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IV: Light's Sacrifice

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IV: Light's Sacrifice


Outrealms (Hoshido?: Great Wall of Suzanoh?)


Vallite Archer, Vallite Swordmaster*

So they mean to capture us, eh? don't suppose... Are they as keen to speak with us as we are with them? Are we really enemies at all?
— Siegbert

IV: Light's Sacrifice (Japanese: 四 : 迫る亡失 IV: The Lost Approaching) is the fourth part of the six-part downloadable content Heirs of Fate saga of Fire Emblem Fates. While it bears the Roman numeral IV denoting its status within the Heirs of Fate saga, it does not officially bear a chapter number in relation to DLC chapters as a whole; if all DLC chapters are purchased and its list is viewed at the Dragon's Gate, IV: Light's Sacrifice is the eighteenth one from the top in the North American version of the game. IV: Light's Sacrifice is part of the third series of Japanese DLC releases and the second series of international DLC releases.

This chapter was first made available on March 23, 2016 in Japan, May 26, 2016 in North America, and July 28-29 in the PAL regions.

In this chapter, Siegbert, wielding his father's legendary sword, reluctantly leads his group back into action after close calls against similar Vallite foes, and ultimately gets help from his cousin's group. Later on, the narrator jumps into the picture for himself and reveals the truth about what's been going on for the first four chapters of the arc, a truth that threatens to play straight into their mutual enemy's hands.


Main article: IV: Light's Sacrifice/Script
Prior to a certain point in this plot summary, all mentions of Kana are to the male one from II: Realms Collide. After that point, both that Kana and the female one from I: In Endless Dreams are part of the plot, thus their gender will be denoted.

Briefly recapping one event from the previous chapter, a narrator begins to explain the plight of a Nohrian prince thinking it prudent to withdraw his forces in the face of the might of the Blazing Yato, hesitant to press another attack while worrying about his wounded allies; the narrator states that the prince is unaware that he will never find the truth without taking up arms.

We cut to the inside of a castle where Siegbert asks if anyone else was seriously hurt, to which Soleil denies and Ignatius states he's glad nobody died and asks just who were the mysterious foe they were fighting; Velouria states that things appeared to be that the enemy got bored and left, after which Percy states that they were lucky to make it through the ordeal, believing that none of them would have made it through had the enemy kept at it. Siegbert apologizes to the group and states that he's to blame for what went down, stating that the ordeal would have never happened if he hadn't strayed too close to the enemy; Ignatius states it appeared strange for Siegbert to put the group in harm's way and asks him if he couldn't tell that they even were the very enemies that attacked them in the first place, to which Siegbert confirms. Siegbert then states that it was hard to see the enemy as enemies, as he saw a strange light emitted by a blade and bow and notes the light seemed reassuring, after which Soleil notes that the wielders of said blade and bow then turned those weapons against them and deduces that the fight was a trick to get Siegbert to give up; Siegbert states that he doesn't see what their next move is, and states that the kingdom must be in an uproar with his father gone. Percy suggests that they run recon, stating that he could learn a lot from a dragon's-eye view, to which Ignatius states is a good idea as they could get the drop on their enemy, after which Siegbert suggests that they not exert themselves any more than they must; Ignatius asks Siegbert if he doesn't think they can win, to which Velouria deduces that Siegbert's tired and suggests that the group wait where they are and leave the fighting to someone else—the king of Nohr going missing is a big deal and it doesn't have to be this group who goes searching for him and she's sure someone will get to it, but it won't be them as they don't even know which end of a sword is up. Percy then inquires as to what happens if there is nobody else and assumes it would be up to their group to save the day, to which Velouria denies—she's heard the sounds of fighting for awhile as they speak, and this should come as a relief since they now know they're not the only ones in the area; Ignatius states that the other group could use their help, to which Siegbert remains skeptical and Soleil deduces that he wouldn't be coming with them. Siegbert states that he'll see the rest of the group off but states that they barely survived their last battle and he has little confidence that they can win this one, to which Velouria states she's behind Siegbert—as bad as her death would be, Siegbert's death would be even worse as he's next in line for the crown if King Xander has indeed died; the group then proceeds to tell similar stories as to how their respective fathers protected them as they proceeded to escape their Deeprealms, after which Velouria and Soleil begin to argue over what's best for Siegbert with Soleil insisting that he join them and that he's actually the most willing to fight of any of them. Siegbert continues to express reluctance to join the fray, as he'd be a disgrace to his father and the entire Nohrian royal family should he act out of self-interest and they all meet a bloody end; this leads to an argument between Siegbert and Soleil, after which Siegbert finally admits he's willing to join the fray, then proceeds to rally his group into action—admitting that while his father may be gone, his father's sword is still around.

We cut to a forest, where Forrest and his group—Ophelia, Nina, Kana, Dwyer, and Sophie—are facing a group of Vallite adversaries, to which Forrest notes to them being relentless—as soon as Forrest's group attempts to retreat, the Vallites pursue, to which Forrest asks why the Vallites could be following them; Kana states that this ordeal appears to never end and that they can't give up yet. The Vallites suddenly retreat, to which Kana assumes they changed their minds about fighting, to which Forrest states that another group is approaching from the southwest and deduces the Vallites are opting to hunt easier prey; Kana notes that the other group is in danger and they have to go after them, to which Forrest denies—their group could use a breather to prepare themselves, and that they should still have plenty of time to join up with the other group afterward. Kana states that Forrest has a good point, as they'd simply hurt themselves worse if they just rushed in and calls for everyone to hang back for the moment; as everyone other than Forrest retreats, Forrest spots Siegbert and apologizes to him, stating that they'll come to his aid soon enough and tells him to hold out until then. Cutting over to another area, Siegbert spots Forrest to which Soleil notices, after which Siegbert deduces that his eyes are playing tricks on him; Siegbert then states that if his eyes saw true, then they'd best be served linking up their forces together and that Forrest's groups could fill in some of the gaps for them. After a shift of scene to what appears to be a Hoshidan-style wall, the battle begins.

Forrest's group appear at the end of turn 3 enemy phase. Upon Forrest and Siegbert speaking with one another, Siegbert states that he thought he recognized Forrest, after which Forrest states he's glad to see Siegbert hale and hearty; Siegbert then asks where Leo is, to which Forrest has trouble finding words yet Siegbert is able to deduce the meaning. Siegbert then asks what could have driven the Vallites to start this war, then asks Forrest if he's learned anything, to which Forrest denies—Forrest also states that however far they run toward safety, the Vallites hound them every step of the way, and deduces that one would think the Vallites were out to capture them. Forrest also notes that the Vallites are not quite heedlessly following orders, that the way they act suggests they could have wills of their own, to which Siegbert states that they should find out what the Vallites have to say for themselves, and that their forces together should make this a simple task, to which Forrest states he'll inform the rest of his group that their numbers have grown; once Forrest leaves, Siegbert then mulls over the thought of the Vallites being out to capture them, and thinks up the possiblity that the Vallites may really want to speak with them as much as they want to speak to the Vallites and wonders if they really even are enemies at all. Forrest and the rest of his group are now controllable at this point.

Once the battle ends, Kana, out of breath, states that they were doing so good yet the Vallites keep coming; Siegbert notes that they'll never get a moment's peace to speak to the Vallites at this rate, then starts to speak up some more when Forrest calls out toward Kana, who gets attacked by the Vallite Nohr Princess and takes damage. Forrest asks Kana if he is in pain and if the wound is deep, to which Kana states he'll be fine—but that he knows the Vallite Nohr Princess and that she's been after him from the start, asking why the Vallites are after them; the Vallite Nohr Princess attacks again, after which Kana states the attack almost snapped the Grim Yato in two, and if this ordeal goes on any longer, it will break. Forrest asks just what kind of Vallites they're facing, then proposes they abandon the proposition of speaking to the Vallites and asks Kana to let his friends fight in his stead; Siegbert asks Forrest to hold, Forrest asks Siegbert if he has a better plan, to which Siegbert notices the Grim Yato, after which Forrest states the Brynhildr sparked its transformation from its previous state and then deduces what Siegbert's plan might be. Siegbert states that he didn't know how he didn't notice the Grim Yato earlier, but states his Siegfried could help with the group's power deficit; Siegbert then asks his sword to heed his request to help bolster the Grim Yato's power.

At this point, the Siegfried begins glowing, to which Siegbert notes is the same gleam he saw in the Vallite ranks and deduces that at least one among them has a divine weapon; Kana asks if the ritual is working to which Siegbert confirms, and thus he'll bestow the Siegfried's power to the Yato when he's ready and that they can use it to reveal their enemy's true face. Kana asks if he can reveal their enemy's true face, to which Siegbert states that he believes in Kana, and with the Yato in his hand, anything is possible; at this point, the Grim Yato transforms into the Shadow Yato to Kana's notice, with Siegbert recapping the process to this point, after which Kana notes that Forrest told him about the Yato's naming scheme. Forrest states that the Shadow Yato was instrumental in ending the old war, and now that it's in Kana's hands, it is up to him to use it to end this war; Kana asks if he really can do that task much like his mother did. Siegbert states that he has faith in Kana, and tells him that his blade won't falter twice, then tells Kana to have at the enemy once more; Kana launches an attack, briefly transforming the scene into a completely different area and revealing the Vallites to be human and the Hoshidan children. The male Kana appears puzzled to which the female Kana asks what is going on; the male Kana states that, now that he's had a good look, the female Kana looks just like him, with the female Kana also beginning to state her own observation. Siegbert asks if the Hoshidan children are the enemies they've been fighting for so long, to which Shiro asks what's going on as the scene and the Hoshidan children transform back to their previous states.

Siegbert asks the others if they saw what he saw, as their enemy looked normal for just a moment, and their enemy looked to be humans roughly their own ages; the male Kana appears to be on the start of a rampage where he intends to kill the enemy, stating that the enemy ranks have to die. Forrest asks the male Kana what's gotten into him, to which the male Kana states that his head hurt when he got a good look at the enemy and states that it doesn't matter—they're the ones who attacked his home and took his mother, and that none of this ordeal would have happened if it wasn't for them. The male Kana and the Vallite Nohr Princess then both transform into their dragon forms to Siegbert's horror, with the male Kana roaring loudly; Forrest states that the dragonstone was supposed to keep the male Kana's dragon form under control, then tells the male Kana that he must not hurt the Vallites, with Siegbert likewise asking the male Kana to stand down. A surprise offscreen voice sings part of Lost in Thoughts All Alone, with Siegbert asking who's doing the singing; the offscreen voice tells the male Kana that the urge to kill isn't his, and tells the male Kana to let the urge go and return to them. The offscreen voice flies onto the scene, revealing himself to be Shigure, the narrator from earlier, with both the male Kana and the Vallite Nohr Princess transforming back to their human states; the male Kana asks what has happened, to which Shigure states that both the male Kana and the Vallite Nohr Princess have regained themselves, after which Kana and Shigure introduce themselves to one another. Shigure tells the group that they're still trapped in an illusion, then asks the group if the Vallites really are their hated enemies and if they truly deserve to die, telling them to think carefully and they'll find that they already know the truth; the male Kana deduces that he shouldn't be fighting the Vallites and asks why he ever saw them as enemies, after which Siegbert states that the Vallites are humans who carry divine weapons like they are and thus have everything in common. Forrest states that something tells him these Vallites are not the ones who attacked their Deeprealms and that he fears that they've all allowed themselves to be used as pawns in someone else's game, to which Shigure confirms, then states that he'll dispense with the illusion entirely. The illusion is broken to reveal the scene seen briefly when the male Kana attacked with the Shadow Yato, with the Vallites once again being seen as the Hoshidan children.

Once the illusion is broken, both Kanas again recognize each other, with the female Kana also deducing the male Kana as being of similar mixed heritage; Shiro then states that he knew something was off about this ordeal and asks why the ordeal happened and where they are, to which Shigure states that they're in Valla, a country Shiro states he's never heard of, to which Shigure states that everyone's been in Valla since leaving their Deeprealms. Kiragi states that they clearly weren't in Valla, as he was standing inside a Nohrian castle just a second prior and that there was a dragon where the male Kana was standing, then asks his group to back him up and state he's not crazy; Siegbert states that what Kiragi stated was not what he remembers, as he remembers standing at the Great Wall in Hoshido, not in any Nohrian palace or anywhere in Valla. Shigure states that Kiragi's and Siegbert's accounts are the illusion at work, as they remain in Valla while seeing visions of another world, all part of the enemy's scheme to have the Hoshidans and Nohrians kill each other; Siegbert asks Shigure if what he stated was their aim all along, to which Shigure states that everyone has escaped the trap no worse for wear, then states that they should find safer ground where he can explain everything with more detail.

A short time later, it is revealed that the true enemy is Anankos, the dragon god of Valla, whose plan was to destroy all of the Deeprealms and everyone within them, but has had to move on to a second phase due to the children surviving; the talk afterward is again about everyone's spotty memories, with even Shigure appearing to have forgotten stuff. Shigure then states that Anankos intended to steal everyone's memories, sense of duty, and everything else, thus bending them to his will, and that everyone is safe from these effects now but that the memories may never return, and that the best chance at restoring everyone's memories is to defeat Anankos; the group starts to all introduce themselves, but only the Kanas, Caeldori, and Siegbert get their introductions in before an argument breaks out. The argument that breaks out is over just who is ruling over Hoshido and Nohr; as Siegbert introduces himself as the son of King Xander of Nohr, Hisame insists that Leo is the king of Nohr, to which Forrest states he'd know if that were the case, Hisame further stating that Xander and Elise died in the war with Siegbert insisting Hisame is mistaken. Forrest then asks Hisame for clarification as to Hinoka being the queen of Hoshido, to which Shiro states that Ryoma is the Hoshidan king; Forrest then asks Shiro if Takumi survived the war, to which Kiragi states that Takumi would have to have survived the war or else he wouldn't be present, with Forrest states that his account had Ryoma and Takumi both dying in the war. The argument continues for a short while longer, with Shiro implying Leo killed Ryoma while Siegbert implies Hinoka killing Xander, before Shigure steps in and tells Shiro and Siegbert they're both wrong—they're assuming everbody came from the same world when, in fact, they came from two different contradictory worlds; after a shocked reaction from the male Kana and the female Kana asking Shigure if that reason is why there's two Yatos on the scene, Shigure confirms that this is the case—two versions of a singular blade should be all the proof they need, and he would have told everyone sooner but he thought it might become confusing. Shigure then states that those that came with the female Kana, the Hoshidan children, came from a world where Hoshido won the war, while those that came with the male Kana, the Nohrian children, came from a world where Nohr won the war; as Shiro and Siegbert mull over this revelation, the male Kana asks if they really were enemies, to which Shigure states he won't deny that their parents were at war with one another, but it's often the case that events happen differently in different worlds, yet everyone here has the same goal. Shiro and Siegbert then resume their arguing, this time implying their respective versions of Ryoma and Xander killing the other's respective versions of their counterpart, with Kiragi even chiming in that Takumi could have done the deed and Forrest asking Kiragi put the Fujin Yumi away to be on the safe side; as Shiro and Siegbert part ways, Shigure notes that the situation has gotten out of hand, and if the children can't work together, they're doing Anankos's work for him.

Website summary

A reluctant Siegbert enters the fray. Part 4 of Heirs of Fate.[1]

North American eShop summary

A reluctant Siegbert enters the fray. Part 4 of Heirs of Fate.
Rewards: Defensetaker

Chapter data

Normal Hard/Lunatic

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: The player's army is routed 5+6 {{{partner}}} 0+6-6 33+11
Cm fe14 iv light's sacrifice.png
Difficulty rating: ★★★
Stage dimensions:
29 columns by 23 rows
Block sizes:
Japan: ??
North America: 115
PAL region: ??
Map phase music: Land Below
Battle phase music: Land Below (Flow)
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Japan: ¥???
United States: $1.99
Europe: €1.99
United Kingdom: £1.79
Australia: $2.60
New Zealand: $3.40
Also available in: Series 3 (Japan)
Map Pack 2 (international) Pack
Japan: ¥900
United States: $7.99
Europe: €7.99
United Kingdom: £7.19
Australia: $10.40
New Zealand: $13.60

This chapter's map is 29 columns by 23 rows.

This chapter features stairs that act as warp points between the rooms; by using the "Stairs" command while standing on them, a unit will be transported to the endpoint, and will be left with a movement stat = their base movement - the movement it took to reach the stairs. They are located as follows:

  • Column 14, row 8–Column 16, row 6: Westernmost entrance to great wall
  • Column 17, row 9–Column 19, row 7: Middle-western entrance to great wall
  • Column 25, row 9–Column 23, row 7: Middle-eastern entrance to great wall
  • Column 28, row 8–Column 26, row 6: Easternmost entrance to great wall
  • Column 10, row 1–Column 8, row 1: Links the great wall and the boss room

Character data

In this chapter, the player controls characters separate from their normal game progress. As such, these setups are used only in this chapter and do not affect gameplay in any other instance.

Initial group

These characters are available for control at the start of the chapter.

Siegbert Soleil Ignatius Velouria Percy

Small portrait siegbert fe14.png
Is 3ds02 dragon vein icon.png Ma 3ds02 cavalier siegbert playable.gif Cavalier
Level 13
Movement 7
Max HP 27 Speed 14
Strength 14 Luck 12
Magic 2 Defense 14+4
Skill 15 Resistance 8
Inventory Skills
Elbow Room
Weapon Levels
Swords/Katanas C Lances/Naginata D Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Reinforcement group

These characters appear as NPC reinforcements at the end of enemy phase after crossing the chasm. Have Siegbert and Forrest speak with one another to recruit all six of these characters.

Forrest Ophelia Nina Kana♂ Dwyer Sophie

Small portrait forrest fe14.png
Is 3ds02 dragon vein icon.png Ma 3ds02 strategist forrest playable.gif Strategist
Level 1
Movement 8
Max HP 24 Speed 11
Strength 5 Luck 10
Magic 16 Defense 8
Skill 7 Resistance 20+2
Inventory Skills
Fierce Counter
Resistance +2
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls E Staves/Rods D Daggers/Shuriken -- Dragonstones --

Item data

This item is obtained as a reward to be used in the player's actual game progress:

Name Obtainment Method
Is 3ds02 skill book.png Defensetaker Clear the chapter with no casualties

Additionally, numerous enemy units drop items for use specifically in this chapter:

Name Obtainment Method
Is 3ds02 key.png Chest Key Dropped by enemy Outlaw
Is 3ds02 club.png Pike-Ruin Club Dropped by enemy Oni Savage
Is 3ds02 sword.png Armorslayer Dropped by enemy Samurai
Is 3ds02 naginata.png Swordcatcher Dropped by enemy Sky Knight (reinforcement)
Is 3ds02 healing.png Elixir Dropped by enemy Apothecary (reinforcement)
Is 3ds02 katana.png Dual Katana Open left chest
Is 3ds02 sword.png Levin Sword Open right chest

Event tile data

There are no event tiles in this chapter.

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Normal Hard/Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 outlaw vallite enemy.gif Vallite Outlaw 10 1 20 6 0 7 11 0 4 7 5 Iron Bow Chest KeyThis item is dropped upon this unit's defeat.
Immediately begins moving to the southern Ballista.
Ma 3ds02 spear fighter vallite enemy.gif Vallite Spear Fighter 14 1 26 13 5 13 12 5 11+1 7+1 - Steel Nageyari Bolt Naginata
Ma 3ds02 spear fighter vallite enemy.gif Vallite Spear Fighter 13 1 25 12 9 13 11 5 10+1 7+1 - Steel Nageyari Bolt Naginata
Ma 3ds02 oni savage vallite enemy.gif Vallite Oni Savage 9 1 24 11+4 1 5 8+2 0 11 3 5 Pike-Ruin ClubThis item is dropped upon this unit's defeat.
Lead unit of pair up with a Fighter.
Ma 3ds02 fighter vallite enemy.gif Vallite Fighter 10 1 26 13+4 0 11 10 0 8+2 4 5 Iron Axe
Supporting unit of pair up with an Oni Savage.
Ma 3ds02 fighter vallite enemy.gif Vallite Fighter 10 1 26 13 0 11 10 0 8 4 5 Iron Axe
Ma 3ds02 oni savage vallite enemy.gif Vallite Oni Savage 9 1 24 11 1 5 8 0 11 3 5 Iron Club
Ma 3ds02 cavalier vallite enemy.gif Vallite Cavalier 10 3 21 9 0 8 8 0 9 5 7 Iron Lance Iron Sword
Begins moving unprovoked on turn 3.
Ma 3ds02 lancer vallite enemy.gif Vallite Lancer 11 2 22 8 0 9 9 0 8 5 5 Iron Lance
Ma 3ds02 knight vallite enemy.gif Vallite Knight 10 2 23 11 0 8 4 0 11 3 4 Javelin Iron Lance
Ma 3ds02 samurai hisame vallite enemy.gif Vallite Samurai 12 1 25 12 1 14 15+5 8+2 9-1 8-1 5 Steel Katana Sunrise Katana ArmorslayerThis item is dropped upon this unit's defeat.
Calm Vantage Duelist's Blow
• Starts on a gate.
• Lead unit of pair up with another Samurai.
• Will not move unless a unit is on the bridge or beyond; returns to his starting position otherwise.
Ma 3ds02 samurai vallite enemy.gif Vallite Samurai 14 1 26 10 0 12 16+5 8+2 8-1 9-1 5 Silver Katana
Vantage Duelist's Blow
• Starts on a gate.
• Supporting unit of pair up with another Samurai.
• Will not move unless a unit is on the bridge or beyond; returns to his starting position otherwise.
Ma 3ds02 dark mage vallite enemy.gif Vallite Dark Mage 10 1 19 0 10 5 5 0 6 7 5 Thunder
Will not move until a unit is in range of both him and the Diviner.
Ma 3ds02 diviner vallite enemy.gif Vallite Diviner 10 1 19 0 8 8 9 0 3+1 6 5 Ox Spirit
Will not move until a unit is in range of both him and the Dark Mage.
Ma 3ds02 mercenary vallite enemy.gif Vallite Mercenary 10 2 21 8 0 10 9 0 8 5 5 Iron Sword
Will not move unless a unit is on the bridge or beyond; returns to his starting position otherwise.
Ma 3ds02 knight vallite enemy.gif Vallite Knight 10 2 23 11 0 8 4 0 11 3 - Iron Javelin
Ma 3ds02 fighter vallite enemy.gif Vallite Fighter 10 1 26 13 0 11 10 0 8 4 - Steel Axe
Ma 3ds02 knight vallite enemy.gif Vallite Knight 10 4 23 11 0 8 4 0 11 3 4 Steel Lance
Ma 3ds02 archer vallite enemy.gif Vallite Archer 10 2 22 7 0 10 8 0 7 2+2 5 Steel Yumi
Ma 3ds02 nohr princess kana f vallite enemy.gif Vallite Nohr Princess 12 1 26 12+4 10 14 15+5 12 11-1 8-1 5 Blazing Yato Dragonstone Kodachi
Draconic Heir Dragon Fang Nobility
Ma 3ds02 kitsune selkie vallite enemy.gif Vallite Kitsune 11 1 24 10 4 13+5 16+3 15 8-2 16 5 Beaststone Beastrune Concoction
Playthings Beastbane Evenhanded
May pair up with the Nohr Princess.
Ma 3ds02 shrine maiden mitama vallite enemy.gif Vallite Shrine Maiden 11 1 23 7 10 12 14 15 6 11 5 Sun Festal Wane Festal
Haiku Miracle
Ma 3ds02 archer kiragi vallite enemy.gif Vallite Archer 12 1 26 13 0 14+2 13 11 10 3+2 - Fujin Yumi Iron Bow Vulnerary
Optimist Skill +2 Quick Draw
• Stands on a throne.
• Mans a Ballista.
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 diviner vallite enemy.gif Vallite Diviner 10 1 19 0 8+3 8 9 0 3+1 6+3 5 Ox Spirit
Lead unit of pair up with a Dark Mage.
Ma 3ds02 dark mage vallite enemy.gif Vallite Dark Mage 10 1 19 0 10+3 5 5+3 0 6 7 5 Thunder
Supporting unit of pair up with a Diviner.
Ma 3ds02 cavalier vallite enemy.gif Vallite Cavalier 10 1 21 9+2 0 8+2 8+2 0 9 5 7 Iron Lance Iron Sword
Lead unit of pair up with an Archer.
Ma 3ds02 archer vallite enemy.gif Vallite Archer 10 1 22 7+2 0 10 8 0 7+2 2+4 5 Iron Yumi
Supporting unit of pair up with a Cavalier.
Ma 3ds02 swordmaster shiro vallite enemy.gif Vallite Swordmaster 1 1 26 13+4 2 12 14+1 10 13-1 10-1 6 Raijinto
Noble Cause Seal Defense Vantage Swap Duelist's Blow
Begins moving one turn after appearing.
Ma 3ds02 ninja asugi vallite enemy.gif Vallite Ninja 11 1 23 11 5 16 15+2 11 8 13 5 Steel Shuriken Flame Shuriken
Sweet Tooth Poison Strike Locktouch
Begins moving one turn after appearing.
Ma 3ds02 sky knight caeldori vallite enemy.gif Vallite Sky Knight 12 1 26 13 3 12 15 15 8+1 14+1 7 Steel Naginata SwordcatcherThis item is dropped upon this unit's defeat.
Prodigy Darting Blow Camaraderie
Moves to the center of the four western forts to trigger reinforcements, then begins moving to attack.
Ma 3ds02 diviner rhajat vallite enemy.gif Vallite Diviner 11 1 24 1 15+2 6 14+1 8 7 16 5 Tiger Spirit Horse Spirit
Vendetta Magic +2 Future Sight
Begins moving one turn after appearing.
Ma 3ds02 apothecary midori vallite enemy.gif Vallite Apothecary 11 1 27 13 2 15 9 13 11 5+2 5 Steel Yumi Concoction ElixirThis item is dropped upon this unit's defeat.
Lucky Charm Potent Potion Quick Salve
Begins moving one turn after appearing.
Ma 3ds02 sky knight vallite enemy.gif Vallite Sky Knight 10 2 20 6 0 9 10 0 4+1 8+1 7 Iron Naginata


NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 strategist forrest other.gif Forrest Strategist 1 1 24 5 16 7 11 10 8 20+2 8 Brynhildr Fire Heal Concoction
Fierce Counter Resistance +2 Gentilhomme
Will talk with Siegbert automatically if they are in range.
Ma 3ds02 dark mage ophelia other.gif Ophelia Dark Mage 11 1 24 3 13 10 11 14 6 11 5 Fimbulvetr Lightning Missiletainn
Bibliophile Malefic Aura Heartseeker
Ma 3ds02 outlaw nina other.gif Nina Outlaw 11 1 22 12 6 10 14 13 6 15 5+1 Steel Bow Shining Bow Vulnerary
Daydream Movement +1 Locktouch
Ma 3ds02 nohr prince kana m other.gif Kana Nohr Prince 11 1 25 11 9 13 14+1 12 11+1 8+1 5 Grim Yato Dragonstone
Draconic Heir Dragon Fang Nobility
Ma 3ds02 troubadour dwyer other.gif Dwyer Troubadour 12 1 25 8 12 10 12 9 8 13+2 7 Mend Physic Rescue
Born Steward Resistance +2 Gentilhomme
Ma 3ds02 cavalier sophie other.gif Sophie Cavalier 11 1 26 13 2 13 12 11 10 10 7 Steel Lance Iron Sword Vulnerary
Mischievous Shelter Elbow Room

Boss data

The primary Archer boss is present from the start of the chapter; the secondary Swordmaster boss appears as a reinforcement after the NPC reinforcements are recruited. The stats of both bosses are the same across all difficulties.

Archer Swordmaster

Small portrait kiragi vallite fe14.png
Is 3ds02 dragon vein icon.png Ma 3ds02 archer kiragi vallite enemy.gif Archer
Level 12
Movement -
Max HP 26 Speed 13
Strength 13 Luck 11
Magic 0 Defense 10
Skill 14+2 Resistance 3+2
Inventory Skills
Fujin Yumi
Iron Bow
Skill +2
Quick Draw
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi D
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

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  • Forrest's team initially appears as a green NPC faction under the name "Nohr Army". Upon the team being recruited, instead of simply increasing the numbers of the player's "Nohr Army" faction up to 11, they instead become a second blue player faction under the name "<Avatar>'s Army".

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

IV: Light's Sacrifice


四 : 迫る亡失

IV: The Lost Approaching


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III: The Changing Tide IV: Light's Sacrifice V: Endless Dawn
Fire Emblem Fates
Playable characters Birthright
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack