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Rainbow Sage (Conquest chapter)

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Rainbow Sage

Cm fe14c 11.png


Sevenfold Sanctuary

New units




Previous chapter(s)

Unhappy Reunion

Next chapter(s)

Bitter Intrigue

What?! They actually climbed the mountain and lived to tell the tale? Their little ragtag team is more skilled then I gave them credit for. Still, there's no way they can best our troops after such an exhausting climb. We must keep the Rainbow Sage out of their grasp no matter what. Prepare for battle, everyone! This is NOT a drill!
— Hinoka

Rainbow Sage (Japanese: 虹の賢者 Rainbow Sage) is the eleventh chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin and their army have arrived on Notre Sagesse and take on the challenge of the Sevenfold Sanctuary to attempt to meet the Rainbow Sage, who has been captured by the Hoshidans who wish to stop Corrin in their tracks.


Main article: Rainbow Sage (Conquest chapter)/Script
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Having arrived at Notre Sagesse, Corrin notes that the ferry ride into the area was smooth, and states that the group's luck might be improving; Silas states that he can't shake a strange feeling that he has, to which Corrin asks Silas what the matter is. Silas states that Garon told them that Notre Sagesse would be overflowing with Hoshidans, yet the group was able to disembark the ferry without so much as a scuffle; as Corrin states that they are glad the voyage went smoothly and it hadn't occurred to them that they have yet to get into a fight, Silas states that the port town is also free of Hoshidan soldiers and suggests that they may be falling into a trap or misunderstanding. Corrin tells Silas that they'll keep their eyes open, then states that they must learn about the Rainbow Sage and suggests that they talk to the locals, deducing that they could help them solve some of the mysteries; Corrin flags down an old woman and brings up the Hoshidans with her, to which the old woman states that the Hoshidans were in the area not too long ago--armed to the teeth, forceful but doing no harm, and managing to take the Rainbow Sage stating they were his new guards, with the locals appearing to disagree with the Hoshidans. Corrin asks the old woman where the Hoshidans took the Rainbow Sage, to which the old woman states that they took him up Mount Sagesse and attempts to talk Corrin's army out of making the trek, even stating that those that enter the Sevenfold Sanctuary die upon entering it; as Corrin notes the mysteriousness of the Sevenfold Sanctuary, Azura asks them what they want to do and states that it could be a trap, to which Corrin states that there's no turning back now--if they fail this mission, they believe Garon will have them killed, deducing that Garon's using the missions to test and possibly torment them. Corrin states that they must end this war at all costs, but states that they can't do so if they are dead, and vows to not fail any test given here; after Azura vows to follow Corrin to the end, the old woman wishes Corrin's army good luck on the trial, to which Corrin thanks her for the information.

We cut to the trek up Mount Sagesse, to which Corrin notes is indeed a test of endurance; Camilla notes Corrin's exhaustion and asks if they want to rest for a bit and offers the services of her dragon, to which Corrin refuses and states that someone else could use the offer better than they can. Camilla states that she'll never forgive the Hoshidans for making Corrin suffer, and vows to pay them back tenfold for the trouble they caused them, then notices a building; Corrin deduces that the building is the Sevenfold Sanctuary, to which Azura states is where the battle truly begins and tells the army to stay on their guard, stating that the place is likely filled with Hoshidan soldiers waiting in ambush. Camilla tells Corrin that she and the rest of the army are with them all the way, and states it's all the better if Hinoka and Sakura are in the area, vowing to not lose; Corrin states that the army must win no matter what, no matter who's inside.

Inside the Sevenfold Sanctuary, Kaze tells Hinoka that the Nohrian army has arrived, to which Hinoka notes that they actually survived the climb up and lived to tell the tale, noting that Corrin's army is more skilled than she gave them credit for; Hinoka states that there's no way they can beat her best troops after such an exhausting climb, and vowing to keep the Rainbow Sage out of the Nohrians' grasp no matter what, calls her troops into battle, stating that the call is not a drill. Preparations take place at this point; the battle begins once preparations are finished.

Once the battle ends, Camilla tells the Hoshidans that the Nohrians have won and that they should retreat while they still can, and she's willing to kill brave soldiers if she has to; Hinoka states that she's out of options and calls for the Hoshidans to retreat immediately and leave those that are already dead behind, to which Rinkah states that the Hoshidans suffered no casualties--many injured, but all will recover and can still walk. Hinoka asks how all of the Hoshidans could have survived, then deduces it was Corrin who made the call; as Hinoka asks Corrin what the meaning of their tactics are, Corrin tells Hinoka to run, to which Hinoka agrees to do so before Camilla can stab her in the back, bidding Corrin farewell. Once the Hoshidans have left, Camilla notes that Corrin is too kind for their own good--telling the army not to kill any Hoshidans before they even entered the building may have created a difficult but fun challenge, then asks Corrin if they should chase after the Hoshidans and that it's not too late to kill them all; Corrin tells Camilla to let the Hoshidans go, as they're blazing a new path for Nohr, one of mercy with no pointless killing, noting it to be the only way to end the war. Corrin states that, now that Notre Sagesse has been seized, they should look for the Rainbow Sage. Kaze returns to the scene, having overheard Corrin state their intentions to bring peace to the world, to which Corrin asks why Kaze didn't retreat with Hinoka and the others. Kaze states that he asked his question first, then asks Corrin why they returned to Nohr if their path is one of peace with the goal of ending the war, to which Corrin confirms--they stated that they first returned because they couldn't bring themselves to betray their Nohrian siblings, then realized the position of Nohrian royalty granted them certain opportunities; Corrin states that, as a Nohrian, they can change things from the inside and stop the death and destruction. Corrin states that, without them, the Nohrians would keep slaughtering the Hoshidans, the Hoshidans would keep retaliating, and thus create a never-ending cycle and hate and death--and it's their responsibility to end that cycle; Corrin tells Kaze that he's out of luck if he wants to bring them back to Hoshido, stating that they won't let anyone come between them and their goal of bringing peace to the world, to which Kaze states that all he needs to do is look into Corrin's eyes to see their determination and admirable goal--then requests permission to join the Nohrians ranks. Kaze asks Corrin to forgive him for his past brashness, stating that he should not have judged them so quickly, stating that he thought Corrin was genuinely betraying Hoshido by siding with Nohr and now sees that he was horribly mistaken; noting that Corrin's reasons for siding with Nohr were sound and pure, Kaze states that they have inspired him to hope for a peace he had long ago dismissed and asks that they allow him to lend his strength to their cause, to which Corrin agrees--then asks Kaze if he can live with being called a traitor by the Hoshidans, to which Kaze states he does not regret his decision. As Corrin welcomes Kaze to the team, they state that they now need to look for the Rainbow Sage; Kaze states that he'll show the army toward his quarters.

In the Rainbow Sage's quarters, Corrin asks the Rainbow Sage if he is the one the army seeks, to which the Rainbow Sage confirms; the Rainbow Sage notes that Corrin fought a trying battle to reach him, after which Corrin asks him if he has the power to make them stronger than they currently are, to which the Rainbow Sage states that that task is already done. As Corrin states that they can't wait to show Xander their new power, the Rainbow Sage asks them if they are is in possession of the Yato; Corrin asks the Rainbow Sage how he knew that detail and their name, to which the Rainbow Sage states he knows all but won't spoil the ending. The Rainbow Sage then states that he will divulge information about the Yato and how Corrin can unlock the Seal of Flames, the key to bringing an end to the war and hatred--and once the mystery is solved, peace will be brought to the world; Corrin asks where they start unlocking the Seal of Flames, to which the Rainbow Sage states the Yato is the key, yet the Nohrian hero who would aid them is not present, but that will change in the not-too-distant future, and when the time comes, that aid will help them along their way. The Rainbow Sage asks Corrin to lift the Yato, to which Corrin complies; the Rainbow Sage then chants an incantation.

We cut to a shot of the Yato, which gives a glow; Corrin asks what happened, to which the Rainbow Sage states that nothing has happened quite yet, he merely awakened a seed that was already sown. The Rainbow Sage tells Corrin that, when they meet another hero of Nohr, the Yato will evolve into a blade fierce enough to guide them through the night, the Grim Yato; Corrin asks if they can find the Seal of Flames with the Grim Yato, to which the Rainbow Sage states that the Grim Yato is not the seal's final form, and that one day they might meet their fate head-on and unlock the seal's power, before he tells Corrin to get going as Garon is awaiting their return.

As Corrin states that their successful mission, they states that they should hurry back to the castle and tell Garon that they completed the mission; Iago appears on the scene and tells Corrin to stay put, to which Corrin asks Iago what he's doing in the area. Iago states that he's still at the castle and that he is projecting an illusion to this area, then states that Garon has tasked Corrin with another command; Garon is said to have stated that he doesn't want the Hoshidans to obtain the Rainbow Sage's strength, and that Corrin is to kill the Rainbow Sage, to which Corrin refuses, stating they do not want to repay his kindness with death and revealing that Ryoma has already received the Rainbow Sage's power, thus killing the Rainbow Sage now would be both cruel and pointless. As Iago states that disobeying Garon's orders would constitute treason and Corrin attempts to protest, the Rainbow Sage states that his time has finally come--revealing that he is older than anyone can fathom, he states that beings of his kind go insane upon staying in this realm for too long; Corrin attempts to talk some sense into the Rainbow Sage, but the Rainbow Sage eventually dies. Iago curses out Corrin's usage of a loophole and states that they technically fulfilled Garon's orders, as Corrin continues to lament the Rainbow Sage's death.


Corrin and company safely arrive in Notre Sagesse, only to discover that Hoshidan forces have beaten them there.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Defeat Hinoka Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–11 {{{partner}}} {{{other}}} 27
Cm fe14c 11.png
Map dimensions:
30 columns by 30 rows

This chapter features stairs that act as warp points between the rooms; by using the "Stairs" command while standing on them, a unit will be transported to the endpoint, and will be left with a movement stat = (unit's base movement − movement spent to reach the stairs) for the remainder of that turn action. They are located as follows:

  • Column 6, row 29–Column 3, row 25: Links the starting room and the southwest room
  • Column 15, row 29–Column 25, row 28: Links the starting room and the southeast room
  • Column 9, row 20–Column 2, row 16: Links the southwest room and the northwest room
  • Column 19, row 23–Column 28, row 19: Links the southeast room and the northeast room
  • Column 7, row 10–Column 11, row 18: Links the northwest room and the central room
  • Column 23, row 10–Column 19, row 18: Links the northeast room and the central room
  • Column 15, row 13–Column 15, row 9: Links the central room and the boss room

Character data

New units
Small portrait kaze fe14.png
Steel Shuriken
Automatically at the end of the chapter
Required characters
Corrin m ​
Available characters
Felicia ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 stat booster.png Spirit Dust Open chest in Kaze's room
Is 3ds02 staff.png Enfeeble Open chest in Azama's room

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 sky knight hinoka enemy.gif Hinoka Sky Knight 13 1 32 13 5 15 16 14 10+1 16+1 - Steel Nageyari
Rallying Cry Winged Shield
Ma 3ds02 sky knight enemy.gif Hoshidan Sky Knight 11 2 24 9 5 11 13 9 7+1 12+1 - Bolt Naginata
Ma 3ds02 sky knight enemy.gif Hoshidan Sky Knight 11 1 24 9 0 11 13 9 7+1 12+1 - Iron Naginata
Ma 3ds02 shrine maiden enemy.gif Hoshidan Shrine Maiden 10 1 22 0 9 9 9 7 4 9 - Sun Festal
Stands on a gate.
Ma 3ds02 samurai enemy.gif Hoshidan Samurai 11 4 25 11 0 12 14+5 7+2 7−1 7−1 5 Steel Katana
• Two pairs, for a total of four Samurai.
• Both move to attack if a unit is in range of either of them or the other Samurai pair; they return to their starting positions otherwise.
Ma 3ds02 samurai enemy.gif Hoshidan Samurai 11 1 25 11 0 12 14+5 7+2 7−1 7−1 5 Iron Katana
• Lead unit of pair up with the Kodachi Samurai.
• Moves to attack if a unit is in range of him or another Samurai pair; returns to his starting position otherwise.
Ma 3ds02 samurai enemy.gif Hoshidan Samurai 11 1 25 11 0 12 14+5 7+2 7−1 7−1 5 Kodachi
• Supporting unit of pair up with the Iron Katana Samurai.
• Moves to attack if a unit is in range of him or another Samurai pair; returns to his starting position otherwise.
Ma 3ds02 monk azama enemy.gif Azama Monk 12 1 31 12 11 12 12 15 11 9 - Hexing Rod
Divine Retribution Miracle
Stands on a gate.
Ma 3ds02 diviner enemy.gif Hoshidan Diviner 10 1 22 0 10 10+1 11 10 4 6 5 Rat Spirit
Moves to attack if a unit is in range of him or another Diviner; returns to his starting position otherwise.
Ma 3ds02 diviner enemy.gif Hoshidan Diviner 10 1 22 0 10 10 11+1 10 4 6 5 Tiger Spirit
Moves to attack if a unit is in range of him or another Diviner; returns to his starting position otherwise.
Ma 3ds02 diviner enemy.gif Hoshidan Diviner 10 1 22 0 10 10 11 10 4+1 6 5 Ox Spirit
Moves to attack if a unit is in range of him or another Diviner; returns to his starting position otherwise.
Ma 3ds02 archer setsuna enemy.gif Setsuna Archer 12 1 26 9 0 13 14 9 6 5 - Steel Shortbow
Optimistic Strong Riposte
Ma 3ds02 archer enemy.gif Hoshidan Archer 10 2 24 10 0 14 9 4 7 2+2 5 Iron Yumi
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 archer enemy.gif Hoshidan Archer 10 1 24 10 0 14 9 4 7 2+2 5 Steel Yumi
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 ninja kaze enemy.gif Kaze Ninja 12 1 29 11 0 16 18+2 5 7 13 - Steel Shuriken
Miraculous Save Heartseeker
Stands on a gate.
Ma 3ds02 ninja enemy.gif Hoshidan Ninja 10 2 24 8 0 13 13+2 4 6 9 5 Iron Shuriken
Both move to attack if a unit is in range of either of them or another Ninja; they return to their starting positions otherwise.
Ma 3ds02 ninja enemy.gif Hoshidan Ninja 10 1 24 8 0 13 13+2 4 6 9 5 Steel Shuriken
Moves to attack if a unit is in range of him or another Ninja; returns to his starting position otherwise.
Ma 3ds02 oni savage rinkah enemy.gif Rinkah Oni Savage 12 1 28 15 5 12 13 8 13 4 - Steel Mace
Fiery Blood Seal Resistance
Ma 3ds02 oni savage enemy.gif Hoshidan Oni Savage 10 2 27 13 1 8 8 1 10 2 5 Steel Club
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 oni savage enemy.gif Hoshidan Oni Savage 10 1 27 13 1 8 8 1 10 2 5 Iron Club
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.

Boss data

Main article: Hinoka

Normal Hard/Lunatic

Small portrait hinoka fe14.png
Ma 3ds02 sky knight hinoka enemy.gif Sky Knight
Level 13
Movement -
Max HP 32 Speed 16
Strength 13 Luck 14
Magic 5 Defense 10+1
Skill 15 Resistance 16+1
Inventory Skills
Steel Nageyari Rallying Cry
Winged Shield
Weapon Levels
Swords/Katanas -- Lances/Naginata B Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

While your instincts may tell you to split up your party to complete the chapter faster, this is unnecessarily dangerous and it is far wiser to send everyone into a single room. Niles is needed since there are chests to be looted here. Setsuna's room is first up, and is very easy since the enemy Archers can't reach the stairs. Pair up a ranged unit and send them into the first Archer's range, place Elise or Camilla on the stairs tile to give them Lily's Poise/Rose's Thorns support, and pick off the first Archer. You can then bum rush the rest of them. Just watch out for Setsuna's Steel Shortbow, which gives her 1-2 range, and everyone else's Counter. In Kaze's room, everyone except Kaze himself has Lunge. If you can kill the Oni Savage in one round, you can avoid getting swarmed by Ninjas and bum rush them just like with Setsuna. When you're done, claim the Spirit Dust and take a moment to work off the debuffs you will have suffered.

The center room is extremely dangerous due to the paired Lunge Samurai on each side, who will catapult you into the range of a Life and Death Kodachi Samurai and block off the stairs, cutting off your unit. Your safest bet is to pair Camilla with a powerful unit such as Wyvern Lord Jakob, give her Rally Defense and Inspiring Song buffs (if you have them), and have her take the offensive with the Dual Club. Once you've thinned their ranks a little, charge in with everyone else.

Next comes Azama's room. It's far safer to challenge him from the center room than from Rinkah's room since you can kill him before he gets a chance to use his Hexing Rod to cripple a unit. The fact that every enemy in that room has the Miracle skill will prove troublesome if the RNG decides it hates you. Once you make it through this room, you're in great shape. If you challenge Rinkah's room from the north, you're going to have to use a Wyvern with Lunge to one-round the northern-most Oni Savage in order to avoid blocking the stairs. Their Seal Resistance is utterly useless since they don't have any mages with them, but that Ninja with Seal Speed could be a problem.

Once all of the other rooms have been cleared, it's time to make your way to Hinoka's room. First, notice the two Sky Knights flanking her. On Lunatic difficulty only, they're packing the Winged Shield skill. You may be tempted to capture them, but Winged Shield vanishes once they end up in your prison, so there's no particular point in doing so. Other than that, you shouldn't have too much trouble defeating Hinoka. A combination of Azura's singing and Silas' Shelter skill should allow you to safely pick away the Gentilhomme Samurai and the Shrine Maiden without endangering yourself.

At the end of the chapter, Kaze joins you. He is the only Ninja you get in the Conquest route, and his great Speed and Resistance make him a prime mage killer.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

Rainbow Sage




Rainbow Sage


Sabio Lumen

Light sage


Le sage de l'iris

The rainbow sage


Der Regenbogenweise

The Rainbow Sage


Il savio irideo

The rainbow sage


무지개 현자

Rainbow sage


This section has been marked as a stub. Please help improve the page by adding information.


← Unhappy Reunion • Rainbow Sage • Bitter Intrigue →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack