Site News

Warning: This wiki contains spoilers. Read at your own risk!
Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord!
MediaWiki update: Fire Emblem Wiki has been updated to MediaWiki 1.35.0! If you notice any errors, please report them to an active administrator and they will forward it to the right person.


From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.


Cm fe14r 9.png


Wind Tribe Village

New units

Rinkah, Hayato



You are correct. I am called Fuga. News of your arrival got here ahead of you. News of what you intend, too. You side with neither Nohr nor Hoshido but instead wish to destroy both kingdoms. And you decided to begin with the Wind Tribe by attacking our brethren.
— Fuga, informing Corrin about his/her intentions.

Wanderer (Japanese: 流浪 Wandering) is the ninth chapter of the Revelation campaign in Fire Emblem Fates. In this chapter, Corrin, en route toward Izumo trying to gain allies to fight a common enemy to Hoshido and Nohr, find themselves on the wrong end of an illusion and nasty rumors, and thus end up pitted against the Wind Tribe. Finding an ally from another tribe straight away, it is up to Corrin's army to fight their way to convince the Wind Tribe's chieftain about their true intentions to the best of what their methods allow.


Main article: Wanderer/Script

We witness Garon sitting on his throne at Castle Krakenberg in Nohr, making note as to how Corrin is still alive and knows a truth he/she should not know, then reveals that he has already set a plan into motion that will easily crush Corrin; Garon states that the world is already his but doesn't know it yet. We then witness Elise eavesdropping on Garon, stating that she doesn't like the developments she's heard and starts to look for Xander; Camilla arrives on the scene and tells Elise not to get involved, revealing that something's not right about Garon and Elise asks if they should help Corrin, but Camilla tells her not to as one wrong move could cause Corrin more trouble and that they must simply watch what happens for now, which Elise reluctantly agrees.

Over at the Eternal Stairway in Hoshido, we witness Corrin, Azura, Sakura, Kaze and Gunter making the climb; Corrin wonders how long the climb is, to which Azura states that she doesn't know yet also states that the Eternal Stairway is the quickest route to their destination; Azura and Sakura reveal that they are en route to Izumo, which has declared neutrality and won't allow fighting of any kind on their land, and as such their best chance of avoiding conflict with Hoshidan forces. As Sakura notices the fog getting thicker, some Faceless appear in front of the travelling party, prompting Corrin, Kaze and Gunter to fight them; after a short time, we notice that the Faceless have turned into human bodies, after which Corrin asks that everyone hold their attacks and reveals that they've been fighting humans, with Azura stating that the humans are members of the Wind Tribe. We then notice Iago on the scene, who teleports away; Corrin and Azura proceed to deduce that the may have fallen into a trap and that they should head for the Wind Tribe's village to explain what happened.

As Corrin's party arrive at the Wind Tribe village, they run into two Tribalists who recognize Corrin's party as the ones who attacked their fellow villagers along the Eternal Stairway; Corrin attempts to explain their plight and the events on the Eternal Stairway, but his/her pleas fall on the Tribalists' deaf ears. Sakura states that the party should head for Reppu Castle, where the tribe's chieftain lives, and try to convince the chieftain and in turn the rest of the Tribalists; Azura notices that the winds have calmed down for the moment, as Reppu Castle is normally protected by strong wind gusts. Azura states that there is no guarantee that the chieftain will listen to their plight even if they do reach the castle, to which Corrin states that they need to gather as many allies as possible and that the only way to do so is to build trust along the way.

Deeper into the village, Corrin and Azura are approached by the chieftain, Fuga, to which Corrin and Fuga introduce themselves to each other; Fuga states that word of Corrin's plight has reached him--deducing that he/she has chosen to side with neither Nohr nor Hoshido and instead wishes to destroy both kingdoms, and has chosen to start with the Wind Tribe by attacking his brethren. Corrin states that he/she does not wish to destroy both kingdoms, then almost inadvertently reveals the plight of Valla before Azura stops him/her; Corrin rewords the plight in a more vague fashion, to which Fuga states that he does not believe Corrin's explanation and calls Tribalists to attack Corrin's army. As Corrin wonders if there is nobody in the area who believes his/her plight, Rinkah arrives onto the scene and calls Fuga to hold his Tribalists, she states that she has been searching for Corrin and states that his/her decision has thrown both Nohr and Hoshido into chaos. Rinkah then reveals Fuga's accusation as being rumors floating around and states that she knows Corrin is not the type of person to go about trying to destroy both Hoshido and Nohr and that she believe in him/her; Fuga wonders why the daughter of the Flame Tribe's chieftain would protect Corrin, to which Rinkah reveals that she owes him/her a debt for saving her life and begs Fuga not to kill him/her over a misunderstanding or especially false rumors--stating that her father would listen to what Corrin has to say. As Fuga and Rinkah call out each other on their beliefs, Fuga challenges Rinkah to a fair fight, to which Rinkah accepts and Corrin calls his/her army into battle. Preparations take place at this point; once preparations are finished, the game reveals the stage's wind gimmick before the battle begins.

Once the battle ends, Corrin apologizes for what happened along the Eternal Stairway to which Fuga accepts, then begins talking about the Yato and Fuga's friendship with Sumeragi; after Fuga explains a bit more about the Yato, he states that Izana of Izumo should be even more familiar with the subject of the Yato. Fuga states that he will offer aid to Corrin's army and offers the services of one of his diviners, Hayato; Hayato, after an initial misunderstanding by Corrin, introduces himself to the group, after which Corrin states that the group is off to Izumo.


Putting her faith in Corrin, Sakura and her retainers join the group. Together, they set out for Izumo, using the Eternal Stairway as a shortcut.

Chapter data

Chapter Data
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Corrin dies* or the player's army is routed* 9 {{{partner}}} {{{other}}} 26+9 {{{third}}}
Cm fe14r 9.png

This chapter's map is 25 columns by 29 rows.

This chapter features winds that can move units. At the end of the turn, these winds will push all player units within them five spaces up or down depending on their color; yellow winds push up, orange winds push down. If the space the unit would be moved to is untraversable, the unit will instead be moved to the closest safe space.

These winds follow a set pattern; the pattern is as follows:

  • Turn 1: Columns 8-12 (down), columns 17-21 (up)
  • Turn 2 (Hard/Lunatic only): Columns 3-7 (up), columns 16-20 (down)
  • Turn 3 (Lunatic only): Columns 4-8 (down), columns 9-13 (up), columns 14-18 (down), columns 19-23 (up)
  • Turn 4: Columns 1-5 (up), columns 12-16 (up), columns 21-25 (up)
  • Turn 5 (Hard/Lunatic only): Columns 7-11 (down), columns 17-21 (down)
  • Turn 6 (Lunatic only): Columns 1-25 (entire map; up)
  • Turn 7: Repeat from the start

Character data

New Units
Small portrait rinkah fe14.png
Oni Savage
Automatically from turn 1
Small portrait hayato fe14.png
Automatically at the end of the chapter











Returning Characters

Small portrait avatar f-default fe14.pngSmall portrait azura fe14.pngSmall portrait jakob fe14.pngSmall portrait gunter fe14.pngSmall portrait sakura fe14.pngSmall portrait hana fe14.pngSmall portrait subaki fe14.pngSmall portrait kaze fe14.png

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 rod.png Sun Festal Dropped by enemy Shrine Maiden
Is 3ds02 club.png Iron Club Dropped by enemy Oni Savage
Is 3ds02 key.png Chest Key Dropped by enemy Oni Savage
Is 3ds02 healing.png Vulnerary Dropped by enemy Spear Fighter
Is 3ds02 key.png Chest Key Dropped by enemy Archer
Is 3ds02 healing.png Vulnerary Dropped by enemy Diviner
Is 3ds02 class change.png Heart Seal Dropped by Fuga
Is 3ds02 staff.png Physic Open eastern chest
Is 3ds02 gold.png 10000G Open northwestern chest
Is 3ds02 katana.png Dual Katana Open southwestern chest

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 2, row 14: Two squares north of the southwestern chest
  • Column 24, row 17: Seven squares south, one square west of the eastern chest

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Call wind that moves enemies (once/turn)". This is the means to affect the enemy with the wind effect that affects the player's units at the end of the enemy phase. They are located as follows:

  • Column 18, row 27: Two squares south, two squares east of the southeasternmost player deployment position
  • Column 23, row 22: Adjacent to an Iron Club Oni Savage
  • Column 14, row 19: Four squares north of Corrin's initial deployment position
  • Column 16, row 15: One square north, one square east of an Iron Naginata Spear Fighter
  • Column 25, row 17: Two squares south, one square east of the Archer that drops a Chest Key
  • Column 23, row 10: Two squares west of the easternmost chest
  • Column 17, row 11: Six squares west, one square south of the previously listed vein
  • Column 11, row 8: Adjacent to an Iron Club Oni Savage
  • Column 18, row 7: Adjacent to an Iron Naginata Spear Fighter
  • Column 5, row 7: Two squares east of the Spear Fighter that drops a Vulnerary
  • Column 4, row 15: Adjacent to the Diviner that drops a Vulnerary
  • Column 8, row 16: Three squares south of an Iron Yumi Archer
  • Column 2, row 22: Three squares west, one square south of the Oni Savage that drops an Iron Club
  • Column 9, row 23: Two squares west of the westernmost player deployment position

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 shrine maiden enemy.gif
Tribalist Shrine Maiden 8 1 Sun FestalThis item is dropped upon this unit's defeat. --
Ma 3ds02 archer enemy.gif
Tribalist Archer 7 2 Iron Yumi --
Ma 3ds02 samurai enemy.gif
Tribalist Samurai 8 4 Iron Katana The right eastern one and the left western one immediately begin moving unprovoked.
Ma 3ds02 oni savage enemy.gif
Tribalist Oni Savage 8 1 Iron ClubThis item is dropped upon this unit's defeat. --
Ma 3ds02 oni savage enemy.gif
Tribalist Oni Savage 8 3 Iron Club The right southeastern one immediately begins moving unprovoked.
Ma 3ds02 oni savage enemy.gif
Tribalist Oni Savage 8 1 Iron Club Chest KeyThis item is dropped upon this unit's defeat. --
Ma 3ds02 spear fighter enemy.gif
Tribalist Spear Fighter 7 1 Iron Naginata VulneraryThis item is dropped upon this unit's defeat. --
Ma 3ds02 spear fighter enemy.gif
Tribalist Spear Fighter 7 4 Iron Naginata The southwestern one immediately begins moving unprovoked.
Ma 3ds02 archer enemy.gif
Tribalist Archer 7 1 Iron Yumi Chest KeyThis item is dropped upon this unit's defeat. --
Ma 3ds02 diviner enemy.gif
Tribalist Diviner 7 1 Rat Spirit*/ Ox Spirit* VulneraryThis item is dropped upon this unit's defeat. --
Ma 3ds02 ninja enemy.gif
Tribalist Ninja 7 5 Iron Shuriken --
Ma 3ds02 diviner hayato enemy.gif
Hayato Diviner 9 1 Rat Spirit*/ Ox Spirit*
Pride Magic +2
Immediately begins moving unprovoked.
Ma 3ds02 master of arms fuga enemy.gif
Fuga Master of Arms 2 1 Iron Katana Iron Naginata Iron Club Heart SealThis item is dropped upon this unit's defeat.
Wind Disciple Seal Strength Vantage Duelist's Blow
Immobile; stands on a throne, the chapter's seize point.
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 oni savage enemy.gif
Tribalist Oni Savage 8 2 Iron Club --
Ma 3ds02 samurai enemy.gif
Tribalist Samurai 8 2 Iron Katana --
Ma 3ds02 archer enemy.gif
Tribalist Archer 7 2 Iron Yumi --
Ma 3ds02 ninja enemy.gif
Tribalist Ninja 7 3 Iron Shuriken --


  • Turn 5
  • Turn 8
    • 1 Samurai from the northern of the two northwestern stairs
    • 1 Archer from the southern of the two southwestern stairs
  • Turn 11
    • 1 Samurai from the stairs south of Fuga
  • Turn 13
    • 1 Archer from the stairs south of Fuga
  • Turn 15
    • 3 Ninjas; one from the southwestern stairs, one from the stairs by ally starting positions, one from the stairs south of the eastern chest
  • Turn 20

Boss data

Main boss

Main article: Fuga

Normal Hard Lunatic


Main article: Hayato

Normal Hard Lunatic

Small portrait hayato fe14.png
Ma 3ds02 diviner hayato enemy.gif Diviner
Level 9
Movement 5
Max HP 22 Speed 13
Strength 2 Luck 11
Magic 9+2 Defense 5
Skill 9+1 Resistance 7
Inventory Skills
Rat Spirit Pride
Magic +2
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls D Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes









This section has been marked as a stub. Please help improve the page by adding information.


Traitor's Brand Wanderer Voice of a God
Fire Emblem Fates
Playable characters Birthright
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack