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Cm fe14c 13.png



New units

Benny, Charlotte



Previous chapter(s)

Bitter Intrigue

Next chapter(s)

Voice of Paradise

Traitor? Ha! Nohrian logic never ceases to amuse me. Scarlet did the same thing as Corrin, only SHE chose the right side. Joining the enemy and laying a trap for your own countrymen...Sound familiar?
— Takumi

Uprising (Japanese: 反乱鎮圧 Supression of a Rebellion) is the thirteenth chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin is tasked with leading the Nohrian standing army to stop a rebellion in Cheve, and must face off against Chevois rebels led by Scarlet alongside their Hoshidan allies led by Takumi.


Main article: Uprising/Script

At Castle Krakenberg, Corrin and Iago have a short discussion about a rebellion in Cheve before Corrin goes to meet with Garon; after Corrin leaves, Iago states that his plans for Macarath wasn't severe enough, also revealing that he was the one who alerted Ryoma of their location and that his next plan will be more difficult to slither out of. Inside the throne room, Corrin and Azura arrive to Garon's presence, to which Garon commends Corrin on their prowess before bringing up the rebellion in Cheve; Garon states that the rebellion is still small at this time but will not remain so, and he's sending Nohr's standing army to strike the rebels down before things get out of control, and is tasking Corrin to take the lead. As Corrin reluctantly accepts the mission and is about to be dismissed by Garon, they reveal that Azura has returned to Nohr; Garon and Azura exchange few words, with the bulk of the exchange being Garon asking Azura to assist Corrin to see more of Nohr for herself. Once Garon leaves, Corrin takes notice of the lack of words spoken between Garon and Azura despite being family, speaking to Azura about this matter, who doesn't seem concerned about it. This bothers Corrin, but doesn't say more. Once Azura leaves and Corrin prepares to depart, Hans arrives on the scene and tells Corrin that he will be accompanying them to Cheve as a member of the standing army. Corrin asks Hans how they can trust him after what happened at the Bottomless Canyon; Hans apologizes for what happened and brings up Corrin's fateful decision and commends them for making the right choice and states that he has faith that Corrin will lead the standing army to victory.

We cut to Cheve, where Corrin, Elise and Camilla notice the lack of activity and state that they should prepare for the following day; Takumi arrives on the scene and, stating that he's been waiting for Corrin, ambushes them by shooting at them, after which Corrin asks Takumi to lay down his weapon and return to Hoshido. The leader of the resistance in Cheve, Scarlet, appears on the scene and states that her people have been tracking Corrin ever since they left Nohr, and states that the resistance's Hoshidan allies were grateful to learn where Corrin was; as Camilla denounces Scarlet as a traitor, Takumi states that Scarlet made a choice very similar to Corrin's except that she made the right decision, after which Elise jumps in and warns Takumi not to insult Corrin, but this prompts him to retaliate by shooting her as well. As Takumi and Corrin continue to jab at each other, with Takumi believing Corrin's out for blood and Corrin stating that they want peace, Takumi then calls his troops into battle; preparations take place at this point, and the battle begins once preparations are finished.

At the end of turn 2 enemy phase, Benny and Charlotte arrive on the scene, with Charlotte noting that the Chevois rebels are making a lot of noise; Corrin mistakes Benny and Charlotte as Chevois rebels, prompting Charlotte to state that she and Benny are proud Nohrian soldiers defending the border and state resentment to being compared to the Chevois rebels. Corrin apologizes to Benny and Charlotte, stating that they didn't know that they were Nohrian border guards, then introduces himself/herself; Benny and Charlotte start talking about how the Chevois rebels making noise and reveal that they're there to help Corrin before she introduces herself and Benny.

Once the battle ends, Corrin tells Takumi to stop fighting and return to Hoshido with his troops, after which Takumi taunts Corrin and vows revenge; after Takumi leaves, Azura notices that Takumi is no longer the person he is and has changed, with Corrin deducing that it's due to their betraying Hoshido and Azura stating that another reason may be in play. Before they can discuss further, a cry of pain is heard, to which Corrin and Azura decide to hurry over; we witness Hans attacking unarmed, innocent villagers. Corrin attempts to talk Hans into stopping his attack, but Hans states that he's doing Corrin a favor, as letting these villagers live would simply create more rebels down the line. Corrin doesn't care and attempts to directly order Hans to stop his killing, but Hans states that he's following Garon's orders in killing the villagers, and that Garon's orders override Corrin's and continues his killing spree. Camilla, noting the horrid sight, states that she wishes things could be different before breaking the news that the injured Hoshidan soldiers have already been killed, and that Scarlet has also been killed to make an example, prompting Corrin to state that they could have gotten Scarlet to listen to reason had they gotten the chance, but that chance is now wasted. As Corrin questions what Garon's motives are, Camilla states she's about to summon a messenger to report back to Garon, Corrin asks Camilla how she is so calm with the massacre, Camilla states that she doesn't have an answer for Corrin and they must bury their feelings and keep following Garon's orders, to which Corrin states something else has to be done.


After defeating the Hoshidans at Macarath, Corrin returns to Nohr. There, Corrin is ordered to march to Cheve and stop an uprising.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–10+2 {{{partner}}} {{{other}}} 22+5
Cm fe14c 13.png
Map dimensions:
21 columns by 19 rows

Character data

New units
Small portrait benny fe14.png
Steel Lance
Automatically from turn 3
Small portrait charlotte fe14.png
Steel Axe
Automatically from turn 3
Required characters
Corrin m ​
Available characters
Felicia ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 gold.png 5000G Visit northwest village
Is 3ds02 class change.png Master Seal Visit northeast village
Is 3ds02 lance.png Blessed Lance Visit southeast village
Is 3ds02 stat booster.png Arms Scroll Visit southwest village

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Note: Due to a presumed oversight, the generic enemy Diviners in the Hoshidan Army faction are misidentified as Chevois; these enemies should instead presumably be marked Hoshidan.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 wyvern lord scarlet enemy.gif Scarlet Wyvern Lord 1 1 34 18 3 15 14 12 18 4 8 Steel Axe
In Extremis Seal Magic
Begins moving if a nearby Wyvern Rider is provoked.
Ma 3ds02 wyvern rider enemy.gif Chevois Wyvern Rider 14 2 26 13 0 13 9 5 14 1 7 Steel Axe
Both begin moving if either of them or Scarlet is provoked.
Ma 3ds02 diviner enemy.gif Chevois Diviner 13 4 23 0 12 11 12 3 5+1 8 5 Ox Spirit
• The northern three immediately begin moving unprovoked.
• The southern one begins moving if Orochi or the nearby Diviner is provoked.
Ma 3ds02 knight enemy.gif Chevois Knight 14 2 29 16 0 11 5 7 15 3 4 Iron Lance
Immediately begins moving unprovoked.
Ma 3ds02 wyvern rider enemy.gif Chevois Wyvern Rider 14 2 26 13+2 0 13 9 5 14+4 1 7 Iron Axe
• Lead units of pair up with Knights.
• Immediately begins moving unprovoked.
Ma 3ds02 knight enemy.gif Chevois Knight 14 2 29 16+3 0 11 5 7 15+3 3 4 Iron Lance
Supporting units of pair up with Wyvern Riders.
Ma 3ds02 sniper takumi enemy.gif Takumi Sniper 1 1 33 14 0 20 15 16 12 5+2 6 Fujin Yumi
Competitive Natural Cover
Begins moving if a nearby Knight is provoked.
Ma 3ds02 knight enemy.gif Chevois Knight 14 1 29 16 0 11 5 7 15 3 4 Javelin
Begins moving if Takumi or the nearby Knight is provoked.
Ma 3ds02 knight enemy.gif Chevois Knight 14 1 29 16 0 11 5 7 15 3 4 Steel Lance
Begins moving if Takumi or the nearby Knight is provoked.
Ma 3ds02 onmyoji orochi enemy.gif Orochi Onmyoji 1 1 27 1 17 17 10+1 11 8+1 17 6 Calamity Gate
Capture Seal Resistance
Begins moving if a nearby Diviner is provoked.
Ma 3ds02 diviner enemy.gif Chevois Diviner 13 1 23 0 12 11 12+1 3 5 8 5 Tiger Spirit
Begins moving if Orochi or the nearby Diviner is provoked.
Ma 3ds02 kinshi knight reina enemy.gif Reina Kinshi Knight 1 1 30 15 4 16 19 15 9 12+2 8 Steel Yumi
Morbid Celebration Air Superiority
Begins moving if a nearby Cavalier is provoked.
Ma 3ds02 cavalier enemy.gif Chevois Cavalier 14 2 26 14 0 12 10 7 11 8 7 Beast Killer
Both begin moving if either of them, Reina, or the nearby Cavalier is provoked.
Ma 3ds02 cavalier enemy.gif Chevois Cavalier 14 1 26 14 0 12 10 7 11 8 7 Iron Lance
Begins moving if Reina or a nearby Cavalier is provoked.
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 outlaw enemy.gif Ruffian Outlaw 13 1 23 9 1 9 15 3 5 10 3 Iron Bow
Prioritizes destroying villages.
Ma 3ds02 wyvern rider enemy.gif Chevois Wyvern Rider 14 1 26 13 0 13 9 5 14 1 7 Hand Axe
Ma 3ds02 wyvern rider enemy.gif Chevois Wyvern Rider 14 1 26 13 0 13 9 5 14 1 7 Iron Axe
Ma 3ds02 cavalier enemy.gif Chevois Cavalier 14 1 26 14 0 12 10 7 11 8 7 Steel Sword
Ma 3ds02 cavalier enemy.gif Chevois Cavalier 14 1 26 14 0 12 10 7 11 8 7 Steel Lance


  • Turn 3 (Hard/Lunatic)/4 (Normal)
    • 1 Outlaw from the southwest corner of the map
  • Upon entering the attack range of Scarlet and her squad
    • 2 (Normal/Lunatic)/3 (Hard) Wyvern Riders from the northwest corner of the map
    • 1 pair of Wyvern Riders from the northwest corner of the map (Lunatic only)
    • 2 (Normal)/3 (Hard)/4 (Lunatic) Cavaliers from southwest of the furthest southeastern village

Boss data

Main article: Scarlet

Normal Hard/Lunatic

Small portrait scarlet fe14.png
Ma 3ds02 wyvern lord scarlet enemy.gif Wyvern Lord
Level 1
Movement 8
Max HP 34 Speed 14
Strength 18 Luck 12
Magic 3 Defense 18
Skill 15 Resistance 4
Inventory Skills
Steel Axe In Extremis
Seal Magic
Weapon Levels
Swords/Katanas -- Lances/Naginata C Axes/Clubs C Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your first problem is the three Knights in the upper right corner of the map, who should go down easily to your Wyvern Riders and Dark Mages. Use a tanky unit like Effie or Silas to lure in Takumi and his goons. This is the only fight against him on this route where he cannot fight at 1 range, so your mages should have little trouble getting in close and obliterating him. His group should by annihilated by the end of turn 2.

At the beginning of turn 3, Charlotte and Benny arrive. If you liked Gonzalez from The Binding Blade, you'll like Charlotte; she has questionable defenses and poor accuracy, but hits like a dump truck and is the best candidate for the Aurgelmir. Benny has absurdly high Defense and almost no Speed, making him highly effective as a defensive General. Give him Wary Fighter and he's good to go. They spawn right next to the three Diviners trying to outflank you, so make sure they don't get overrun. Between his base stats and a pair up with Charlotte, Benny has enough power to one-shot the Diviner with the Tiger Spirit, so that helps. You'll also have four aggravatingly bulky Wyvern Riders with Knights paired up bearing down on your main force.

At the beginning of turn 4, a Ruffian will appear to loot the Chevois civilians, and the Chevois knights prove their moral superiority by doing nothing to stop him. Fortunately, he only has 3 movement, so you have until about turn 8 to deal with him. Once you're done with the Wyverns, have Effie pull in the Cavaliers and Reina. Watch out for the two with Beast Killers, or you might find yourself lacking a Silas. After Reina's group is down, you can move on to Orochi. Kaze will eat Orochi's goons alive, while Niles can destroy Orochi herself since her Calamity Gate reverses the weapon triangle.

Once the Ruffian is down for the count, all that's left should be Scarlet and her crew. Heal and visit the villages before taking her on. Be warned that a bunch of Wyvern Riders will appear to the northwest and Cavaliers to the southeast when you aggro Scarlet and her group. Scarlet's Bowbreaker makes it difficult to take advantage of the usual Wyvern weakness to bows, so mages are your best bet.


  • This chapter reuses the map from Birthright Chapter 13.
    • Both chapters take place in Chapter 13 for both routes and takes place at Cheve.
  • During the cutscene before this chapter, Elise survives being shot directly by Takumi. In order to do so in gameplay, she would have to have reached level 20 on average in order to accumulate the necessary HP and Defense, and may even need to promote to do so, something that is highly unlikely in ordinary gameplay.
  • When Takumi first appears in this chapter, he is shown wearing his default Archer outfit, but when he is fought in battle, he changes to his Sniper outfit.
  • When fighting against Takumi during this chapter, the song "Puppet's Feast" plays instead of "You of the Light" that typically plays when facing against Hoshidan royalty. This is foreshadowing how Takumi is slowly being possessed by Anankos. This is also seen later in Chapter 23.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes





Suppression of a Rebellion














반란 진압

Suppressing rebellion


This section has been marked as a stub. Please help improve the page by adding information.


← Bitter Intrigue • Uprising • Voice of Paradise →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack