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Night Breaks Through

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Night Breaks Through


Shirasagi: Throne Room



I'm so sorry, Takumi. If I had only been by your side, I might have realized what was happening sooner. Perhaps I could have found a way to save you. I know every choice we make has consequences... I chose to follow Corrin, but did I sacrifice you to do so? Regardless, I know what I must do now. I have to make this up to you. I didn't plan on ever doing this again... But I will now use my forbidden song to weaken the curse and help free you. Once I use this power... Takumi, Ryoma... I wonder if you'll be upset at me for joining you so soon. Or maybe you'll be happy to see me too... ... ...
— Azura

Night Breaks Through (Japanese: 光去り行く黄昏 The Dusk Parts the Light) is the endgame of the Conquest campaign in Fire Emblem Fates. In this chapter, Takumi has been corrupted beyond salvation by a force outside comprehension, and Corrin must destroy him or perish.

It is not possible to save the game, read supports, or return to My Castle during this chapter; the previous chapter and this one must be completed consecutively.


Main article: Night Breaks Through/Script
The below plot corresponds to the use of a female Corrin. If you refresh this page, it is possible to get an alternate reading using a male variation instead.

Corrin awakens in what seems to be her bedroom in Castle Shirasagi, and is greeted by Mikoto and Ryoma. After regaining her bearings, Mikoto explains that Corrin's soul is on the brink of death and that she can choose to fully pass away. However, Corrin hears Takumi attacking Xander and Azura, much to her confusion. Mikoto explains that Takumi's rage will not be sated until every Nohrian is dead beneath his boot. Hearing the encouragement of her friends and allies, Corrin elects to return to the land of the living. Takumi's soul appears, reconciles with Corrin, and entrusts them with the power of the Fujin Yumi to reform the Yato and release his body from its unholy master.

Lilith's spirit appears and guides Corrin back to life, and the Shadow Yato is restored. The possessed Takumi attempts to destroy the Yato again, only to fail. Corrin proceeds to begin the final battle against the possessed Takumi alongside the Nohrian siblings.

Before the battle, Azura apologizes for not helping Takumi soon and begins to sing her forbidden song to weaken Takumi, despite knowing it will kill her, and Corrin's most vicious battle ensues. Ultimately, Nohr emerges triumphant, and Takumi is slain once and for all. As he dies, he returns to his senses and thanks Corrin before succumbing to his wounds and passing away. In the aftermath, Azura vanishes, likely dissolving into water due to overusing her powers, and Corrin has a feeling that she will not see her again. She speculates with Xander as to what corrupted Takumi and Garon, but they are unable to come up with any conclusions.

Afterwards, Corrin, Hinoka (who is to become the next queen of Hoshido), and Sakura attend Xander's coronation as the next king of Nohr. He vows to maintain peace with Hoshido for the rest of his days. Xander apologizes for their losses and promises Hinoka that he will not allow evil like Iago to prosper ever again and that he will continue to make peace with what happened in Hoshido. Though Corrin is satisfied with her success in ending the war, much of her actions are still despised by the people of Hoshido and she is still guilt-ridden by these actions. With the first sign of peace, the Nohrian siblings and Corrin head to celebrate a banquest, where whenever something big happens at the castle, they hold a royal banquet.

During the party, Corrin leaves to take a breather, and has one last encounter with Azura's spirit. Afterwords, Corrins meets with the Nohrian siblings inside the throne room and Xander states that together, the Nohrian royal family will continue to bring peace to the world.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Defeat Takumi.* Player Enemy
Defeat: Corrin dies* or the player's army is routed*. 16 22+∞

Initial DV active

Cm fe14c endgame.png

This chapter's map is 29 columns by 30 rows.

Character data

New Units
Returning Characters

Small portrait avatar f-default fe14.pngSmall portrait jakob fe14.pngSmall portrait silas fe14.pngSmall portrait elise fe14.pngSmall portrait effie fe14.pngSmall portrait arthur fe14.pngSmall portrait odin fe14.pngSmall portrait niles fe14.pngSmall portrait azura fe14.pngSmall portrait nyx fe14.pngSmall portrait camilla fe14.pngSmall portrait selena fe14.pngSmall portrait beruka fe14.pngSmall portrait kaze fe14.pngSmall portrait laslow fe14.pngSmall portrait peri fe14.pngSmall portrait benny fe14.pngSmall portrait charlotte fe14.pngSmall portrait leo fe14.pngSmall portrait keaton fe14.pngSmall portrait gunter fe14.pngSmall portrait felicia fe14.pngSmall portrait xander fe14.pngSmall portrait shura fe14.pngSmall portrait flora fe14.pngSmall portrait izana fe14.png

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Create barriers to blunt Takumi's attack", with "Takumi's attack" being his area-of-effect attack. They are located as follows:

  • Column 12, row 26: Three squares west of a Great Master
  • Column 13, row 14: Six squares north of a General
  • Column 14, row 9: Three squares north of furthest southern ally starting positions
  • Column 14, row 18: Two squares south of an Oni Chieftain
  • Column 14, row 22: One square east of a Master Ninja
  • Column 15, row 13: Three squares north of an Oni Chieftain
  • Column 15, row 18: One square north of a Maid
  • Column 16, row 11: Five squares north of an Oni Chieftain
  • Column 16, row 18: Two squares south of an Oni Chieftain
  • Column 16, row 22: One square south of a Master Ninja
  • Column 17, row 14: Two squares north, one square east of an Oni Chieftain
  • Column 18, row 26: Three squares east of a Great Master

There are five barrier blocks created each time a Dragon Vein is activated, each with 30 HP, and they are located as follows:

  • Column 13, row 18: One square west of three Dragon Veins in a row
  • Column 14, row 24: Five squares south of the westernmost of three Dragon Veins in a row
  • Column 14, row 25: Five squares south of the centermost of three Dragon Veins in a row
  • Column 14, row 26: Five squares south of the easternmost of three Dragon Veins in a row
  • Column 15, row 18: One square east of three Dragon Veins in a row

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 hero vallite enemy.gif
Invader Hero 20 2 Silver Sword Immediately begins moving unprovoked.
Ma 3ds02 onmyoji vallite enemy.gif
Invader Onmyoji 20 2 Rabbit Spirit Immediately begins moving unprovoked.
Ma 3ds02 oni chieftain vallite enemy.gif
Invader Oni Chieftain 20 2 Silver Club Begins moving if another Oni Chieftain is provoked.
Ma 3ds02 oni chieftain vallite enemy.gif
Invader Oni Chieftain 20 1 Rabbit Spirit Silver Club Begins moving if another Oni Chieftain is provoked.
Ma 3ds02 maid vallite enemy.gif
Invader Maid 20 1 Silver Dagger Freeze Physic Immobile.
Ma 3ds02 general vallite enemy.gif
Invader General 20 2 Silver Lance Both begin moving if either is provoked.
Ma 3ds02 master ninja vallite enemy.gif
Invader Master Ninja 20 2 Silver Shuriken
Poison Strike
Ma 3ds02 great master vallite enemy.gif
Invader Great Master 20 1 Silver Naginata Silence Wane Festal Immobile.
Ma 3ds02 paladin vallite enemy.gif
Invader Paladin 20 3 Silver Lance The outer two begin moving unprovoked on turn 4.
Ma 3ds02 malig knight vallite enemy.gif
Invader Malig Knight 20 2 Ragnarok Silver Axe Both begin moving if either is provoked.
Ma 3ds02 dark knight vallite enemy.gif
Invader Dark Knight 20 1 Ragnarok Begins moving unprovoked on turn 4.
Ma 3ds02 bow knight vallite enemy.gif
Invader Bow Knight 20 1 Silver Bow Silver Sword Begins moving unprovoked on turn 4.
Ma 3ds02 sniper takumi vallite enemy.gif
Takumi Sniper 20 2 Skadi
Competitive Draconic Hex Dragonskin Bold Stance
Paired up together; only the leading one must be defeated to end the chapter.
Uses an area-of-effect attack that deals 50% of a unit's maximum HP as damage to playable units in the main hall every 3 turns.
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 faceless vallite enemy.gif
Invader Faceless 35 Gauntlet --


  • On Hard mode and above, all Faceless reinforcements have the skill Self-Destruct. On Lunatic mode, all reinforcements with debuffing skills have the skill Inevitable End.
  • Turn 4
    • 4 Faceless; two from the northwestern and northeastern Dark Waters each
  • Turn 5
    • 2/4 Faceless; one/two from the western and eastern Dark Waters each
  • Turn 6
    • 4/6 Faceless; two/three from the southwestern and southeastern Dark Waters each
  • Turn 8
    • 4 Faceless; two from the northwestern and northeastern Dark Waters each
  • Turn 9
    • 4/6 Faceless; two/three from the western and eastern Dark Waters each
  • Turn 10
    • 4/6 Faceless; two/three from the southwestern and southeastern Dark Waters each
  • Turn 11 (Hard/Lunatic only)
  • Turn 12
    • 6 Faceless; three from the northwestern and northeastern Dark Waters each
  • Turn 13
    • 4 Faceless; two from the western and eastern Dark Waters each
  • Turn 14
  • The above pattern repeats infinitely, restarting on the second turn after the end of a pattern sequence.

Boss data

Main article: Takumi

Normal Hard Lunatic

Small portrait takumi valla fe14.png
Is 3ds02 dragon vein icon.png Sniper
Level 20
Movement -
Max HP 60 Speed 25+3
Strength 26+2 Luck 15
Magic 0 Defense 24
Skill 31+3 Resistance 20+2
Inventory Skills
Skadi Competitive
Draconic Hex
Bold Stance
Weapon Levels
FE14RankSword.png -- FE14RankLance.png -- FE14RankAxe.png -- FE14RankBow.png S
FE14RankTome.png -- FE14RankStaff.png -- FE14RankDagger.png -- Dragonstone --
Takumi is paired up with a replica of himself.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.

This is the final chapter of Fire Emblem Fates: Conquest, and you cannot save your progress after this chapter; thus, no changes to your army or inventory can be carried over. If you have been saving rare and valuable items like stat boosters, status staves, and the Bifröst for a rainy day, it's time to take out your umbrella.

Takumi has a dangerous area-of-effect attack that triggers every 3/2 turns. You can hide behind barriers erected by the Dragon Veins to avoid it. If a unit is not straight north of one of these barriers, they will take non-lethal damage equal to half of their maximum HP.


  • This chapter is one of few chapters in the game where the preparations theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Night Breaks Through --
Japanese 光去り行く黄昏 The Dusk Parts the Light



The Empty King Night Breaks Through

Fire Emblem Fates
Playable characters Birthright AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright 6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
Conquest 6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
Revelation 6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions BR: Invasion 1Invasion 2Invasion 3CQ: Invasion 1Invasion 2Invasion 3RV: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack