Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Dark Reunion

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Dark Reunion

Cm fe14b 12.png


Opera House

New units




Previous chapter(s)

To the Sea

Next chapter(s)

Another Hope

Very well. My mother lives in a small village a few miles from here. She's old and frail, and I'm told the end could come at any moment. I really need to go and see her right away, but there's a problem... I'm a singer, and I have a performance scheduled today...for King Garon.
— Layla explaining her situation.

Dark Reunion (Japanese: 楽園の再会 Reunion in Paradise) is the twelfth chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin and their army finally arrive on Nohrian shores in Cyrkensia, in the kingdom of Nestra, en route toward Cheve in search of Ryoma. After Azura attempts to ring-in for a famous local singer, only to fail to deceive the intended target, Corrin's army find themselves in battle against the Nohrians--and the man they knew as their older brother.


Main article: Dark Reunion/Script

Corrin's army finally arrives on Nohrian shores in Cyrkensia, a city in the kingdom of Nestra; Corrin, mistaking this area as being Cheve, deduces that Ryoma probably doesn't need their help if he's in the area, to which Hinoka explains their actual location to Corrin--Nestra being another neutral kingdom much like Izumo, people from both Hoshido and Nohr vacation in Cyrkensia even during times of war, after which Corrin and Azura start to discuss the city's nightlife. Kaden runs into the group and introduces himself to them, to which he and Corrin discuss shapeshifting and Azura revealing him to be a Hoshidan kitsune; Kaden's MO for being in the area is revealed to be performin a favor for a human who was nice to him, after which we meet Layla. Layla's plight involves wanting to return home to visit her mother right away, yet a performance is scheduled for that evening and Garon will be in attendance; Azura offers to perform in Layla's stead as an opportunity to take the Nohrians by surprise, and when Kaden reveals that Azura and Layla look nothing alike, Azura reveals that Zola can rectify that. Azura reveals that, while Garon is distracted by her song, others can approach undetected--and should they manage to capture Garon, Nohr would have no choice but to negotiate for peace; Zola, despite being hesitant at what Garon might do should he found out, agrees to help and states that he can change Azura's appearance but not her voice, after which Corrin and Hinoka bring up Azura's skill at singing. After Layla leaves the scene, Kaden asks Corrin if he could join their army and reveals how he can transform with his beaststone; Sakura states that there isn't much time left before the show begins, after which Corrin asks Zola to work his magic.

Inside the opera house, Takumi asks where Garon is, to which Corrin points to a roped-off area; Takumi then asks who's with Garon, after which we spot Elise states that she hopes the music will distract her from what's going on, to which Corrin, introducing Elise as their sister, notices the change in her demeanor, apologizes to her for deciding to stand against her, and states that they hope she understands the decision they made. As the show starts, Elise and Garon discuss the upcoming performance, as Azura begins singing Lost in Thoughts All Alone to Corrin's shock; (Cutscene: "Light Song") Azura performs the first verse of the song, to which we see Garon visibly discomforted. Once the cutscene ends, Corrin starts to prepare for a sneak operation when Garon notices them and orders his soldiers to capture them, revealing that Garon was not deceived by the ring-in; after Elise shows concern for Corrin, and Corrin asks how Garon could have anticipated this. Garon states that he couldn't believe Corrin would willingly let Zola travel with them, revealing that Zola was behind the deception falling apart. Zola attempts to beg for mercy, hoping Leo could spare him and Corrin could be pardoned, only to be immediately killed by Garon, much to Elise's horror. Corrin calls him out for being heartless and using his own men for his selfish needs, and dispose them like it's nothing. Takumi suggests that the group go after Garon, to which Corrin states it's too risky as there are too many Nohrians, to which they state that they need to retreat and regroup. The battle begins at this point.

At the end of turn 3 on player phase, Corrin notices arriving reinforcements, after which Xander, Laslow and Peri arrive; Xander announces his anger towards Corrin for daring to attack Garon, whom they once called "Father". Corrin and Silas attempt to reason with Xander, stating that Garon's dark ambition is the sole cause of this war and he must be stopped or both kingdoms with continue to suffer, but Xander declares that their words mean nothing and denounce them both as traitors and dares Corrin to take him on in battle. At the start of turn 5, Azura points out the escape route Corrin is supposed to use to escape the area and tells them to hurry before they get overwhelm.

Once the battle ends, Corrin states that they believe they're safe where they've ended up, only for Xander to quickly catch up, telling Corrin that they cannot escape from him; Xander once again scolds them for betraying Garon and their family, and express regret at once calling them his family and attempts to engage Corrin again, but Elise arrives to distract him and offer herself in their stead. Corrin begs her not to do this, but Azura suggests that Corrin and the rest of the army take advantage of the situation and run away. Xander warns Corrin they can't run forever and that he will always find them, because it is their destiny to face him. Over at the docks, Takumi states that he believes the army really has shaken off the Nohrians this time, but Corrin states they're gonna have to settle the score with Xander once and for all and they got a lot of work to do before they'll be his equal in battle. Corrin goes to seek out Azura only to find her visibly tired; once Azura recovers a bit, she quickly changes the subject and states that Ryoma is still out there and leaves the scene, to Corrin's concern.


Having narrowly survived a vicious attack at sea, Corrin arrives at the port city of Cyrkensia. A chance encounter offers the group an unexpected opportunity.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Have Corrin escape Player Partner Other Enemy
Defeat: Corrin dies 2–12 {{{partner}}} {{{other}}} 27+3

Initial DV active

Cm fe14b 12.png
Map dimensions:
25 columns by 20 rows

Character data

New units
Small portrait kaden fe14.png
Automatically from turn 1
Required characters
Corrin f ​Kaden ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​Jakob ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​Hinoka ​Azama ​Setsuna ​Hayato ​Oboro ​Hinata ​Takumi ​Kagero ​Reina ​

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 axe.png Hammer Dropped by enemy Great Knight
Is 3ds02 gold.png 3000G Dropped by enemy Outlaw
Is 3ds02 stat booster.png Dracoshield Open the chest

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 2, row 18: One square east of the southwesternmost non-ice tile on the map
  • Column 24, row 7: One square north, one square west of the northeasternmost bridge tile on the map

Dragon Vein data

The Dragon Vein in this chapter is stated to have the effect "Freeze the water to make it passable". It is located as follows:

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 nohrian king enemy.gif Garon Nohrian King 30 1 48 28 16 24 19 4 24 21 - Bölverk
Draconic Hex Dragonskin
Ma 3ds02 knight enemy.gif Nohrian Knight 10 6 26 11 0 9 5 6 11 4 4 Steel Lance Javelin
The three not surrounding Garon begin moving unprovoked on turn 5.
Ma 3ds02 great knight enemy.gif Nohrian Great Knight 1 1 37 19 0 15 12 7 20 10 7 HammerThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5.
Ma 3ds02 cavalier enemy.gif Nohrian Cavalier 10 1 23 9 0 9 9 6 10 7 7 Steel Lance Javelin
Begins moving unprovoked on turn 5.
Ma 3ds02 great knight enemy.gif Nohrian Great Knight 1 1 37 19 0 15 12 7 20 10 7 Steel Axe Javelin
Begins moving unprovoked on turn 5.
Ma 3ds02 cavalier enemy.gif Nohrian Cavalier 10 6 23 9 0 9 9 6 10 7 7 Steel Sword Javelin
Begins moving unprovoked on turn 5.
Ma 3ds02 outlaw enemy.gif Nohrian Outlaw 11 6 22 6 1 9 14 3 5 9 5 Steel Bow
Begins moving unprovoked on turn 5.
Ma 3ds02 fighter enemy.gif Nohrian Fighter 10 4 26 11 0 11 10 3 8 4 5 Steel Axe Hand Axe
Begins moving unprovoked on turn 5.
Ma 3ds02 outlaw enemy.gif Nohrian Outlaw 11 1 22 6 1 9 14 3 5 9 5 Iron Bow 3000GThis item is dropped upon this unit's defeat.
Prioritizes opening a chest, then escaping via the south.
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 paladin xander enemy.gif Xander Paladin 5 1 38 23 4 18 15 20 23+4 11 8 Siegfried
Chivalry Aegis Elbow Room
Will not move until provoked.
Ma 3ds02 mercenary laslow enemy.gif Laslow Mercenary 12 1 28 15 0 16 13 14 10 7 5 Killing Edge
Fancy Footwork Good Fortune
Will not move until provoked.
Ma 3ds02 cavalier peri enemy.gif Peri Cavalier 10 1 25 13 0 9 13 9 10 10 7 Beast Killer
Will not move until provoked.


  • At the start of enemy phase 1 (Hard/Lunatic)/3 (Normal)

Boss data

Main article: Garon

Normal/Hard Lunatic

Small portrait garon fe14.png
Dragon Vein Ma 3ds02 nohrian king enemy.gif Nohrian King
Level 30
Movement -
Max HP 48 Speed 19
Strength 28 Luck 4
Magic 16 Defense 24
Skill 24 Resistance 21
Inventory Skills
Bölverk Draconic Hex
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs S Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
  • The objective of the mission can be accomplished extremely fast if Corrin is paired with a flying unit like Reina (who holds a movement score of 8). However, it means the player forfeits a lot of experience as well as the hammer dropped by the Great Knight and the Dracoshield from the chest (though this item can prove difficult to get before it is swiped by the Outlaw).
  • The Armorslayer obtained during A Vow Upheld and the Sting Shuriken equipped by Kagero can be useful to defeat the Great Knight at the beginning of the mission should a fight be desired.
  • Garon is a formidable enemy, equally resilient and powerful. Though he can technically be beaten, players who haven't specifically prepared their army for this trial should stay out of his attack range as he will not move.
  • Xander, Laslow and Peri will not move unless provoked on Normal difficulty. Though they are not as challenging as Garon, they should be avoided if the player hasn't trained his or her army beforehand, as they wield superior weapons and benefit from many buffing skills.


  • This is the only chapter in Birthright that does not have a Rout the Enemy or Defeat the Boss objective to complete it.
  • This chapter's map is reused in Conquest Chapter 14, but with some different map layouts.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

Dark Reunion




Reunion in Paradise


Reencuentro oscuro

Dark reunion


Sombre retrouvailles

Dark Reunion


Dunkles Wiedersehen

Dark Reunion


Incontro oscuro

Dark encounter


낙원에서의 재회

Reunion in paradise


This section has been marked as a stub. Please help improve the page by adding information.


← To the Sea • Dark Reunion • Another Hope →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoroShanty Pete
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack