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The Path Is Yours
- This article is about the Fates interlude sequence. For the History Mode map from Warriors, see The Path Is Yours (Warriors).
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“ | My family... | ” | — Corrin |
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The Path Is Yours (Japanese: その手が拓く未来 The Hand that Forges the Path to the Future) is an interlude sequence in Fire Emblem Fates. Initially presented to the player as the sixth chapter of the game, the sequence serves as the vehicle for the player, and by extension Corrin within the game, to choose the campaign they will undertake for the remainder of the game.
Plot
- Main article:
The Path Is Yours/Script
Corrin is torn between two conflicting groups, the Hoshidans and the Nohrians. Both Ryoma and Xander try to convince Corrin to join their side, with the Nohrians claiming that they raised and loved Corrin since they were a child. Other Hoshidan and Nohrian royals express their opinions on the matter and try to convince Corrin to side with them. In the end, Corrin is left confused and unsure of who their true family is.
Branch of Fate
At this point, the player makes their decision.
Should the player own no campaigns, only possible with digital copies of the game from Japan and the PAL regions, the player will be prompted to choose their initial choice of campaign to download. Should the player own only one campaign, possible in all non-Korean copies of the game, they will be reminded that they can purchase more campaigns before beginning the one they already own. Should the player own two or all three campaigns, they can make their choice of which one they want to play:
- Defend Hoshido: "This path includes opportunities to freely accumulate experience points and gold. This will allow you to enjoy watching your characters grow faster. Is this the path you choose?" (This choice starts the player onto the Birthright campaign; it will begin In the White Light, chapter 6 in the Birthright campaign.)
- Fight with Nohr: "This path allows you to test your skills and devise complex strategies while progressing with limited access to experience points and gold. Is this the path you choose?" (This choice starts the player onto the Conquest campaign; it will begin Embrace the Dark, chapter 6 in the Conquest campaign.)
- Refuse to choose a side: "It is not recommended to select this path for your first playthrough. This route is best experienced after playing both the Defend Hoshido and Fight with Nohr paths. Is this still the path you choose?" (This choice starts the player onto the Revelation campaign; it will begin Into the Ground, chapter 6 of the Revelation campaign.)
Trivia
- The Path Is Yours is the first splitting point onto a choice of alternate routes in the Fire Emblem series where the routes do not reconverge at any point.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Path Is Yours |
Taken from the lyrics of Lost in Thoughts All Alone. |
Japanese |
その手が拓く未来 |
The Hand that Forges the Path to the Future; this is the same title as the premonition chapter. |
Spanish |
Tuya es la senda |
The path is yours |
French |
La croisée des chemins |
The crossroads |
German |
Der Weg ist dein |
The Path is Yours; this is the same title as the premonition chapter. |
Italian |
Tuo è il destino |
Destiny is yours |
Korean |
그 손이 개척하는 미래 |
The hand that explores the future; this is the same title as the premonition chapter. |
Gallery
← Mother • | The Path Is Yours | • In the White Light (Birthright) → • Embrace the Dark (Conquest) → • Into the Ground (Revelation) → |
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