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Fierce Winds

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Fierce Winds

Cm fe14b 8.png


Wind Tribe Village

New units

Hinoka, Azama, Setsuna, Hayato



Previous chapter(s)

A Vow Upheld

Next chapter(s)

Land of Gods

No. You must earn the right to explain. Show me that you fight with honor!
— Fuga

Fierce Winds (Japanese: 猛き風 Fierce Winds) is the eighth chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin and their army get into a skirmish along the Eternal Stairway against Wind Tribalists disguised as Faceless by Iago; the tribe's chieftain knows Corrin's army didn't intend to attack innocents, but has his forces challenge Corrin's army anyway in order to prove their worthiness.


Main article: Fierce Winds/Script

We witness Corrin, Azura, Sakura and Kaze climbing the Eternal Stairway, with Corrin complaining about there appearing to be no end and Azura stating that they're about halfway up; Kaze alerts Corrin to a strange presence, after which some Faceless appear on the scene to Kaze's surprise. As Kaze starts attacking the Faceless, Corrin asks Azura to protect Sakura while they help Kaze with the Faceless, to which Azura agrees; Corrin and Kaze attack the Faceless, only to stop upon seeing the Faceless having apparently transformed into human bodies, after which Azura arrives on the scene and confirms the dead as denizens of the Wind Tribe. A strange presence makes himself known to the group, to which Corrin asks him to show himself; Iago appears on the scene and Corrin questions what he has done, but Iago states he didn't do anything and chews out Corrin for killing innocents and Corrin asks why he would do this. Iago states that anything is fair game since Corrin has sided with Hoshido, while mocking Corrin's ignorance. After Iago disappears, the group discusses how their route takes them through Wind Tribe territory and they'll likely have a hard time explaining these events; during the discussion, Sakura asks Corrin if they know Iago, to which Corrin explains Iago to Sakura and deduces that he may have made them look like Faceless to the Wind Tribe villagers, after which Azura states Iago did them a favor by revealing himself as their enemy, as they must get through him to get to Garon.

Upon arriving at the Wind Tribe's village, Kaze asks Corrin if they still want to approach the village directly, to which Corrin states that sneaking around would make them look even more suspicious; two tribalists approach the group and announce their intentions to attack, after which Corrin explains Iago's deception to which the tribalists do not believe. After Sakura and Azura join in on Corrin's explanation, the tribalists decide to let their chief, Fuga, make the ultimate decision, to which Corrin states that they would like to speak with Fuga, after which the tribalists state that they're going to have to engage in battle. Preparations take place at this point.

Once preparations are complete, Hinoka asks her retainers, Azama and Setsuna, what is going on in the area, having deduced that the Wind Tribe are supposed to be neutral; Azama and Setsuna dodge the question and instead talk about how Setsuna is sinking in quicksand, resulting in Hinoka stating that she'll have to get Setsuna out of this situation. Hinoka returns to the question at hand, stating that Ryoma and Takumi can help her once they catch up to them; the battle begins at this point. Should Corrin speak with Hinoka, Corrin explains the group's plight to Hinoka, with Ryoma and Takumi having gone missing in particular focus; Corrin then explains why the battle is currently going on and what they plan to do when they can finally speak with Fuga. Once the group crosses into the northern half of the map, Fuga calls out toward Corrin, commending them for making it this far. Corrin attempts to talk to Fuga, but he states that they must earn the right to explain and tells them to fight him with honor.

Once the battle ends, Fuga states that Corrin has proven themselves worthy to explain their group's plight, first talking about the Yato and Fuga's friendship with Sumeragi with Corrin's skill with the Yato being why Fuga needed to put Corrin to the test; after Fuga explains a bit more about the Yato, he states that he knew Corrin didn't intend to attack innocents along the Eternal Stairway, after which Fuga offers a meal to Corrin's group, to which Corrin refuses stating that they have no time due to Ryoma and Takumi's plight. Once Corrin's group leaves the scene, Corrin and Azura speak about what Fuga stated about the Yato and in particular how it can be linked to a seal; Fuga catches up with the group and offers the services of one of his diviners, Hayato, whom he wants to learn more about the world outside the Wind Tribe village.


Having defended Fort Jinya against Nohrian invaders, Corrin recruits a long-lost friend. Now, with Ryoma and Takumi in danger, the party sets out toward Izumo.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–11+3 {{{partner}}} 3−3 11

Initial DVs active

Cm fe14b 8.png
Map dimensions:
15 columns by 19 rows

Character data

New units
Small portrait hinoka fe14.png
Sky Knight
Guard Naginata
NPC, talk to with Corrin
Small portrait azama fe14.png
Sun Festal
NPC, talk to Hinoka with Corrin
Small portrait setsuna fe14.png
Iron Yumi
NPC, talk to Hinoka with Corrin
Small portrait hayato fe14.png
Ox Spirit
Automatically at the end of the chapter
Required characters
Corrin m ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​Felicia ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 stat booster.png Secret Book Dropped by Fuga
Is 3ds02 club.png Iron Club Dropped by enemy Oni Savage
Is 3ds02 rod.png Sun Festal Dropped by enemy Shrine Maiden
Is 3ds02 rod.png Bloom Festal Dropped by enemy Shrine Maiden

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 3, row 18: One square north, two squares east of the southwestern corner of the map
  • Column 12, row 1: Three squares west of the northeastern corner of the map

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Turn desert spaces into plains". They are located as follows:

  • Column 11, row 15: Two squares north, two squares west of Corrin's initial position
  • Column 9, row 12: One square south, one square east of an Iron Katana Samurai

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 master of arms fuga enemy.gif Fuga Master of Arms 1 1 38 10 0 12 14+1 4 12−1 9−1 - Iron Katana Iron Mace Secret BookThis item is dropped upon this unit's defeat.
Wind Disciple Seal Strength Vantage
Ma 3ds02 samurai enemy.gif Tribalist Samurai 7 1 22 6 0 9 13+1 6 6−1 7−1 5 Iron Katana
Ma 3ds02 oni savage enemy.gif Tribalist Oni Savage 7 1 24 9 1 5 8 2 11 4 5 Iron ClubThis item is dropped upon this unit's defeat.
Ma 3ds02 samurai enemy.gif Tribalist Samurai 7 1 22 6 0 9 13+1 6 6−1 7−1 5 Brass Katana
Ma 3ds02 oni savage enemy.gif Tribalist Oni Savage 7 1 24 9 1 5 8 2 11 4 5 Iron Club
Immediately begins moving unprovoked.
Ma 3ds02 oni savage enemy.gif Tribalist Oni Savage 7 1 24 9 1 5 8 2 11 4 5 Brass Club
Immediately begins moving unprovoked.
Ma 3ds02 diviner enemy.gif Tribalist Diviner 6 1 19 0 6 9 10 2 4+1 6 5 Ox Spirit
Ma 3ds02 diviner enemy.gif Tribalist Diviner 6 1 19 0 6 9+1 10 2 4 6 5 Rat Spirit
Ma 3ds02 shrine maiden enemy.gif Tribalist Shrine Maiden 6 1 20 1 6 8 9 7 5 9 5 Sun FestalThis item is dropped upon this unit's defeat.
Ma 3ds02 shrine maiden enemy.gif Tribalist Shrine Maiden 6 1 20 1 6 8 9 7 5 9 5 Sun Festal Bloom FestalThis item is dropped upon this unit's defeat.
Ma 3ds02 archer enemy.gif Tribalist Archer 7 1 22 7 0 11 9 5 8 4+2 5 Iron Yumi
Immediately begins moving unprovoked.

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 sky knight hinoka other.gif Hinoka Sky Knight 8 1 23 9 4 13 16 12 9+5 15+5 7 Guard Naginata
Rallying Cry Darting Blow
Moves to be adjacent to Corrin.
Ma 3ds02 monk azama other.gif Azama Monk 7 1 24 9 7 9 10 12 10 8 5 Sun Festal
Divine Retribution Miracle
Moves to be adjacent to Corrin.
Ma 3ds02 archer setsuna other.gif Setsuna Archer 3 1 19 8 0 9+2 10 6 5 3+2 5 Iron Yumi
Optimistic Skill +2
Moves to be adjacent to Corrin.

Boss data

Main article: Fuga

Normal Hard Lunatic

Small portrait fuga fe14.png
Ma 3ds02 master of arms fuga enemy.gif Master of Arms
Level 1
Movement -
Max HP 38 Speed 14+1
Strength 10 Luck 4
Magic 0 Defense 12−1
Skill 12 Resistance 9−1
Inventory Skills
Iron Katana
Iron Mace
Secret BookThis item is dropped upon this unit's defeat.
Wind Disciple
Seal Strength
Weapon Levels
Swords/Katanas B Lances/Naginata C Axes/Clubs C Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter's newcomers are Hinoka, a hard-hitting Pegasus Knight, Setsuna, a weak Archer, and Azama, a Monk with a quirky Strength-focused statline. This battle is fought in a desert, so Orochi and Subaki will serve you well. Send Corrin west to recruit Hinoka and her retainers, and send everyone else north to clear out the enemies. Be careful not to get jumped by the enemy Diviners. You can use the Dragon Veins to turn the sand into more easily traversable plains, allowing you to get the drop on the enemy. Be careful not to let the Shrine Maiden with the droppable Sun Festal use said Sun Festal to heal the enemies - you want it in pristine condition. Overall, this is a fairly straightforward chapter.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

Fierce Winds




Fierce Winds


Vientos Feroces

Fierce Winds


Furieuse tempête

Furious storm


Schneidende Winde

Piercing Wind


Venti impetuosi

Violent winds


맹렬한 바람

Fierce Winds


This section has been marked as a stub. Please help improve the page by adding information.


← A Vow Upheld • Fierce Winds • Land of Gods →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack