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Great Wall of Suzanoh

New units




At long last. I'm glad you could make it. <Prince/Princess> Corrin of Nohr. But know that so long as there is a single breath in my body, I will not let you pass. I mean that. You shall not enter our capital under any circumstances. Are you ready, dear <Brother/Sister>? Today is the day you die! Even if I must give my life to achieve it, I will not fail. I WILL kill you, Corrin! Prepare to die like the coward you are!
— Takumi

Possessed is the twenty-third chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin leads his/her army toward the Great Wall of Suzanoh, the last major stronghold in the way between them and the Hoshidan capital. In the way is Takumi, determined not to let the one he grew up knowing as his sibling pass.


Main article: Possessed/Script

Corrin asks Azura how Sakura is faring, to which Azura states that Sakura won't speak a word and refuses to eat, after which Corrin states that he/she isn't surprised considering what she had witnessed back at Fort Jinya; Corrin states that they were lucky that they were able to take Sakura, her retainers, and Yukimura as hostages, as they'd be dead if Iago and Hans weren't frightened of Xander. Corrin then asks if Sakura is being kept separate from the rest, to which Azura confirms and states that the isolation is making things harder for her before revealing that Elise has been keeping her company bringing food and blankets; Corrin states that he/she is surprised at that given how hostile Elise was toward Sakura back in Izumo, to which Azura states that Elise has learned to focus what she and Sakura have in common, both being the youngest princesses of their families. Azura states that Garon's men don't agree with the decision to keep the hostages alive, and that they should keep close watch over them lest something bad happen; it becomes revealed that the Nohrian army has factioned into two, one whose allegiance lies with Corrin, Xander, Leo, and the rest of their generation, the other who swear fealty only to Garon and his retainers. Azura states that conquering Hoshido is their only option to peace, but their group's methods have been called into question and they might have to deal with a rebellion; Garon being in Hoshido is convenient, but they'll be in grave danger if they lose his trust before he sits on the throne and thus the group should proceed with caution. Iago arrives on the scene and reveals that Garon has ordered the troops to mobilize immediately as they're approaching the Great Wall of Suzanoh; Iago reveals that the Great Wall of Suzanoh is the last hurdle that stands between them and the Hoshidan castle, and they'll be in the capital city once they're past. Iago reveals that his forces will lead the main charge, while Corrin is tasked with taking on their core legion led by Takumi, as revealed by Nohrian scouts recently; Iago states that there's no need to keep Takumi alive since they have Sakura hostage, and states that he knows Corrin would rather spare Takumi but doubts that Garon would agree, to which Corrin reluctantly agrees with Iago and states that he/she will prepare for battle, with Iago stating that he'll enjoy watching Corrin suffer after he/she has left the scene. Preparations take place at this point.

Once preparations are finished, Takumi tells Corrin that he's glad that he/she made it to the Great Wall of Suzanoh, but that he won't let him/her pass as long as he still breathes, stating that Corrin will not enter the capital under any circumstances; Takumi states that this is the day Corrin dies and that he will not fail even if he must give his life in order to do so, and tells Corrin to prepare to die like the coward he/she is. The battle begins at this point.

Once the battle ends, Corrin tells Takumi that the Nohrian army has seized the area and reveals that all remaining soldiers including him will be taken prisoner; Takumi states that he hopes Corrin rots in a pit of eternal torment, but Leo steps in and states that Takumi should be grateful that they are letting him live and that he won't be treated cruelly even as a prisoner and they may even let him see Sakura if he behaves, to which Takumi curses out Corrin and Leo as monsters. Corrin asks Takumi to calm himself and states that they must bind and imprison him before Garon arrives, to which Takumi asks that Corrin not touch him; Takumi states that it's Corrin's fault that everything awful that's happened to Hoshido has happened--nobody had to die and the Hoshidans could have stayed together as a whole family, then asks why Corrin chose to return to Nohr and not stay with his/her real family. Corrin attempts to answer, but Takumi asks him/her not to speak his name and states that nothing matters anymore; as Takumi starts to become shrouded in a menacing purple aura, he states that the time has come and that he can save Hoshido even without the aid of the Yato and they can't keep him prisoner and shouldn't have left him an escape route.

Takumi the proceeds to fall off the wall, to Corrin's and Azura's horror; Corrin decides to run and attempt to save Takumi, to which Azura states that the area Takumi fell in isn't under Nohr's control as of yet. Corrin, frustrated at being unable to find Takumi, deduces that he must have fallen somewhere nearby; Azura states that Hoshidan soldiers could be in the direction Corrin's attempting to head. After Azura catches up with Corrin, Corrin states that he/she can't find Takumi anywhere, that he's not where he fell from the wall; Azura states that such a feat is not possible, falling as far as he did would take a miracle to leave Takumi alive much less mobile, and deduces that somebody must have removed his body and that there has to be an explaination. Azura states that they don't have time to figure out what happened to Takumi, and that they need to get back to their troops, or else many innocent lives could be lost upon Garon arriving if the wall's not under their control by then; Corrin reluctantly agrees then wonders where Takumi is.


Still shocked by the massacre King Garon ordered, the group presses on toward the Great Wall of Suzanoh. Once more, an intense battle awaits them.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Seize the throne. Player Enemy
Defeat: Corrin dies* or the player's army is routed*. 15 30+7
Cm fe14c 23.png

This chapter's map is 29 columns by 23 rows.

This chapter features Ballistae. They are located as follows:

  • Column 5, row 4: Ballista with 3-8 Rng, 30 Mt, 125 Hit, used from its north side
  • Column 17, row 12: Ballista with 3-8 Rng, 28 Mt, 120 Hit, used from its north side
  • Column 21, row 7: Ballista with 3-8 Rng, 28 Mt, 120 Hit, used from its north side

This chapter features stairs that act as warp points between the rooms; by using the "Stairs" command while standing on them, a unit will be transported to the endpoint, and will be left with a movement stat = their base movement - the movement it took to reach the stairs. They are located as follows:

  • Column 14, row 8–Column 16, row 6: Westernmost entrance to great wall
  • Column 17, row 9–Column 19, row 7: Middle-western entrance to great wall
  • Column 25, row 9–Column 23, row 7: Middle-eastern entrance to great wall (blocked by an enemy on Lunatic)
  • Column 28, row 8–Column 26, row 6: Easternmost entrance to great wall (blocked by an enemy on Lunatic)
  • Column 10, row 1–Column 8, row 1: Links the great wall and the boss room

Character data

New Units
Small portrait izana fe14.png
Upon reaching this chapter's position, upgrade the Hot Spring to level 3, then complete one battle and meet in the player's My Castle
(Automatically upon reaching this chapter's position if the Hot Spring was already at level 3 by that point)
Returning Characters

Small portrait avatar f-default fe14.pngSmall portrait jakob fe14.pngSmall portrait silas fe14.pngSmall portrait elise fe14.pngSmall portrait effie fe14.pngSmall portrait arthur fe14.pngSmall portrait odin fe14.pngSmall portrait niles fe14.pngSmall portrait azura fe14.pngSmall portrait nyx fe14.pngSmall portrait camilla fe14.pngSmall portrait selena fe14.pngSmall portrait beruka fe14.pngSmall portrait kaze fe14.pngSmall portrait laslow fe14.pngSmall portrait peri fe14.pngSmall portrait benny fe14.pngSmall portrait charlotte fe14.pngSmall portrait leo fe14.pngSmall portrait keaton fe14.pngSmall portrait gunter fe14.pngSmall portrait felicia fe14.pngSmall portrait xander fe14.pngSmall portrait shura fe14.pngSmall portrait flora fe14.png

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 stat booster.png Goddess Icon Dropped by Takumi
Is 3ds02 gold.png 10000G Open western chest
Is 3ds02 stat booster.png Boots Open eastern chest

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 sniper enemy.gif
Hoshidan Sniper 12 1 Steel Yumi
• Immobile.
• Mans a Ballista.
Ma 3ds02 sniper enemy.gif
Hoshidan Sniper 12 6 Steel Yumi --
Ma 3ds02 sniper enemy.gif
Hoshidan Sniper 12 1 Dual Yumi --
Ma 3ds02 spear master enemy.gif
Hoshidan Spear Master 12 2 Silver Naginata --
Ma 3ds02 spear master enemy.gif
Hoshidan Spear Master 12 4 Steel Naginata --
Ma 3ds02 basara enemy.gif
Hoshidan Basara 11 1 Guard Naginata Tiger Spirit --
Ma 3ds02 spear master enemy.gif
Hoshidan Spear Master 12 2 Steel Naginata
Rally Defense Amaterasu
Paired up together.
Ma 3ds02 basara enemy.gif
Hoshidan Basara 11 1 Tiger Spirit Steel Naginata --
Ma 3ds02 basara enemy.gif
Hoshidan Basara 11 1 Rabbit Spirit Steel Naginata --
Ma 3ds02 master of arms enemy.gif
Hoshidan Master of Arms 11 1 Silver Club Wakizashi Steel Naginata
Rally Strength Rally Defense
Ma 3ds02 spear master enemy.gif
Hoshidan Spear Master 12 1 Steel Naginata Spear --
Ma 3ds02 basara enemy.gif
Hoshidan Basara 11 1 Calamity Gate Steel Naginata --
Ma 3ds02 basara enemy.gif
Hoshidan Basara 11 1 Tiger Spirit Dual Naginata --
Ma 3ds02 basara enemy.gif
Hoshidan Basara 11 1 Tiger Spirit Steel Naginata Supporting unit of pair up with Oboro.
Ma 3ds02 master of arms enemy.gif
Hoshidan Master of Arms 11 1 Wakizashi Steel Naginata Steel Club Lead unit of pair up with another Master of Arms.
Ma 3ds02 master of arms enemy.gif
Hoshidan Master of Arms 11 1 Battering Club Steel Katana Steel Naginata Supporting unit of pair up with another Master of Arms.
Ma 3ds02 sniper enemy.gif
Hoshidan Sniper 12 1 Silver Yumi --
Ma 3ds02 swordmaster hinata enemy.gif
Hinata Swordmaster 13 1 Silver Katana
Triple Threat Armored Blow
• Starts on a gate.
• He and his squad will not move until a unit is halfway across the bridge or beyond.
Ma 3ds02 spear master oboro enemy.gif
Oboro Spear Master 13 1 Silver Naginata
Nohr Enmity Warding Blow
Lead unit of pair up with a Basara.
Ma 3ds02 sniper takumi enemy.gif
Takumi Sniper 14 1 Fujin Yumi Goddess IconThis item is dropped upon this unit's defeat.
Competitive Vengeance Point Blank
• Immobile; stands on a throne, the chapter's seize point.
• Mans a Ballista.
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 sniper enemy.gif
Hoshidan Sniper 12 1 Steel Yumi --
Ma 3ds02 basara enemy.gif
Hoshidan Basara 11 2 Steel Naginata Tiger Spirit --
Ma 3ds02 master of arms enemy.gif
Hoshidan Master of Arms 11 1 Steel Katana Swordcatcher Pike-Ruin Club
Rally Resistance
Ma 3ds02 master of arms enemy.gif
Hoshidan Master of Arms 11 1 Steel Club Axe Splitter Swordcatcher
Rally Strength
Ma 3ds02 master of arms enemy.gif
Hoshidan Master of Arms 11 2 Steel Naginata Pike-Ruin Club Axe Splitter
Rally Defense
Paired up together.


  • When the southwestern squad of enemies begin to move, or after entering their attack range
    • 1 Sniper from the northwestern of the four western forts (Hard/Lunatic only)
    • 1 Sniper from the northeastern of the four western forts
    • 2 Basaras from the two southern of the four western forts
  • When the eastern rally squad begins to move, or after entering their attack range

Boss data

Main boss

Main article: Takumi

Normal Hard/Lunatic

Small portrait takumi fe14.png
Level 14
Movement -
Max HP 45 Speed 24
Strength 25 Luck 25
Magic 0 Defense 20
Skill 31 Resistance 9+2
Inventory Skills
Fujin Yumi
Goddess IconThis item is dropped upon this unit's defeat.
Point Blank
Weapon Levels
FE14RankSword.png -- FE14RankLance.png -- FE14RankAxe.png -- FE14RankBow.png A
FE14RankTome.png -- FE14RankStaff.png -- FE14RankDagger.png -- Dragonstone --


Main articles: Hinata and Oboro

Hinata, Normal Hinata, Hard/Lunatic Oboro, Normal Oboro, Hard/Lunatic

Small portrait hinata fe14.png
Level 13
Movement 6
Max HP 44 Speed 23+1
Strength 24 Luck 26
Magic 3 Defense 23-1
Skill 20 Resistance 11-1
Inventory Skills
Silver Katana Triple Threat
Armored Blow
Weapon Levels
FE14RankSword.png A FE14RankLance.png -- FE14RankAxe.png -- FE14RankBow.png --
FE14RankTome.png -- FE14RankStaff.png -- FE14RankDagger.png -- Dragonstone --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your first order of business is taking out the guys on the south side of the bridge. Xander should have no trouble dealing with the squad of Snipers; just beware their Counter skills. The rest of your units should bum rush the four guys in the southwest corner and the four reinforcements that come out of the forts. Once they're dead, it's time to deal with Hinata. It is important to note that Hinata's squad, and Hinata himself, will not move until a unit is halfway across the bridge or beyond; this will result in the entire squad beginning to move. Their squad can be avoided altogether by flying across the chasm out of their attack range, though this will trigger a squad of reinforcements. If you plan on fighting him, send your bulkiest unit, preferably hopped up on Defense-boosters such as tonics, Rally Defense, and meals, to aggro them. If your tank survives, preferable taking a few of Hinata's goons out in the process, rush the survivors. Once they're dead, leave some units on the northwest, northeast, and southeast forts, as well as the gate where Hinata was parked, to block the reinforcements that spawn when you pick a fight with the next group of enemies. Send someone to take out the Basaras. They're a bit stupid, and will often try to Dual Strike with the Sniper manning the ballista even if they could do more damage with their naginatas.

Further to the east stands the man, the myth, the legend himself: Rallyman. Though just a simple Master of Arms, he possesses several powerful rally skills: Rally Strength and Rally Defense on all difficulties, as well as Rally Speed and Rally Resistance exclusively on Lunatic. Though other units can learn the former two normally, the classes that do (Berserker and Wyvern Lord respectively) are typically the kind of unit that wants to be the one receiving those bonuses instead of giving them. Rally Speed is even rarer, with very few units in Conquest being able to reclass to its requisite class (Falcon Knight). Being a dedicated unit that can do both at once makes him a valuable support unit, and one that will prove quite worthwhile to capture. If you wish to capture him, be sure to have units that can deal with his partners, as well as Azura ready to refresh Niles in case he misses his finishing blow. It can be worth giving Niles the Shining Bow to make things easier, as Masters of Arms have considerably lower resistance than defense. Fire tomes and the Flame Shuriken are very good at weakening him without killing him since they hit his resistance and can't crit or trigger offensive skills.

The hardest part of the map is actually storming the Great Wall of Suzanoh. Snipers, Basaras, and Spear Masters up the wazoo are waiting to eviscerate anyone who dares profane Hoshido's soil. If you have a tank strong enough to survive the onslaught, you're in good shape. If not, your best bet is to bum-rush the right side and try to take control of it. If you can pull this off, you can use hit and run tactics to take out Oboro and her flunkies. This leaves Takumi and his toadies. Takumi is a little bit stupid and likes to drop ballista arrows on your weak units and fliers, even if he can engage in combat with the Fujin Yumi. Use someone squishy like Elise or Azura to draw his fire while a tank goes in and cleans out the minions. Then you can take out Takumi himself. If you have a level 15 Sorcerer with Bowbreaker, he's a total chump. Otherwise, Xander or a tanky Corrin are probably your best bets.


  • This chapter's map is later recycled into the DLC chapter IV: Light's Sacrifice, in the Heirs of Fate saga.
  • The Master of Arms initially at column 25, row 9 has become popular among the fandom as the "Rallyman" due to the fact that, on Lunatic mode, he comes with four of the game's Rally skills (he has two on the lower difficulties).

Etymology and other languages

This section has been marked as a stub. Please help improve the page by adding information.

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Possessed
French La possession The possession


This section has been marked as a stub. Please help improve the page by adding information.


Sakura Possessed Hinoka

Fire Emblem Fates
Playable characters Birthright AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright 6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
Conquest 6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
Revelation 6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions BR: Invasion 1Invasion 2Invasion 3CQ: Invasion 1Invasion 2Invasion 3RV: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack