Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter or Tumblr!

Engage info: As the game has only recently released, we lack much key information. Please help add any info that you can.

Dawn Breaks

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Dawn Breaks

Cm fe14b endgame.png


Castle: Throne Room



Previous chapter(s)

King Garon

You're wrong, Garon. This is the path I chose, and you were always meant to be at the end of it. I WILL bring peace to the world and right all of your wrongs! And I'm not alone. We are all prepared to sacrifice ourselves for the greater good. That's true power. As you are about to find out! [...] Get ready, everyone. This is it. We can end this war RIGHT NOW. Join me! And fight for the salvation of Hoshido...and Nohr!
— Corrin

Dawn Breaks (Japanese: 闇の去り行く暁 The Dawn Parts the Darkness) is the endgame of the Birthright campaign in Fire Emblem Fates. In this chapter, Garon has invoked his draconic lineage to become a dragon himself, and Corrin must end him or face death.

It is not possible to save the game, read supports, or return to My Castle during this chapter; the previous chapter and this one must be completed consecutively.


Main article: Dawn Breaks/Script

Corrin awakens in what appears to be his/her bedroom in the Northern Fortress, with Flora and Lilith by his/her side. Flora's refusal to use her ice magic, along with Jakob and Felicia's absence causes him/her to feel suspicious, when Elise and Xander appear by his/her side as well. The two urge him/her to rethink his/her situation, and he/she immediately remembers that he/she was just fighting Garon in his throne room before this. Xander urges him/her not to join them in death, and return to the real world to help them fight Garon and they hear the voices of those who fought with him/her in the prior battle.

Corrin bids farewell to the departed souls one by one, regains the destroyed Yato, and returns to the throne room alive. Garon attempts to shatter the Yato again, only to fail. Corrin vows to end Garon's reign, and to bring peace back to both Hoshido and Nohr for good. Azura begins singing her song to weaken Garon, and Corrin's final battle with Garon begins.

Ultimately, Corrin's army is victorious, and Garon is slain once and for all. Just before dying, however, Garon reverts to his human form and tells Corrin that he saw him/her as his "most precious pawn", and tells him/her that he is at peace. He reveals that, since some indeterminate moment, he changed and his old self was lost forever. After Garon fades away, Azura follows suit as a result of singing her song and overusing her powers, though not before asking Corrin to live a joyful life, and to smile one last time for her, before passing away. Grief stricken by the sheer number of lives lost during the war, Corrin vows to hold her promise, and hopes that she might sing for him/her once again someday.

Afterwards, Corrin, Takumi, Hinoka and Sakura attend Ryoma's coronation as the next king of Hoshido, where he pledges to maintain peace with Nohr, and to share Hoshido's abundance with them. Afterwords, they meet Leo and Camilla, who attended the coronation. Still heartbroken by the deaths of Xander and Elise, they express concern for Corrin, who is still bearing the loss as well. Additionally, the Hoshido siblings are dealing with Azura's passing as well. Leo announces that he has taken the role of King of Nohr as Camilla does not want to run the kingdom herself. With the first sign of peace, the Hoshido siblings and Corrin head to the festival in town.

In the middle of the festival, Corrin visits the lake where he/she first met Azura, where he/she has one final encounter with her spirit. The next day, Corrin meets once again with his/her Hoshidan siblings back in the capital as Ryoma prays to Mikoto, saying that together, the Hoshido royal family will continue to bring peace to the world.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Defeat Garon Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–16 {{{partner}}} {{{other}}} 26+18
Cm fe14b endgame.png
Map dimensions:
25 columns by 30 rows

Character data

New Units


Required Characters
Avatar f-default ​
Available Characters
Kaze ​Rinkah ​Sakura ​Azura ​Jakob ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​Hinoka ​Azama ​Setsuna ​Hayato ​Oboro ​Hinata ​Takumi ​Kagero ​Reina ​Kaden ​Ryoma ​Scarlet ​Felicia ​Izana ​Shura ​Yukimura ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Blight area to feed Garon HP each turn". Blighted area will damage both playable and enemy units for 10 HP at the end of player phase, healing Garon for 10% of the total HP lost by all units in those areas. They are located as follows:

  • Column 12, row 9: One square west of Garon's starting position
  • Column 12, row 11: One square west of a Brave Lance General
  • Column 14, row 9: One square east of Garon's starting position
  • Column 14, row 11: One square east of a Brave Lance General

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 maid enemy.gif Nohrian Maid 18 4 45 15 22 29 25 15 18 18 6 Silver Dagger
Ma 3ds02 general enemy.gif Nohrian General 18 2 56 29 0 27 12 15 32-4 19-4 5 Brave Lance
Ma 3ds02 hero enemy.gif Nohrian Hero 18 2 52 21 0 33 25 14 20-4 16-4 6 Brave Sword
The western one begins moving unprovoked on turn 4.
Ma 3ds02 great knight enemy.gif Nohrian Great Knight 18 1 52 27 0 22 17 10 28 16 7 Silver Sword
Immediately begins moving unprovoked.
Ma 3ds02 berserker enemy.gif Nohrian Berserker 18 2 60 29 0 28 24 5 15 9 6 Silver Axe
The southern one begins moving unprovoked on turn 4.
Ma 3ds02 hero enemy.gif Nohrian Hero 18 3 52 21 0 33 25 14 20 16 6 Silver Sword
• The southwestern one begins moving unprovoked on turn 4.
• The southeastern one begins moving unprovoked on turn 5.
Ma 3ds02 dark knight enemy.gif Nohrian Dark Knight 18 1 50 21 21 20 16 14 25 20 8 Ragnarok
Begins moving unprovoked on turn 2.
Ma 3ds02 bow knight enemy.gif Nohrian Bow Knight 18 1 47 17 0 28 26 12 15 24 8 Silver Bow
Immediately begins moving unprovoked.
Ma 3ds02 malig knight enemy.gif Nohrian Malig Knight 18 1 45 20 21 20 16 5 21 22 8 Fimbulvetr
Immediately begins moving unprovoked.
Ma 3ds02 wyvern lord enemy.gif Nohrian Wyvern Lord 18 1 48 25 0 29 22 10 29 12 8 Silver Lance Silver Axe
Immediately begins moving unprovoked.
Ma 3ds02 stoneborn enemy.gif Nohrian Stoneborn 30 3 49 23 0 16 10 0 25 12 4 Massive Rock
Ma 3ds02 faceless enemy.gif Nohrian Faceless 30 3 46 15 2 18 21 0 22 20 5 Gauntlet
Ma 3ds02 strategist enemy.gif Nohrian Strategist 18 1 41 0 25 20 25 16 12 25 8 Fimbulvetr
Ma 3ds02 blight dragon enemy.gif Garon Blight Dragon 40 1 78 23 26 25 27 22 25 25 6 Dark Breath
Draconic Hex Dragonskin
• Will not move to initiate combat until turn 11.
• Moves to activate the lower left Dragon Vein on turn 4, the lower right one on turn 6, the upper right one on turn 8, and the upper left one on turn 10. Returns to his starting position on turn 12.
• If a unit is within 2 spaces of him before he begins to activate Dragon Veins, he and all other enemies will begin moving, but he will not activate Dragon Veins or initiate combat.
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 hero enemy.gif Nohrian Hero 18 4 52 21 0 33 25 14 20 16 6 Silver Sword
Ma 3ds02 malig knight enemy.gif Nohrian Malig Knight 18 6 45 20 21 20 16 5 21 22 8 Fimbulvetr
Ma 3ds02 faceless enemy.gif Nohrian Faceless 30 3 46 15 2 18 21 0 22 20 5 Gauntlet
Ma 3ds02 bow knight enemy.gif Nohrian Bow Knight 18 3 47 17 0 28 26 12 15 24 8 Silver Bow
Ma 3ds02 wyvern lord enemy.gif Nohrian Wyvern Lord 18 2 48 25 0 29 22 10 29 12 8 Silver Lance


  • Turn 5
    • 1 Hero from the lower of the two western sigils
    • 1 Wyvern Lord with a Silver Lance from the furthest southwestern sigil (Hard/Lunatic only)
    • 1 Stoneborn from the left of the two southern sigils (Lunatic only)
  • Turn 6
    • 1 Malig Knight from the lower of the two eastern sigils
    • 1 Malig Knight from the furthest southeastern sigil (Hard/Lunatic only)
    • 1 Faceless from the right of the two southern sigils
  • Turn 7
    • 1 Hero from the lower of the two western sigils
    • 1 Wyvern Lord with a Silver Lance from the furthest southwestern sigil (Hard/Lunatic only)
    • 1 Stoneborn from the left of the two southern sigils (Lunatic only)
    • 1 Bow Knight from the furthest northeastern sigil
    • 1 Malig Knight from the upper of the two eastern sigils
  • Turn 8
  • The pattern in turns 7 and 8 continues up to turn 11/up to turn 15/infinitely.

Boss data

Main article: Garon

Normal Hard Lunatic

Small portrait garon dragon fe14.png
link=Dragon Vein Dragon Vein Ma 3ds02 blight dragon enemy.gif Blight Dragon
Level 40
Movement 6
Max HP 78 Speed 27
Strength 23 Luck 22
Magic 26 Defense 25
Skill 25 Resistance 25
Inventory Skills
Dark Breath Draconic Hex
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- FE14RankBreath.png S


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the final chapter of Fire Emblem Fates: Birthright, and you cannot save your progress after this chapter; thus, no changes to your army or inventory can be carried over. If you have been saving rare and valuable items like stat boosters or status staves for a rainy day, it's time to take out your umbrella.

Bring two or three full sets of temporary stat-boosting Tonics for this chapter. Apply them to whichever units you intend to use to fight Garon, and possibly whichever unit you intend to use to take out the General in front of him.

If you are playing defensively, you might want to pair-up and bunch all of your units together in the choke point near the middle of the map. Some of the enemies will aggressively move towards you. Others will only move if you enter into their attack range. You will only have five turns of relative safety before Garon starts blighting the map.

This chapter is a top contender for being one of, if not, the easiest endgames in the franchise. Garon starts off within spitting distance of your forces with only a paltry General to protect him. Rip him up and send your most powerful units like Corrin, Ryoma, and Takumi (using your cavalry and ninja as ferries if need be) to wail on Garon until he drops. If you feel like killing him even faster, he has no immunity to the Hexing Rod or other debuffs.


  • This chapter is one of few chapters in the game where the preparations theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.
  • This is the only endgame chapter in Fates to feature non-infinite reinforcements, albeit only on Normal and Hard modes.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology, and notes

Dawn Breaks




The Dawn Parts the Darkness


Der Morgen bricht an

Dawn Breaks


어둠이 물러나는 새벽



← King Garon • Dawn Breaks
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Dragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack