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Hidden Truths 1

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Hidden Truths 1

Cm fe14 hidden truths 1.png


Outrealms (Valm: The Mila Tree)



Owain, Inigo, Severa. Are you ready for this?
— Anankos

Hidden Truths 1 (Japanese: 見えざる史実 前編 Invisible History: Prelude) is a downloadable content xenologue chapter in Fire Emblem Fates. Hidden Truths 1 is part of the first series of DLC releases in all regions.

This chapter was first made available on August 20, 2015 in Japan; March 24, 2016 in North America; and June 16 in Europe; and June 17 in Australia. This chapter is sold together with Hidden Truths 2 in all regions.

This chapter serves as a postscript chapter to the game's predecessor, Fire Emblem Awakening, and the first part of a two-part saga bridging together the stories of Awakening and Fates. In it, Owain, Inigo, and Severa—characters from Awakening—are tasked by Anankos to fend off invaders following him with the promise of saving their original future, while at the same time being judged by Anankos to be proven worthy of protecting his realm and granting them new power.


Main article: Hidden Truths 1/Script

Some time after the defeat of the Fell Dragon Grima, a mysterious being named Anankos summons the Ylissean heroes Owain, Severa, and Inigo to the Mila Tree in Valm to help save his kingdom. Anankos changes their hair colors and disguises Owain's Brand of the Exalt in order to obscure their identities, as he fears the potential consequences should his mission go wrong. However, before he can explain the details of his request, mysterious soldiers from another world attack the four.

After driving off the soldiers and their leader, Anankos explains that if he attempts to answer their questions before they reach his kingdom, he will be killed by a death curse. He offers their reward in advance. The trio's first idea is to bring back their deceased loved ones, but raising the dead is beyond Anankos' power. They then ask Anankos to restore the ruined timeline they hail from to the way it was before Grima destroyed it and to create gravestones for the dead. Anankos complies with their request and hears the voice of a certain tactician thanking him. He also gives the three a crystal that may be used to return them to their original timeline, although it only has enough power for one use. Anankos then begins the process of taking the three to his kingdom.

Meanwhile, a dragon also bearing the name Anankos contemplates the humanoid Anankos' survival and states that it is a piece of him that broke away from him. One of his servants reports that the four are arriving soon, and the dragon gives her permission to expel the intruders.

Website summary

These summaries are shared with Hidden Truths 2.

American: The secret prologue to the world of Fates. 2 map set.[1]
PAL: The secret prologue to the world of Fire Emblem Fates. Two-map set.[2][3]

North American eShop summary

A set of two maps depicting the sparks which set the war aflame.
Rewards: Fell Brand/First Blood

Chapter data

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: The player's army is routed 3 {{{partner}}} {{{other}}} 22+15
Cm fe14 hidden truths 1.png
Difficulty rating: ★★★
Map dimensions:
16 columns by 20 rows
Block sizes:
Japan: ??
North America: 361
PAL region: ??
Map based from: Chapter 16 of Awakening
Map phase music: Desire Below
Battle phase music: Desire Below (Flow)
Japan: ¥500
United States: $4.49
Europe: €4.49
United Kingdom: £4.09
Australia: $5.85
New Zealand: $7.65
Also available in: Series 1 (Japan)
Map Pack 1 (international) Pack
Japan: ¥2000
United States: $17.99
Europe: €17.99
United Kingdom: £16.19
Australia: $23.40
New Zealand: $30.60

Character data

In this chapter, the player controls characters separate from their normal game progress. As such, these setups are used only in this chapter and do not affect gameplay in any other instance.

Owain Inigo Severa

Small portrait owain fe14.png
Ma 3ds02 myrmidon owain playable.gif Myrmidon
Level 20
Movement 5
Max HP 35 Speed 25
Strength 14 Luck 14
Magic 8 Defense 14
Skill 21 Resistance 10
Inventory Skills
Levin Sword
Spirit Dust
Duelist's Blow
Weapon Levels
Swords/Katanas C Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Item data

This item is obtained as a reward to be used in the player's actual game progress:

Name Obtainment Method
Is 3ds02 class change.png Fell Brand Clear the chapter

Additionally, numerous enemy units drop items for use specifically in this chapter:

Name Obtainment Method
Is 3ds02 katana.png Steel Katana Dropped by enemy Master Ninja
Is 3ds02 stat booster.png Energy Drop Dropped by enemy Sorcerer
Is 3ds02 stat booster.png Dracoshield Dropped by enemy General
Is 3ds02 stat booster.png Talisman Dropped by enemy Oni Chieftain
Is 3ds02 healing.png Elixir Dropped by enemy Great Knight (reinforcement)
Is 3ds02 stat booster.png Seraph Robe Dropped by enemy Kinshi Knight (reinforcement)
Is 3ds02 stat booster.png Speedwing Dropped by enemy Malig Knight (reinforcement)
Is 3ds02 sword.png Umbrella Have Inigo speak to Severa; appears in Inigo's inventory

Event tile and Dragon Vein data

There are no event tiles or Dragon Veins in this chapter.

Enemy data

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 swordmaster sumeragi vallite enemy.gif Vallite Swordmaster 14 1 41 21 6 20 21+1 0 21−1 13−1 6 Sunrise Katana
Begins moving unprovoked on turn 10.
Ma 3ds02 general vallite enemy.gif Vallite General 1 1 35 18 0 12 6 7 20 7 5 Iron Lance DracoshieldThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 2.
Ma 3ds02 knight vallite enemy.gif Vallite Knight 14 2 29 15 0 11 6 7 15 5 4 Bronze Lance
Begins moving unprovoked on turn 2.
Ma 3ds02 fighter vallite enemy.gif Vallite Fighter 14 2 29 14 0 9 12 4 9 5 5 Iron Club
Immediately begins moving unprovoked.
Ma 3ds02 sorcerer vallite enemy.gif Vallite Sorcerer 1 1 27 0 11 8 10 4 9 13 6 Fire Energy DropThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 3.
Ma 3ds02 dark mage vallite enemy.gif Vallite Dark Mage 14 2 24 0 8 7 8 3 9 11 5 Fire
Begins moving unprovoked on turn 3.
Ma 3ds02 oni chieftain vallite enemy.gif Vallite Oni Chieftain 1 1 31 13 9 8 11 3 16 9 6 Iron Club TalismanThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma 3ds02 oni savage vallite enemy.gif Vallite Oni Savage 14 4 28 12 1 7 10 2 13 5 5 Iron Club
• The two by the Oni Chieftain immediately begin moving unprovoked.
• The other two begin moving unprovoked on turn 2.
Ma 3ds02 master ninja vallite enemy.gif Vallite Master Ninja 1 1 27 10 0 17 18+2 4 8 15 6 Iron Shuriken Steel KatanaThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 3.
Ma 3ds02 ninja vallite enemy.gif Vallite Ninja 14 2 24 9 0 16 16+2 4 8 10 5 Iron Shuriken
Begins moving unprovoked on turn 3.
Ma 3ds02 great master vallite enemy.gif Vallite Great Master 1 1 30 13 11 11 13 6 9+1 12+1 6 Steel Naginata Bloom Festal
Begins moving unprovoked on turn 10.
Ma 3ds02 sniper vallite enemy.gif Vallite Sniper 1 1 30 9 0 17 14 3 11 5+2 6 Steel Yumi
Begins moving unprovoked on turn 9.
Ma 3ds02 onmyoji vallite enemy.gif Vallite Onmyoji 1 1 24 0 11 11 12+1 4 8 13 6 Tiger Spirit
Begins moving unprovoked on turn 9.
Ma 3ds02 swordmaster vallite enemy.gif Vallite Swordmaster 1 1 29 13 0 16 18+1 6 12−1 9−1 6 Steel Katana
Begins moving unprovoked on turn 9.
Ma 3ds02 master of arms vallite enemy.gif Vallite Master of Arms 1 1 33 17 0 15 13 6 12 8 6 Steel Club
Begins moving unprovoked on turn 9.
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 mercenary vallite enemy.gif Vallite Mercenary 14 3 26 12 0 14 13 6 11 7 5 Iron Sword
Begins moving unprovoked on turn 4.
Ma 3ds02 great knight vallite enemy.gif Vallite Great Knight 1 1 32 13 0 12 10 7 17 9 7 Iron Axe ElixirThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5.
Ma 3ds02 cavalier vallite enemy.gif Vallite Cavalier 14 2 26 11 0 11 10 7 12 9 7 Iron Lance
Begins moving unprovoked on turn 5.
Ma 3ds02 kinshi knight vallite enemy.gif Vallite Kinshi Knight 1 1 27 10 1 14 15 9 8 13+2 8 Iron Yumi Seraph RobeThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 8.
Ma 3ds02 sky knight vallite enemy.gif Vallite Sky Knight 14 3 24 12 0 12 14 9 7+1 13+1 7 Iron Naginata
Begins moving unprovoked on turn 6.
Ma 3ds02 malig knight vallite enemy.gif Vallite Malig Knight 1 1 29 18 11 13 9 3 14 10 8 Iron Axe SpeedwingThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 8.
Ma 3ds02 wyvern rider vallite enemy.gif Vallite Wyvern Rider 14 4 26 13 0 12 9 5 14 2 7 Iron Axe


Boss data

Note: This boss's stats are the same across all difficulties.
Small portrait sumeragi vallite fe14.png
Dragon Vein Ma 3ds02 swordmaster sumeragi vallite enemy.gif Swordmaster
Level 14
Movement 6
Max HP 41 Speed 21+1
Strength 21 Luck 0
Magic 6 Defense 21−1
Skill 20 Resistance 13−1
Inventory Skills
Sunrise Katana --
Weapon Levels
Swords/Katanas A Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter can be fairly straightforward if you know what you're doing due to you controlling the Awakening trio, who are all a fair bit more powerful than the enemies.

Turn 1: Have Inigo talk to Severa to receive an Umbrella (and Owain, if you wish) and pair him up with Severa. Have Severa use her Armorslayer and move two spaces west and two spaces south, in the range of all three Knights and a Fighter. Have Owain move two spaces to the left, pull out his Levin Sword, and use his Spirit Dust. On the enemy phase, every enemy in range except the Oni Chieftain will be killed. At the end of the turn, three Mercenaries show up.

Turn 2: Move Severa down two spaces and have her use the Dracoshield you got. Keep the Armorslayer equipped. Owain moves one space right and finishes the Oni Chieftain. On the enemy phase, the Mercenaries wipe themselves out on Severa's blade. Two Oni Savages to the north will advance.

Turn 3: Move Severa north four spaces and talk to Owain, if you wish. Move Owain south three spaces and have him use the Talisman he got. On the enemy phase, the Oni Savages will get themselves killed. The southeastern Dark Mages and the eastern Ninjas will move out, and enemy Cavaliers and Sky Knights will take the field.

Turn 4: Everyone holds their positions. On the enemy phase, all of the Dark Mages are wounded. The Ninjas continue to advance.

Turn 5: Severa moves one space south and switches to Inigo, who finishes the wounded Sorcerer with his Umbrella. Owain finishes a Dark Mage. On the enemy phase, the other Dark Mage dies, the Cavaliers approach, and the Ninjas start to breath down your neck.

Turn 6: Inigo moves two spaces south and switches to Severa, who equips her Armorslayer and takes and uses Inigo's Energy Drop. Owain moves one space north so that the Ninja can't get your Mercenaries. On the enemy phase, you mow down the Cavaliers and wound the Ninjas. The Sky Knights advance and 5 enemy Wyvern Riders appear.

Turn 7: Owain moves one space south and finishes one Ninja. Severa moves two spaces north and switches to Inigo, who finishes the other Ninja with his Umbrella. On the enemy phase, the Master Ninja and the Kinshi Knight attack Owain, who is seriously wounded. The Wyverns approach.

Turn 8: Owain pulls out his Wyrmslayer, takes Severa's Concoction and Elixir, and uses the Elixir. Inigo switches to Severa, who kills the Master Ninja with her Armorslayer. On the enemy phase, the fliers all attack. Owain should be wounded enough to start using Vantage, so he should be fine.

Turn 9: By this point, there should only be a Kinshi and a Wyvern left. Kill them both. On the enemy phase, the Master of Arms, Swordmaster, Sniper, and Onmyoji advance.

Turn 10: Put Severa in range of the Swordmaster and Master of Arms, equip her Steel Katana, and use the Speedwing. Move Owain out of danger and heal him again. On the enemy phase, the Swordmaster is wounded and the Master of Arms is killed. The boss and the Great Master advance.

Turn 11: Place Inigo just outside the Onmyoji's range and have him kill the Swordmaster with his Umbrella. Move Owain next to Inigo inside the Onmyoji's range and have him use the Seraph Robe. On the enemy phase, the Sniper is wounded and the Onmyoji is killed.

Turn 12: Move Inigo just outside the boss Swordmaster's range, switch to Severa, and equip her with the Silver Sword. Move Owain next to Severa inside the boss's range and have him finish off the Sniper with his Levin Sword. On the enemy phase, the boss Swordmaster and the Great Master attack.

Turn 13: Have Severa kill the Great Master with the Steel Katana, then have Owain heal. Allow the boss to attack again.

Turn 14: If the boss dies on this turn, consider the xenologue a game, set, and match.


  • This chapter is the only one in all of Fates to make use of the Myrmidon class.
    • Inigo and Severa reuse the Awakening help text description for the Mercenary class.
  • Because of the three units re-using their Fates sound clips when fighting, Owain can sometimes end up saying "Odin Dark knows no fear" when he is paired up with another unit. This happens before Anankos grants him the Odin alias.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

Hidden Truths 1



見えざる史実 前編

Invsible History: Prelude. "Invisible" is an allusion to Valla, known as "Invisible Kingdom" in Japan.


Verborgene Wahrheit 1

Hidden Truth 1


보이지 않는 사실 · 전

Invisible truth: before


This section has been marked as a stub. Please help improve the page by adding information.


  1. DLC - Fire Emblem™ Fates for Nintendo 3DS - Revelations, Maps, (archived by the Wayback Machine), Retrieved: October 6, 2016
  2. Fire Emblem Fates,, Retrieved: October 6, 2016
  3. Fire Emblem Fates, (archived by the Wayback Machine), Retrieved: October 6, 2016
Hidden Truths 1 • Hidden Truths 2 →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack