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A Vow Upheld

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A Vow Upheld

Cm fe14b 7.png


Fort Jinya

New units

Hana, Subaki, Saizo, Orochi, Silas



Previous chapter(s)

In the White Light

Next chapter(s)

Fierce Winds

I promise that I'm telling the truth. However, it seems we are destined to clash swords regardless of our past...
— Silas

A Vow Upheld (Japanese: 寄り集まる心 Gathering Hearts) is the seventh chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin and his/her army follow Sakura to Fort Jinya to tend to a large number of wounded, only to have to defend the area against a Nohrian platoon led by a childhood friend of Corrin's.

In addition to the next chapter in the storyline, clearing this chapter will also unlock the first paralogue chapter, and is additionally one of the prerequisites in unlocking the remaining paralogue chapters (the player can unlock up to either three or four such chapters depending on circumstances).


Main article: A Vow Upheld/Script

We witness Corrin and Azura walking up toward Fort Jinya, a location Azura introduces; Azura states that Sakura arrived ahead of them and is tending to a large number of wounded Hoshidan soldiers and citizens. Cutting to the inside of the fort, Sakura thanks Corrin for arriving and reveals that her team is short-staffed; Hana and Subaki appear on the scene and introduce themselves, to which Corrin states that Hana and Subaki know more about him/her than he/she does about them, after which Sakura introduces them as her retainers. As Corrin states that they should have plenty of time to get to know each other, Azura states that Nohrian forces are approaching the area and have already surrounded the fort, something Sakura finds unbelievable since they're using most of the fort as a makeshift hospital and thus the fort isn't a military target; as Hana, Subaki, and Corrin start talking about how they'll get to know each other during the heat of battle, Hana and Subaki start to argue over their status within the structure of being Sakura's retainers, forcing Sakura to break up the argument. Once Corrin moblizes the army on Azura's suggestion, preparations take place at this point.

Once preparations are complete, a voice calls out toward Corrin, and once Corrin replies the voice replies back stating that his/her voice is the one he remembers, after which Corrin tells the voice to drop the act as they don't know one another; the owner of the voice, Silas, appears and states that he's surprised that Corrin doesn't remember his/her best friend from childhood, after which Corrin states that he/she doesn't remember much of anything. Azura states that Silas could be acting as a trap, after which Silas states that he promises that he's telling the truth yet it appears he and Corrin are destined to clash swords regardless of their past; the battle begins at this point.

Once the battle ends, Silas begs Corrin to kill him, to which Corrin refuses as it wouldn't be right to do so, stating Silas seemed hesitant to attack even as he led his troops into battle; Corrin asks Silas why he held back and if he even intended to defeat his/her army on Garon's orders, after which Silas states that some things are more important than following orders. Silas explains the background on his and Corrin's interactions back when they were children, after which Corrin states that he/she has started to remember these events; Corrin then explains Garon's motives and the events that led up to his/her fateful decision and vowing to never return to Nohr, after which Silas states he'll join Corrin's cause. Saizo and Orochi approach Sakura shortly afterward and explain that Ryoma and Takumi have gone missing, last seen headed toward Izumo and states that they may have been captured en route; Orochi then introduces herself as one of Mikoto's retainers and reveals that the tactician Yukimura is readying troops to march on Izumo, after which Corrin accepts the task and Sakura states that she's joining the trek. Kaze and Corrin attempt to talk Sakura out of travelling with them, only for Corrin to reconsider after Azura's intervention; Corrin asks Silas if he'll be joining the trek to which Silas confirms, after which Saizo attempts to get Corrin to reconsider believing Silas to be a potential Nohrian spy, only for Kaze to intervene and reveals that he trusts Corrin, after which Corrin calls the army into movement on Azura's suggestion.


After siding with the Hoshidans and facing off against the Nohrian royals, Corrin and company make their way to Fort Jinya to help tend to the wounded.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy Third
Defeat: Corrin dies* or the player's army is routed* 8 {{{partner}}} {{{other}}} 11+1 {{{third}}}

Initial DVs active

Cm fe14b 7.png
Map dimensions:
25 columns by 20 rows

Character data

New Units
Small portrait hana fe14.png
Iron Katana
Automatically from turn 1
Small portrait subaki fe14.png
Sky Knight
Iron Naginata
Automatically from turn 1
Small portrait saizo fe14.png
Steel Shuriken
Brass Shuriken
Automatically at the end of the chapter
Small portrait orochi fe14.png
Rat Spirit
Automatically at the end of the chapter
Small portrait silas fe14.png
Steel Sword
Automatically at the end of the chapter
Returning Characters

Avatar m-default ​Kaze ​Rinkah ​Sakura ​Azura ​Felicia ​

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in xenologues, as the player may not have taken on any such chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 gold.png 5000G Dropped by enemy Knight
Is 3ds02 gold.png 5000G Dropped by enemy Cavalier
Is 3ds02 gold.png 1000G Dropped by enemy Outlaw (reinforcement)
Is 3ds02 sword.png Armorslayer Open western chest
Is 3ds02 stat booster.png Seraph Robe Open eastern chest

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 22, row 10: Adjacent to the eastern chest
  • Column 3, row 14: Adjacent to two wall tiles

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Reveal a healing area on the ground". They are located as follows:

  • Column 9, row 9: Two squares north, two squares east of the Bronze Axe Fighter
  • Column 17, row 11: One square north, one square east of the Knight

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 cavalier enemy.gif Nohrian Cavalier 5 1 21 6 0 8 8 5 7 5 7 Iron Lance 5000GThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 10.
Ma 3ds02 knight enemy.gif Nohrian Knight 5 1 23 8 0 8 5 5 8 2 4 Iron Lance 5000GThis item is dropped upon this unit's defeat.
Ma 3ds02 outlaw enemy.gif Nohrian Outlaw 4 2 19 2 1 6 11 3 3 6 5 Bronze Bow
Ma 3ds02 lancer enemy.gif Nohrian Lancer 6 2 22 6 0 8 8 4 8 4 5 Iron Lance
Immediately begins moving unprovoked.
Ma 3ds02 fighter enemy.gif Nohrian Fighter 6 3 24 9 0 10 9 4 6 3 5 Iron Axe
The outer two immediately begin moving unprovoked.
Ma 3ds02 fighter enemy.gif Nohrian Fighter 6 1 24 9 0 10 9 4 6 3 - Bronze Axe
Ma 3ds02 cavalier silas enemy.gif Silas Cavalier 6 1 22 9 0 9 6 7 10 5 7 Steel Sword Javelin
Vow of Friendship Elbow Room
Begins moving unprovoked on turn 10.
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 outlaw enemy.gif Nohrian Outlaw 4 1 19 2 1 6 11 3 3 6 5 Iron Bow 1000GThis item is dropped upon this unit's defeat.
Prioritizes opening a chest, then escaping via the south.


  • Turn 6
    • 1 Outlaw from near the fort's entrance

Boss data

Main article: Silas

Normal Hard Lunatic

Small portrait silas fe14.png
Ma 3ds02 cavalier silas enemy.gif Cavalier
Level 6
Movement 7
Max HP 22 Speed 6
Strength 9 Luck 7
Magic 0 Defense 10
Skill 9 Resistance 5
Inventory Skills
Steel Sword
Vow of Friendship
Elbow Room
Weapon Levels
Swords/Katanas C Lances/Naginata D Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Before you begin, make sure to buy the Rod Shop or the Dawn Armory for My Castle. Also note that if Kaze doesn't get an A-support with Corrin by the end of Chapter 15, there's going to be problems for him down the line.

You get two new units at the beginning of this chapter. Hana is a fragile but hard-hitting Samurai, while Subaki is a bulky Pegasus Knight who tends to be overshadowed by Hinoka. Deploy Kaze in the southeast corner of your starting area so he can immediately filch the Seraph Robe, and send everyone else forward. Quickly and efficiently break through the enemies and push your way towards the central treasure room. Rinkah makes a great support bot for your dagger units, allowing you to deal heavy damage while simultaneously doubling enemies. An enemy Outlaw appears on Turn 7 with the intention of stealing your loot, so intercept him before he can accomplish this. Silas and his thugs aggro on turn 10, so make sure you secure the Armorslayer before you fight him.

At the end of the chapter, you recruit three new units. Saizo is another Ninja who is a little slower than Kaze, but hits harder. If he has enough Speed to double enemies, he is one of the strongest units in Birthright. Orochi is your first Diviner; she hits hard and captures enemies, but is slow as dirt. Silas is a Cavalier whose bulk is welcome in Birthright, which tends to be dominated by fast and fragile units. He can also get an A-support with Kaze to become an enemy phase killing machine with plenty of passive damage stacks. Give your new Armorslayer to Silas and buy the Dawn Armory or Rod Shop, whichever one you didn't get previously.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology, and notes

A Vow Upheld




Gathering Hearts


Un serment respecté

A Vow Upheld


Ein gehaltener Schwur

A Vow Upheld


모여드는 마음


This section has been marked as a stub. Please help improve the page by adding information.


← In the White Light • A Vow Upheld • Fierce Winds →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Dragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack