Kilma for saving her life and begins to introduce herself before getting stopped by Silas while introducing herself as a princess of Nohr, after which Silas suggests Corrin get more rest before they resume introductions. Once Kilma is out of the room, Silas reminds Corrin that they're in the area to suppress a rebellion and that it's a bad idea for Corrin to introduce herself as Nohrian royalty; Kilma returns to the area and offers Corrin hot tea, then notices Corrin's Yato and states it to be the reason he helped her. As Kilma states that he's talked about the Ice Tribe's legend s long enough, he notices that his daughter has arrived, after which Flora arrives on the scene; as Corrin and Flora have an awkward exchange over why they're both in the area, Elise arrives and states that she was worried ever since she got separated from Corrin. Jakob asks Flora why she's in the area, as Flora had previously stated that she was going to hold down the fort in Jakob's absence, with Jakob deducing Felicia is also in the area; Flora states that she came to the area alone, then asks Jakob why the others followed him to the area, to which Jakob states that he had no idea Flora was even in the area. Elise states that the group reached the area on their own, then gives away the group's position as Nohrians sent by Garon to stop the rebellion; Kilma deduces that Corrin's army tricked him into helping them so they could infiltrate the village and has Flora sound the alarm to alert the village of an invasion. Jakob tries to convince Flora to stand down, only to fall on deaf ears; Silas warns Corrin to be on her guard. Preparations take place at this point.

Once preparations are finished, Kilma states that the time has come for the Ice Tribe to defeat the Nohrian army, and that the villagers should be informed; Silas takes notice of Kilma's intentions, and suggests that ones from Corrin's army should get to the villages first and possibly dissuade the villagers from fighting. The game explains the mechanics of the chapter's villages and that the best reward comes from visiting at least three of them; the battle begins at this point. Should one of the Dragon Veins be triggered, Kilma will chime in about the vein's effects being temporary.

At the end of turn one enemy phase, two mysterious figures appear onto the scene; the first one goes into theatrics, after which the second one tells the first one, revealing his name to be Odin, that he's weird and that he won't let him take all of the glory for himself. Corrin asks just what's going on and who the mysterious figures are, after which Odin theatrically introduces himself and states himself to be Leo's retainer, with the second mysterious figure, whose name is revealed to be Niles, doing likewise. Odin and Niles express their desire to inflict as much pain as possible, to which Corrin states that she wishes to settle things with as little bloodshed as possible; Odin and Niles agree to help Corrin despite their intentions, to which Corrin suggests that they finish things quickly. Should Jakob fight Flora, Flora reveals that she and Felicia were taken as hostages to keep the Ice Tribe from rebelling, implying that she and Felicia did not become Corrin's retainers of their own free will, and that it was due to Jakob that Flora didn't run away a long time prior.

Once the battle ends, Corrin notes that they have achieved a victory without taking any lives, and asks Elise to heal the injured regardless of which side they fought on, to which Elise agrees before she and Jakob leave; Kilma and Corrin talk about Corrin's tactics and her desire for peace, after which Silas lets slip Corrin's status as not actually of Nohrian blood to Kilma's and Flora's surprise. Corrin asks Kilma if the Ice Tribe can stop their rebellion on the promise that she will do whatever it takes to restore their autonomy, to which Kilma agrees; as Corin, Kilma, and Flora talk about restoring their normal relations, Elise and Jakob return, after which Silas states that all that's left is for Garon to recognize Corrin's victory. Elise states that she had forgotten that Corrin was supposed to stop the rebellion on her own yet the others ruined everything, to which Corrin states that she'll think about it on the way back; Kilma attempts to get Corrin to stay a little longer, to which Corrin states that the army has to get going but hopes to return once the world is a better place. Should at least one village have been visited during the course of the chapter, a villager thanks Corrin for stopping futile battle and promises a reward.


Corrin emerges from the Woods of the Forlorn near the Ice Tribe village. However, the freezing winds complicate matters.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Defeat Kilma Player Enemy
Defeat: Corrin dies* or the player's army is routed* 6+2 12+20

Initial DV active

Cm fe14c 8.png

This chapter's map is 25 columns by 17 rows.

Character data

New Units
Small portrait odin fe14.png
Dark Mage
Automatically from turn 2
Small portrait niles fe14.png
Automatically from turn 2
Returning Characters

Small portrait avatar f-default fe14.pngSmall portrait jakob fe14.pngSmall portrait silas fe14.pngSmall portrait elise fe14.pngSmall portrait arthur fe14.pngSmall portrait effie fe14.png

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 stat booster.png Talisman Dropped by Kilma
Is 3ds02 gold.png 1000G Automatically at end of chapter
(if one village was visited during the chapter)
Is 3ds02 gold.png 5000G Automatically at end of chapter
(if two villages were visited during the chapter)
Is 3ds02 gold.png 10000G Automatically at end of chapter
(if three or more villages were visited during the chapter)

Dragon Vein data

Dragon Veins in this chapter are stated to have the effect "Melt the ice to make a lake for 1 turn". They are located as follows:

  • Column 17, row 14: Five squares west, one square north of the southeastern village
  • Column 10, row 17: Five squares east, one square south of the southwestern village

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 lancer enemy.gif
Tribalist Lancer 6 2 Iron Lance • 3 Movement.
• Prioritizes reaching villages to trigger reinforcements.
• The western one begins moving on turn 2.
Ma 3ds02 dark mage enemy.gif
Tribalist Dark Mage 6 2 Thunder Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 fighter enemy.gif
Tribalist Fighter 6 2 Iron Axe Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 dark mage enemy.gif
Tribalist Dark Mage 6 1 Fire Immediately begins moving unprovoked.
Ma 3ds02 dark mage enemy.gif
Tribalist Dark Mage 6 1 Fimbulvetr Immediately begins moving unprovoked.
Ma 3ds02 fighter enemy.gif
Tribalist Fighter 6 2 Steel Axe Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 maid flora enemy.gif
Flora Maid 1 1 Steel Dagger Freeze*
Icy Blood Demoiselle
Ma 3ds02 sorcerer kilma enemy.gif
Kilma Sorcerer 3 1 Nosferatu TalismanThis item is dropped upon this unit's defeat.
Immobile; stands on a gate.
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 fighter enemy.gif
Tribalist Fighter 6 3 Iron Axe The one from the western village will not move until provoked; he returns to his starting position if no units are in range.
Ma 3ds02 dark mage enemy.gif
Tribalist Dark Mage 6 7 Thunder The right one from the northeastern village and the left one from the southwestern village will not move until provoked; they return to their starting positions if no units are in range.
Ma 3ds02 dark mage enemy.gif
Tribalist Dark Mage 6 2 Fire The one from the northeastern village will not move until provoked; he returns to his starting position if no units are in range.
Ma 3ds02 dark mage enemy.gif
Tribalist Dark Mage 6 5 Fimbulvetr The right one from the northern village and the one from the western village will not move until provoked; they return to their starting positions if no units are in range.
Ma 3ds02 fighter enemy.gif
Tribalist Fighter 6 3 Steel Axe --


Boss data

Main boss

Main article: Kilma

Normal Hard Lunatic

Small portrait kilma fe14.png
Ma 3ds02 sorcerer kilma enemy.gif Sorcerer
Level 3
Movement -
Max HP 27 Speed 6
Strength 2 Luck 5
Magic 12 Defense 7
Skill 10 Resistance 9
Inventory Skills
TalismanThis item is dropped upon this unit's defeat.
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls C Staves/Rods -- Daggers/Shuriken -- Dragonstones --


Main article: Flora

Normal Hard/Lunatic

Small portrait flora fe14.png
Ma 3ds02 maid flora enemy.gif Maid
Level 1
Movement -
Max HP 25 Speed 8
Strength 10 Luck 6
Magic 7 Defense 6
Skill 16 Resistance 11
Inventory Skills
Steel Dagger
Icy Blood
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods D Daggers/Shuriken C Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map is unique in that it encourages highly intelligent use of the resources at your disposal to get the maximum reward. Before you even begin, you should reclass Corrin into a Wyvern Rider (or other mounted unit). Pair Silas and Jakob up and place them in the bottom-left corner with Silas in front. Place Arthur one space above them and Effie one space to Arthur's right. Finally, pair up Corrin and Elise. Make sure that Silas has a Vulnerary in his inventory. In addition, you can trade Mozu's Brass Naginata to Silas to give him a little extra bulk (give his Bronze Lance to Effie). If you're still having trouble keeping him alive once he reaches the northwestern village, you can always hop him up on Tonics.

Turn 1: Have Corrin and Elise go north towards the village and have Elise use her Freeze staff on the Lancer. This stops him from reaching the village and calling in reinforcements. Have Effie visit the southeast village. Then move Arthur down one space and left three spaces so that Effie can pair up with him next turn. Finally, move Silas below the Dragon Vein and have him drop Jakob onto the vein. On the enemy phase, three Dark Mages will approach from the southwest.

Turn 2: Enter Odin and Niles. Odin is a balanced Dark Mage who can take a hit far better than the other Dark Mage, Nyx. Niles is a high-speed, high-resistance Outlaw who kills mages and captures enemies you like. Have Corrin start hacking away at the Lancer. Jakob should head north and kill a nearby Dark Mage. Have Niles pair up with Odin and kill the nearest southwest Dark Mage. Move Arthur to Silas' left and transfer Effie to him. Move Silas just outside of Flora's Freeze range and equip his Brass Naginata. On the enemy phase, one Dark Mage will suicide-attack Jakob, the two in the southwest will gang up on Silas and mess him up, and the northeastern Lancer will run away.

Turn 3: Have Jakob heal Corrin, who finishes her Lancer. Move Odin/Niles to Silas' left, transfer Niles to Silas, and have Effie attack a Dark Mage. Move Silas one space below and one space to the left of Flora and switch to Niles; he should be able to reach the northwestern village next turn. DON'T attack Flora; he can't survive if he does. Move Arthur one space down into the woods and have him pull out his Hand Axe. On the enemy phase, Flora and a Fighter should attack Niles, who survives thanks to a Dual Guard from Silas. Other Fighters will attack Effie and Jakob, and the Dark Mages will attack Effie and Niles.

Turn 4: Have Jakob finish his Fighter. Have Arthur finish off a Fighter by Dual Striking with Effie. Then have Odin finish the wounded Dark Mage. Move Silas onto the northwestern village, blocking the Lancer from visiting it, and have him equip his Iron Sword and use a Vulnerary. On the enemy phase, Odin will be frozen and attacked by the fighter, while the Dark Mage will attack Arthur. Finally, the Lancer will attack Silas.

Turn 5: Have Arthur finish the Dark Mage and Effie wound the Fighter. (Make sure Arthur ends the turn with his Iron Axe equipped, or he will be doubled and killed by the Fighter.) Have Silas continue to damage the Lancer.

At this point, the battle is effectively under your control. Visit all of the remaining villages and waste Flora and Kilma. Watch out for Kilma's Vantage, as it will allow him to skewer one of your units if you are not careful. After the battle, make sure to build a Prison at My Castle since the next chapter has a captureable boss.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Cold Reception --
Japanese 氷の村の少女 Girl of the Ice Village
French Accueil glacial Icy welcome


This section has been marked as a stub. Please help improve the page by adding information.


A Dragon's Decree Cold Reception Another Trial

Fire Emblem Fates
Playable characters Birthright
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack