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Hidden Truths 2

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Hidden Truths 2

Cm fe14 hidden truths 2.png

Location

Outrealms (Valla)

Boss(es)

Strategist

Yes. My power...it's strengthened by my belief in you three. Odin. Laslow. Selena. Those are your new names, my warriors.
— Anankos

Hidden Truths 2 (Japanese: 見えざる史実 後編 Invisible History: End) is a downloadable content xenologue chapter in Fire Emblem Fates. Hidden Truths 2 is part of the first series of DLC releases in all regions.

This chapter was first made available on August 20, 2015 in Japan; March 24, 2016 in North America; June 16 in Europe; and June 17 in Australia. This chapter is sold together with Hidden Truths 1 in all regions.

This chapter serves as a prequel to the game's events and the second part of a two-part saga bridging together the stories of Awakening and Fates. In it, Odin, Laslow, and Selena, having arrived in Valla from their homeworld and granted their new powers and identities by the sane half of Anankos, must defend him from an attack by his insane half's forces, commanded by his insane half's daughter. Throughout the chapter, further backstory is given to characters native to Fates.

Plot

Main article: Hidden Truths 2/Script
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This article has been flagged since this is meant to be a synopsis.

Anankos tells Owain, Inigo, and Severa that they have arrived at their destination, the great kingdom of Valla; Owain asks why the rocks are floating, while Inigo notices a lake is upside-down and asks Anankos what is going on, to which Anankos says he's not surprised they find his homeland strange. Severa asks why the area's so quiet and if people live here, to which Anankos denies—hardly anything dwelling here is alive anymore, Vallite soldiers are the only ones roaming outdoors; Owain asks Anankos if what they fought back in Valm were Vallite soldiers, to which Anankos confirms, all of the kingdom's soldiers are reanimated puppets of the dead, prompting an outburst from Owain calling Vallites zombies and a subsequent apology. Anankos tells Owain there's no need to apologize, as his outburst wasn't far from the truth—he then goes on to explain that Valla was once a prosperous kingdom but now is nothing more than a wasteland; Inigo asks Anankos if he's essentially a god and, if so, why he would even bother trying to save a dying kingdom—asking him if he came to them for help because he loves this place, something which he could understand, to which Anankos states is partly true and partly untrue. Inigo asks Anankos what he means, to which Anankos states that to answer his question he must tell them a story about a dragon, prompting a reaction from Severa; Anankos tells the story, answering questions asked along the way, before ultimately revealing that the dragon in the story stands before them now, prompting shocked reactions from the others. Inigo deduces that Anankos both made Valla flourish yet later destroyed it, to which Anankos confirms—the desolation in the area is his fault for not being able to suppress his rage, he grew to detest even those who he cared for most and cared for him still, even not believing the king. Anankos continues his story, revealing his family connections and how his child as well as their mother, aunt, and cousin managed to escape in the process; once Anankos finally finishes his story, he tells Owain, Inigo, and Severa that what they just heard cannot be spoken outside of Valla, as anyone who speaks of such things elsewhere vanishes.

Anankos next sets out to reveal the task he asks out of Owain, Inigo, and Severa, to travel to the kingdom of Hoshido, to which Severa deduces is outside of Valla; Anankos reveals that Hoshido is one of two great kingdoms outside of Valla, and it's where Mikoto (the mother of Anankos's child) fled to, stating he's sure she would offer safe harbor to them. Once there, they are to accompany Anankos's child in a quest to obtain the five divine weapons and, once they have them, return to Valla and defeat his insane half; after a shocked reaction from Severa, Anankos states he knows how much his insane half is suffering, pain and anguish that will not stop until he has destroyed every last trace of mankind—stating that it's his insane half that needs to fall, not mankind. Owain asks for more information about Anankos's child; Anankos starts to explain, but gets rudely interrupted.

A mysterious, sinister figure states that she's found where Anankos has been hiding, calling him a "filthy impostor"; Anankos tells the figure he doesn't know her and asks her who she is, to which the figure introduces herself as Lilith, daughter and most loyal servant of the great King Anankos. After a shocked reaction from Anankos, Severa asks why Anankos didn't tell them he had two children, to which Anankos states Lilith is no child of his; Lilith confirms it, stating that she's the daughter of King Anankos, and that the Anankos on the scene is merely a disgusting fake and not the true Silent Dragon. A shocked Anankos in disbelief deduces that his insane half has fathered a child, to which Lilith states she's surprised Anankos didn't know about her and that he can't forsee everything—such as the fact that the child the sane Anankos knew about resides in Nohr and not Hoshido; Anankos is shocked to hear this revelation, then deduces that Nohr must have kidnapped the child to use as a pawn, then asks how such an event could happen and asks about the future he saw, to which Lilith states she likes the look of despair on his face, as his insane half thinks he's nothing but trouble and it's now time for him to die. Owain states he and his friends wouldn't allow that to happen, and attacks Lilith but does no damage; Lilith retaliates, dealing sizable damage to Owain in the process, prompting Inigo to retaliate but with similar results. Upon Inigo stating his attacks weren't hurting Lilith, Lilith responds that Owain, Inigo, and Severa are nothing more than annoying little bugs in Valla; noticing that they still want to fight, Lilith asks them if they wish to die that badly. After a reaction from Inigo, Anankos asks that the fighting cease, unleashing a flash of light for his own attack.

Lilith notices that Anankos's attack was an immobilization attempt, and states that's not enough to defeat her; in response, Anankos asks Owain, Inigo, and Severa to use their crystal balls to escape and return to their own world while they still can. After a reaction from Severa, Anankos apologizes for the ordeal and reveals that his powers are weaker than he thought—the fact that his former body created a daughter means the future is far bleaker than he had foreseen; Anankos mentions he once had a vision of Lilith, whose presence meant the death of Owain, Inigo, and Severa, to which he tells them he can't ask them to remain in a world that's beyond saving. Owain states he won't accept this outcome, to which Anankos reveals their reward will remain even though they are retreating, stating he regrets not giving them the chance to decide where they truly wish to return to; Anankos thanks them for truly believing them, then states it's time for them to leave. Severa refuses, stating they're not going anywhere just yet and tells Anankos he can't make them; she deduces that Anankos still can't believe in people after all that's happened—and also deduces that they're not destined to die in this area and that Anankos sounded to regret not trusting humans before and asks him to pick a different path and live without regrets. Inigo asks Anankos why he would ask them to abandon him when he said they were his last hope, stating they've bet their entire lives on hope before—hope was all they'd had countless times, and it saved not only them but their original future, and they can prove they can save Anankos's world as well if Anankos would only believe in them; Owain states they came to Valla knowing the risks and asks Anankos for their new powers—names don't matter now, all they want is the power to fight for this world. Owain asks Anankos not to believe some bleak future as seen in a dream, but to believe in the ones who are there right then and there; Owain, Inigo, and Severa all vow to fight for him until the end, to which Inigo states he understands. Anankos then proceeds with an incantation; after a flash of light, Owain, Inigo, and Severa have been given new appearances and identities.

Odin (formerly Owain) states that he looks so different and that he feels light on his feet; Laslow (formerly Inigo) says he can't believe what's going on, he's never felt like he does now, and it's as if he's burning with power; Selena (formerly Severa) asks Anankos if this is what his power can do in Valla, to which Anankos confirms—his power is strengthened in his belief in them, after which he reveals to them their new names. Odin states his name to be cool, while Laslow thanks Anankos for believing in them and Selena telling him stuff like this is what he can do if he puts his mind to it and he won't regret believing in them; Anankos thanks them for helping him believe in mankind once more, to which Odin states his new power feels incredible and states there's no way they're going to lose. Odin states it's time for payback, again attacking Lilith but this time dealing damage, with Selena noting that Odin's attack worked; Laslow notes that they can now put up a good fight, to which Lilith tells them not to get ahead of themselves, after which she summons a large number of Vallite soldiers as the scene transitions.

Selena, noticing the Vallite soldiers, deduces that Lilith does not know when to quit, to which Lilith states that Odin, Laslow, and Selena may be stronger now but they're nothing compared to her puppets—stating that she hopes they like it here as it will be their final resting place; Laslow states that there's no chance of that—they've got places to go, things to do, worlds to save, then asks Lilith to get out of the way or pay the price. The scene then focuses on theee Dragon Veins, to which Laslow asks Anankos what they are; Anankos reveals that they are Dragon Veins, places below the earth where energy has gathered, and only those with dragon blood can activate them—to which Selena deduces they can't use them, after which Anankos states that there is indeed a way. Anankos states that he shall bestow his blood upon them, and if they drink it, the blood of the First Dragons will flow through them, allowing them to temporarily activate the Dragon Veins; Odin states he can't wait while Selena asks exactly how long is temporary, to which Anankos states the effect's length varies but usually lasts several decades, and that the effect can even be passed to their children—but there is not enough time for him to give that much of his blood, but he can give them enough to last a few years as it stands now. Laslow states that it should be more than enough, with Odin adding it's enough to get past these Vallite soldiers; Odin, Laslow, and Selena are each given a First Blood as the battle begins.

The first time a Dragon Vein is activated, Lilith notices its activation and deduces Anankos has given them some of his blood, stating it won't change the fact that Odin, Laslow, and Severa are fated to die in this battle. Once the third Dragon Vein is activated, a fourth one will appear; Anankos notes that this Dragon Vein is quite powerful, that it might be able to restore the land to how it once was. The island the fourth Dragon Vein is on moves once it's activated; this Dragon Vein will grant additional power to the one who actvates it, to which whomever activated the vein notes the increase in power granted to them by the vein.

Once the battle ends, Selena thanks the gods and states that they somehow managed to break through, after which Laslow asks her and Odin if they're all right, with Odin confirming and stating the Vallite soldiers were no match for him; Lilith asks them if they really thought they could beat her and revealing Anankos's insane half gave her an endless supply of soldiers and asks them if they are ready for more, summoning yet additional Vallite soldiers in the process. Odin, Laslow, and Selena react to having to face more of the Vallite soldiers, but Anankos tells them there's no need for the three of them to keep fighting, he shall send them to Nohr from where they stand; Odin, surprised at hearing of this destination, asks Anankos if they were supposed to go to Hoshido, with Selena asking what Anankos is doing in Valla all by himself and asks him to come with them, to which Anankos states he has to remain in Valla—and even if he could leave, there's nothing he could do in the other kingdoms. Anankos, stating he wishes he could have told Odin, Laslow, and Selena everything he could have, bids them farewell; Laslow tells Anankos he can't be serious, to which Anankos tells them to head to the royal castle in Nohr immediately, that they can become retainers for the royal family, and then maybe they could find his son/daughter. Lilith tells Anankos she's had enough out of him, and launches another attack, which damages Anankos; Laslow cries out toward Anankos, after which Anankos tells them that next time they meet, it will be as enemies, asking them to promise they will return—he's put his faith in them and trusts them to return no matter what fate has in store in order to end his suffering. Anankos teleports Odin, Laslow, and Selena out of the area, bidding them goodbye and good luck.

After Odin, Laslow, and Selena are gone, Lilith once again tries to finish off Anankos, only to find herself unable to do the task—with Anankos accepting her as his daughter in the aftermath, while still begging to be finished off; Lilith tells Anankos not to call her his beloved daughter, as she faithfully serves her father yet he barely acknowledges her existence, thus Anankos shouldn't refer to her as his beloved anything as he knows nothing about her. As Lilith explains how Anankos's insane half has treated her, she continues to feel more and more conflicted, even as Anankos states he would have tried to save her if he knew about her and again asks to be finished off; Lilith's power begins to weaken as her internal conflict continues, Anankos uses his magic to remove the sinister aura from around her and collapses afterward, ultimately fading away in Lilith's arms as the two exchange kind words, with his last words being apologies to her, Mikoto, and Corrin. Anankos emanates light as he dies, after which Lilith cries out to him; as a result of what Anankos's sane half did for her, Lilith vows to protect Corrin even if they never realizes she's their sister. Lilith proceeds to apologize to Anankos's insane half for being a pitiful daughter who betrayed him, vowing to never tell Corrin a single thing about either half of Anankos. Realizing she doesn't have enough power to chase after Odin, Laslow, and Selena, Lilith decides to head to the astral plane and hoping the astral dragons can help her become a light to Corrin; she bids Anankos's insane half farewell.

We cut to deep within ruins in Valla, where Anankos's insane half notes Lilith's departure and reveals that, like himself, she'll lose most of her power upon leaving Valla; he then proceeds to vow the end of humanity as he starts to lose whatever remains of his sanity. After a brief scroll of credits, a now completely insane Anankos delivers thoughts more typical of his former sane half as an epilogue shows.

Website summary

These summaries are shared with Hidden Truths 1.

American:: The secret prologue to the world of Fates. 2 map set.[1]
PAL region: The secret prologue to the world of Fire Emblem Fates. Two-map set.[2][3]

North American eShop summary

A set of two maps depicting the sparks which set the war aflame.
Rewards: Fell Brand/First Blood

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape with all units Player Partner Other Enemy
Defeat: The player's army is routed 3 {{{partner}}} {{{other}}} 30+26

Initial All DVs active

Cm fe14 hidden truths 2.png
Difficulty rating: ★★★
Map dimensions:
30 columns by 22 rows
Block sizes:
Japan: ??
North America: 361
PAL region: ??
Map phase music: Desire Below
Battle phase music: Desire Below (Flow)
Pricing:
Japan: ¥500
United States: $4.49
Europe: €4.49
United Kingdom: £4.09
Australia: $5.85
New Zealand: $7.65
Also available in: Series 1 (Japan)
Map Pack 1 (international) Pack
Japan: ¥2000
United States: $17.99
Europe: €17.99
United Kingdom: £16.19
Australia: $23.40
New Zealand: $30.60

Character data

In this chapter, the player controls characters separate from their normal game progress. As such, these setups are used only in this chapter and do not affect gameplay in any other instance.

Odin Laslow Selena

Small portrait odin fe14.png
Ma 3ds02 dark mage odin playable.gif Dark Mage
Level 18
Movement 5
Stats
Max HP 28 Speed 13
Strength 11 Luck 17
Magic 15 Defense 13
Skill 17 Resistance 11
Inventory Skills
Fire
Mjölnir
Steel Katana
First Blood
Aching Blood
Malefic Aura
Heartseeker
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls C Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Item data

This item is obtained as a reward to be used in the player's actual game progress:

Items
Name Obtainment Method
Is 3ds02 stat booster.png First Blood Clear the chapter

Additionally, numerous enemy units drop items for use specifically in this chapter:

Items
Name Obtainment Method
Is 3ds02 healing.png Vulnerary Dropped by enemy Mercenary
Is 3ds02 tome.png Fimbulvetr Dropped by enemy Sorcerer
Is 3ds02 healing.png Concoction Dropped by enemy Master of Arms
Is 3ds02 healing.png Elixir Dropped by enemy Falcon Knight (reinforcement)

Event tile data

There are no event tiles in this chapter.

Dragon Vein data

Dragon Veins in this chapter are stated to have the effect "Restores the island and grants power". The following three create cracks in the highlighted tiles near the vein as well as heals, enhanced stats, and refreshes the character for another motion:

A fourth Dragon Vein appears after the first three have been activated. Activating this Dragon Vein actually moves the island to a different position, create some healtiles near the location, grants three additional skills and enhanced stats to its activator, as well as heals and refreshes the activator for another motion:

  • Column 15, row 11: Equal distance from four pillars. This spot moves to row 6 once the island is moved.

Enemy data

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 strategist arete vallite enemy.gif Vallite Strategist 12 1 40 13 21+2 19 18 0 18 15 - Ragnarok Heal
Magic +2
Stands on a throne.
Ma 3ds02 maid vallite enemy.gif Vallite Maid 2 1 27 10 14 14 15+2 0 12 8 - Flame Shuriken Heal
Stands on a pillar.
Ma 3ds02 maid vallite enemy.gif Vallite Maid 1 1 28 11 12 15 14 0 12 8 - Sacrificial Knife Heal
Stands on a pillar.
Ma 3ds02 sorcerer vallite enemy.gif Vallite Sorcerer 1 2 31 0 17 9 12 0 14 15 6 Fimbulvetr
• Starts on a pillar.
• Will not move until a unit is in range of at least two of the following—either of them or the two reinforcement Generals—or until one of them is fought; in either case, both begin moving.
Ma 3ds02 berserker vallite enemy.gif Vallite Berserker 5 2 47 28 0 21 22 2 13 6 - Steel Star Axe
Stands on a fort.
Ma 3ds02 priestess vallite enemy.gif Vallite Priestess 5 1 37 16 20 18 22 5 13 23+2 - Steel Yumi Sun Festal
--
Ma 3ds02 onmyoji vallite enemy.gif Vallite Onmyoji 5 2 32 0 22 18 20+1 2 10 16+1 - Snake Spirit
Stands on a fort.
Ma 3ds02 strategist vallite enemy.gif Vallite Strategist 5 1 32 0 22 15 19 5 10 19 - Lightning Physic
--
Ma 3ds02 mercenary vallite enemy.gif Vallite Mercenary 20 1 30 15 0 17 16 0 14 10 5 Steel Sword VulneraryThis item is dropped upon this unit's defeat.
Both begin moving if either of them or a nearby Lancer, Fighter, or Outlaw is provoked.
Ma 3ds02 lancer vallite enemy.gif Vallite Lancer 14 2 26 12 0 11 11 0 12 7 5 Iron Lance
Both begin moving if either of them or a nearby Mercenary, Fighter, or Outlaw is provoked.
Ma 3ds02 fighter vallite enemy.gif Vallite Fighter 15 2 30 14 0 14 12 0 10 5 5 Iron Axe
Both begin moving if either of them or a nearby Mercenary, Lancer, or Outlaw is provoked.
Ma 3ds02 outlaw vallite enemy.gif Vallite Outlaw 18 1 26 11 1 12 17 0 7 13 5 Iron Bow
Begins moving if a nearby Mercenary, Lancer, or Fighter is provoked.
Ma 3ds02 sorcerer vallite enemy.gif Vallite Sorcerer 1 1 27 0 13 8 15 0 12 15 6 FimbulvetrThis item is dropped upon this unit's defeat.
--
Ma 3ds02 knight vallite enemy.gif Vallite Knight 16 1 31 16 0 12 7 0 16 6 4 Iron Lance
--
Ma 3ds02 cavalier vallite enemy.gif Vallite Cavalier 20 2 30 16 0 14 13 0 15 12 7 Javelin
Begins moving if the nearby Sorcerer or Knight is provoked.
Ma 3ds02 master of arms vallite enemy.gif Vallite Master of Arms 1 1 34 18 0 15 16 0 14 8 6 Steel Club ConcoctionThis item is dropped upon this unit's defeat.
Will not move until a unit is in range of at least two of the following—him, a nearby Oni Savage, or the nearby Archer—or until one of them is fought; in either case, he begins moving.
Ma 3ds02 oni savage vallite enemy.gif Vallite Oni Savage 18 2 32 16+4 1 8 11 0 15+2 6 5 Iron Club
Paired up together.
• Will not move until a unit is in range of at least two of the following—him or the nearby Master of Arms or Archer—or until one of them is fought; in either case, he begins moving.
Ma 3ds02 archer vallite enemy.gif Vallite Archer 20 1 30 14 0 15 14 0 13 6+2 5 Steel Yumi
Will not move until a unit is in range of at least two of the following—him, the nearby Master of Arms, or the nearby Oni Savage pair—or until one of them is fought; in either case, he begins moving.
Ma 3ds02 spear master vallite enemy.gif Vallite Spear Master 1 2 34 17+3 0 17+3 14+2 0 14+1 9+1 6 Iron Naginata
Paired up together.
• Begins moving unprovoked on turn 10.
Ma 3ds02 swordmaster vallite enemy.gif Vallite Swordmaster 1 1 33 14 2 16 18+1 0 12−1 14−1 6 Iron Katana
Begins moving unprovoked on turn 10.
Ma 3ds02 great knight vallite enemy.gif Vallite Great Knight 1 1 34 18 0 13 12 0+5 19 7+3 7 Iron Axe
• Lead unit of pair up with a Basara.
• Immediately begins moving unprovoked.
Ma 3ds02 basara vallite enemy.gif Vallite Basara 1 1 32 14+2 10 15 14 0 13+5 13+1 6+1 Iron Naginata Ox Spirit
Supporting unit of pair up with a Great Knight.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 ninja vallite enemy.gif Vallite Ninja 16 2 25 10 0 18 18+2 0 8 11 5 Iron Shuriken
--
Ma 3ds02 great master vallite enemy.gif Vallite Great Master 1 1 33 16 16 15 15 0 11+1 14+1 6 Steel Naginata Bloom Festal
--
Ma 3ds02 samurai vallite enemy.gif Vallite Samurai 18 2 29 12 0 14 19+1 0 9−1 11−1 5 Steel Katana
--
Ma 3ds02 dark knight vallite enemy.gif Vallite Dark Knight 1 1 35 18+2 14 13+3 10+3 0 16 12 8 Fimbulvetr
Lead unit of pair up with a Sniper.
Ma 3ds02 sniper vallite enemy.gif Vallite Sniper 1 1 35 17 0+3 22 19 0 16+3 10+2 6+1 Iron Yumi
Supporting unit of pair up with a Dark Knight.
Ma 3ds02 berserker vallite enemy.gif Vallite Berserker 10 1 52 32 0 23 24 13 15 7 3 Silver Axe
Miracle Swordbreaker
--
Ma 3ds02 onmyoji vallite enemy.gif Vallite Onmyoji 10 1 36 0 25 20 22 13 11 19+1 3 Rabbit Spirit
Miracle Swordbreaker
--
Ma 3ds02 wyvern lord vallite enemy.gif Vallite Wyvern Lord 1 1 34 22 0 18 13 0 24 4 8 Iron Axe
Will not move until a unit is in range of both him and the Malig Knight, or until one of them is fought; in either case, he begins moving.
Ma 3ds02 malig knight vallite enemy.gif Vallite Malig Knight 1 1 32 20 16 14 11 0 17 19 8 Iron Axe
Will not move until a unit is in range of both him and the Wyvern Lord, or until one of them is fought; in either case, he begins moving.
Ma 3ds02 general vallite enemy.gif Vallite General 1 2 40 18 0 13 6 0 20 9 5 Iron Lance
Will not move until a unit is in range of at least two of the following—either of them or the two nearby Sorcerers—or until one of them is fought; in either case, both begin moving.
Ma 3ds02 paladin vallite enemy.gif Vallite Paladin 1 2 35 16 1 14 15 0 15 13 8 Iron Lance
Will not move until a unit is in range of both of them, or until one of them is fought; in either case, both begin moving.
Ma 3ds02 lancer vallite enemy.gif Vallite Lancer 19 4 30 13 0 13 11 0 14 8 5 Steel Lance
Will not move until a unit is in range of at least two of them, or until one of them is fought; in either case, all four begin moving.
Ma 3ds02 falcon knight vallite enemy.gif Vallite Falcon Knight 1 1 32 16 12 16 21 0 12+1 15+1 8 Steel Naginata ElixirThis item is dropped upon this unit's defeat.
--
Ma 3ds02 sky knight vallite enemy.gif Vallite Sky Knight 20 2 27 14 0 15 17 0 9+1 11+1 7 Steel Naginata
--
Ma 3ds02 kinshi knight vallite enemy.gif Vallite Kinshi Knight 10 4 38 17 1 24 22 13 12 20+2 4 Silver Yumi
Lunge Certain Blow
--

Reinforcements

Boss data

Note: This boss's stats are the same across all difficulties.
Small portrait arete vallite fe14.png
Dragon Vein Ma 3ds02 strategist arete vallite enemy.gif Strategist
Level 12
Movement -
Stats
Max HP 40 Speed 18
Strength 13 Luck 0
Magic 21+2 Defense 18
Skill 19 Resistance 15
Inventory Skills
Ragnarok
Physic
Magic +2
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls B Staves/Rods B Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


There is a trick to avoiding triggering waves of reinforcements. If more than one of the Dragon Veins are activated on the same turn, only the waves triggered by the current number will appear. If the first two Dragon Veins are triggered on the same turn but the third vein remains untriggered, the first reinforcement wave (the Ninjas) will be skipped and the second reinforcement wave (the Samurai, Great Master, Dark Knight, and Sniper) will immediately trigger; if the second two Dragon Veins are triggered on the same turn but the first was triggered by itself earlier triggering the first reinforcement wave, the second reinforcement wave will be skipped; if all three of the initial Dragon Veins are triggered on the same turn, both of the first two reinforcement waves will be skipped. The reinforcements tied to the third Dragon Vein cannot be skipped, as the fourth Dragon Vein does not have a reinforcement trigger that could have overridden it.

Trivia

  • As this chapter takes place prior to Odin, Laslow, and Selena actually becoming Nohrian royal retainers, alternate versions of their playable help text are used in this chapter to better reflect the chapter's storyline.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hidden Truths 2

--

Japanese

見えざる史実 後編

Invsible History: End. "Invisible" is an allusion to Valla, known as "Invisible Kingdom" in Japan.

German

Verborgene Wahrheit 2

Hidden Truth 2

Korean

보이지 않는 사실 · 후

Invisible truth: after

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. DLC - Fire Emblem™ Fates for Nintendo 3DS - Revelations, Maps, fireemblem.nintendo.com (archived by the Wayback Machine), Retrieved: October 18, 2016
  2. Fire Emblem Fates, nintendo.co.uk, Retrieved: October 12, 2016
  3. Fire Emblem Fates, gamesites.nintendo.com.au (archived by the Wayback Machine), Retrieved: October 18, 2016
← Hidden Truths 1 • Hidden Truths 2
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack