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Castle Valla Ruins
||I am the forgotten god. The betrayed king. The buried dragon.
Hear My Cry (Japanese: 埋もれ狂い果てて The End of Buried Madness) is the twenty-seventh chapter of the Revelation campaign in Fire Emblem Fates. In this chapter, Corrin meets with Anankos, and the two clash.
Although the game can be saved during battle preparations, it is not possible to save the game, read supports, or return to My Castle during the next; both chapters must be completed consecutively.
- The below plot corresponds to the use of a female Corrin. If you refresh this page, it is possible to get an alternate reading using a male variation instead.
The giant stone mask absorbs some form of power and begins to move. Corrin now recognizes this mask as Anankos himself. Corrin calls on Anankos to stop manipulating humans, only for him to reply that humans are weak and exist solely for that purpose, asking why he must be left forgotten why said humans thrive. Corrin attempts to answer back with the Yato, only for it to bounce off harmlessly. Anankos threatens to use Corrin as a puppet, and Xander and Ryoma attempt to protect her, only to be soundly knocked away in a single blast from Anankos. He then blasts Azura away as well. Corrin pleas for strength to keep protect everyone. At her plea, Fujin Yumi, Brynhildr, Raijinto, and Siegfried all react, transforming the Yato into the Omega Yato, the legendary Fire Emblem. Corrin declares that she will finally end this war, and begins her assault on Anankos.
After his defeat, Anankos summons forth Garon in hopes of more power. Garon tells Anankos to join him in his world conquest, and Anankos scoffs at him and consumes him whole. The Nohrian siblings cry out in horror at seeing their father lost. Anankos relishes in having his full power returned to him, and threatens to crush Corrin's entire army beneath his feet. Anankos's mask breaks, and he reveals his full, enormous dragon body, destroying the throne room in the process and tearing a large void in the skies of Valla.
The brave forces from Hoshido and Nohr come together, thanks to Corrin. The long road has led to this moment. The final battle is about to begin!
| Victory: Defeat Anankos.
| Defeat: Corrin dies* or the player's army is routed*.
This chapter's map is 25 columns by 28 rows.
Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
|| Obtainment Method
|| Omega Yato
|| Corrin's Alpha Yato transforms into this prior to battle preparations
The Dragon Vein in this chapter is stated to have the effect "Remove the water to reveal a healing area". They are located as follows:
- Column 2, row 20: One square south, one square west of a Recover Adventurer
- Column 3, row 5: Three squares north of the Silver Sword Paladin
- Column 6, row 6: Three squares west of a Sorcerer
- Column 6, row 14: Four squares south of the Silver Sword Dark Knight
- Column 7, row 8: Four squares west of the Silver Sword Paladin
- Column 7, row 18
- Column 8, row 12: One square south of the Silver Axe Malig Knight
- Column 11, row 8: One square north, one square west of a Mend Adventurer
- Column 14, row 10: Four squares south of a General
- Column 16, row 6: One square west of a Sorcerer
- Column 18, row 5: One square north, one square east of a Sorcerer
- Column 19, row 8: Two squares north of the Steel Axe Malig Knight
- Column 19, row 14: Four squares south of the Steel Axe Malig Knight
- Column 20, row 11: One square south, one square east of the Steel Axe Malig Knight
- Column 20, row 18
- Column 24, row 5: Two squares north of the Silver Sword Great Knight
- Column 24, row 24: Two squares south, one square east of a Maid
- Turn 9
- Turn 12
- Turn 15
- Turn 18
- Turn 21
- The above pattern repeats infinitely, with more reinforcements appearing every third turn. If a respective Dragon Vein for a pool has been activated, the pool's reinforcements will not appear.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
Through a combination of Rescue and Azura's Sing, it is possible to defeat Anankos in a single turn (albeit in two rounds of combat). Depending on Corrin's class, either one or two rescue rods will be needed. To defeat Anankos in one turn, Corrin must reach at least 22/24 Spd before factoring the Yato's bonuses (it grants +4 when in inventory, and another +1 when equipped, just enough to double), and 49/52/53 Atk with the Yato equipped. The speed threshold shouldn't be a problem, though the attack threshold may require use of tonics and Pair Up if Corrin's strength is not high enough.
A high-movement staff user such as a Falcon Knight or a Strategist should move as far north as possible and rescue Corrin. Alternatively, if Corrin is in a class that gives a movement bonus from Pair Up, he can pair up with an 8 movement unit equipped with Movement +1 to immediately reach Anankos. Niles and Shura are available options for this, as they can immediately be promoted or reclassed into a Bow Knight. To perform this method, other unit(s) would need to defeat the centermost General, then Corrin would pair up with the 9 movement unit, and use it to ferry Corrin straight to Anankos.
Once Anankos has been reached, Corrin should attack Anankos with the Yato, which should get Anankos down to half or less HP. Another high-movement staff user would then rescue Azura up north, who then refreshes Corrin. If Anankos landed his attack, Corrin should be healed using a Physic staff. Finally, have Corrin attack Anankos once more, and he should be soundly defeated.
- This chapter is one of few chapters in the game where the preparations theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.
Etymology and other languages
|Names, etymology and in other regions
|| Definition, etymology and notes
|| Hear My Cry
|| The End of Buried Madness/Confusion
|| Sans réponse
|| Without answer