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Castle Valla: Throne Room
||If you truly wish to atone for what you've done, you must live. Live for Scarlet's sake. Live for the family that was taken from you. I need you to help me fight Anankos. To protect all the people he could still hurt.
The Vallite King (Japanese: 我が名は透魔王 My Name is the Invisible King) is the twenty-sixth chapter of the Revelation campaign of Fire Emblem Fates. In this chapter, Corrin reaches the throne of Valla and faces one last obstacle in the way of Anankos.
- Main article: The Vallite King/Script
- The below plot corresponds to the use of a male Corrin. If you refresh this page, it is possible to get an alternate reading using a female variation instead.
Corrin and his army arrive at the door to Gyges' throne room. Before entering, Corrin tells the group that he will enter first, though not without some resistance. Corrin insists, reasoning that the Seal of Flames would be critical in damaging Anankos, let alone defeating him. The group enters the throne room, only to find it completely empty. Before they can collect their thoughts, everyone bar Corrin and Azura are bombarded by a sudden magical attack. The group begins to suspect Corrin as the Vallite spy, with Gunter pushing this view further. He states that the two had planned to gather the Hoshidan and Nohrian royal families to Valla to make it easy to kill them all. Corrin denies this, and recalls what happened when they first entered Valla, when Scarlet pinned the flower to her armor, and how Gunter was the only other one to know of this flower. He uses these events to deduce that Gunter is both Scarlet's killer and the Vallite traitor within their group. Gunter cackles and takes a seat on the Vallite throne.
When Corrin asks how long Gunter has been lying to him, he replies that it must have been the entire time they were together. Gunter mocks Corrin's trust in others, saying how he wanted to rip every bit of innocence from him. Corrin reaffirms his faith in the others, as well as his faith that Gunter can still be saved, believing him to merely be acting out of Anankos's manipulation. Gunter scoffs at this, claiming himself to be Anankos himself. Corrin still refuses to back down, and mounts an attack on Gunter.
When Gunter shows resistance even after being defeated, Azura begins to sing, loosening Anankos's hold on him. Corrin urges him to continue fighting back, to remember all the time they've shared together. Gunter struggles and appears to prepare an attack, which he quickly directs into himself. He states that he will atone for his betrayal with his life. Sakura and Elise are able to heal him before he is gone, and he regains consciousness. He then tells Corrin that, when he rejected Garon's gift of dragon blood long ago, Garon punished him by killing his wife and child, as well as everyone else from his town. He expresses that this event made him deeply distrust royalty as a whole, and that he planned on using Corrin to enact revenge on Garon. Corrin forgives Gunter, saying that he still helped him regardless of his intentions, and that he will always be his friend. He reiterates that Gunter's murder of Scarlet was due to Anankos and not his own will, and urges him to continue living for hers and his late family's sake.
Overcoming the returned spirit of Sumeragi, Corrin leads the army into the hall of Anankos. No one is prepared for what will happen beyond these walls.
|Victory: Defeat Gunter.
|Defeat: Corrin dies* or the player's army is routed*.
This chapter's map is 25 columns by 28 rows.
The 3×3 areas surrounding Corrin and Azura will be special "ward" tiles, which provide a large avoid and health recovery bonus to playable units only. These areas will follow Corrin and Azura, changing position to them when either of them end their turn.
Note 1: Although you can manage Gunter's inventory during this level, he cannot be deployed due to the plot.
Note 2: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Dragon Veins in this chapter are stated to have the effect "Freeze water to stop reinforcements". They are as follows:
- Column 2, row 21: North of the southernmost chest in the west hall
- Column 3, row 5: North of a trio of Adventurers in the west hall
- Column 13, row 26: Two squares south of Corrin's starting position
- Column 24, row 5: Four squares south of the northernmost chest in the east hall
- Column 24, row 24: Four squares north of the southernmost chest in the east hall
- Turn 6
- Turn 8
- Turn 10
- 2/3/4 Heroes from the southeast pool
- Turn 12
- Turn 14
- The above pattern repeats infinitely, with more reinforcements appearing every second turn. If a respective Dragon Vein for a pool has been activated, the pool's reinforcements will not appear.
- Main article: Gunter
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
This section has been marked as a stub. Please help improve the page by adding information.
Note that both Corrin and Azura (if the latter is deployed) are surrounded by a 3x3 aura that provides excellent evasive and healing bonuses to your units. Enemy units gain no benefit, so feel free to abuse this to your heart's content.
Etymology and other languages
|Names, etymology and in other regions
||Definition, etymology and notes
||The Vallite King
||My Name is the Invisible King; "Invisible" is the Japanese name of Valla.
||Le roi de Valla
||The king of Valla.