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Ryoma (chapter)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Ryoma

Cm fe14c 25.png

Location

Shirasagi: Reception Hall

Boss(es)

Ryoma

Previous chapter(s)

Hinoka

Next chapter(s)

Treason

You...have done well so far... But that was just practice. No more games—to the death!
— Ryoma

Ryoma (Japanese: 白夜王子リョウマ White Night Prince Ryouma) is the twenty-fifth chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin enters Hoshido's castle and is forced to fight with their blood brother, Ryoma, once and for all.

Plot

Main article: Ryoma (chapter)/Script

Corrin rushes into Castle Shirasagi to find Ryoma before the rest of the army can kill him, but soon finds themselves lost inside. Azura tells them of a secret space in front of the throne room, and suggests that Ryoma must be there. This worries Corrin, as the throne room is where they plan to meet the army. Corrin is soon interrupted by Iago, who informs them they killed the Hoshidians with few casualties and that Garon was fighting in-person during the battle prior. Corrin tells Iago that they and their army defeated Hinoka, and presents her lance as proof, though Iago is unconvinced and asks if they let her go, which Corrin takes stand against this. Garon arrives and silences Iago, accepting Hinoka's death and believes her to be no meaningful threat to them even if she were still alive. Iago agrees to drop it and as they move forward, but once out of sight, Iago once more plots to ensure Corrin's suffering by making them kill Ryoma.

Corrin and the army reach the secret space, where they find Ryoma waiting for them. Ryoma reasons from their presence that Hoshido must have already fallen. Iago relishes in telling him the fates of his siblings, Sakura is held hostage, while Takumi jump off the building to his death, and throws Hinoka's lance to the ground, which Ryoma immediately recognizes and threatens Iago, but he tells him that it was actually Corrin who killed her, which Corrin reluctantly reaffirms. Utterly enraged, Ryoma soon begins attacking Corrin, demanding a duel to the death with them. Xander objects, commanding the soldiers to defend Corrin, though Iago urges against this, claiming Corrin should need no help with them duel. Xander still objects, believing that the Yato may not stay true during such a fight between blood siblings, and attempts to force Garon into stopping the duel, but Iago tells him Garon had already approved of the duel ahead of time and they should not interfere. Xander refuses to listen and thinks if he's gonna stand down and do nothing, he's mistaken. Saizo and Kagero soon arrive with reinforcements to keep the Nohrian army from interfering. In spite of the opposition, Xander and his siblings agree to fight against them to save their sibling, and the proper battles begins between the Nohrians and Hoshidians.

In the end, be it by Corrin's hand or another's, Ryoma is defeated. Disgraced, he urges Corrin to kill him now to end the war, though they refuse, revealing the truth; that Hinoka was not killed at all, that they saw her as too precious to them to kill and that they spared her while disobeying Garon's order. They elaborate that Hinoka is in hiding, and that, if they truly did kill her, they would have been more likely to take her head rather than just her lance. Ryoma is still doubtful and asks how he can trust them after all they has done, but Corrin forces him to listen to them, saying that they don't want anyone else to die, and that they would rather die than continue to lie like this, and tells him that no matter what happens, he will always be their brother. Corrin then leaves to meet with Garon, though Ryoma briefly catches a glimpse of the Yato lighting up; a possible sign that Corrin is being truthful to him.

Corrin reports of their success in the duel to Garon, and asks that he seize the throne right away. Garon, however, commands Corrin to finish Ryoma off in front of him and refuses to allow anyone else to do the deed. Corrin argues against this; that watching the enemy king seize the country is far worse a fate for Ryoma than death, though Garon scolds them about learning nothing, citing Corrin's own words that "rebellions are like seeds; one must salt the earth before they sprout." and begins to wonder if they were lying about that. Iago begins pestering them again, insinuating that they must have been lying to them the whole time; that they were lying about killing Hinoka and that they are a traitor to Nohr. Corrin once again tells him they've been loyal to Nohr, but Iago forces them to prove it one last time. Garon commends them once more to kill Ryoma or be branded a traitor and condemn themselves and their troops to death. With Corrin forced into a dilemma, Ryoma intervenes. He tells his sibling that he understands and that he will end the war his way and they he trusts them, and proceeds to impale himself with Raijinto, killing himself so that they would not have to, but not before telling Corrin, "I'm counting on you".

Corrin cries out in grief at Ryoma's death. Despite Corrin not killing him themselves, Garon accepts Ryoma's death and proclaims the war as a victory for Nohr. Still grieving, Corrin walks out of the room and contemplates their façade as Nohr's bloodthirsty prince/princess, and how they must keep it going until the very end. Despite this, Corrin breaks down and begins to cry, regretting their decisions and broken promises to their Hoshidan family. Azura comes in to comfort them reminding them of their new promise to Ryoma; to keep Hoshido's future a safe one, a promise that Ryoma himself embraced in his dying words. Corrin thus resolves to fulfill this new promise, though Azura also comes to cry with them.

Summary

The group defeats Hinoka's forces and then seeks Ryoma to end the war decisively. Azura guides them to the throne room's antechamber, where Ryoma is waiting.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Ryoma Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–16 {{{partner}}} {{{other}}} 28
Cm fe14c 25.png
Map dimensions:
28 columns by 25 rows

Character data

Characters
New units

None

Required characters
Corrin m ​
Available characters
Felicia ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Jakob ​Xander ​Shura ​Flora ​Izana ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 stat booster.png Dracoshield Dropped by Ryoma
Is 3ds02 rod.png Silence Open western chest
Is 3ds02 gold.png 10000G Open eastern chest

Dragon Vein data

The Dragon Vein in this chapter is stated to have the effect "Turn healing tiles to Avo.-penalty tiles". It is located as follows:

  • Column 14, row 6: 3 squares north of the screen that leads into the dueling chamber

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 swordmaster ryoma enemy.gif Ryoma Swordmaster 18 1 48 25+4 3 26 29+1 20 22−1 18−1 6 Raijinto DracoshieldThis item is dropped upon this unit's defeat.
Bushido Duelist's Blow Resist Status
• Starts in a chamber.
• Will not act until turn 26.
Ma 3ds02 master ninja saizo enemy.gif Saizo Master Ninja 17 1 44 23 18 32 25+2 23 21 17 - Silver Shuriken Flame Shuriken
Pyrotechnics Shurikenfaire
• Stands on a cushion.
• Defeat opens the screens to Ryoma.
Ma 3ds02 swordmaster enemy.gif Hoshidan Swordmaster 16 1 42 24 2 25 29+1 17 17−1 21−1 6 Silver Katana Armorslayer
Begins moving if a nearby Master Ninja is provoked.
Ma 3ds02 master ninja enemy.gif Hoshidan Master Ninja 15 10 40 22 0 28 27+2 11 15 26 6 Silver Shuriken
Poison Strike
• The southwestern three all begin moving if any of them or the nearby Swordmaster is provoked.
• The northwestern two will not move until a unit is in range of both of them and the nearby Swordmaster, or until one of them is fought; in either case, both begin moving.
• The upper southeastern one begins moving if the nearby Master Ninja is provoked.
• The lower southeastern one will not move until a unit is in range of at least two of the following—him or the two nearby Masters of Arms—or until one of them is fought; in either case, he begins moving.
• The northeastern three move to attack if a unit is in range; they return to their starting positions otherwise.
Ma 3ds02 swordmaster enemy.gif Hoshidan Swordmaster 16 1 42 24 2 25 29+6 17+3 17−1 21−1 6 Venge Katana
Vantage Strong Riposte
• Lead unit of pair up with another Swordmaster.
• Will not move unless a unit is in range of both him and a nearby Automaton, or until a unit is in his attack range; returns to his starting position if no units are in his full range.
Ma 3ds02 swordmaster enemy.gif Hoshidan Swordmaster 16 1 42 24 2 25 29+6 17+3 17−1 21−1 6 Silver Katana Wakizashi
Quick Draw Duelist's Blow
• Supporting unit of pair up with another Swordmaster.
• Will not move unless a unit is in range of both him and a nearby Automaton, or until a unit is in his attack range; returns to his starting position if no units are in his full range.
Ma 3ds02 automaton enemy.gif Hoshidan Automaton 35 2 42 23 0 26 24 0 16 23 5 Big Saw Spy's Yumi
Moves to attack if a unit is in range; returns to its starting position otherwise.
Ma 3ds02 swordmaster enemy.gif Hoshidan Swordmaster 16 1 42 24 2 25 29+1 17 17−1 21−1 6 Silver Katana Dual Katana
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 swordmaster enemy.gif Hoshidan Swordmaster 16 1 42 24 2 25 29+1 17 17−1 21−1 6 Silver Katana Wakizashi
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 swordmaster enemy.gif Hoshidan Swordmaster 16 1 42 24 2 25 29+1 17 17−1 21−1 6 Silver Katana
Will not move until a unit is in range of him and the two nearby Master Ninjas, or until one of them is fought; in either case, he begins moving.
Ma 3ds02 master ninja kagero enemy.gif Kagero Master Ninja 17 1 37 25 0 19 27+2 15 19 26 - Silver Shuriken Sting Shuriken
Shuriken Mastery Shurikenfaire
• Stands on a cushion.
• Defeat opens the screens to Ryoma.
Ma 3ds02 master ninja enemy.gif Hoshidan Master Ninja 15 1 40 22 0 28 27+2 11 15 26 6 Silver Shuriken Practice Katana
Poison Strike
Begins moving if the nearby Master Ninja is provoked.
Ma 3ds02 master of arms enemy.gif Hoshidan Master of Arms 16 1 47 27 0 23 22 13 23 13 6 Silver Club Silver Katana
Will not move until a unit is in range of at least two of the following—him or the nearby Master of Arms or Master Ninja—or until one of them is fought; in either case, he begins moving.
Ma 3ds02 master of arms enemy.gif Hoshidan Master of Arms 16 1 47 27 0 23 22 13 23+1 13+1 6 Silver Naginata Silver Club
Will not move until a unit is in range of at least two of the following—him or the nearby Master of Arms or Master Ninja—or until one of them is fought; in either case, he begins moving.
Ma 3ds02 master of arms enemy.gif Hoshidan Master of Arms 16 1 47 27 0 23 22+1 13 23−1 13−1 6 Silver Katana
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 master of arms enemy.gif Hoshidan Master of Arms 16 1 47 27 0 23 22 13 23+1 13+1 6 Silver Naginata
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 master of arms enemy.gif Hoshidan Master of Arms 16 1 47 27 0 23 22 13 23 13 6 Silver Club
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 master of arms enemy.gif Hoshidan Master of Arms 16 1 47 27 0 23 22 13 23+1 13+1 6 Silver Naginata Silver Katana
Moves to attack if a unit is in range; returns to his starting position otherwise.

Boss data

Main article: Ryoma

Normal Hard Lunatic

Small portrait ryoma fe14.png
Dragon Vein Ma 3ds02 swordmaster ryoma enemy.gif Swordmaster
Level 18
Movement 6
Stats
Max HP 48 Speed 29+1
Strength 25+4 Luck 20
Magic 3 Defense 22−1
Skill 26 Resistance 18−1
Inventory Skills
Raijinto
DracoshieldThis item is dropped upon this unit's defeat.
Bushido
Duelist's Blow
Resist Status
Weapon Levels
Swords/Katanas S Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Before the chapter begins, it is worth noting that Corrin cannot start the chapter paired up in order to have a proper duel with Ryoma. It is impossible to use staves such as Rescue or Physic on Corrin while they are in the chamber.

There are two main ways to go about completing this chapter: the long way, by defeating one of Saizo or Kagero/both Saizo and Kagero so that the rest of your army can gang up on Ryoma, or by simply going along with Ryoma's duel as promised.

Should the player wish to go through with the duel, Corrin will likely not be able to double Ryoma unless they are in a fast class such as Master Ninja, so it is more imperative to try to simply avoid getting doubled. Corrin will need to reach 26/32 speed to achieve this. The chamber terrain will greatly reduce the damage both units do; on one hand, this will make it take quite some time to defeat Ryoma due to his large HP pool and the recovery effect, but on the other, it also gives Corrin a safety net of sorts to help keep them from being ORKOed. This allows Corrin some time in between attacks to chug a Concoction or Elixir to stay healthy. Killer weapons can be very helpful for dueling Ryoma, as they grant fantastic burst damage through their frequent, quadruple damage critical hits. If you chose Wyvern Rider as your secondary class or otherwise obtained it through supports, Swordbreaker will turn Ryoma into a complete pushover.

On Lunatic mode, going through the chapter the long way is much more difficult due to the introduction of Inevitable End, which will, over time, reduce even your strongest units to little more than moving targets. Ryoma on the other hand only gains Rend Heaven in the jump from Hard to Lunatic. As a result, the safest bet on Lunatic mode is to simply snag one of the two chests, preferably the Silence rod for the next few chapters, then put all work into defeating Ryoma with Corrin.

Trivia

  • This chapter's map is later recycled into the DLC chapter II: Realms Collide, in the Heirs of Fate saga.
  • This is the last chapter in the Conquest route where the Hoshidian faction are fought.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ryoma

--

Japanese

白夜王子リョウマ

White Night Prince Ryouma

Spanish

Ryoma

--

French

Ryoma

--

German

Ryoma

--

Italian

Ryoma

--

Korean

백야 왕자 료마

White Night prince Ryoma

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Hinoka • Ryoma • Treason →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack