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To the Sea

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To the Sea

Cm fe14b 11.png


Sea of Hoshido

New units



Invader Wyvern Lord

I've never seen a storm come on this quickly. Is this normal at sea?
— Corrin

To the Sea (Japanese: 海へ… To the Sea...) is the eleventh chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin and his/her army are ambushed by mysterious invaders while en route to Nohr while searching for Ryoma, and must fend them off.


Main article: To the Sea/Script

Corrin states that his/her upcoming sea voyage should be interesting given he/she has never sailed before, noting that the group made it to the ship just in time to catch the last boat leaving the harbor; Sakura states that they've been on a long march and is looking forward to resting for a bit, to which Azura tells her not to get too comfortable--they are on their way to Nohr and thus some of the passengers aboard the ship could be their enemies, with Takumi adding that there could be a spy among their own ranks. Azura asks Takumi what he's talking about, to which Takumi brings up Zola and asks just whose idea was it to let him tag along with the group; Zola states that he's not a threat and asks if he's been helpful thus far, after which Hinoka tells Takumi not to worry as she's been keeping an eye on Zola. Takumi brings up the incident back in Izumo where Zola had set everyone up, and states he wouldn't be surprised if he was again plotting something; as Zola starts to protest, Hinoka states that she'll get her knife ready, spooking Zola in the process. Corrin asks everyone to calm down, stating that he/she trusts Zola and believes that the others should as well--he's already stood with the group through one battle without stabbing anyone in the back; Corrin then asks how Zola could relay information to Nohr and finds the concept preposterous, to which Takumi states he can't take Corrin's word for it as he doesn't trust Zola, leading Corrin to have to talk Takumi into trying to trust Zola, followed by Zola attempting to gain Takumi's trust in return.

We cut to the ship's deck, where Sakura and Corrin have gathered; Sakura notes that the group has had smooth sailing to this point aside from a few petty arguments, and reveals that the captain states that they could reach Nohr the following day given favorable winds; Corrin states that it's great news but states that he/she wouldn't mind a longer trip as he/she has found the experience relaxing, to which Sakura states that she's been feeling a little seasick and notes that Corrin has really taken to the sea as he/she has been on deck for hours. Corrin states that he/she might buy his/her own boat once the war is over, then notes that it appears the weather is turning on them; Sakura notices that the clouds don't look good as well as the size of the waves, after which Corrin states that they should head inside before they get soaked. The ship is shaken by an impact; as Corrin notes that the sea is really rough, Sakura notes that the ship has stopped moving and asks Corrin if he/she is OK, to which Corrin confirms. Corrin then states that they really need to get out of this area of the ship, then states that there may be a problem with the ship and suggests that they look for the captain; strong winds begin to blow onto the scene, with Corrin noticing that he/she has never seen a storm come on that quickly and asks if this behavior is normal at sea, to which Sakura denies and then tells Corrin that she's scared. Sakura then again notices the large waves and asks if the boat is too big to capsize, after which Corrin tells Sakura to stand back as he/she sees something in the water; a whirlpool forms in the middle of the ocean, and a transparent figure jumps out of it and lands right in front of Corrin. Sakura cries out while Corrin asks what the invisible figure is, to which the invisible figure attempts to quiet Corrin down; Corrin asks the invisible figure if it is the spirit that appeared when his/her mother was killed, after which the invisible figure again attempts to quiet Corrin down. Azura runs onto the scene and asks Corrin what is going on, to which Corrin asks her to stand back; the invisible figure attempts to attack Azura, but Kaze intercepts the figure and stops the attack, after which Kaze and Azura confirm that Azura is indeed OK. Kaze then asks Corrin what the invisible figure is, to which Corrin states that he/she is also confused, recounting the circumstances surrounding its appearance; Azura deduces that the invisible figure came out of the water, after which Kaze deduces that the army has a fight on their hands as he notices that the spirit seems capable of sinking the ship; Corrin states that they've come too far to let such an event happen and calls for the army to be on guard. Preparations take place at this point; the battle begins once preparations are complete.

At the end of turn 1 enemy phase, Reina arrives on the scene and notices Corrin's army fighting off the invaders; Reina states that she should be able to pitch into the fight and calls for her bow to strike true and deliver pain and exquisite death upon her enemies. Should Corrin subsequently speak with Reina, Reina states that she's glad that Corrin is safe and sound, after which Corrin asks Reina who she is and that she should realize that they're in the middle of a battle; Reina states that a battle of this type is like a playground to her and introduces herself as a kinshi knight from Hoshido, and reveals that Yukimura sent her to this area to provide the army with her special brand of assistance--specifically skewering enemies by the dozen, then recounts some of the carnage she inflicted en route to the area. Corrin asks Reina if she's not planning on killing any of the army, to which Reina confirms and asks Corrin to point her in the direction of anything he/she would like to see die, with Corrin stating that anyone glowing purple would be a good start. The player may now control Reina at this point.

Once the battle ends, Corrin, Sakura, Takumi, and Zola have gathered on deck, to which Corrin confirms that they've taken care of the last of the invaders; Takumi states that the invaders didn't know who they were messing with, to which Corrin states that he/she is glad to see Takumi feeling like himself again, with Takumi stating that he has a long way to go to redeem himself with Corrin denying. The lead invisible figure appears behind Takumi, to which Corrin tells him to look out; as Takumi gives a shocked reaction, Zola calls out for Takumi to move out of the way, as the invisible figure attempts to attack Takumi, but ends up hitting Zola who has pushed Takumi out of the way. As Takumi notices that Zola saved him, Zola calls out for Takumi to finish off the invisible figure, to which Takumi attacks the invisible figure, which appears to take no damage but instead disappears in a purple flash. As Takumi and Zola appear to have finally gained each other's trust, while Sakura offers to heal Zola's wounds.

Corrin, noting Zola's courage, asks him if he is all right, to which Zola states the attack was nothing and that he's glad Sakura was able to heal him; Corrin states that the attack was not nothing, but instead a remarkably selfless act. Takumi and Zola then begin to speak with their newfound trust, with Zola stating that if it weren't for Corrin, he would have likely died at Leo's hands back in Izumo, and then states that he hopes Takumi could perform a similar gesture; as Corrin, Takumi, and Zola recount what happened in Izumo, Corrin states that they should focus on what's up ahead and state that they don't know what is waiting for them in Nohr.


After defeating the ninja of Mokushu and reviving Takumi, Corrin and company take a different tack in their search for Ryoma.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy Third
Defeat: Corrin dies* or the player's army is routed* 12+1 {{{partner}}} 0 17+6 {{{third}}}

Initial DVs active

Cm fe14b 11.png

This chapter's map is 30 columns by 22 rows.

Character data

New Units
Small portrait reina fe14.png
Kinshi Knight
NPC, talk to with Corrin












Returning Characters

Small portrait avatar f-default fe14.pngSmall portrait kaze fe14.pngSmall portrait rinkah fe14.pngSmall portrait sakura fe14.pngSmall portrait azura fe14.pngSmall portrait jakob fe14.pngSmall portrait hana fe14.pngSmall portrait subaki fe14.pngSmall portrait saizo fe14.pngSmall portrait orochi fe14.pngSmall portrait silas fe14.pngSmall portrait hinoka fe14.pngSmall portrait azama fe14.pngSmall portrait setsuna fe14.pngSmall portrait hayato fe14.pngSmall portrait oboro fe14.pngSmall portrait hinata fe14.pngSmall portrait takumi fe14.pngSmall portrait kagero fe14.png

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 club.png Throwing Club Dropped by enemy Wyvern Rider
Is 3ds02 class change.png Master Seal Dropped by enemy Kinshi Knight
Is 3ds02 rod.png Sun Festal Dropped by enemy Falcon Knight
Is 3ds02 stat booster.png Arms Scroll Dropped by boss Wyvern Lord
Is 3ds02 yumi.png Illusory Yumi Dropped by enemy Kinshi Knight (reinforcement)
Is 3ds02 scroll.png Snake Spirit Dropped by enemy Malig Knight (reinforcement)

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 4, row 6: Two squares west, one square south of a stairs tile
  • Column 27, row 8: Adjacent to two partitions to the tile's north and west

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Creates a storm that slows fliers within". They convert a large group of tiles into tempest terrain. They are located as follows:

  • Column 24, row 11: Six squares north of Corrin's initial position
  • Column 16, row 10: Eleven squares north, one square west of a Thunder Malig Knight
  • Column 7, row 11: Two squares north, two squares east of a Steel Axe Wyvern Rider

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 falcon knight vallite enemy.gif
Invader Falcon Knight 1 1 Steel Naginata Sun FestalThis item is dropped upon this unit's defeat. Begins moving unprovoked on turn 14.
Ma 3ds02 kinshi knight vallite enemy.gif
Invader Kinshi Knight 1 1 Steel Yumi Master SealThis item is dropped upon this unit's defeat. Begins moving unprovoked on turn 14.
Ma 3ds02 wyvern rider vallite enemy.gif
Invader Wyvern Rider 10 6 Steel Axe • The furthest eastern two immediately begin moving unprovoked.
• The western four begin moving unprovoked on turn 14.
Ma 3ds02 wyvern rider vallite enemy.gif
Invader Wyvern Rider 10 1 Iron Axe Begins moving unprovoked on turn 14.
Ma 3ds02 malig knight vallite enemy.gif
Invader Malig Knight 1 2 Thunder Begins moving unprovoked on turn 14.
Ma 3ds02 sky knight vallite enemy.gif
Invader Sky Knight 10 4 Steel Naginata • The furthest eastern one immediately begins moving unprovoked.
• The western three begin moving unprovoked on turn 14.
Ma 3ds02 wyvern rider vallite enemy.gif
Invader Wyvern Rider 10 1 Steel Axe Throwing ClubThis item is dropped upon this unit's defeat. Immediately begins moving unprovoked.
Ma 3ds02 wyvern lord vallite enemy.gif
Invader Wyvern Lord 2 1 Killer Lance Steel Star Axe Arms ScrollThis item is dropped upon this unit's defeat. Begins moving unprovoked on turn 14.
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 sky knight vallite enemy.gif
Invader Sky Knight 10 2 Steel Naginata --
Ma 3ds02 sky knight vallite enemy.gif
Invader Sky Knight 10 1 Steel Nageyari --
Ma 3ds02 wyvern rider vallite enemy.gif
Invader Wyvern Rider 10 1 Steel Axe --
Ma 3ds02 kinshi knight vallite enemy.gif
Invader Kinshi Knight 1 1 Illusory YumiThis item is dropped upon this unit's defeat. --
Ma 3ds02 malig knight vallite enemy.gif
Invader Malig Knight 1 1 Mjölnir Snake SpiritThis item is dropped upon this unit's defeat. --


NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 kinshi knight reina other.gif
Reina Kinshi Knight 1 1 Iron Yumi Steel Naginata Concoction
Morbid Celebration Darting Blow Camaraderie
Moves to be adjacent to Corrin.


  • Turn 1
    • Reina from the southeast sea

Boss data

Normal Hard Lunatic

Generic small portrait wyvern lord vallite fe14.png
Ma 3ds02 wyvern lord vallite enemy.gif Wyvern Lord
Level 2
Movement 8
Max HP 34 Speed 13
Strength 14 Luck 3
Magic 2 Defense 18
Skill 13 Resistance 6
Inventory Skills
Killer Lance
Steel Star Axe
Arms ScrollThis item is dropped upon this unit's defeat.
Weapon Levels
Swords/Katanas -- Lances/Naginata C Axes/Clubs C Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English To the Sea
Japanese 海へ… To the Sea...
French Pleine mer Open sea


This section has been marked as a stub. Please help improve the page by adding information.


Ninja Village To the Sea Dark Reunion
Fire Emblem Fates
Playable characters Birthright
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack