Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Kitsune Lair

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Kitsune Lair

Cm fe14c 19.png

Location

Kitsune Hamlet

New units

Flora

Boss(es)

Kaden

Previous chapter(s)

Black & White

Next chapter(s)

Winds of Change

Oh, I do! You smell so nice and are expert fur brushers! Honestly, all the humans I've met in the outside world have been nothing but kind. But the humans who come directly into our village never are. Our elders taught us long ago that humans who come here will kill us and take our fur! That's why we have to kill anyone who comes here, to protect our own.
— Kaden explaining his reasons why he has to kill to protect his people.

Kitsune Lair (Japanese: 妖狐の山 Fox Spirit Mountain) is the nineteenth chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin leads their army through kitsune country en route to the Hoshidan capital and get mistaken for poachers by the locals, forcing the army to fight the kitsune.

Plot

Main article: Kitsune Lair/Script

Leo notifies Corrin of trouble ahead of them, with Xander adding in that their path is blocked by thousands of Hoshidan soldiers and that the Nohrian army doesn't stand a chance if they engage in a battle against them; Azura deduces that Ryoma must have ordered the Hoshidan forces to intercept them upon returning home from Izumo knowing the Nohrians also came from there, prompting Corrin to suggest backtracking and finding another way into the Hoshidan capital. Azura reveals that there is another path the Nohrians could use, with Corrin thinking there's a catch to it; Azura states that there's a path further to the west that the Hoshidans never use and thus no danger of running into their troops, but that mountain is home to the shapeshifting kitsune and there's no guarantee the Nohrians would make it back down the mountain alive if a skirmish were to break out. Azura states that it's risky going through kitsune country but that the Hoshidans would have more time to prepare the more time passes; Corrin states that the group will risk the the trek through kitsune country as they need to end the war quickly in order to expose the truth about Garon, after which Azura states she'll lead the way.

We witness Corrin, Azura, and Elise trekking along a mountain path, with Corrin noting the long trek they've already undertaken and wondering where the kitsune live; Azura reveals that very few people have found the kitsune village and made it back in one piece and that they may have already passed the kitsune village and that the group should remain on guard for the time being. As Corrin suggests picking up the pace, Elise spots a kitsune; the kitsune proceeds to introduce himself as Kaden, the chief of the kitsune village, and notices the group as being Nohrian humans by their smell. Kaden reveals that Nohrian humans tend to help him get home upon losing his way after wandering from the village, prompting Corrin to deduce that the kitsune are friendlier than they expected and reveals the rumors about the kitsune and states that they are relived that they're just a big misunderstanding; Azura tells Corrin that they are wrong, having noticed kitsune warriors surround the group, with Corrin stating that they must have surrounded the group while they were talking with Kaden. Kaden states that he wishes he could have met the Nohrian army elsewhere and reveals his distaste for violence, but reveals that the army has to die for stepping into kitsune territory; Kaden reveals that Nohrians he meets outside the village have been nothing but kind to him, but humans who step directly into the kitsune village are never nice and after kitsune fur, and thus they have to kill invading poachers in order to protect themselves. Corrin states that their group just want to pass through the area peacefully, to which Kaden states that he wishes he could trust Corrin, but that his job to protect his village comes first and even though he hates violence, he vows to fight, to which Corrin argues that what he is saying makes no sense. Kaden states that if they meet in the afterlife, he'll make it up to them, but that this is good-bye. Preparations take place at this point; once preparations are finished, the game will reveal the chapter's gimmick involving kitsune illusions before the battle begins.

Once the battle ends, Corrin feels regret over the result of the battle leaving Kaden and numerous kitsune dead, but Azura reveals that this had to happen in order to protect themselves and save lives elsewhere; Azura finds herself having to cheer Corrin up before suggesting that they head down the mountain before the Hoshidans catch on to their location.

Summary

After a brief break, Corrin sets out for the Hoshidan capital. Numerous enemies block the way, so the group crosses the mountains, home of the kitsune.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–13 {{{partner}}} {{{other}}} 26

Initial Bridge

Cm fe14c 19.png
Map dimensions:
25 columns by 20 rows

Character data

Characters
New units
Flora
Small portrait flora fe14.png
Maid
HP
29
Inventory
--
Level
5
Upon reaching this chapter, upgrade the Fire Orb to level 3, then complete one battle and meet in the player's My Castle
Required characters
Corrin f ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Felicia ​Xander ​Shura ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 beaststone.png Beaststone+ Dropped by Kaden
Is 3ds02 gold.png 5000G Dropped by enemy Nine-Tails
Is 3ds02 stat booster.png Talisman Dropped by enemy Nine-Tails

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Note: Enemies with leaf icons on the bottom left of their field sprites are illusions that cannot engage in combat the turn they have the leaf icon; enemies can only engage in combat on turns they do not have leaf icons and are thus not illusions. In the case of the boss, Kaden, his boss icon will alternatingly blink between the boss shield and the illusion leaf icon when he's an illusion. The illusion icons change at the end of player phase.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 nine-tails kaden enemy.gif Kaden Nine-Tails 6 1 38 22 5 18+8 21+6 22 16−5 23−3 6 Beaststone+This item is dropped upon this unit's defeat.
Reciprocity Armored Blow Pass
• Creats an illusion on even-numbered turns.
• Will not move until a unit is in range of at least two of the following—him or the two nearby Nine-Tails—or until one of them is fought; in either case, he begins moving.
Ma 3ds02 nine-tails enemy.gif Tribalist Nine-Tails 4 2 34 25 2 17−2 17−1 15 18+4 20+5 6 Beastrune
Beastbane
• Creates an illusion on odd-numbered turns.
• Will not move until a unit is in range of at least two of the following—either of them or Kaden—or until one of them is fought; in either case, they begin moving.
Ma 3ds02 kitsune enemy.gif Tribalist Kitsune 20 1 30 18 1 15+5 15+3 10 12−2 15 5 Beaststone
• Creates an illusion on odd-numbered turns.
• Immediately begins moving unprovoked.
Ma 3ds02 nine-tails enemy.gif Tribalist Nine-Tails 4 4 34 21 2 18+5 18+3 15 15−2 20 6 Beaststone
• The southwestern two and the far northeastern one immediately begin moving unprovoked.
• The lower northeastern one begins moving if a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 nine-tails enemy.gif Tribalist Nine-Tails 4 3 34 25 2 17−2 17−1 15 18+4 20+5 6 Beastrune
Immediately begins moving unprovoked.
Ma 3ds02 kitsune enemy.gif Tribalist Kitsune 20 1 30 18 1 15+5 15+3 10 12−2 15 5 Beaststone
Begins moving if a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 kitsune enemy.gif Tribalist Kitsune 20 1 30 18 1 15+5 15+3 10 12−2 15 5 Beaststone
Beastbane
Begins moving if a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 nine-tails enemy.gif Tribalist Nine-Tails 4 1 34 21 2 18+5 18+3 15 15−2 20 6 Beaststone 5000GThis item is dropped upon this unit's defeat.
Beastbane
Begins moving if a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 nine-tails enemy.gif Tribalist Nine-Tails 4 1 34 21 2 18+5 18+3 15 15−2 20 6 Beaststone
Beastbane
Begins moving if a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 nine-tails enemy.gif Tribalist Nine-Tails 4 1 34 25 2 17−2 17−1 15 18+4 20+5 6 Beastrune TalismanThis item is dropped upon this unit's defeat.
• Creates an illusion on even-numbered turns.
• Begins moving if a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 nine-tails enemy.gif Tribalist Nine-Tails 4 2 34 21 2 18+5 18+3 15 15−2 20 6 Beaststone
• Creates an illusion on even-numbered turns.
• Begins moving if a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 kitsune enemy.gif Tribalist Kitsune 20 2 30 22 1 14−2 14−1 10 15+4 15+5 5 Beastrune
Pass
• Creates an illusion on even-numbered turns.
• Both begin moving if either of them or a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 kitsune enemy.gif Tribalist Kitsune 20 1 30 18 1 15+5 15+3 10 12−2 15 5 Beaststone
Pass
• Creates an illusion on even-numbered turns.
• Begins moving if a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 kitsune enemy.gif Tribalist Kitsune 20 1 30 22 1 14−2 14−1 10 15+4 15+5 5 Beastrune
Beastbane
• Creates an illusion on even-numbered turns.
• Begins moving if a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 nine-tails enemy.gif Tribalist Nine-Tails 4 1 34 21 2 18+5 18+3 15 15−2 20 6 Beaststone
Pass
• Creates an illusion on even-numbered turns.
• Begins moving if a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 nine-tails enemy.gif Tribalist Nine-Tails 4 1 34 25 2 17−2 17−1 15 18+4 20+5 6 Beastrune
• Creates an illusion on odd-numbered turns.
• Begins moving if a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 nine-tails enemy.gif Tribalist Nine-Tails 4 1 34 25 2 17−2 17−1 15 18+4 20+5 6 Beastrune
Pass
• Creates an illusion on odd-numbered turns.
• Begins moving if a nearby Kitsune or Nine-Tails is provoked.
Ma 3ds02 kitsune enemy.gif Tribalist Kitsune 20 1 30 18 1 15+5 15+3 10 12−2 15 5 Beaststone
Beastbane
• Creates an illusion on odd-numbered turns.
• Begins moving if a nearby Kitsune or Nine-Tails is provoked.

Boss data

Main article: Kaden

Normal Hard/Lunatic

Small portrait kaden fe14.png
Ma 3ds02 nine-tails kaden enemy.gif Nine-Tails
Level 6
Movement 6
Stats
Max HP 38 Speed 21+6
Strength 22 Luck 22
Magic 5 Defense 16−5
Skill 18+8 Resistance 17−3
Inventory Skills
Beaststone+This item is dropped upon this unit's defeat. Reciprocity
Armored Blow
Pass
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Beaststones B

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter has a well-earned reputation for being one of the most difficult and unfair chapters in the Conquest route. The combination of the kitsune's illusions and widespread Pass skill means they can often dart in and pick off your softer units without you being able to do a thing about it, and the heavy forest terrain inimical to mounts does not make your life any easier. Buying the Beast Killer from the armory is an absolute must, and getting the Hunter's Knife certainly doesn't hurt. Since nearly all of the enemies have Beastbane, Generals and Wyvern Lords are your best friends.

The enemies can be divided into four main groups: the northeast group, the southwest group, the northwest group, and Kaden and his flunkies. Your first order of business is to dogpile the guy right in front of you and lure in the northeast group to start picking them off. Make use of Dual Strikes to annihilate this group in one go, and then take out their back line on turn 3. You can then turn around and take out the three guys who try to outflank you. After that, the most reliable strategy for beating the other three groups is to send a bulky Wyvern Lord with your Beast Killer wading into them when the leaf icons are visible and let them wipe out the foes on their phase. You might be able to get away with sending in your other units to mop up the southwestern guys, but you're probably going to need to have your Wyvern solo everyone else. For Kaden's group, you want to dart over the western mountains and kill the guy who puts up his illusion on the same turns Kaden does on player phase, then take out the other two flunkies on enemy phase. Kaden himself shouldn't be too much trouble.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Kitsune Lair

--

Japanese

妖狐の山

Fox Spirit Mountain

Spanish

Guarida kitsune

Kitsune shelter

French

La tanière du renard

The fox's lair

German

Fuchsbau

Fox's den

Italian

La tana dei kitsune

The den of the kitsune

Korean

여우족의 산

Mountain of the fox tribe

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Black & White • Kitsune Lair • Winds of Change →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack