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Pleasure Palace

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Pleasure Palace

Cm fe14b 16.png

Location

Near Palace Macarath

Boss(es)

Iago

Previous chapter(s)

Wolfskin Peak

Next chapter(s)

Lost in the Ice

Wonderful. A pithy final statement from our hero. Unfortunately this is no fairy tale, Prince/Princess Corrin. King Garon would like your head on a platter, and I'm not one to disappoint him.
— Iago

Pleasure Palace (Japanese: 歓楽の宮殿 Pleasure Palace) is the sixteenth chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Takumi falls ill as Corrin and their army arrive in the town of Macarath; while trying to get medicine to heal Takumi, the group must fend off Nohrian forces led by one of Garon's retainers.

Plot

Main article: Pleasure Palace/Script
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This article has been flagged since this is supposed to be a summary, not a play-by-play; that's what the script page is for.

In the throne room of Castle Krakenberg, Iago tells Garon that Corrin's group has successfully crossed Mount Garou, to which Garon confirms this is something he already knows and states that Iago's tricks with his magic traps may be growing stale (in doing so revealing Iago was the one who set the magic trap that killed one of Keaton's wolfskin in the previous chapter) and suggests that Iago may be running out of ideas. Iago states that he takes full responsibility for his misstep and states that he still has more tricks up his sleeve and that he'll redeem himself by stating that he plans to ambush Corrin and their group shortly; Garon states that he approves of the plan but will not tolerate another failure out of Iago, after which Iago leaves the scene and Garon noting the exchange as pitiful.

We cut to the town of Macarath, to which Corrin notes appears deserted; Ryoma states that Macarath is known for gambling and stage shows much in the vein of Nestra that appears to have lost business due to the war, to which Corrin states that the army doesn't have any time to waste and that they should keep to the outskirts as much as possible, to which Ryoma agrees. Takumi suddenly starts coughing to which Corrin asks him if he is OK, to which Takumi states that everything is fine; Corrin notices that Takumi doesn't seem steady on his feet and suggests that the group should rest, to which Takumi states that he's fine before coughing and falling over.

We witness Takumi slumped onto his knees with Sakura at his side, to which Corrin calls out for help, after which Sakura shockingly asks who Takumi's condition is possible; Corrin asks Sakura what is wrong with Takumi, to which Sakura states that Takumi has a rare fever specific to this region--Sakura states that spots on his throat are one of the symptoms, that the condition is extremely serious, and that Takumi could die if he's not treated immediately. Corrin asks how Takumi could have contracted the fever, to which Sakura states he could have caught it from the wolfskin; Sakura states that wolfskin are known scavengers and their carrion is loaded with icky germs, and states that she should have noticed the symptoms a lot sooner. Takumi coughs and then states that he's probably not suffering from what Sakura thinks he is, and that it should probably go away on its own and asks Azura to singing to him, as he states it worked on him before, but Azura states that Lost in Thoughts All Alone isn't a miracle cure and it won't help in this particular instance. Sakura states that there's an herb that could reduce Takumi's fever considerably but states that she doesn't know where they could find any, to which Ryoma states that Palace Macarath should have a well-stocked apothecary; Corrin states that a Nohrian palace should be filled with Nohrians, to which Ryoma states that he hasn't seen many people in the area and suggests that the palace likewise will not be fully staffed and especially when Garon isn't in the area. Corrin states that they should check the palace out since they can't think of a better idea, to which Ryoma asks the army to follow him, revealing that his intelligence reports are highly detailed; Corrin asks Takumi if he can walk, to which Takumi states he can walk at least a short way, and that if they run into any Nohrians, to put his bow in his hands and take a few Nohrians out with him.

We witness Corrin, Ryoma, Jakob, and Felicia arriving into Palace Macarath, to which Corrin notes does appear to be oddly deserted; Ryoma states that, lucky as they've been thus far, Garon wouldn't leave the place completely abandoned and asks the army to remain on high alert. Corrin asks if everyone is ready, to which Ryoma states that they shouldn't dawdle as they enter the palace as there may be roving guards; once the group runs into a different room in the palace, a mysterious voice notices the group as intruders and asks that they show themselves, to which Corrin notices that the group has company and asks the group to brace themselves and be ready for anything Garon could have left, such as a monster or a trap. Corrin then notices Flora having arrived on the scene, to which Flora notices surprise at Corrin's presence while Jakob and Felicia notice surprise at Flora's presence; Flora asks why Corrin's group is in the area and states that the area is dangerous, then reveals that there's an unused room nearby and that she'll talk to the group there.

Inside the unused room, Flora tells Corrin's group that they should be safe for awhile, after which Corrin states that they miss everyone they knew from Nohr apart from Garon, then asks Flora what she's doing in the area; Flora reveals that the team at the Northern Fortress was disbanded after Corrin left and that she was assigned to this area, also revealing that Corrin's decision opened her eyes to what was going on and that she no longer has to see Garon daily. Flora asks the others what they're doing in the area, to which Ryoma explains Takumi's plight, to which Flora states that the apothecary is unstaffed but fully stocked and that she can sneak out whatever they need; Flora states that, after she sneaks out the medicine, she'll help Corrin's group sneak out of the back door of the palace, to which Ryoma thanks Flora. The group is attacked by a fire spell, after which Iago is revealed to be the one that wielded it; Corrin asks Iago what he wants and tells him that he's massively outnumbered, to which Iago states that Corrin is misinformed and that Corrin is the one who is massively outnumbered. Corrin asks Iago how he knew they were in the area, then asks if he's the one who attacked the hideout in Cheve, to which Iago stated that he wishes he could take credit, but it was someone else who led that attack; Iago then notices Flora and mocks her for being kicked out of Garon's inner circle, to which Flora states that she doesn't have anything to say to Iago. Iago states that he might consider killing Flora last, to which Flora orders Iago to leave the area at once as she's an official employee of the palace and he is not; Flora then asks Iago to consider what would happen if he were to destroy one of Garon's villas in a battle, after which Iago states that he can do anything as long as he gets results, proceeding to attack Flora directly. Upon Flora being hit, Iago asks Corrin's group as to who will take the next blow, with Flora asking Corrin's group to flee as Iago readies another attack; Iago knocks Flora down with his magic again, revealing that Flora isn't dead yet and asks Corrin's group to get to business. As Iago vows to deliver Corrin's head to Garon on a silver platter, Corrin calls the army into action; preparations take place at this point, with the battle beginning once preparations are complete.

Once the battle ends, Corrin, Sakura, and Takumi confront Iago; Corrin asks Iago as to who tipped him off to their location, to which Iago dances around answering, instead bidding Corrin farewell before vanishing; Corrin asks how Iago disappeared as he did, only for an offscreen Iago to imply that he had sent a double and warns Corrin that they could be backstabbed at any time. Corrin tells him to shut up, which he does afterwards. After Sakura and Takumi locate Flora, Corrin tells Flora that Iago's gone, but not without implying that another traitor might be among Corrin's army; as Flora stands up, Takumi tells Corrin that Iago's messing with them, to which Corrin states that they still feels uneasy. As Takumi begins huffing, Corrin asks him if his fever is coming on stronger, to which Takumi states that he feels sluggish; Sakura states that Takumi's fever is spiking, to which Flora states that she can get to the apothecary now that Iago's gone but that she doesn't know what to look for, to which Sakura follows Flora out of the room stating that she can help.

A short time later, we find Takumi in bed with Corrin, Sakura, Felicia, and Flora around him; Corrin notices Takumi sleeping soundly and states it to be a sign of the medicine working, after which those present express thanks that Takumi will recover. Flora asks Corrin where they are heading next, to which Corrin states that they should stick to their original plan of marching toward the capital; Flora suggests that the army should head for the Ice Tribe village first, as that village isn't controlled by Nohr and that Corrin's army could take shelter, plan their next move, and allow Takumi to further recover. Corrin asks Flora what would happen if Garon found out that the Ice Tribe was cooperating with Hoshido, to which Felicia states that the Ice Tribe is full of strong warriors that could freeze invaders in place; as Corrin suggests that they let Takumi have a little more time to rest before they head for the Ice Tribe village, Takumi mutters in his sleep what appears to be a feverish dream, to which Corrin and Sakura express worry.

Summary

After successfully crossing Mount Garou, the group evades Nohrian troops and makes their way to the town of Macarath. Once there, an ally falls ill...

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–13 {{{partner}}} {{{other}}} 20+3
Cm fe14b 16.png
Map dimensions:
20 columns by 25 rows

This chapter features Fire Orbs. They are located as follows:

  • Column 20, row 2: Fire Orb with 3-8 Rng, 15 Mt, 120 Hit, used from its north side
  • Column 20, row 8: Fire Orb with 3-8 Rng, 15 Mt, 120 Hit, used from its north side

Character data

Characters
New units

None

Required characters
Corrin f ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​Jakob ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​Hinoka ​Azama ​Setsuna ​Hayato ​Oboro ​Hinata ​Kagero ​Reina ​Kaden ​Ryoma ​Scarlet ​Felicia ​
Undeployable characters
Takumi ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 key.png Chest Key Dropped by enemy Knight (Normal)/General (Hard/Lunatic)
Is 3ds02 key.png Chest Key Dropped by enemy Knight
Is 3ds02 scroll.png Tiger Spirit Dropped by enemy Sorcerer
Is 3ds02 key.png Chest Key Dropped by enemy Hero
Is 3ds02 key.png Door Key Dropped by enemy Hero
Is 3ds02 key.png Chest Key Dropped by enemy Fighter
Is 3ds02 key.png Door Key Dropped by enemy Strategist
Is 3ds02 club.png Great Club Dropped by enemy Fighter
Is 3ds02 gold.png 3000G Dropped by enemy Outlaw
Is 3ds02 gold.png 3000G Dropped by enemy Outlaw
Is 3ds02 gold.png 3000G Dropped by enemy Outlaw (reinforcement)
Is 3ds02 gold.png 3000G Dropped by enemy Outlaw (reinforcement)
Is 3ds02 rod.png Silence Open left chest in western room
Is 3ds02 stat booster.png Goddess Icon Open right chest in western room
Is 3ds02 stat booster.png Arms Scroll Open left chest in eastern room
Is 3ds02 gold.png 10000G Open right chest in eastern room

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 7, row 23: Above a gap in the inaccessible wall on the south side of the map
  • Column 17, row 23: Between the chests in the southeastern room

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 sorcerer iago enemy.gif Iago Sorcerer 7 1 40 0 20 14 16 14 15 20 - Ginnungagap
Bowbreaker
--
Ma 3ds02 knight enemy.gif Nohrian Knight 16 1 31 14 0 12 7 8 16 6 - Silver Lance Chest KeyThis item is dropped upon this unit's defeat.
--
Ma 3ds02 dark mage enemy.gif Nohrian Dark Mage 16 4 25 0 14 8 8 3 10 12 5 Fimbulvetr
• One mans a Fire Orb.
• The one in the locked room immediately begins moving unprovoked.
Ma 3ds02 knight enemy.gif Nohrian Knight 16 2 31 14 0 12 7 8 16 6 4 Steel Lance
--
Ma 3ds02 knight enemy.gif Nohrian Knight 16 1 31 14 0 12 7 8 16 6 4 Steel Lance Chest KeyThis item is dropped upon this unit's defeat.
--
Ma 3ds02 knight enemy.gif Nohrian Knight 16 2 31 14 0 12 7 8 16 6 - Steel Lance
--
Ma 3ds02 sorcerer enemy.gif Nohrian Sorcerer 2 1 32 0 18 11 15 4 14 19 6 Fimbulvetr Tiger SpiritThis item is dropped upon this unit's defeat.
--
Ma 3ds02 hero enemy.gif Nohrian Hero 3 1 39 17 0 24 18 9 16 10 6 Steel Sword Chest KeyThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma 3ds02 hero enemy.gif Nohrian Hero 3 1 39 17 0 24 18 9 16 10 6 Steel Sword Door KeyThis item is dropped upon this unit's defeat.
--
Ma 3ds02 fighter enemy.gif Nohrian Fighter 15 1 30 15 0 14 12 4 10 5 5 Steel Axe
--
Ma 3ds02 fighter enemy.gif Nohrian Fighter 15 1 30 15 0 14 12 4 10 5 5 Steel Axe Chest KeyThis item is dropped upon this unit's defeat.
--
Ma 3ds02 strategist enemy.gif Nohrian Strategist 2 1 30 0 17 14 17 11 9 17 8 Ragnarok Door KeyThis item is dropped upon this unit's defeat.
--
Ma 3ds02 fighter enemy.gif Nohrian Fighter 15 1 30 15 0 14 12 4 10 5 5 Steel Axe Great ClubThis item is dropped upon this unit's defeat.
--
Ma 3ds02 outlaw enemy.gif Nohrian Outlaw 16 2 25 8 1 11 16 4 7 12 5 Iron Bow 3000GThis item is dropped upon this unit's defeat.
Locktouch
Prioritizes opening a chest, then escaping via the southwest.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 outlaw enemy.gif Nohrian Outlaw 16 2 25 8 1 11 16 4 7 12 5 Iron Bow 3000GThis item is dropped upon this unit's defeat.
Locktouch
Prioritizes opening a chest, then escaping via the southwest.
Ma 3ds02 dark mage enemy.gif Nohrian Dark Mage 16 1 25 0 14 8 8 3 10 12 5 Fimbulvetr
--

Reinforcements

  • Turn 1 (Lunatic)/2 (Normal/Hard)
    • 1 Outlaw from the eastern of the two northern stairs
  • Turn 2 (Lunatic only)
    • 1 Knight from the western of the stairs closest to ally starting positions
    • 1 Knight with a Javelin from the eastern of the stairs closest to ally starting positions
  • Turn 3 (Hard/Lunatic only)
    • 2 Fighters from the stairs closest to ally starting positions
  • Turn 4
    • 1 (Normal)/2 (Hard/Lunatic) Dark Mage(s) from the two northern stairs
  • Turn 4 (Lunatic)/5 (Normal/Hard)
    • 1 Outlaw from the eastern of the two eastern stairs
  • Turn 5 (Lunatic only)
  • Turn 7 (Hard/Lunatic only)
  • Turn 8 (Hard/Lunatic only)
    • 2 Outlaws from the two eastern stairs
  • Turn 9 (Lunatic only)
    • 2 Outlaws from the two eastern stairs
  • Turn 10 (Hard/Lunatic only)
    • 1 Fighter with a Hand Axe from the western of the two eastern stairs
    • 1 Fighter from the eastern of the two eastern stairs

Boss data

Main article: Iago

Normal Hard Lunatic

Small portrait iago fe14.png
Ma 3ds02 sorcerer iago enemy.gif Sorcerer
Level 7
Movement -
Stats
Max HP 40 Speed 16
Strength 0 Luck 14
Magic 20 Defense 15
Skill 14 Resistance 20
Inventory Skills
Ginnungagap Bowbreaker
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls A Staves/Rods E Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Pleasure Palace

--

Japanese

歓楽の宮殿

Pleasure Palace

Spanish

Palacio del ocio

Palace of pleasure

French

Le palais des dangers

The palace of dangers

German

Palast der Freude

Pleasure Palace

Italian

Il palazzo del piacere

The palace of pleasure

Korean

환락의 궁전

Pleasure palace

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Wolfskin Peak • Pleasure Palace • Lost in the Ice →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack