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Traitor's Brand

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Traitor's Brand

Cm fe14r 8.png


Fort Jinya

New units

Sakura, Hana, Subaki, Kaze



I don't want your apologies. I want you to atone for your crimes. Guards! Capture the traitors!
— Yukimura, branding Corrin a traitor and ordering his guards to capture him/her.

Traitor's Brand (Japanese: 裏切りの汚名 Stigma of Treachery) is the eighth chapter of the Revelation campaign in Fire Emblem Fates. In this chapter, Corrin takes his/her first steps at convincing the Hoshidans that Nohr is not their true enemy, and in doing so ends up in a skirmish led by Yukimura. Although Yukimura's subordinates don't believe Corrin, his/her pleas do not completely fall on deaf ears, as a sibling from Hoshido and a valuable potential ally believes in him/her and joins his/her army.


Main article: Traitor's Brand/Script

Gunter tells Corrin and Azura that Fort Jinya is straight ahead, and states that the area is sure to be well defended by Hoshidan soldiers; Corrin states that the group should try to reach out to the Hoshidans, after which Gunter brings up that Corrin has been branded as a traitor and thus the soldiers have likely been ordered to attack him/her on sight. Azura tells Corrin that he/she should not forget about the Vallite curse, and thus they can't tell the Hoshidans anything about what they learned in Valla; Corrin states that they have to find some way to talk to the Hoshidans, stating that nobody wants the war to continue forever and surely some of them will listen, and if he/she speaks from his/her heart, he/she is certain everyone in Hoshido will understand their plight.

At the steps of Fort Jinya, Corrin notes the group's arrival and notes how it appears to have been abandoned by the Hoshidan forces given how the scene is quiet; Yukimura approaches Corrin and tells him/her how he/she has some nerve showing his/her face around the area--then tells Azura the same goes for her. Yukimura states that Azura was raised like any other Hoshidan princess yet had no trouble turning her back on Hoshido when it suited her, and accuses Azura of never truly thinking Hoshido as her home; Corrin tells Yukimura that he's wrong, as they haven't betrayed Hoshido--then states that he/she is not the enemy, and neither is Nohr, after which Yukimura states he won't let Corrin justify his/her betrayal. Corrin tries to plead to Yukimura, after which Gunter states that they didn't expect their task to be easy, and that the situation is quite unfortunate yet they should prepare themselves for battle anyway; Corrin again asks Yukimura to hear him/her out, to which Yukimura states he does not have time to listen to Corrin's "poisonous words", going on to accuse Corrin of abandoning his/her friends and family, stating that he wouldn't be surprised if he/she helped Nohr capture Takumi, and also states that Ryoma has also gone missing. Corrin reacts upon hearing about Takumi and Ryoma, after which Yukimura calls out Corrin for even thinking himself/herself as a member of the Hoshidan royal family, and that Hoshido's best and bravest have fallen ill due to Corrin; Corrin attempts to apologize, but Yukimura states that he doesn't want his/her apologies, he wants Corrin to atone for his/her crimes. Yukimura calls out the guards to attempt to capture Corrin's group, to which Corrin again pleads for Yukimura to listen to him/her, stating that their real enemy is elsewhere; preparations take place at this point, after which the battle begins.

Once the battle ends, Yukimura asks Corrin why he/she hasn't yet killed him and doesn't understand why, to which Corrin states that they don't need to continue senseless violence and he/she knows how to end it but he/she needs Yukimura's help; Yukimura states that helping Corrin would mean turning against Hoshido and asks how helping Corrin would help the Hoshidan cause, stating that he doesn't believe Corrin and asks how he can trust someone who has turned against everything he loves. Orochi states that she'll only trust Corrin if he/she can revive all of the lives Corrin has taken, and that maybe she'll listen if Mikoto is returned to life; Saizo states that there is no other way, and that he'll sacrifice his life to rid the land of Nohrian fiends, engulfing himself in fire and stating he'll show Corrin what true dedication and loyalty means. Gunter calls for the rest of the group to get back, noting that Saizo intends to sacrifice himself in attacking Corrin's group, with Corrin asking Saizo to stop; Saizo states that he believes in Hoshido and he'll stop Corrin even if it costs him his life, after which Kaze suddenly appears and tells Saizo that he's wrong as he rushes himself and Sakura onto the scene. As Kaze and Sakura get between Saizo and Corrin, Sakura tells Saizo to not hurt Corrin, after which Corrin finally notices Kaze's and Sakura's arrival; Saizo asks Kaze and Sakura why they're interfering, stating that Corrin's group deserve their fate for turning against Hoshido, after which Kaze tells Saizo not to be so rash and states that Corrin is trustworthy--it was Corrin who helped Kaze escape when he was a prisoner in Nohr, and Corrin did so even though they were on opposite sides at the time and without worrying about what would happen as a result of that action. Sakura adds that Corrin is a very kind person, and notes that this battle resulted in no casualties thus far, stating that Corrin would not do that if he/she had truly betrayed Hoshido, then asks Saizo to listen to reason, after which Saizo calms down and stops emitting flames; Saizo states that he still doesn't trust Corrin, but he's willing to listen to what he/she has to say, after which Corrin states that their real enemy is not in Nohr nor hidden in Hoshido, but lies somewhere else entirely--the explosion in the capital plaza and Mikoto's death weren't set in motion by Garon, but a powerful force lies somewhere else and is manipulating everyone. Saizo, thinking Corrin's explanation is the work of an active imagination, asks Corrin to elaborate on his/her points, to which Corrin states that he/she can't say much--then states that a day will come when the skies above Hoshido and Nohr will switch colors and anyone who wants proof of Corrin telling the truth to meet him/her at the Bottomless Canyon; Saizo asks Corrin if he/she thinks of him as a fool, to which Corrin denies but states that he/she can't say more, after which Yukimura declares the exchange as a waste of time and forces Corrin to leave, only for Sakura to stop him/her. Sakura asks Corrin to take her with him/her, stating that she's not very good at fighting, but she's sure she can find a way to help; as Yukimura starts to questions Sakura's action, Sakura states that she believes Corrin is telling the truth, and she can tell by the look in his/her eyes that he/she isn't trying to trick them. Yukimura states that he didn't expect Sakura to do what she did and states that he doesn't know what to say in the moment, and having been by her side since she was born, he can tell her mind is made up, and he won't try to stop her provided she promises to be careful, to which Sakura thanks him; Kaze then asks Saizo for his understanding and also states that he'd like to accompany Corrin on his/her mission, to which Saizo states that he may do as he wishes. Corrin thanks Sakura and Kaze for believing in him, then calls for the group to start heading for their next destination; Corrin, Sakura, Kaze, and Gunter leave the fort.

We cut to Corrin and Sakura standing at the shores of a familiar lake, with Corrin stating it to be the lake where he/she first met Azura and notes that a lot has happened in the short time since; Corrin apologizes to Sakura for being unable to explain everything he/she wants to explain to her, after which Sakura states that she believes in Corrin and can tell that he/she is carrying a very heavy burden and wants to be able to do even the smallest things to help him/her.

(Cutscene: "Shy Sakura") Sakura thanks Corrin for letting her join up with him/her and states that she's missed him/her; as she states that she hopes she can help, Sakura starts to get flustered.

Corrin asks Sakura if she hears something, then notes a pegasus flying straight towards them, spooking Sakura in the process; Subaki tells Sakura that he and someone else have finally caught up with her, again spooking Sakura. Hana asks Sakura if she realized she had left her and Subaki behind, after which Sakura asks Hana why she and Subaki are there; Hana states that they received word from Yukimura, who told them Sakura had left with Corrin, after which Sakura deduces that Yukimura knew she would need Subaki and Hana. Hana states that, even if Yukimura hadn't tipped them off, she and Subaki would have searched day and night to figure out where Sakura was and caught up to her anyway, after which Subaki states that it is their duty to protect Sakura and nothing would stop them--stating that it's only natural for them to go where Sakura goes, Subaki states that he and Hana will always support her, to which Sakura thanks him and Hana. Corrin asks who Hana and Subaki are, to which Sakura introduces them as her retainers, two very strong and kind people who have protected her for years, noting that they'll fight with them and it'll be helpful for them to have reliable friends on the team; Corrin states that he/she needs all the help he/she can get and thanks Subaki and Hana, to which Subaki states that they'll carry out any mission flawlessly, with Hana adding that she'll do her best to help even though Sakura is her top priority.


Anankos couldn't possibly be defeated by Corrin alone. Realizing this, Corrin sets out for Fort Jinya to try and convince Hoshido for help.

Chapter data

Chapter Data
Unit Data
Victory: Defeat Yukimura Player Partner Other Enemy Third
Defeat: Corrin dies* or the player's army is routed* 4 {{{partner}}} {{{other}}} 19+1 {{{third}}}

Initial DVs active

Cm fe14r 8.png

This chapter's map is 25 columns by 20 rows.

Character data

New Units
Small portrait sakura fe14.png
Shrine Maiden
Automatically at the end of the chapter
Small portrait hana fe14.png
Automatically at the end of the chapter
Small portrait subaki fe14.png
Sky Knight
Automatically at the end of the chapter
Small portrait kaze fe14.png
Automatically at the end of the chapter
Returning Characters

Small portrait avatar m-default fe14.pngSmall portrait azura fe14.pngSmall portrait felicia fe14.pngSmall portrait gunter fe14.png

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 key.png Chest Key Dropped by enemy Archer
Is 3ds02 key.png Chest Key Dropped by enemy Archer
Is 3ds02 dagger.png Steel Dagger Dropped by Yukimura
Is 3ds02 lance.png Killer Lance Open western chest
Is 3ds02 sword.png Wyrmslayer Open eastern chest

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 13, row 12: Two squares east of the western chest
  • Column 10, row 4: Four squares north of a stairs tile

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Reveal a healing area on the ground". They are located as follows:

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 samurai enemy.gif Hoshidan Samurai 7 3 21 7 0 8 12+1 5 5-1 6-1 5 Iron Katana
Ma 3ds02 sky knight enemy.gif Hoshidan Sky Knight 7 2 20 6 0 8 10 6 4+1 9+1 7 Iron Naginata
Immediately begins moving unprovoked.
Ma 3ds02 spear fighter enemy.gif Hoshidan Spear Fighter 6 2 21 9 0 9 8 3 7+1 4+1 5 Iron Naginata
Immediately begins moving unprovoked.
Ma 3ds02 archer enemy.gif Hoshidan Archer 7 1 21 8 0 10 8 4 7 3+2 5 Iron Yumi
Ma 3ds02 archer enemy.gif Hoshidan Archer 7 2 21 8 0 10 8 4 7 3+2 5 Iron Yumi Chest KeyThis item is dropped upon this unit's defeat.
Ma 3ds02 shrine maiden enemy.gif Hoshidan Shrine Maiden 6 1 19 0 6 7 8 6 4 8 5 Sun Festal
Ma 3ds02 ninja enemy.gif Hoshidan Ninja 6 3 19 4 0 11 11+2 2 5 6 5 Iron Shuriken
Ma 3ds02 oni savage enemy.gif Hoshidan Oni Savage 7 2 23 10 1 4 7 1 10 3 5 Iron Club
Ma 3ds02 ninja saizo enemy.gif Saizo Ninja 7 1 23 10 3 14 11+2 9 8 7 5 Iron Shuriken
Pyrotechnics Locktouch
Ma 3ds02 diviner orochi enemy.gif Orochi Diviner 5 1 20 0 9+2 11+1 7 6 5 10 5 Rat Spirit
Capture Magic +2
Ma 3ds02 mechanist yukimura enemy.gif Yukimura Mechanist 1 1 36 15 6 16 14 14 10 11 - Steel DaggerThis item is dropped upon this unit's defeat. Iron Yumi
Perspicacious Golembane Potent Potion Quick Salve
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 ninja enemy.gif Hoshidan Ninja 6 1 19 4 0 11 11+2 2 5 6 5 Iron Shuriken
Prioritizes opening the central chest, then escaping via the south.


  • Turn 6
    • 1 Ninja from near the fort's entrance

Boss data

Main boss

Main article: Yukimura

Normal/Hard Lunatic

Small portrait yukimura fe14.png
Ma 3ds02 mechanist yukimura enemy.gif Mechanist
Level 1
Movement -
Max HP 36 Speed 14
Strength 15 Luck 14
Magic 6 Defense 10
Skill 16 Resistance 11
Inventory Skills
Steel DaggerThis item is dropped upon this unit's defeat.
Iron Yumi
Potent Potion
Quick Salve
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi B
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken B Dragonstones --


Main article: Saizo
Small portrait saizo fe14.png
Ma 3ds02 ninja saizo enemy.gif Ninja
Level 7
Movement 5
Max HP 23 Speed 11+2
Strength 10 Luck 9
Magic 3 Defense 8
Skill 14 Resistance 7
Inventory Skills
Iron Shuriken Pyrotechnics
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken C/B Dragonstones --
Main article: Orochi
Small portrait orochi fe14.png
Ma 3ds02 diviner orochi enemy.gif Diviner
Level 5
Movement 5
Max HP 20 Speed 7
Strength 0 Luck 6
Magic 9+2 Defense 5
Skill 11+1 Resistance 10
Inventory Skills
Rat Spirit Capture
Magic +2
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls D/C/B Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


  • This chapter reuses the map from Birthright Chapter 7.
  • The name of this chapter refers to Corrin being branded a traitor by Hoshido.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

Traitor's Brand



Stigma of Treachery


La marque du traître

The mark of the traitor


This section has been marked as a stub. Please help improve the page by adding information.


Unspeakable World Traitor's Brand Wanderer
Fire Emblem Fates
Playable characters Birthright
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack