Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Wolfskin Peak

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Wolfskin Peak

Cm fe14b 15.png

Location

Mount Garou

New units

Jakob*/Felicia*

Boss(es)

Keaton

Previous chapter(s)

Light Scatters

Next chapter(s)

Pleasure Palace

I knew I shouldn't have trusted humans. None of you are leaving this place alive!
— Keaton

Wolfskin Peak (Japanese: 人狼の峰 Werewolf Peak) is the fifteenth chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin and their army must make their way through Mount Garou, home of the wolfskin, in an attempt to infiltrate the heart of Nohr. Corrin attempts noninterference, but a Nohrian trap set ahead of time provokes the wolfskin leader, Keaton, into calling his tribe into battle.

Should Corrin's support with Kaze be at B-rank or lower going into this chapter, the chapter's aftermath will play differently in a fashion that results in Kaze's death. Kaze must survive this chapter in order to meet the additional requirement for unlocking his daughter's paralogue in the Birthright campaign.

Plot

Main article: Wolfskin Peak/Script

Kaze tells Corrin that he has finished scouting the area, revealing that the Nohrian army, while not aware of the location of Corrin's Hoshidan army, has moved to block all possible routes to the castle with thousands of troops, even covering back roads and trails; Corrin states that their numbers are but a handful and thanks Kaze for his scouting mission, to which Kaze asks Corrin how they plan on proceeding due to there appearing to be no way they can get past the Nohrians undetected. Corrin asks if there really is no route they could take, to which Ryoma states that there is one possible route--Mount Garou, also known as the Impassible Peak; Kaze rebukes Ryoma's suggestion, stating that they'd fare better against 10,000 Nohrian soldiers in the open, to which Ryoma states that the Nohrians are aware of such a downside and thus are trying to force the Hoshidans' hand in that direction. Kaze reveals that there are no Nohrian soldiers blocking the path to the peak of Mount Garou, after which Ryoma asks Corrin for their idea on how to proceed; Corrin states that their small, powerful, nimble force should take their chances with Mount Garou, to which Ryoma asks Kaze to guide them to the best possible entry point.

As we witness Corrin, Ryoma, and Takumi arriving onto the slopes of Mount Garou, with Corrin in particular tired from the trek and comparing the trek with their trek up the Eternal Stairway, stating that the group need not worry about their physical conditioning; Ryoma states that the physical demands of Mount Garou's slopes aren't their only worry, then suggests to Corrin that they take a break, to which Corrin states that they are okay but notes that they've put some distance on the rest of their army and suggests that they give them a chance to catch up and rest. Ryoma states that he'll backtrack and alert the leaders of the trailing groups, then notices some enemies in the area, telling Corrin to watch out; three wolfskin appear, to which Corrin asks if they're monsters sent by Nohr, after which Ryoma explains who the wolfskin are, a tribe with shapeshifting abilities and the other hazard associated with crossing Mount Garou. The leader of the wolfskin, Keaton, asks Corrin what their army are doing in his den, to which Corrin asks Keaton who he is; Keaton introduces himself and states that they can't have his fur--a previous group of humans had come for his fur, and he ended up collecting their bones instead, to which Ryoma confirms Keaton does indeed have a collection of human bones. Corrin explains to Keaton that their group are not after Keaton's fur but are merely passing through the area, and even asks the rest of the group to put down their weapons; Ryoma and Takumi have initial doubts, but they eventually go through with Corrin's plan, which convinces Keaton to let Corrin's group through. Right as Corrin thanks Keaton for his generosity, one of the other wolfskin is killed by a previously-set dark magic trap; Corrin asks their group to get down, noticing that the explosion is from the same kind of energy unleashed by the Ganglari and asks if they've been set up by Garon again. Keaton attempts to rouse his fallen comrade, then deduces that Corrin was responsible for setting off the dark magic trap, to which Corrin denies but Keaton vowing the same fate to Corrin's army that befell the wolfskin hit by the dark magic trap; Keaton attempts to attack Corrin, but Kaze arrives on the scene and defends them. Kaze suggests that Corrin mobilize the army or else suffer heavy losses, with Keaton vowing to not let any of Corrin's army through alive; Corrin sees that they have no choice and begs the wolfskin for forgiveness for the ensuing battle. Preparations take place at this point; the battle begins once preparations are complete.

Once the battle ends, Corrin states that they owe the surviving wolfskin an apology as they can't undo what happened in the battle as meaningless one may assume it to have been; Kaze states that they're not at fault and asks Corrin not to be hard on themselves, to which Corrin states that they'll never forgive themselves and that this is another burden they will have to carry, to which Kaze states he'll offer to carry that burden along with them. The remainder of the chapter plays out differently depending on Corrin's support relationship with Kaze.

Corrin/Kaze at A- or S-rank

Kaze vows to remain at Corrin's side at times like this, to which Corrin thanks Kaze and states that his words mean a lot to them. The ground begins to shake and a landslide starts to form underneath them with Corrin starting to slide into a ravine, with Kaze catching them; Corrin asks Kaze to let go of them or else they'll both fall, to which Kaze states that he won't let Corrin die and thus won't let them go. Kaze then spots a purple crystal in the ravine and tells Corrin that he's going to try something and asks Corrin to hold on tight; Kaze tosses a shuriken at the crystal, which causes the crystal to explode and the force of the explosion to blow Kaze and Corrin toward safety. After they land, Kaze asks Corrin if they are all right, to which Corrin confirms and then asks Kaze what he did; Kaze states that he didn't have many options and didn't know what would happen, after which Corrin states that Kaze should have let them go and saved himself, to which Kaze states that he was willing to sacrifice himself to ensure Corrin's safety. Azura arrives on the scene and asks Corrin and Kaze if they're both okay having heard the crystal explode, to which Corrin confirms and reveals that Kaze saved them both; Azura states that she feared the worst, and that they should stay alert even though they're out of danger for the time being.

Having reached the summit of Mount Garou, Ryoma asks Corrin how they are faring, to which Corrin states that they are still upset over what happened with the wolfskin as well as their and Kaze's near-death experiences, with Ryoma stating that what happened with the wolfskin is another of the countless tragedies they've witnessed as of late; Ryoma then asks Corrin if they can see the sun over the horizon, to which Corrin confirms, after which Ryoma states that it's often said that the sun never shines in Nohr but now sees that it's not true, and that they can take this as a good omen. Corrin notes the sun's warmth as the same as having walked in the streets of Hoshido, and that they someday hope both Hoshido and Nohr can someday share this warmth, to which Ryoma states that anything is possible; the player may now save their game at this point.

Corrin/Kaze at B-rank or lower

Kaze asks Corrin if they would allow him to serve them, to which Corrin asks Kaze what he means; Kaze explains how elite Hoshidan soldiers pledge themselves to a royal liege, then names the examples with Corrin's Hoshidan siblings (Subaki and Hana with Sakura, Hinata and Oboro with Takumi, Azama and Setsuna with Hinoka, Kagero and Saizo with Ryoma). Corrin deduces that they are the only one left Kaze could pledge himself to and apologizes, to which Kaze states that he feels blessed to have remained unattached as he can now pledge his loyalty to Corrin; Corrin asks Kaze if he's sure, to which Kaze notices how Corrin has made some tough decisions yet is the right leader in a time of crisis, then reveals that he's done something to them that can never be forgiven. Corrin states that they don't know what Kaze is talking about, to which Kaze states that it happened when Corrin was much younger; as Kaze starts to explain, the ground begins to shake and a landslide starts to form underneath them with Corrin starting to slide into a ravine, with Kaze catching them.

Corrin asks Kaze to let go of them or else they'll both fall, to which Kaze states that he'd never live with himself if he did so as he already owes them his life--he's the reason Corrin was kidnapped by the Nohrians; Kaze reveals that he was travelling with Corrin on that fateful day in Cheve when he noticed an unusual Nohrian troop presence, but that he was young and didn't know the threat they posed, stating that he could have prevented everything had he spoken up, to which Corrin tells Kaze that he couldn't have known and that it's not his fault things transpired the way they did. Kaze wishes he could believe Corrin and states that he was raised in a family of ninja and thus should have known better back then, and thus owes Corrin a lifetime of service but states that all he can offer is his sacrifice; Corrin attempts to talk Kaze out of doing something foolish, after which Hinoka arrives on the scene and asks Corrin and Kaze to hang in there, with Corrin calling for Hinoka's help and Hinoka stating that she's headed their way. As the ground shakes again, Kaze tells Corrin that it's been a pleasure serving them and tells Hinoka that she knows what she has to do, throwing Corrin toward Hinoka; Hinoka catches Corrin, while Kaze continues to slip down the cliff and asks Corrin for forgiveness stating that he is only doing what is necessary. The cliff breaks off completely and causes Kaze to fall down with it to his death; Corrin and Hinoka, in disbelief over being unable to save Kaze, cry out toward him.

Having reached the summit of Mount Garou, Ryoma asks Corrin how they are faring, to which Corrin states that they are still in disbelief over having lost Kaze, with Ryoma stating that this is another of the countless tragedies they've witnessed as of late; Ryoma then asks Corrin if they can see the sun over the horizon, to which Corrin confirms, after which Ryoma states that it's often said that the sun never shines in Nohr but now sees that it's not true, and that they can take this as a good omen. Corrin notes the sun's warmth as the same as having walked in the streets of Hoshido, and that perhaps Kaze's spirit is watching them from another world, to which Ryoma states that anything is possible; Corrin thanks Kaze for saving them and promises that he won't have died in vain. The player may now save their game at this point.

Reconvergence point

Upon returning to My Castle, Lilith asks Corrin if she could have a moment of their time, then reveals that a familiar face has come to see him/her. Jakob/Felicia appears and states that Corrin is doing well, and that they could not rest until they found them once word reached to him/her that Corrin went missing, stating they've been traveling across dimensional barriers and states that now that they're by Corrin's side again, that they'll now fight alongside them. Jakob/Felicia will now be available to the player's army at this point.

Summary

Corrin's army manages to break through the border, but control of the main route to the castle remains in Nohrian hands. Corrin seeks another path.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–12 {{{partner}}} {{{other}}} 15+7
Cm fe14b 15.png
Map dimensions:
20 columns by 20 rows

Character data

Characters
New units
Jakob
Small portrait jakob fe14.png
Butler
HP
27
Inventory
--
Level
13
Automatically at the end of the chapter
(If Corrin is male)
Felicia
Small portrait felicia fe14.png
Maid
HP
24
Inventory
--
Level
13
Automatically at the end of the chapter
(If Corrin is female)
Required characters
Corrin m ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​Felicia ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​Hinoka ​Azama ​Setsuna ​Hayato ​Oboro ​Hinata ​Takumi ​Kagero ​Reina ​Kaden ​Ryoma ​Scarlet ​

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female; whichever of the two is not a returning character is recruited at the end of this chapter. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 stat booster.png Spirit Dust Dropped by Keaton
Is 3ds02 beaststone.png Beastrune Dropped by enemy Wolfssegner
Is 3ds02 gold.png 3000G Dropped by enemy Wolfssegner
Is 3ds02 stat booster.png Secret Book Dropped by enemy Wolfssegner
Is 3ds02 class change.png Master Seal Dropped by enemy Wolfssegner
Is 3ds02 gold.png 3000G Dropped by enemy Wolfssegner
Is 3ds02 class change.png Master Seal Dropped by enemy Wolfssegner
Is 3ds02 stat booster.png Speedwing Dropped by enemy Wolfssegner

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 1, row 5: Two squares north of the fort pair on column 1
  • Column 17, row 16: Adjacent to the southeasternmost fort

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Call rains to drop enemy stats (temp.)". They are located as follows:

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 wolfssegner keaton enemy.gif Keaton Wolfssegner 6 1 38 18 0 12+8 12+6 10 17−5 8−3 6 Beaststone+ Spirit DustThis item is dropped upon this unit's defeat.
Collector Beastbane Odd Shaped
Starts on a gate.
Ma 3ds02 wolfssegner enemy.gif Tribalist Wolfssegner 2 1 34 16 0 15−2 12−1 5 13+4 7+5 6 BeastruneThis item is dropped upon this unit's defeat.
Aegis
--
Ma 3ds02 wolfssegner enemy.gif Tribalist Wolfssegner 2 1 34 16 0 15−2 12−1 5 13+4 7+5 6 Beastrune 3000GThis item is dropped upon this unit's defeat.
Pavise
--
Ma 3ds02 wolfssegner enemy.gif Tribalist Wolfssegner 2 1 34 16 0 15+5 12+3 5 13−2 7 6 Beaststone Secret BookThis item is dropped upon this unit's defeat.
Poison Strike
Immediately begins moving unprovoked.
Ma 3ds02 wolfssegner enemy.gif Tribalist Wolfssegner 2 1 34 16 0 15+5 12+3 5 13−2 7 6 Beaststone
Countermagic
--
Ma 3ds02 wolfssegner enemy.gif Tribalist Wolfssegner 2 1 34 16 0 15+5 12+3 5 13−2 7 6 Beaststone Master SealThis item is dropped upon this unit's defeat.
Counter
Immediately begins moving unprovoked.
Ma 3ds02 wolfssegner enemy.gif Tribalist Wolfssegner 2 1 34 16 0 15+5 12+3 5 13−2 7 6 Beaststone 3000GThis item is dropped upon this unit's defeat.
Strong Riposte
--
Ma 3ds02 wolfssegner enemy.gif Tribalist Wolfssegner 2 1 34 16 0 15+5 12+3 5 13−2 7 6 Beaststone Master SealThis item is dropped upon this unit's defeat.
Pass
Immediately begins moving unprovoked.
Ma 3ds02 wolfskin enemy.gif Tribalist Wolfskin 15 6 31 12 0 10+5 11+3 3 9−2 3 5 Beaststone
The furthest southwestern one immediately begins moving unprovoked.
Ma 3ds02 wolfssegner enemy.gif Tribalist Wolfssegner 2 1 34 16 0 15+5 12+3 5 13−2 7 6 Beaststone SpeedwingThis item is dropped upon this unit's defeat.
Life and Death
Immediately begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 wolfskin enemy.gif Tribalist Wolfskin 15 7 31 12 0 10+5 11+3 3 9−2 3 5 Beaststone
--

Reinforcements

  • Turn 4 (Hard/Lunatic only)
    • 2 Wolfskin; one from each of the two forts near ally starting positions
  • Turn 5 (Hard/Lunatic only)
    • 2 Wolfskin; one from each of the two forts near ally starting positions (Lunatic only)
    • 1 Wolfssegner with Gamble from the southwest corner of the map (Lunatic only)
    • 6 Wolfskin; two from the southwest corner of the map, one from each of the four eastern forts
  • Turn 6
    • 1 Wolfssegner with Gamble from the southwest corner of the map (Lunatic only)
    • 2 Wolfskin from the southwest corner of the map (Lunatic only)
    • 4 Wolfskin; one from each of the four eastern forts
  • Turn 8 (Lunatic only)
    • 1 Wolfssegner with Quick Draw from the western of the two northern forts
    • 3 Wolfskin; one from the eastern of the two northern forts, one from each of the two far northeastern forts
  • Turn 9
    • 1 Wolfssegner with Quick Draw from the western of the two northern forts (Hard/Lunatic only)
    • 3 Wolfskin; one from the eastern of the two northern forts, one from each of the two far northeastern forts
  • Turn 10 (Hard/Lunatic only)
    • 1 Wolfssegner with Quick Draw from the western of the two northern forts
    • 3 Wolfskin; one from the eastern of the two northern forts, one from each of the two far northeastern forts
    • 4 Wolfskin; one from each of the two forts near ally starting positions, one from each of the closer two western forts

Boss data

Main article: Keaton

Normal Hard Lunatic

Small portrait keaton fe14.png
Ma 3ds02 wolfssegner keaton enemy.gif Wolfssegner
Level 6
Movement 6
Stats
Max HP 38 Speed 12+6
Strength 18 Luck 10
Magic 0 Defense 17−5
Skill 12+8 Resistance 8−3
Inventory Skills
Beaststone+
Spirit DustThis item is dropped upon this unit's defeat.
Collector
Beastbane
Odd Shaped
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Beaststones B

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Because of the plot, Kaze must have a A-rank support with Corrin in order to keep using him in future chapters. If he does not, he will suffer a storyline death at the end of the chapter.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Wolfskin Peak

--

Japanese

人狼の峰

Werewolf Peak

Spanish

Pico del lobo

Peak of the wolves

French

Le pic des loups

The peak of the wolves

German

Gipfel der Ulfhedin

Wolfskin Peak

Italian

Il picco degli ulfhedin

The peak of the wolfskin

Korean

늑대 인간의 봉우리

Wolf-man peak

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. "Fates Random Trivia: Here's an early draft of Chapter 15 (Birthright) from the "Making of Fire Emblem" book (2015). Although there are a lot of minor differences, it seems the general outline was the same. Please note that there are **major spoilers**." — SereneForest.net, Serenes Forest (@SerenesForest)|Twitter, twitter.com, Published: June 28, 2020, Retrieved: May 17, 2022
← Light Scatters • Wolfskin Peak • Pleasure Palace →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack