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Ties That Bind
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“
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Corrin, what's the matter with you? You seem distracted... If you're worried, don't be. All your siblings are here with you. The Nohrians don't stand a chance!
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”
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— Hinoka
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Ties That Bind (Japanese: その手が拓く未来 The Hand that Forges the Path to the Future) is the prologue chapter in Fire Emblem Fates. It serves as the game's tutorial chapter, introducing the player to the basics of the game's combat system, and setting the stage for the conflict to come.
Plot
- Main article: Ties That Bind/Script
After experiencing a vision of Azura singing and Xander clashing with Ryoma, Corrin comes to their senses, only to find themselves on a battlefield. They fight the army of Nohr alongside their Hoshidan siblings and fend off its ambush, but after the battle, the Nohrian royal children try to convince Corrin to join them instead of staying with Hoshido. As the Hoshidan royals try to convince Corrin to stay, Corrin hears Felicia's distant voice and wakes up from what turns out to have been a dream.
Chapter data
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Victory: Automatically at the end of player phase 2*
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Impossible
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1+1
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{{{partner}}}
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14+7−1
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15+11
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{{{third}}}
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Map dimensions: 20 columns by 22 rows
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Character data
Characters
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New units
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Takumi
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Archer
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HP 22
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Inventory Fujin Yumi*
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Level 5
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Automatically at the start of turn 2 (Cannot gain EXP and leaves at the end of the chapter}
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Available characters
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None
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Item data
There are no items obtained in this chapter.
The Dragon Vein in this chapter is stated to have the effect "Use fire to dry up the river". It is located as follows:
- Column 6, row 6: Three squares south of the rubble tile on the northwestern bridge. Corrin cannot reach this vein; Camilla activates it during turn 1 enemy phase.
Enemy data
Only the Fighter and the last reinforcement Lancer may be engaged by the player; the rest exist purely for dramatic purposes, either doing nothing or performing a preset action.
Reinforcements
- Turn 1
- 5 Lancers from west of Flora and Gunter
- 2 Fighters from west of Flora and Gunter
- 2 Mercenaries from west of Flora and Gunter
- Hans from west of Flora and Gunter
- At the start of turn 2
NPC data
Reinforcements
- Turn 1
- 2 Samurai from near the eastern border of the map
- 2 Ninjas from the eastern border of the map
- 2 Oni Savages from near the eastern border of the map
- Yukimura from the eastern border of the map
Boss data
- Main article: Xander
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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As a tutorial chapter, the battle is simple and straight-forward. On the first turn, Corrin should attack the nearby Fighter; he/she will kill the Fighter in one round. Sakura will heal Corrin, and Takumi will become playable, on the ally phase. On turn 2, Takumi should attack the Lancer first. Corrin should then be able to kill the Lancer, and end the chapter.
The player may also choose not to engage any enemies, and the chapter will still end in a victory after the second turn's player phase. Doing so is not recommended, however, as it deprives Corrin of valuable Experience points.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Ties That Bind
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--
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Japanese
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その手が拓く未来
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The hand that forges the path to the future
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Spanish
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Lazos que unen
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Ties that bind
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French
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Des liens forts
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Strong links
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German
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Der Weg ist dein
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The Path is Yours
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Italian
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Legami
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Ties
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Korean
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그 손이 개척하는 미래
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The hand that explores the future
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Gallery
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