Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

I: In Endless Dreams

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

I: In Endless Dreams

Cm fe14 i in endless dreams.png




Vallite Cavalier

*sniff* *sob* Papa... I'm sorry... If I was stronger... If I could fight like you... Maybe then this wouldn't have happened...
— Female Kana

I: In Endless Dreams (Japanese: 壱:空蝉描く夢 I: Dream Painted by a Being of this World) is a downloadable content chapter, and the first part of the six-part Heirs of Fate saga of Fire Emblem Fates. I: In Endless Dreams is part of the third series of Japanese DLC releases and the second series of international DLC releases.

This chapter was first made available on March 16, 2016 in Japan; May 5, 2016 in North America; July 21 in Europe; and July 22 Australia.

In this chapter, Vallite soldiers begin invading Deeprealms en masse and force many fathers to attempt to keep their children safe, and failing. Five Hoshidan children—Kana, Mitama, Selkie, Kiragi, and Hisame—find themselves having to band together to take on these mysterious invaders, with one of the girls and one of the boys having to take on their fathers' roles in wielding their legendary weapons.


Main article: I: In Endless Dreams/Script
Is wii corrosion.png

This article or section does not meet Fire Emblem Wiki's quality standards. Please improve it as you see fit. Editing help is available.

This article has been flagged since this is meant to be a synopsis.

A narrator describes the concept of children being raised in the Deeprealms called home after a long war, then explains that a force of mysterious soldiers attacking those Deeprealms on that very last day. Parents fought valiantly to keep their children safe. One such child, a girl named Kana, found herself wandering lost alone through rain, with no idea of the events to come.

We find Kana walking alone in the rain, carrying her father's katana, crying and apparently grieving over her father's death; this continues as she delves deeper into a forest and runs into Mitama and Selkie, the former offering to heal Kana up, the latter noticing no injuries. Kana asks Mitama and Selkie who they are, and they promptly introduce themselves after which Kana does likewise; Mitama asks Kana what has brought her to the area, to which Kana states that she doesn't have a home to go back to anymore—her village, house, and father were all smashed, and she's in this predicament because she couldn't fight and now doesn't know what to do. Mitama then asks Kana what exactly she saw, to which Kana explains that she was too busy running away, only recalling how a bunch of soldiers appeared out of nowhere, after which Mitama and Selkie state that they're in the same predicament and then asks Kana to attempt to remember things; Kana explains that she wanted to fight, but she was too small, the soldiers were too strong, and her father was too late to do anything except tell her to run even if she didn't want to—and as she ran, she heard a scream behind her, and that was the last time she saw her father, even as she found a hiding place in the forest to wait for him in vain. As Mitama apologizes to Kana for her predicament, Kana explains that her father left her his sword, making a few guesses as to what it's called and getting its name, Yato, correct on her second guess, and states that her father told her he'd take care of the soldiers just as long as she protected the sword; Mitama then asks how Kana's father could attempt to fight off the invaders without his sword, to which Kana states that her father can turn into a dragon, after which Selkie states her father can also transform—in this case using a Beaststone to turn into a kitsune. Kana finds herself in wonder over Selkie's father's abilities, then states that she's not like her father—she wishes she could transform or even heal people like Mitama can, then implies that her father would still be alive if she could do those things; Selkie reiterates that they feel for Kana as the same ordeal happened to her and Mitama, then reveals that another bunch of soldiers appeared to attack them and thus they ran out all the way into this forest. Mitama states that she and Selkie also couldn't save their fathers, with Mitama stating that she was useless in the attack on her home—her father called out to her several times, but she was sound asleep inside of their manor, and by the time she woke up, their home had already been surrounded by troops; her father fought heroically to attempt to give her time to escape and meant to come with her, but she lost sight of him for an instant and he was nowhere to be found by the time she got her bearings, stating that she doubts he still lives, and also expresses how things might have turned out differently if she were awake or if she hadn't lost sight of her father at the wrong time. Mitama then asks Selkie if she was separated from her father in her Deeprealm, to which Selkie states she didn't see her father there—she ran toward this area by herself when the soldiers arrived, but did see her father's torn-up scarf in a fort on the way out; Selkie deduces that her father died trying to protect her from the soldiers, yet she never saw a body and thus holds out hope that he's still alive and looking for her, after which Kana states that they really don't know if their fathers are actually dead, then asks Mitama and Selkie what they do next.

We cut to another area of the forest, where we find Kana, Mitama, and Selkie running into a band of Vallite soldiers, with both Kana and Selkie confirming those are the type of soldiers that invaded their Deeprealms; Selkie attempts to jump into action, but Mitama tells her it can't end well for her, after which Selkie states she'll never know unless she tries; Mitama states that she's confident that she does know, as the Vallites have the numbers and that Selkie's the only one of the three of them worth anything in a fight as Kana's too small and Mitama herself can't do much damage wielding her staff around—Mitama then states she's a poet, not a soldier, and her muse is telling her to run. Selkie attempts to protest, but Mitama reveals that Selkie's father risked his life to save hers and that she must honor his sacrifice, after which Selkie agrees to back down but then asks if the shouldn't help two guys she's just seen. The scene pans over to two boys, one of which attacks one of the Vallites with a stringed instrument but misses his mark; Kiragi states that he should have had more practice before taking his father's sacred bow into battle, while Hisame tells him that they're outnumbered and that they should cut their losses and leave. Kana, Mitama, and Selkie run up to Kiragi and Hisame, with Mitama asking Kiragi and Hisame what they're thinking putting themselves into great danger, with Hisame stating that's what he's telling Kiragi but Kiragi insisting otherwise; Kiragi tells Hisame that he can leave if he wants to, as he would see him get hurt over a risk he took, after which Hisame states he's not leaving Kiragi behind—the battle is over, the Vallites won, and even their fathers were no match for them, after which Kana notes the boys' predicaments are the same as those of the girls. Kiragi vows to save his father and thus beat the Vallites, attempting and missing another shot, after which Selkie tells him to give up the pursuit as he can't handle that bow; as the others attempt to convince Kiragi to run, Kiragi states that he hopes he'll get the hang of the Fujin Yumi eventually, and thus vows to not run, after which his next two shots hit their marks and down the nearby Vallites. Hisame and Kiragi celebrate while Kana looks on in wonder, while Mitama states that this doesn't turn the odds in their favor; Kana asks Kiragi to repeat the feat, then asking him how he could teach her how to do a similar feat with the Yato in order to help her fight and possibly save her father, after which Kana and Kiragi talk about the Yato. As Kana states that she's not the one chosen by Yato and thus couldn't do what Kiragi did, Kiragi states that he was pretty much like Kana just a little while back, after which the two of them confidently agree to allow Kana the ways of fighting with the Yato.

At this point, the Fujin Yumi begins glowing to Kiragi's notice, after which Kana notices the Yato is also shining and asks what's going on, that perhaps she messed up somewhere; at this point, the Yato transforms into the Noble Yato, after which Kana notes the transformation (but does not note the name of the Yato's new form), with Kiragi stating he saw the beam of light shoot into the Yato and deduces that the Yato has tapped into the power of his Fujin Yumi, stating he has no idea how it works but that he's not about to question the mechanic. Reinforcements arrive on the scene to Selkie's notice, with Kana asking if they're in the area because of the Noble Yato, with Mitama stating they could have been drawn to the light of its transformation, with Hisame stating the Vallites might be scared of the weapon and are here to attempt to get rid of it before things get worse for them; as Kana begins gaining confidence in her fighting skills, the five of them agree to stop running and fight as a team. After a shift of scene in what appears to be a Nohrian-style castle, the battle begins.

As the leader of the group of Vallites fought in this chapter runs away shortly after the battle ends, Kiragi states that they give chase with Kana agreeing, but are told by a mysterious voice to stay where they are; a ghostly figure arrives on the scene and tells the group it would be better for now not to give chase. Kana asks the ghost who she is, to which the ghost states that's not the question she should be asking right now, but assures her that she is not their enemy—there is not much the ghost can tell them, but assures that she ask of them not to pursue the Vallites; Kana deduces that the ghost is that of a nice person, and states that she feels that they may have met before yet doesn't seem to remember anything about her, after which Selkie states she may have also met the ghost at one point but Kiragi stating he has no memories of doing so even though he admits to having a terrible memory for faces, with Mitama and Hisame begin talking about how memories work. The ghost states that their hazy memories will become clear at the end of this strife and that everything will return to normal, then asks Kana to listen carefully and then asks her if she has a Dragonstone; Kana states that she doesn't have one as she can't turn into a dragon, to which the ghost states that Kana indeed can turn into a dragon—yet it's hard for her to control the impulses that allow her to become a dragon, thus the ghost states she'll grant Kana a stone that will help her channel those feelings through. Once the ghost gives Kana her Dragonstone, she tells her to take very good care of it and never let it out of her sight; as Kana asks if the Dragonstone will allow her to turn into a dragon, the ghost states that the Dragonstone and the Noble Yato will make her fearsome in battle. Kana and the ghost then talk about Yato's transformation process, with the Blazing Yato and eventually the Omega Yato (a.k.a. the Fire Emblem) being its future forms, the Omega Yato in particular being able to allow them to rescue those important to the current group; Kana and the ghost then talk about the group's fathers and how they might not be dead, before the ghost asks Kana if there was something strange about the Vallites they just fought.

We cut to another area, where Shigure, the narrator from earlier, sings the first verse of Lost in Thoughts All Alone, stating it to be a song for one who chooses the cherry blossom over the rose, having such power it can seize control of one's soul—and only it combined with the dragon's stone can grant the miracle they need; as Shigure continues talking about the needed power to end the ordeal, he states he knows what needs to be done full well yet can't stop himself from doing what must be done.

Website summary

Kana, lost and alone, must find allies quickly. Part 1 of Heirs of Fate.[1][2][3]

North American eShop summary

Kana, lost and alone, must find allies quickly. Part 1 of Heirs of Fate.
Rewards: Skilltaker, Lucktaker

Chapter data

Normal Hard/Lunatic

Chapter Data
Unit Data
Victory: Defeat the boss Cavalier Player Partner Other Enemy
Defeat: The player's army is routed 5 {{{partner}}} {{{other}}} 30+3
Cm fe14 i in endless dreams.png
Difficulty rating: ★★★
Map dimensions:
29 columns by 20 rows
Block sizes:
Japan: ??
North America: 70
PAL region: ??
Map phase music: Alight
Battle phase music: Alight (Storm)
Japan: ¥???
United States: $0.49
Europe: €0.49
United Kingdom: £0.49
Australia: $0.65
New Zealand: $0.85
Also available in: Series 3 (Japan)
Map Pack 2 (international) Pack
Japan: ¥900
United States: $7.99
Europe: €7.99
United Kingdom: £7.19
Australia: $10.40
New Zealand: $13.60

Character data

In this chapter, the player controls characters separate from their normal game progress. As such, these setups are used only in this chapter and do not affect gameplay in any other instance.

Kana♀ Selkie Mitama Kiragi Hisame

Small portrait kana f fe14.png
Dragon Vein Ma 3ds02 nohr princess kana f playable.gif Nohr Princess
Level 10
Movement 5
Max HP 24 Speed 13+3
Strength 10+2 Luck 11
Magic 9 Defense 10−1
Skill 12 Resistance 7−1
Inventory Skills
Noble Yato
Draconic Heir
Dragon Fang
Weapon Levels
Swords/Katanas D Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones D

Item data

These items are obtained as rewards to be used in the player's actual game progress:

Name Obtainment Method
Is 3ds02 skill book.png Skilltaker Clear the chapter with no casualties
Is 3ds02 skill book.png Lucktaker Clear the chapter with no casualties

Additionally, numerous enemy units drop items for use specifically in this chapter:

Name Obtainment Method
Is 3ds02 sword.png Armorslayer Dropped by enemy Mercenary
Is 3ds02 stat booster.png HP Tonic Dropped by enemy Troubadour
Is 3ds02 staff.png Freeze Dropped by enemy Troubadour
(Lunatic only)
Is 3ds02 key.png Door Key Dropped by enemy Knight
Is 3ds02 key.png Door Key Dropped by enemy Knight
Is 3ds02 healing.png Concoction Dropped by enemy Fighter
Is 3ds02 rod.png Sun Festal Dropped by enemy Maid

Event tile data

There are no event tiles in this chapter.

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 cavalier siegbert vallite enemy.gif Vallite Cavalier 13 1 27 14 2 15 14 12 14+4 8 - Siegfried
Gallant Shelter Elbow Room
Ma 3ds02 wolfskin velouria vallite enemy.gif Vallite Wolfskin 11 1 27 15 0 11+5 13+3 12 14−2 9 5 Beaststone
Goody Basket Beastbane Odd Shaped
Ma 3ds02 maid vallite enemy.gif Vallite Maid 9 1 23 4 2 12 11 0 5 6 - Steel Dagger Bloom Festal
Ma 3ds02 maid vallite enemy.gif Vallite Maid 9 1 23 4 2 12 11+2 0 5 6 - Flame Shuriken Bloom Festal
Ma 3ds02 mercenary soleil vallite enemy.gif Vallite Mercenary 12 1 25 14 1 12 14 11 12 10 5 Killing Edge ArmorslayerThis item is dropped upon this unit's defeat.
Sisterhood Strong Riposte Good Fortune
Begins moving if a unit enters the northern chambers.
Ma 3ds02 mercenary vallite enemy.gif Vallite Mercenary 9 4 23 6 0 8 7 0 6 5 5 Iron Sword
Begins moving if a unit enters the northern chambers.
Ma 3ds02 troubadour vallite enemy.gif Vallite Troubadour 9 1 20 0 4 11 8 0 3 8 7 Mend HP TonicThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 4.
Ma 3ds02 outlaw vallite enemy.gif Vallite Outlaw 8 1 20 3 1 7 9 0 4 8 5 Iron Bow
Begins moving unprovoked on turn 4.
Ma 3ds02 knight ignatius vallite enemy.gif Vallite Knight 12 1 28 16 0 12 8 11 15+2 9 - Steel Lance Javelin
Guarded Bravery Defense +2 Natural Cover
Ma 3ds02 knight vallite enemy.gif Vallite Knight 8 2 25 7 0 8 5 0 7 3 - Javelin Door KeyThis item is dropped upon this unit's defeat.
Ma 3ds02 fighter vallite enemy.gif Vallite Fighter 8 2 25 7 0 7 6 0 7 3 5 Iron Axe
Begins moving unprovoked on turn 7.
Ma 3ds02 fighter vallite enemy.gif Vallite Fighter 8 1 25 7 0 7 6 0 7 3 5 Hand Axe ConcoctionThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 7.
Ma 3ds02 lancer vallite enemy.gif Vallite Lancer 7 6 21 5 0 8 8 0 3 4 5 Iron Lance
Ma 3ds02 dark mage vallite enemy.gif Vallite Dark Mage 9 2 21 0 8 5 6 0 4 9 5 Thunder
Ma 3ds02 knight vallite enemy.gif Vallite Knight 8 4 25 7 0 8 5 0 7 3 4 Iron Lance
Begins moving if the Lancers in the same corridor are provoked.
Ma 3ds02 maid vallite enemy.gif Vallite Maid 9 1 23 4 2 12 11 0 5 6 6 Steel Dagger Sun FestalThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 7.
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 wyvern rider vallite enemy.gif Vallite Wyvern Rider 8 2 22 7 0 9 5 0 8 1 7 Iron Axe
Ma 3ds02 wyvern rider percy vallite enemy.gif Vallite Wyvern Rider 10 1 23 10+2 0 11 10 17 15+2 4 7 Arthur's Axe
Fortunate Son Strength +2 Lunge


Boss data

Note: This boss's stats are the same across all difficulties.
Small portrait siegbert vallite fe14.png
Dragon Vein Ma 3ds02 cavalier siegbert vallite enemy.gif Cavalier
Level 13
Movement -
Max HP 27 Speed 14
Strength 14 Luck 12
Magic 2 Defense 14+4
Skill 15 Resistance 8
Inventory Skills
Siegfried Gallant
Elbow Room
Weapon Levels
Swords/Katanas D Lances/Naginata D Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


  • This chapter, as well as the rest of Heirs of Fate, includes a traditional opening narration at its start, something once commonplace in the series but not seen on a new chapter since downloadable episode 3 of New Mystery of the Emblem, having skipped Awakening completely and also not appearing in vanilla Fates and any of its prior DLC chapters.
  • This chapter is the first paid DLC chapter in the Fire Emblem series not to be referred to as a Xenologue in the North American region and an Outrealm Tale in the PAL region; "Heirs of Fate" appears where "Xenologue" or "Outrealm Tale" would otherwise appear.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

I: In Endless Dreams



壱 : 空蝉描く夢

I: Dream Painted by a Being of this World


I: Endlose Träume

I: Endless Dream


1장: 이승을 그리는 꿈

Chapter 1: dream painted by another world


This section has been marked as a stub. Please help improve the page by adding information.


  1. DLC - Fire Emblem™ Fates for Nintendo 3DS - Revelations, Maps, (archived by the Wayback Machine), Retrieved: January 7, 2017
  2. Fire Emblem Fates,, Retrieved: January 7, 2017
  3. Fire Emblem Fates, (archived by the Wayback Machine), Retrieved: January 7, 2017
I: In Endless Dreams • II: Realms Collide →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoroShanty Pete
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack