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I: In Endless Dreams

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I: In Endless Dreams


Location

Outrealms (Nohr?: Castle: Combat Room?)

Boss(es)

Vallite Cavalier

*sniff* *sob* Papa... I'm sorry... If I was stronger... If I could fight like you... Maybe then this wouldn't have happened...
— Female Kana

I: In Endless Dreams is the first part of the six-part downloadable content Heirs of Fate saga of Fire Emblem Fates. While it bears the Roman numeral I denoting its status within the Heirs of Fate saga, it does not officially bear a chapter number in relation to DLC chapters as a whole; if all DLC chapters are purchased and its list is viewed at the Dragon's Gate, I: In Endless Dreams is the fifteenth one from the top in the North American version of the game. I: In Endless Dreams is part of the third series of Japanese DLC releases and the second series of international DLC releases.

This chapter was first made available on March 16, 2016 in Japan, May 5, 2016 in North America, and July 21-22 in the PAL regions.

In this chapter, Vallite soldiers begin invading Deeprealms en masse and force many fathers to attempt to keep their children safe, and failing. Five Hoshidan children, three girls and two boys, find themselves having to band together to take on these mysterious invaders, with one of the girls and one of the boys having to take on their fathers' roles in wielding their legendary weapons.

Plot

A narrator describes the concept of children being raised in the Deeprealms called home after a long war, then explains that a force of mysterious soldiers attacking those Deeprealms on that very last day. Parents fought valiantly to keep their children safe. One such child, a girl named Kana, found herself wandering lost alone through rain, with no idea of the events to come.

We find Kana walking alone in the rain, carrying her father's katana, crying and apparently grieving over her father's death; this continues as she delves deeper into a forest and runs into Mitama and Selkie, the former offering to heal Kana up, the latter noticing no injuries. Kana asks Mitama and Selkie who they are, and they promptly introduce themselves after which Kana does likewise; Mitama asks Kana what has brought her to the area, to which Kana states that she doesn't have a home to go back to anymore--her village, house, and father were all smashed, and she's in this predicament because she couldn't fight and now doesn't know what to do. Mitama then asks Kana what exactly she saw, to which Kana explains that she was too busy running away, only recalling how a bunch of soldiers appeared out of nowhere, after which Mitama and Selkie state that they're in the same predicament and then asks Kana to attempt to remember things; Kana explains that she wanted to fight, but she was too small, the soldiers were too strong, and her father was too late to do anything except tell her to run even if she didn't want to--and as she ran, she heard a scream behind her, and that was the last time she saw her father, even as she found a hiding place in the forest to wait for him in vain. As Mitama apologizes to Kana for her predicament, Kana explains that her father left her his sword, making a few guesses as to what it's called and getting its name, Yato, correct on her second guess, and states that her father told her he'd take care of the soldiers just as long as she protected the sword; Mitama then asks how Kana's father could attempt to fight off the invaders without his sword, to which Kana states that her father can turn into a dragon, after which Selkie states her father can also transform--in this case using a Beaststone to turn into a kitsune. Kana finds herself in wonder over Selkie's father's abilities, then states that she's not like her father--she wishes she could transform or even heal people like Mitama can, then implies that her father would still be alive if she could do those things; Selkie reiterates that they feel for Kana as the same ordeal happened to her and Mitama, then reveals that another bunch of soldiers appeared to attack them and thus they ran out all the way into this forest. Mitama states that she and Selkie also couldn't save their fathers, with Mitama stating that she was useless in the attack on her home--her father called out to her several times, but she was sound asleep inside of their manor, and by the time she woke up, their home had already been surrounded by troops; her father fought heroically to attempt to give her time to escape and meant to come with her, but she lost sight of him for an instant and he was nowhere to be found by the time she got her bearings, stating that she doubts he still lives, and also expresses how things might have turned out differently if she were awake or if she hadn't lost sight of her father at the wrong time. Mitama then asks Selkie if she was separated from her father in her Deeprealm, to which Selkie states she didn't see her father there--she ran toward this area by herself when the soldiers arrived, but did see her father's torn-up scarf in a fort on the way out; Selkie deduces that her father died trying to protect her from the soldiers, yet she never saw a body and thus holds out hope that he's still alive and looking for her, after which Kana states that they really don't know if their fathers are actually dead, then asks Mitama and Selkie what they do next.

We cut to another area of the forest, where we find Kana, Mitama, and Selkie running into a band of Vallite soldiers, with both Kana and Selkie confirming those are the type of soldiers that invaded their Deeprealms; Selkie attempts to jump into action, but Mitama tells her it can't end well for her, after which Selkie states she'll never know unless she tries; Mitama states that she's confident that she does know, as the Vallites have the numbers and that Selkie's the only one of the three of them worth anything in a fight as Kana's too small and Mitama herself can't do much damage wielding her staff around--Mitama then states she's a poet, not a soldier, and her muse is telling her to run. Selkie attempts to protest, but Mitama reveals that Selkie's father risked his life to save hers and that she must honor his sacrifice, after which Selkie agrees to back down but then asks if the shouldn't help two guys she's just seen. The scene pans over to two boys, one of which attacks one of the Vallites with a stringed instrument but misses his mark; Kiragi states that he should have had more practice before taking his father's sacred bow into battle, while Hisame tells him that they're outnumbered and that they should cut their losses and leave. Kana, Mitama, and Selkie run up to Kiragi and Hisame, with Mitama asking Kiragi and Hisame what they're thinking putting themselves into great danger, with Hisame stating that's what he's telling Kiragi but Kiragi insisting otherwise; Kiragi tells Hisame that he can leave if he wants to, as he would see him get hurt over a risk he took, after which Hisame states he's not leaving Kiragi behind--the battle is over, the Vallites won, and even their fathers were no match for them, after which Kana notes the boys' predicaments are the same as those of the girls. Kiragi vows to save his father and thus beat the Vallites, attempting and missing another shot, after which Selkie tells him to give up the pursuit as he can't handle that bow; as the others attempt to convince Kiragi to run, Kiragi states that he hopes he'll get the hang of the Fujin Yumi eventually, and thus vows to not run, after which his next two shots hit their marks and down the nearby Vallites. Hisame and Kiragi celebrate while Kana looks on in wonder, while Mitama states that this doesn't turn the odds in their favor; Kana asks Kiragi to repeat the feat, then asking him how he could teach her how to do a similar feat with the Yato in order to help her fight and possibly save her father, after which Kana and Kiragi talk about the Yato. As Kana states that she's not the one chosen by Yato and thus couldn't do what Kiragi did, Kiragi states that he was pretty much like Kana just a little while back, after which the two of them confidently agree to allow Kana the ways of fighting with the Yato.

At this point, the Fujin Yumi begins glowing to Kiragi's notice, after which Kana notices the Yato is also shining and asks what's going on, that perhaps she messed up somewhere; at this point, the Yato transforms into the Noble Yato, after which Kana notes the transformation (but does not note the name of the Yato's new form), with Kiragi stating he saw the beam of light shoot into the Yato and deduces that the Yato has tapped into the power of his Fujin Yumi, stating he has no idea how it works but that he's not about to question the mechanic. Reinforcements arrive on the scene to Selkie's notice, with Kana asking if they're in the area because of the Noble Yato, with Mitama stating they could have been drawn to the light of its transformation, with Hisame stating the Vallites might be scared of the weapon and are here to attempt to get rid of it before things get worse for them; as Kana begins gaining confidence in her fighting skills, the five of them agree to stop running and fight as a team. After a shift of scene in what appears to be a Nohrian-style castle, the battle begins.

As the leader of the group of Vallites fought in this chapter runs away shortly after the battle ends, Kiragi states that they give chase with Kana agreeing, but are told by a mysterious voice to stay where they are; a ghostly figure arrives on the scene and tells the group it would be better for now not to give chase. Kana asks the ghost who she is, to which the ghost states that's not the question she should be asking right now, but assures her that she is not their enemy--there is not much the ghost can tell them, but assures that she ask of them not to pursue the Vallites; Kana deduces that the ghost is that of a nice person, and states that she feels that they may have met before yet doesn't seem to remember anything about her, after which Selkie states she may have also met the ghost at one point but Kiragi stating he has no memories of doing so even though he admits to having a terrible memory for faces, with Mitama and Hisame begin talking about how memories work. The ghost states that their hazy memories will become clear at the end of this strife and that everything will return to normal, then asks Kana to listen carefully and then asks her if she has a Dragonstone; Kana states that she doesn't have one as she can't turn into a dragon, to which the ghost states that Kana indeed can turn into a dragon--yet it's hard for her to control the impulses that allow her to become a dragon, thus the ghost states she'll grant Kana a stone that will help her channel those feelings through. Once the ghost gives Kana her Dragonstone, she tells her to take very good care of it and never let it out of her sight; as Kana asks if the Dragonstone will allow her to turn into a dragon, the ghost states that the Dragonstone and the Noble Yato will make her fearsome in battle. Kana and the ghost then talk about Yato's transformation process, with the Blazing Yato and eventually the Omega Yato (a.k.a. the Fire Emblem) being its future forms, the Omega Yato in particular being able to allow them to rescue those important to the current group; Kana and the ghost then talk about the group's fathers and how they might not be dead, before the ghost asks Kana if there was something strange about the Vallites they just fought.

We cut to another area, where Shigure, the narrator from earlier, sings the first verse of Lost in Thoughts All Alone, stating it to be a song for one who chooses the cherry blossom over the rose, having such power it can seize control of one's soul--and only it combined with the dragon's stone can grant the miracle they need; as Shigure continues talking about the needed power to end the ordeal, he states he knows what needs to be done full well yet can't stop himself from doing what must be done.

Website summary

American/European: Kana, lost and alone, must find allies quickly. Part 1 of Heirs of Fate.[1]
(No information on this chapter is available on the Australian offical website.[2]

North American eShop summary

Kana, lost and alone, must find allies quickly. Part 1 of Heirs of Fate.
Rewards: Skilltaker, Lucktaker

Chapter data

Normal Hard/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss. Ally Other Enemy
Defeat: The player's army is routed. 5 0 30+3
Difficulty rating: ★★★
Stage dimensions:
29 columns by 20 rows
Block sizes:
Japan:  ??
North America: 70
PAL region:  ??

Map phase music: Alight
Battle phase music: Alight (Storm)
Pricing:
Japan: ¥???
United States: $0.49
Europe: €0.49
United Kingdom: £0.49
Australia: $0.65
New Zealand: $0.85
Also available in: Series 3 (Japan)
Map Pack 2 (international) Pack

United States: $7.99
Europe: €7.99
United Kingdom: £7.19
Australia: $10.40
New Zealand: $13.60

Character data

In this chapter, the player controls characters separate from their normal game progress. As such, these setups are used only in this chapter and do not affect gameplay in any other instance.

Kana♀ Selkie Mitama Kiragi Hisame

Small portrait kana f fe14.png
Is 3ds02 dragon vein icon.png Nohr Princess
Level 10
Movement 5
Stats
Max HP 24 Speed 13+3
Strength 10+2 Luck 11
Magic 9 Defense 10-1
Skill 12 Resistance 7-1
Inventory Skills
Is 3ds02 katana.png Noble Yato
Is 3ds02 katana.png Kodachi
Is 3ds02 draconic heir.png Draconic Heir
Is 3ds02 dragon fang.png Dragon Fang
Is 3ds02 nobility.png Nobility
Weapon Levels
FE14RankSword.png D FE14RankLance.png -- FE14RankAxe.png -- FE14RankBow.png --
FE14RankTome.png -- FE14RankStaff.png -- FE14RankDagger.png -- Dragonstone D

Item data

These items are obtained as rewards to be used in the player's actual game progress:

Items
Name Obtainment Method
Is 3ds02 skill book.png Skilltaker Clear the chapter with no casualties
Is 3ds02 skill book.png Lucktaker Clear the chapter with no casualties

Additionally, numerous enemy units drop items for use specifically in this chapter:

Items
Name Obtainment Method
Is 3ds02 sword.png Armorslayer Dropped by enemy Mercenary
Is 3ds02 stat booster.png HP Tonic Dropped by enemy Troubadour
Is 3ds02 staff.png Freeze Dropped by enemy Troubadour
(Lunatic only)
Is 3ds02 key.png Door Key Dropped by enemy Knight
Is 3ds02 key.png Door Key Dropped by enemy Knight
Is 3ds02 healing.png Concoction Dropped by enemy Fighter
Is 3ds02 rod.png Sun Festal Dropped by enemy Maid

Event tile data

There are no event tiles in this chapter.

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Vallite Wolfskin 11 1 Is 3ds02 beaststone.png Beaststone
Is 3ds02 goody basket.png Goody BasketIs 3ds01 beastbane.png BeastbaneIs 3ds02 odd shaped.png Odd Shaped
--
Ma 3ds02 maid vallite enemy.gif
Vallite Maid 9 1 Is 3ds02 dagger.png Steel DaggerIs 3ds02 rod.png Bloom Festal Immobile.
Ma 3ds02 maid vallite enemy.gif
Vallite Maid 9 1 Is 3ds02 shuriken.png Flame ShurikenIs 3ds02 rod.png Bloom Festal Immobile.
Vallite Mercenary 12 1 Is 3ds02 sword.png Killing EdgeIs 3ds02 sword.png ArmorslayerThis item is dropped upon this unit's defeat.
Is 3ds02 sisterhood.png SisterhoodIs 3ds02 strong riposte.png Strong RiposteIs 3ds02 good fortune.png Good Fortune
--
Vallite Mercenary 9 4 Is 3ds02 sword.png Iron Sword --
Vallite Troubadour 9 1 Is 3ds02 staff.png MendIs 3ds02 stat booster.png HP TonicThis item is dropped upon this unit's defeat. --
Vallite Outlaw 8 1 Is 3ds02 bow.png Iron Bow --
Vallite Knight 12 1 Is 3ds02 lance.png Steel LanceIs 3ds02 lance.png Javelin
Is 3ds02 guarded bravery.png Guarded BraveryIs 3ds01 defense +2.png Defense +2Is 3ds02 natural cover.png Natural Cover
--
Ma 3ds02 knight vallite enemy.gif
Vallite Knight 8 2 Is 3ds02 lance.png JavelinIs 3ds02 key.png Door KeyThis item is dropped upon this unit's defeat. --
Vallite Fighter 8 2 Is 3ds02 axe.png Iron Axe --
Vallite Fighter 8 1 Is 3ds02 axe.png Hand AxeIs 3ds02 healing.png ConcoctionThis item is dropped upon this unit's defeat. --
Vallite Lancer 7 6 Is 3ds02 lance.png Iron Lance --
Ma 3ds02 dark mage vallite enemy.gif
Vallite Dark Mage 9 2 Is 3ds02 tome.png Thunder --
Ma 3ds02 knight vallite enemy.gif
Vallite Knight 8 4 Is 3ds02 lance.png Iron Lance --
Ma 3ds02 maid vallite enemy.gif
Vallite Maid 9 1 Is 3ds02 dagger.png Steel DaggerIs 3ds02 rod.png Sun FestalThis item is dropped upon this unit's defeat. --
Vallite Cavalier 13 1 Is 3ds02 sword.png Siegfried
Is 3ds02 gallant.png GallantIs 3ds02 shelter.png ShelterIs 3ds02 elbow room.png Elbow Room
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Vallite Wyvern Rider 8 2 Is 3ds02 axe.png Iron Axe --
Vallite Wyvern Rider 10 1 Is 3ds02 axe.png Arthur's Axe
Is 3ds02 fortunate son.png Fortunate SonIs 3ds01 strength +2.png Strength +2Is 3ds02 lunge.png Lunge
--

Reinforcements

Boss data

Note: This boss's stats are the same across all difficulties.
Small portrait siegbert vallite fe14.png
Is 3ds02 dragon vein icon.png Cavalier
Level 13
Movement --
Stats
Max HP 27 Speed 14
Strength 14 Luck 12
Magic 2 Defense 14+4
Skill 15 Resistance 8
Inventory Skills
Is 3ds02 sword.png Siegfried Is 3ds02 gallant.png Gallant
Is 3ds02 shelter.png Shelter
Is 3ds02 elbow room.png Elbow Room
Weapon Levels
FE14RankSword.png D FE14RankLance.png D FE14RankAxe.png -- FE14RankBow.png --
FE14RankTome.png -- FE14RankStaff.png -- FE14RankDagger.png -- Dragonstone --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter, as well as the rest of Heirs of Fate, includes a traditional opening narration at its start, something once commonplace in the series but not seen on a new chapter since downloadable episode 3 of New Mystery of the Emblem, having skipped Awakening completely and also not appearing in vanilla Fates and any of its prior DLC chapters.
  • This chapter is the first paid DLC chapter in the Fire Emblem series not to be referred to as a Xenologue in the North American region and an Outrealm Tale in the PAL region; "Heirs of Fate" appears where "Xenologue" or "Outrealm Tale" would otherwise appear.
    • Despite this, a number of areas of the fandom improperly append "Heirs of Fate" to the start of the name of the chapter and treat it as if it were part of the chapter's name (the same being true for the remainder of the Heirs of Fate arc), even those areas of the fandom that do not do so for mainline chapters, paralogues and other sidequests, or other xenologues.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English I: In Endless Dreams
Japanese 壱 : 空蝉描く夢 Translates to "I: Dream Painted By a Living Being".

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References


Another Gift from Anna I: In Endless Dreams II: Realms Collide


Fire Emblem Fates
Playable characters Birthright AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright 6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
Conquest 6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
Revelation 6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions BR: Invasion 1Invasion 2Invasion 3CQ: Invasion 1Invasion 2Invasion 3RV: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentName chartPre-release information (Unused content) • Soundtrack