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A Great Hunt

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A Great Hunt


Deeprealm Mountain

New units



Invader Falcon Knight

Uh-oh. Oopsies. Sorry 'bout that. But you really shoulda answered back. Looks like you brought friends too. Not very chatty, are ya? And call me crazy, but I'd swear you're all surrounding me. Yeah? No biggie. I've got the bow my dad gave me. Let's call this target practice!
— Kiragi

A Great Hunt (Japanese: 狩猟に導かれし道 Showing the Way to Hunt) is the eighth paralogue chapter in Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 10 in either Birthright or Revelation, and have Takumi married.

In this chapter, Takumi's son, Kiragi, gets into trouble with mysterious invaders when returning from a hunting trip in his Deeprealm. It is up to Corrin and his/her army to help bail Kiragi out of this situation.


Main article: A Great Hunt/Script

Takumi asks where his son could be and curses the Deeprealm they're in for being large in size; he then states he can't expect Kiragi to stay in his village nonstop, but he states he at least thought he'd be out hunting or fishing. Sakura calls out to Takumi to come to her quickly, stating that a band of invaders has followed them into the Deeprealm; Takumi asks which invaders followed them in, then deduces that Kiragi might be in the area. Sakura asks Takumi what they should do as the invaders are headed toward them; Takumi states that they go after the invaders head-on.

Meanwhile, in another area of the Deeprealm, Kiragi summarizes the day he had, especially his fish yield and bagging a bear, lamenting he had wished he had done the latter closer to town as it's too big to lug back from his current location or roll back into town; as Kiragi contemplates how to get the bear back to town, he notices one of the invaders and decides to make it his next catch, shooting the invader with his yumi. As Kiragi notices he hit the invader with his shot, he then notices the invader is still alive, and afterward more invaders surrounding him; Kiragi then states that he'll make all of the invaders target practice. Sakura and Takumi arrive on the scene, to which Sakura is the first to notice Takumi taking on the invaders alone; Takumi calls out to Kiragi that he's on his way. Preparations take place at this point; the battle begins once preparations are complete.

Should Takumi and Kiragi speak during the battle, Takumi assumes Kiragi was scared, to which Kiragi denies; the two of them start to talk about the bear Kiragi bagged, to which Takumi states that they should focus on getting out of this situation alive.

Once the battle ends, Kiragi starts to talk about Takumi's battle prowess, after which Takumi starts to talk about his previous battle before changing the topic and states that this battle was quite dangerous; Kiragi attempts to talk Takumi into being allowed to leave the Deeprealm, to which Takumi states the reason Kiragi's in the Deeprealm is to keep him away from the war. After Sakura chimes in on Kiragi's battle prowess, Kiragi finally talks Takumi into joining up with Corrin's army, then brings up the bear again; Takumi then states that the bear would make for an excellent stew back at camp.


Takumi's son, Kiragi, runs into enemies when returning from a hunting trip in his Deeprealm. Kiragi fights, despite the danger, certain his father will come to help.

Chapter data

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 3–13 {{{partner}}} {{{other}}} 29
Cm fe14 8x.png
Map dimensions:
20 columns by 20 rows

Character data

Birthright Revelation

New units
Small portrait kiragi fe14.png
Iron Yumi
Offspring Seal*
Automatically from turn 1
Required characters
Corrin m ​Takumi ​Kiragi ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​Felicia ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​Hinoka ​Azama ​Setsuna ​Hayato ​Oboro ​Hinata ​Kagero ​

Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 10). Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

No items are obtained in this chapter.

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 7, row 15: Five squares south of the westernmost player deployment position
  • Column 17, row 5: Three squares west, four squares south of the northeast corner of the map

Dragon Vein data

There are no Dragon Veins in this chapter.

Level scaling data

This chapter's enemy and new player units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.

Chapter 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Levels from previous chapter 0 +1 +1 +2 +1 +2 +1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
Total levels gained 0 +1 +2 +4 +5 +7 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28
Additional notes: Kiragi stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Kiragi will have an Offspring Seal in his inventory. Initial unpromoted enemy units become promoted at the chapter 19 position. The boss reaches level 20 at the chapter 22 position and stops scaling from this point; all other initial promoted enemy units reach level 20 at the chapter 23 position and stop scaling from this point.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 11 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

Normal Hard/Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 falcon knight vallite enemy.gif Invader Falcon Knight 2~20 1 40~54 13~21 14~21 16~25 20~31 15~22 20~26+1 24~35+1 8 Silver Naginata Wane Festal
Begins moving unprovoked on turn 7.
Ma 3ds02 malig knight vallite enemy.gif Invader Malig Knight 1~20 4 32~46 15~25 14~24 14~22 11~17 3~6 17~26 15~24 8 Steel Axe Fimbulvetr
• The northeastern one begins moving unprovoked on turn 6.
• The other three begin moving unprovoked on turn 7.
Ma 3ds02 wyvern rider vallite enemy.gif Invader Wyvern Rider 10~18 8 23~46 9~26 0 10~28 8~22 4~10 12~31 1~9 7~8 Steel Axe*/ Silver Axe*
• The furthest southwestern two begin moving unprovoked on turn 3.
• The center-southwestern two begin moving unprovoked on turn 4.
• The center-southeastern two begin moving unprovoked on turn 5.
• The furthest southeastern two begin moving unprovoked on turn 7.
Ma 3ds02 sky knight vallite enemy.gif Invader Sky Knight 10~18 7 21~42 5~19 0~11 10~25 12~30 8~20 5~17+1 11~31+1 7~8 Steel Naginata*/ Silver Naginata*
• The eastern four begin moving unprovoked on turn 6.
• The northern two and the western one begin moving unprovoked on turn 7.
Ma 3ds02 sky knight vallite enemy.gif Invader Sky Knight 10~18 2 21~42 5~19 0~11 10~25 12~30 8~20 5~17+1 11~31+1 7~8 Iron Naginata*/ Steel Naginata*
Begins moving unprovoked on turn 2.
Ma 3ds02 kinshi knight vallite enemy.gif Invader Kinshi Knight 1~20 3 31~45 11~20 1 19~29 18~28 12~19 10~16+1 16~25+1 8 Steel Naginata Steel Yumi
• The southwestern one begins moving unprovoked on turn 3.
• The other two begin moving unprovoked on turn 7.
Ma 3ds02 falcon knight vallite enemy.gif Invader Falcon Knight 1~20 4 32~46 12~21 10~18 16~26 21~32 13~21 12~19+1 21~33+1 8 Steel Naginata Bloom Festal
• The furthest southwestern one begins moving unprovoked on turn 3.
• The center-southwestern one begins moving unprovoked on turn 4.
• The center-southeastern one begins moving unprovoked on turn 5.
• The furthest southeastern one begins moving unprovoked on turn 6.

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 11 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 22 playthrough, the point where this boss hits level 20 and stops scaling from there.

Normal Hard/Lunatic

Generic small portrait falcon knight vallite female fe14.png
Ma 3ds02 falcon knight vallite enemy.gif Falcon Knight
Level 2~20
Movement 8
Max HP 40~54 Speed 20~31
Strength 13~21 Luck 15~22
Magic 14~21 Defense 20~26+1
Skill 16~25 Resistance 24~35+1
Inventory Skills
Silver Naginata
Wane Festal
Weapon Levels
Swords/Katanas -- Lances/Naginata B Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods C Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.

If it looks like Kiragi wouldn't survive the enemies that are near his starting position, bring a Rescue staff and position your troops to deal with the initial wave of fliers.. Afterwards, most of the enemies will only advance once you move inside their attack radius; but they will become aggressive after a certain amount of time have passed.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

A Great Hunt




Showing the Way to Hunt


Gran cacería

Great hunt


Partie de chasse

Hunting party


Die große Jagd

The great Hunt


Caccia grossa

Great hunt


사냥의 길

Hunting road


This section has been marked as a stub. Please help improve the page by adding information.


← Father & Liege • A Great Hunt • Saizo vs. Saizo →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack