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Gift of Ganglari

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Gift of Ganglari


Location

Castle Krakenburg: Reception Room

New units

Gunter, Jakob*/Felicia*

Boss(es)

Kaze, Rinkah

This is Ganglari, a sword infused with magic from another world. With this sword at your side, you will crush the Hoshidan army with ease.
— Garon

Gift of Ganglari (Japanese: 魔剣ガングレリ Demon Sword Gangleri) is the second chapter of Fire Emblem Fates. This chapter introduces the player to the Pair Up and Tag Team gameplay mechanics, and effective usage of them is needed to win the battle most efficiently.

Plot

Having finally been allowed to leave the Northern Fortress by his/her father, Corrin travels with his/her siblings to the Nohrian royal palace of Castle Krakenburg, an imposing structure set deep in the earth. His/her father, King Garon, congratulates Corrin on earning the right to leave the Northern Fortress. He informs Corrin that Nohr is at war with the neighbouring kingdom of Hoshido, and tells him/her to harness the power of his/her dragon bloodline, in order to defeat his/her enemies. Garon determines that Corrin will need a "suitable weapon" in order to serve the Nohrian army, and produces an ominous-looking magical sword, the Ganglari, for Corrin to wield.

Having gifted Corrin his/her new weapon, Garon offers him/her a chance to put it to use immediately, and orders that a group of Hoshidan prisoners are brought out for Corrin to fight. Corrin is joined in the fight by Gunter, the veteran Great Knight, and his/her loyal attendant Jakob*/Felicia*. Among the prisoners are Rinkah, daughter of the chieftain of the Flame Tribe, and Kaze, a Hoshidan ninja who appears to be familiar with Corrin.

As the battle begins, Corrin notices a Dragon Vein nearby, and uses it to clear the debris at the center of the hall to reveal a healing area. Making use of the shelter provided, Corrin and his/her attendants defeat the Hoshidan prisoners. With the battle over, Garon orders Corrin to execute the prisoners, but he/she refuses. Garon angrily moves to kill them himself, but Corrin stops him. Further irritated, Garon orders Xander to kill the prisoners. Xander attacks Corrin, to force him/her to relent, but Corrin tries to convince him to show mercy. To prevent the situation from growing out of hand, Leo steps in, and "kills" the prisoners with his magic. Garon, still dissatisfied with his son/daughter's disobedience, leaves afterwards.

With the king out of earshot, Leo explains that he did not actually kill the prisoners, but merely knocked them unconscious, while Camilla worries that Garon will not easily forgive Corrin for his/her disobedience. Later that night, Xander and Corrin take Kaze and Rinkah outside to set them free. Kaze leaves silently, but Rinkah vows to claim her revenge some day. In response, Corrin expresses his/her desire to see the war end, and for Hoshidans and Nohrians to be able to live together peacefully.

Summary

Corrin is finally allowed to leave the Northern Fortress. Together the Nohrian siblings travel to the castle to meet with their father, King Garon.

Chapter data

Normal Hard/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy. Player Other Enemy
Defeat: Corrin dies* or the player's army is routed*. 3 0 4

Initial DV active

Cm fe14 2.png

The chapter's map is 15 columns by 15 rows.

Character data

Characters
New Units
Gunter
Small portrait gunter fe14.png
Great Knight
HP
24
Level
1
Automatically from the start
Jakob
Small portrait jakob fe14.png
Butler
HP
21
Level
1
Automatically from the start, if Corrin is female
Felicia
Small portrait felicia fe14.png
Maid
HP
19
Level
1
Automatically from the start, if Corrin is male
Returning Characters

Small portrait avatar m-default fe14.png

Dragon Vein data

  • The only Dragon Vein point is located one tile above where Corrin begins the map (column 8, row 13). Using it will clear the debris to reveal a large healing area.

Item data

Items
Name Obtainment Method
Is 3ds02 sword.png Ganglari Received from Garon during the events at chapter's start

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Hoshidan Samurai 2 2 Is 3ds02 katana.png Brass Katana --
Ma 3ds02 ninja kaze enemy.gif
Kaze Ninja 3 1 Is 3ds02 shuriken.png Brass Shuriken
Is 3ds02 miraculous save.png Miraculous Save
--
Ma 3ds02 oni savage rinkah enemy.gif
Rinkah Oni Savage 4 1 Is 3ds02 club.png Brass Club
Is 3ds02 fiery blood.png Fiery Blood
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Kaze

Normal Hard Lunatic

Small portrait kaze fe14.png
Ninja
Level 3
Movement 5
Stats
Max HP 19 Speed 12+2
Strength 6 Luck 4
Magic 0 Defense 4
Skill 9 Resistance 10
Inventory Skills
Is 3ds02 shuriken.png Brass Shuriken Is 3ds02 miraculous save.png Miraculous Save
Weapon Levels
FE14RankSword.png -- FE14RankLance.png -- FE14RankAxe.png -- FE14RankBow.png --
FE14RankTome.png -- FE14RankStaff.png -- FE14RankDagger.png D Dragonstone --
Main article: Rinkah

Normal Hard Lunatic

Small portrait rinkah fe14.png
Oni Savage
Level 4
Movement 5
Stats
Max HP 20 Speed 8
Strength 7 Luck 5
Magic 2 Defense 7
Skill 6 Resistance 3
Inventory Skills
Is 3ds02 club.png Brass Club Is 3ds02 fiery blood.png Fiery Blood
Weapon Levels
FE14RankSword.png -- FE14RankLance.png -- FE14RankAxe.png E FE14RankBow.png --
FE14RankTome.png -- FE14RankStaff.png -- FE14RankDagger.png -- Dragonstone --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Corrin should trigger the Dragon Vein straight away, to reveal the shelter area, then move all units inside. Jakob/Felicia, having access to ranged attacks, should move to the center (this will also allow him/her to join the other units in Tag Team), with Gunter and Corrin to the left and right respectively (on lower difficulties, it may be preferable to place Gunter in the center, so he does not claim too many kills). Wait in the sheltered area for the enemy to approach. Corrin should be able to hold his/her own on the right side, while Gunter will be able to weaken the enemies on the left enough for Jakob/Felicia to finish them off. On turn 3 in Lunatic mode, you may need to move Gunter one space to the left (just outside the healtile area), as Jakob/Felicia will be unable to survive attacks from both Kaze and Rinkah. This should not be an issue on lower difficulties, thanks to the lack of ranged weapons in the enemies' hands. Try to keep your units adjacent to each other as often as is possible without leaving Jakob/Felicia in danger, so as to get the most out of the Tag Team system. Only use Gunter to kill enemies if necessary (on Lunatic, you may need him to defeat the Kodachi-wielding Samurai), as Corrin and Jakob/Felicia will need the experience more (especially if intending to side with Hoshido).

Trivia

In other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Gift of Ganglari In this chapter, Corrin is gifted the titular sword Ganglari by Garon.
Japanese 魔剣ガングレリ Demon Sword Gangleri
Spanish Ganglari --
French Ganglari --
German Das Geschenk Gangleri The Gift of Gangleri
Italian Ganglari --

Gallery

Nohr Gift of Ganglari Journey Begins


Fire Emblem Fates
Playable characters Birthright AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright 6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
Conquest 6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
Revelation 6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions BR: Invasion 1Invasion 2Invasion 3CQ: Invasion 1Invasion 2Invasion 3RV: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentName chartPre-release information (Unused content) • Soundtrack