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Ballistician Blitz

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Ballistician Blitz


Outrealms (Gra: Fort Menedy)


Illusion Ballistician

For this trial, you'll be fighting ballisticians from another realm. Oooh! Exciting! Sound too good to be true? Well, dear customer, 'twould be, 'twould be, but for the wonders of capitalism!
— Anna

Ballistician Blitz (Japanese: 砲手の試練場 The Gunner's Trial Grounds) is a downloadable content xenologue chapter in Fire Emblem Fates. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Dragon's Gate, Ballistician Blitz is the eleventh one from the top in the North American version of the game. Ballistician Blitz is part of the second series of Japanese DLC releases and the first seres of international DLC releases.

This chapter was first made available on October 1, 2015 in Japan, April 14, 2016 in North America, and July 7-8 in the PAL regions.

In this chapter, Anna tasks the player with taking on a challenge in a land quite obviously not on Corrin's army's home continent as part of a trial hoping to earn a special item.


Main article: Ballistician Blitz/Script

As we arrive in an area that appears to resemble Fort Menedy in the Archanean nation of Gra, Anna welcomes Corrin and his/her army to the Outrealm Trial Grounds. Anna asks someone (presumably Corrin himself/herself) if they are a powerful warrior and wish to become even more powerful, then tells them that they're in the right place and to prepare to be mightified; all they need to do is overcome a special trial and they'll score powerful swag. Anna introduces the trial as being called the "Bombastic, Bomb-tastic Broomfight"--then deduces that that name can't possibly be right; she asks someone called Jerry what the correct title is, then reveals that the last word is supposed to be "Boomfight". Anna reveals that, in this trial, Corrin and his/her army will be fighting ballisticians from another realm; when asked if it's too good to be true, she states it would be but for the wonders of capitalism. Anna states that all she needs is a nominal fee to get set up, then as she counts the money, tells Corrin to enjoy the fight; she states that she'll be hiding in a nearby bunker (in reality a village), then reveals they'll know why in just a second, then states she doesn't give out refunds. Preparations take place at this point; the battle begins once preparations are finished.

Once the battle ends, Anna notes that Corrin's army has survived and promises them a reward; she states she might call it a "dynamite" item, then does some wordplay and asks Jerry to write it down. Once Anna picks up where she left off, she states that she presents the champion a Sighting Lens, and with it, it will allow someone to copy the techniques of the foes seen that day; she then bids farewell and tells them to remember to always bring cash.

Website summary

American: A trial ground using the stage The Wooden Cavalry from Shadow Dragon & the Blade of Light.[1]
PAL region: A trial ground using the stage The Wooden Cavalry from Fire Emblem: Shadow Dragon.[2]

North American eShop summary

An arena based on "The Wooden Cavalry" from FE: Shadow Dragon.
Rewards: Sighting Lens

Chapter data

Chapter Data
Unit Data
Victory: Seize the boss's fort Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed 14 {{{partner}}} {{{other}}} 16+3
Difficulty rating: ★★
Stage dimensions:
30 columns by 23 rows
Block sizes:
Japan: ??
North America: 119
PAL region: ??
Map based from: Chapter 13 of Shadow Dragon & the Blade of Light and its second remake*
Map phase music: Contest of Pride
Battle phase music: Contest of Pride (Blast)
Japan: ¥250
United States: $1.99
Europe: €1.99
United Kingdom: £1.79
Australia: $2.60
New Zealand: $3.40
Also available in: Series 2 (Japan)
Map Pack 1 (international) Pack
Japan: ¥900
United States: $17.99
Europe: €17.99
United Kingdom: £16.19
Australia: $23.40
New Zealand: $30.60

Character data

Birthright Conquest Revelation

New Units


Returning Characters

Small portrait avatar m-default fe14.pngSmall portrait kaze fe14.pngSmall portrait rinkah fe14.pngSmall portrait sakura fe14.pngSmall portrait azura fe14.pngSmall portrait felicia fe14.png

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Dragon's Gate. Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. If more chapters along the chosen main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Name Obtainment Method
Is 3ds02 dummy.png Random Visit the village
Is 3ds02 accessory face.png Tinted Glasses Dropped by enemy Ballistician (reinforcement)
(Not shown in the Ballistician's inventory.)
Is 3ds02 class change.png Sighting Lens Clear the chapter
The item obtainable from the village is subject to restrictions.

Event tile and Dragon Vein data

There are no event tiles or Dragon Veins in this chapter.

Level scaling data

This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20).

Chapter 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Levels from previous chapter 0 0 0 0 0 +1 +1 +2 +1 +2 +1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
Total levels gained 0 0 0 0 0 +1 +2 +4 +5 +7 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28
Additional notes: Initial enemies apart from the Ballisticians become promoted upon reaching the chapter 19 position.

Enemy data

Note: The following enemies' levels are those assuming the player plays this chapter closer to chapter 7 than closer to the final chapter. Levels may be higher depending on progress along the main story path.
Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 mercenary enemy.gif
Illusion Mercenary 10 1 Steel Sword Armorslayer --
Ma 3ds02 archer enemy.gif
Illusion Archer 10 1 Steel Bow Hunter's Bow --
Ma 3ds02 outlaw enemy.gif
Illusion Outlaw 10 1 Iron Bow --
Ma 3ds02 shrine maiden enemy.gif
Illusion Shrine Maiden 10 1 Physic
Ma 3ds02 ballistician enemy.gif
Illusion Ballistician 10 2 Steel Bow --
Ma 3ds02 ballistician enemy.gif
Illusion Ballistician 8 5 Iron Bow
Ma 3ds02 ballistician enemy.gif
Illusion Ballistician 8 3 Iron Bow --
Ma 3ds02 ballistician enemy.gif
Illusion Ballistician 10 1 Shining Bow --
Ma 3ds02 ballistician enemy.gif
Illusion Ballistician 12 1 Steel Shortbow
Natural Cover Rifled Barrel
Immobile; stands on a fort, the chapter's seize point.
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 ballistician enemy.gif
Illusion Ballistician 10 1 Steel Bow
Trample Surefooted
Drops Tinted GlassesThis item is dropped upon this unit's defeat. upon defeat.
Ma 3ds02 ballistician enemy.gif
Illusion Ballistician 10 2 Steel Bow

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
Generic small portrait ballistician fe14.png
Ma 3ds02 ballistician enemy.gif Ballistician
Level 12~40
Movement -
Max HP 37~61 Speed 4~11
Strength 14~31 Luck 11~19
Magic 1~9 Defense 12~29
Skill 11~24 Resistance 5~13
Inventory Skills
Steel Shortbow*
Silver Shortbow*
Natural Cover
Rifled Barrel
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi C~B
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

While it may look deceiving, the Ballisticians have a large attack range thanks to their built-in turrets. This allows them to deal damage to units without engaging in direct battle, or move away with the turret when needed. The cannons, like normal turrets, cannot kill enemies but leave them at 1 HP for other allies to finish the threat. Flying units will struggle on this map because of their weakness to bows, though they can help cross the walls.

Cavaliers may be recommended in this xenologue to quickly reach the ballisticians before they open fire, though the damage can be somewhat ignored with a good Defense.

On Turn 5, a Ballistician with the Sunglasses accessory appears in the eastern fort. He can be troublesome due to his Trample dealing additional pain to unmounted forces on Normal difficulty, but becomes extra tough around Hard where the Point Blank skill removes his inability to counterattack adjacent units.

The boss Ballistician on the west side possesses a Shortbow, meaning he is also dangerous to engage. However, he can potentially be felled quickly and afterwards have a high-Movement unit seize the castle.

On Hard difficulty, more enemies appear on this map. Notably additional Ballisticians behind the boss and the reinforcement from the eastern fort gets supported in a Pair Up.

This section has been marked as a stub. Please help improve the page by adding information.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

Ballistician Blitz



Translates to "The Gunner's Trial Grounds". Unlike the other two class-change item based maps in Japanese series two, this one does not invoke the name of the class involved ("Shooter" is the Japanese name of the Ballistician class).


This section has been marked as a stub. Please help improve the page by adding information.


Anna on the Run Ballistician Blitz Witches' Trial
Fire Emblem Fates
Playable characters Birthright
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack