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Winds of Change

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the Fates chapter. For the Heroes weapon skill, see Winds of Change (tome).
Winds of Change

Cm fe14c 20.png

Location

Wind Tribe Village

Boss(es)

Fuga

Previous chapter(s)

Kitsune Lair

Next chapter(s)

Eternal Stairway

Ho ho, what have we here? Two more wielders of legendary weapons! The glistening metal of Siegfried working alongside the ancient pages of Brynhildr...This fight will be the stuff of legends! Let me witness the power of those who align themselves with the Yato wielder. I will gather my best soldiers, including one nearly as skilled as myself... Hayato!
— Fuga challenging Corrin and the Nohrians.

Winds of Change (Japanese: 風の村の覇者 The Overlord of the Wind Village) is the twentieth chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin and their army attempt to navigate the Wind Tribe's territory and find themselves constantly rebuffed. After intervention from the tribe's chieftain, the chieftain challenges Corrin's army to a battle to prove themselves before allowing passage.

Plot

Main article: Winds of Change/Script

On the outskirts of the Wind Tribe Village, Elise reveals to Corrin that the Wind Tribe refuses to let the group pass through their territory and will attack if the group sets even one foot on their land, to which Corrin tells Elise that they'll figure something out; Camilla states that the situation is bothersome, stating that the Wind Tribe is supposed to be neutral and reveals that cutting through their village is the only safe option the group has left, after which Elise reveals Camilla attempted to use her feminine wiles and failed to sway them and deduces the Wind Tribe hates Nohr, women, or only Nohrian women. Camilla, denying the use of wiles, states that Elise may have a point about the Wind Tribe hating Nohr, revealing that their village was attacked long ago by Faceless sent there by Nohrian mages and that there's probably little the group can do to win them over; Corrin states that they plan to reason with the tribe one more time and will apologize on Nohr's behalf if the Faceless attack still has them apprehensive and reveals that they have to earn the Wind Tribe's trust. Camilla asks Corrin what would happen if the tribe doesn't listen and tries to attack, to which Corrin states that they will be fine; Corrin states that they must end the war as soon as possible and don't have time to lose, but also states that as the wielder of the Yato, he/she has to do whatever it takes to bring peace to the world. Corrin states that things may take awhile, but they are certain the Wind Tribe will come to an understanding, to which Camilla asks Corrin to be careful.

A man named Fuga arrives on the scene, and states that he can see the determination in Corrin's eyes, after which Corrin begins to compliment Fuga and then asks him to introduce himself, to which he introduces himself as the chieftain of the Wind Tribe; Corrin states that they had no idea about Fuga's position and introduces themselves as a prince/princess of Nohr and asks to request an audience with him, to which Fuga states that he was informed of outsiders at the entrance to the village posing as Nohrian royalty. Moving closer, Fuga states that it must have taken great courage for Nohrian royalty to face him, and states that he will hear what they have to say--but not where they stand, as the winds cry out with ferocity nobody could hope to rival, but instead at his castle, Reppu; Fuga then states that he wants to learn information about the Yato Corrin wields, after which Corrin begins to explain about the Yato offscreen.

After Corrin finishes their explanation, Fuga states that he believes Corrin's aim and will allow their army to pass through the village once and will alert the villagers that the army are welcomed guests who are not to be disturbed, to which Corrin thanks Fuga; the talk about the Yato then resumes and Fuga reveals that he was once close friends with the Hoshidan king Sumeragi many years ago, but reveals that the Wind Tribe has since adopted a policy of neutrality in regard to the current war. Fuga then reveals that the Yato is the key to the Seal of Flames and that Sumeragi once warned him that the Yato could lead to the world's destruction in the wrong hands, to which Corrin states that they would never allow that to happen and reveals that the Yato chose them and reveals that the Rainbow Sage stated that it was their destiny to wield it; Fuga states that a test is in order and reveals that if Corrin fails, he'll pry Yato from their dead hands, to which Corrin brings up Fuga's promise of safe passage; Fuga reveals that he'll keep that promise if Corrin passes his test, to which Corrin states that they don't want to fight Fuga, after which Leo and Xander tell Corrin to take on the test and that they're behind them the whole way. Fuga notices Xander's Siegfried and Leo's Brynhildr and fires himself up for the upcoming test, and states that he will gather his best soldiers including one nearly as skilled as himself, calling Hayato onto the scene; as Hayato arrives, Corrin asks if they are expected to clash with a young child, to which Hayato rebukes Corrin's comment and introduces himself, with Corrin noting his confident beyond his size and states that he looks shorter than Elise--to which Hayato gets angry and asks Fuga not to let the tribe get away with being insulted, after which Fuga asks that Hayato get his revenge on the battlefield and asks that the most talented mage in the Wind Tribe's ranks show the Wind Tribe's might. Fuga states that the time for the trial has arrived, and that his fighters will be waiting outside the castle awaiting Corrin to come to fight head-on; preparations take place at this point. Once preparations are finished, the game will explain the stage's wind gimmick, after which the battle begins.

Once the battle ends, we witness Corrin and Azura in front of Fuga and Hayato; Fuga states that Corrin and their army fought bravely and that Corrin is worthy of wielding the Yato and that the Yato chose its wielder well. Corrin starts to express their happiness, to which Hayato notes Corrin's smile as ridiculous; Corrin states that they are glad that they can put their own doubts to rest, as they are struggled to the question as to whether they were worthy and to whether they chose the right path. Fuga asks Corrin not to worry as their power is beyond question and aim is true, and that they will always make the right choice and use the Yato for good no matter which path they walks or which kingdom they fight for, to which Corrin thanks Fuga and Hayato states that he must also accept Corrin as a hero; Hayato states that he won't lose a rematch, and that he's going to keep training until that happens, to which Corrin states that they need to end the war quickly, after which Hayato bids Corrin good luck and Fuga states that he'll escort Corrin's group through the village. Azura asks Corrin if they are ready to approach the Hoshidan capital and states that the battles ahead will be their most difficult yet, to which Corrin states that they are as ready as they'll ever be.

Summary

Passing through the mountains, the group next encounters the Wind Tribe. Corrin tries to convince the tribe's leader to let the group pass without fighting.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–14 {{{partner}}} {{{other}}} 30+5
Cm fe14c 20.png
Map dimensions:
25 columns by 29 rows

This chapter features winds that can move units. At the end of a turn, these winds will push all player units within them five spaces north or south depending on their color; yellow winds push north, orange winds push south. If the space the unit would be moved to is untraversable, the unit will instead be moved to the closest safe space.

These winds follow a set pattern; the pattern is as follows:

  • Turn 1: Columns 8-12 (south), columns 17-21 (north)
  • Turn 2: Columns 3-7 (north), columns 16-20 (south)
  • Turn 3: Columns 4-8 (south), columns 9-13 (north), columns 14-18 (south), columns 19-23 (north)
  • Turn 4: Columns 1-5 (north), columns 12-16 (north), columns 21-25 (north)
  • Turn 5: Columns 7-11 (south), columns 17-21 (south)
  • Turn 6: Columns 1-25 (entire map; south)
  • Turn 7: Repeat from the start

Character data

Characters
New units

None

Required characters
Corrin m ​
Available characters
Felicia ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Jakob ​Xander ​Shura ​Flora ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 key.png Chest Key Dropped by enemy Spear Master
Is 3ds02 stat booster.png Secret Book Dropped by Fuga
Is 3ds02 gold.png 10000G Open northwestern chest
Is 3ds02 rod.png Rescue Open western chest
Is 3ds02 dragonstone.png Dragonstone+ Open eastern chest

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Call wind that moves enemies/all units (once/turn)". This is the means to affect the enemy with the wind effect that affects the player's units at the end of the enemy phase. They are located as follows:

  • Column 18, row 27: Two squares south, two squares east of the southeasternmost player deployment position
  • Column 23, row 22: Adjacent to a Spear/Seal Defense Spear Master
  • Column 14, row 19: Four squares north of Corrin's initial deployment position
  • Column 16, row 15: Two squares east, four squares north of the previously listed Dragon Vein
  • Column 25, row 17: One squares south, one square east of the Spear Master that drops a Chest Key
  • Column 23, row 10: Two squares west of the easternmost chest
  • Column 17, row 11: Within two squares of two Onmyojis, one with Tiger Spirit and one with Calamity Gate
  • Column 11, row 8: One square north, two squares east of Hayato
  • Column 18, row 7: Three squares east of the northeastern stairs
  • Column 5, row 7: Two squares east, one square south of the southern of the pair of northwestern stairs
  • Column 4, row 15: Adjacent to a Steel Yumi/Silence/Wane Festal Priestess
  • Column 8, row 16: One square west, one square south of a Horse Spirit/Seal Speed Onmyoji
  • Column 2, row 22: Three squares west, one square north of the southwestern stairs
  • Column 9, row 23: Equidistant from the southwestern stairs and the player deployment position west of Corrin's

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 master of arms fuga enemy.gif Fuga Master of Arms 8 1 45 25 0 24 21 18 24+1 13+1 - Steel Nageyari Silver Katti Steel Mace Secret BookThis item is dropped upon this unit's defeat.
Wind Disciple Seal Speed Seal Defense
Stands on a throne, the chapter's seize point.
Ma 3ds02 onmyoji hayato enemy.gif Hayato Onmyoji 7 1 31 9 22 19+3 22+3 25 15+3 19+3 - Horse Spirit Rabbit Spirit Wane Festal
Pride Duelist's Blow
Stands on a pillar.
Ma 3ds02 priestess enemy.gif Tribalist Priestess 5 1 34 16 18 17 20 14 13 22+2 - Steel Yumi Freeze Wane Festal
--
Ma 3ds02 priestess enemy.gif Tribalist Priestess 5 1 34 16 18 17 20 14 13 22+2 6 Steel Yumi
Moves to attack if a unit is in range; returns to her starting position otherwise.
Ma 3ds02 priestess enemy.gif Tribalist Priestess 5 1 34 16 18 17 20 14 13 22+2 - Steel Yumi Silence Wane Festal
Stands on a pillar.
Ma 3ds02 great master enemy.gif Tribalist Great Master 6 1 37 20 16 17 19 12 15+1 18+1 6 Steel Naginata
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 great master enemy.gif Tribalist Great Master 6 1 37 20 16 17 19 12 15+1 18+1 6 Bolt Naginata
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22 0 22 20 10 19 12 6 Spear
Seal Defense
Begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 2 36 22 0 22 20 10 19+1 12+1 6 Steel Naginata
Seal Strength
• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 2 36 22 0 22 20 10 19+1 12+1 6 Steel Naginata
Seal Defense
• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
Ma 3ds02 onmyoji enemy.gif Tribalist Onmyoji 5 2 31 0 20 17 18+1 7 10 15 6 Tiger Spirit
Seal Strength
Both begin moving unprovoked on turn 3, or if either of them or the nearby Onmyoji is provoked.
Ma 3ds02 onmyoji enemy.gif Tribalist Onmyoji 5 2 31 0 20 17 18+1 7 10 15 6 Tiger Spirit
Seal Speed
The southern one begins moving unprovoked on turn 3, or if a nearby Onmyoji is provoked.
Ma 3ds02 falcon knight enemy.gif Tribalist Falcon Knight 5 1 34 17 11 18 23 15 13+1 24+1 8 Silver Naginata
Begins moving unprovoked on turn 3, or if the nearby Falcon Knight is provoked.
Ma 3ds02 falcon knight enemy.gif Tribalist Falcon Knight 5 1 34 17 11 18 23 15 13+1 24+1 8 Steel Naginata
Begins moving unprovoked on turn 3, or if the nearby Falcon Knight is provoked.
Ma 3ds02 onmyoji enemy.gif Tribalist Onmyoji 5 1 31 0 20 17+3 18+3 7 10+3 15+3 6 Horse Spirit
Seal Speed
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22 0 22 20 10 19+1 12+1 6 Steel Naginata Swordcatcher
Seal Defense
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22 0 22 20 10 19+1 12+1 6 Steel Naginata Chest KeyThis item is dropped upon this unit's defeat.
Seal Defense
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 kinshi knight enemy.gif Tribalist Kinshi Knight 5 2 32 15 1 22 18 13 11 16+2 8 Steel Yumi
• The southeastern one will not act unless a unit is in range of a nearby Spear Master, or unless one of them is fought and is still alive; she returns to her starting position otherwise.
• The northwestern one will not act unless a unit is in range of the nearby Spear Master or Onmyoji, or unless one of them is fought and is still alive; she returns to her starting position otherwise.
Ma 3ds02 onmyoji enemy.gif Tribalist Onmyoji 5 1 31 0 20 17 18+1 7 10+1 15 6 Calamity Gate
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 onmyoji enemy.gif Tribalist Onmyoji 5 2 31 0 20 17 18+1 7 10 15 6 Tiger Spirit
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22 0 22 20 10 19+5 12+5 6 Guard Naginata
Seal Strength
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22+3 0 22+3 20+2 10 19+1 12+1 6 Steel Naginata
• Lead unit of pair up with a Dual Naginata Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22+3 0 22+3 20+2 10 19+1 12+1 6 Dual Naginata
• Supporting unit of pair up with a Steel Naginata Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 great master enemy.gif Tribalist Great Master 6 1 37 20 16 17 19 12 15+1 18+1 6 Bolt Naginata
Seal Speed
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 great master enemy.gif Tribalist Great Master 6 1 37 20 16 17 19 12 15+1 18+1 6 Bolt Naginata
Seal Strength
--
Ma 3ds02 great master enemy.gif Tribalist Great Master 6 1 37 20 16 17 19 12 15+1 18+1 6 Steel Naginata
Seal Speed
--
Ma 3ds02 falcon knight enemy.gif Tribalist Falcon Knight 5 1 34 17+3 11 18+3 23+2 15 13+1 24+1 8 Steel Naginata
Lead unit of pair up with a Spear Master.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22 0 22 20+3 10 19+1 12+4 6+1 Steel Naginata
Seal Defense
Supporting unit of pair up with a Falcon Knight.
Ma 3ds02 onmyoji enemy.gif Tribalist Onmyoji 5 1 31 0 20 17 18+1 7 10 15 6 Tiger Spirit
--

Reinforcements

Boss data

Main article: Fuga

Normal Hard/Lunatic

Small portrait fuga fe14.png
Ma 3ds02 master of arms fuga enemy.gif Master of Arms
Level 8
Movement -
Stats
Max HP 45 Speed 21
Strength 25 Luck 18
Magic 0 Defense 24+1
Skill 24 Resistance 13+1
Inventory Skills
Steel Nageyari
Silver Katti
Steel Mace
Secret BookThis item is dropped upon this unit's defeat.
Wind Disciple
Seal Speed
Seal Defense
Weapon Levels
Swords/Katanas A Lances/Naginata B Axes/Clubs B Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Welcome to Mr. Fuga's Wild Ride. The most critical thing to note about this map is the winds that will blow your units around at the end of every enemy phase. Great care must be taken to prevent your squishier units like Azura and Elise from getting blown into a throng of enemies and getting ripped apart. Fliers will be immensely helpful, as they can go right over the empty parts and pretty much laugh in the face of the winds. The safest route is to go up the middle path, slowly picking off enemies as they approach. Most enemies also possess a Seal skill (either Strength, Speed, Defense, or Resistance). Since nobody bothered to pack Seal Magic, your mages can safely do a lot of the heavy lifting without getting their offenses crippled as much. Hayato is the most dangerous enemy on the map on Lunatic difficulty; the little pig possesses a Hexing Rod which can cripple a unit for the rest of the map. Fortunately, he doesn't really have any way to deal with a properly leveled Kaze. Most of the map's reinforcements are tied to your progress on the map, so watch your back. In particular, the game springs a nasty last surprise ambush once you reach Fuga, so make sure you're ready to kill six enemies back-to-back. Fuga himself is surprisingly simple to deal with; a magic-user jacked up on Speed buffs can wipe the floor with him. If you need weapon triangle advantage, you can always send in a lance-user or dagger-user to get him to pull out his Mace, and then send in the mages.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Winds of Change

--

Japanese

風の村の覇者

The Overlord of the Wind Village

Spanish

Nuevos vientos

New winds

French

Vents changeants

Shifting winds

German

Ein frischer Wind

A fresh Wind

Italian

Il vento cambia

The changing wind

Korean

바람 마을의 패자

Champion of the wind village

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Kitsune Lair • Winds of Change • Eternal Stairway →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack