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The Empty King

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The Empty King

Cm fe14c 27.png


Shirasagi: Throne Room



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Night Breaks Through

So... you've seen my true form...
— Garon

The Empty King (Japanese: 虚ろなる王 The Hollow King) is the twenty-seventh chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin finally reveals the truth to their Nohrian siblings about what has become of their father, King Garon, and they mount an attack on him, hoping that killing him will bring peace and truly end the war.

Although the game can be saved during battle preparations, it is not possible to save the game, read supports, or return to My Castle during the next; both chapters must be completed consecutively.


Main article: The Empty King/Script

Corrin prepares to enter the throne room with Azura and his/her siblings to expose Garon's true form and kill him in order to end the war and that this is what they and Azura discovered, but the siblings remain skeptical of how they and Azura even know about Garon's state being a monster and why they didn't tell them sooner. Azura states that they are unable to explain the truth because of the curse and can only show them Garon's true from by coming to Hoshido, so they can show them in person rather than explain it. This causes more skepticism and Corrin persists and pleads their case to them to know the truth about Garon and to see what's behind the door. Xander eventually places his trust in them, though not blindly, and warns them that despite being their family, if they are lying and intends to betray them, they will be executed for treason like any traitors.

Agreeing to this, they and Azura opens the door, where they manage to prove the truth of their words when Garon, seated upon the throne of truth, is revealed and exposed as a slimy monstrosity in actuality. The siblings are utterly horrified to see their father's monster form, as Azura explains that the throne can no longer hide someone's true form and reveals to them the real King Garon, a monster. Angered at being exposed, Garon curses Corrin for tricking him, stating anyone who sees his true form must die, and retaliates by swinging against Camilla, Elise and Leo all at once, disheartening them. Corrin tells the siblings to stay focus and if they back down, he'll kill them all and attempts to fight back, but the Yato is unable to hurt him, and in retaliation, Garon counterattacks a strong blow at Corrin.

Azura tells the siblings to fight Garon, but they all refuse since they express how difficult it is to fight the creature they once knew as their father, despite knowing his true form, also losing their confidences to fight. Azura is angered at their refusal to fight Garon and their inability to see what he has truly become and Corrin pleads for them to put aside their disbelief and help them fight Garon and that he is not the real King Garon and that all that remains of him is a monster. Garon mocks Corrin about turning his own children against him and attempts to execute Corrin, only for Xander to defend them. Garon questions Xander's motives, but Xander silences Garon and warns him not to speak as if he knows him and affirms that the monster is no longer his father, referring to his real father as stern, but fair, not using his strength against his children or starting a needless conquest of another kingdom, and hoped that conquering Hoshido would bring back the father he once loved, but finally accepts that his real father is long dead, and the "Garon" he sees is just a pretender. Corrin encourages Xander to fight alongside with them, and that the real Garon wouldn't want the monster soiling his legacy. Xander tells Corrin that he will lend their his strength, and restore true peace to the world.

Siegfried then reacts, and the Yato transforms into the Shadow Yato, unlocking the Seal of Flames. The Yato is finally able to damage Garon, who begins to break down and prepares to kill Corrin and his own children. Xander declares it's time to end Garon's reign of terror and rallies the siblings to not stand by while Corrin battles for them and states if they are truly Nohrian royals, they must help fight alongside Corrin to put an end to Garon and save the world and their kingdom. With Xander's encouragement, the Nohrian siblings finally regain their confidences and all declare they will fight Garon alongside Corrin, and the proper fight begins.

Upon defeating Garon, he dissipates into water. Corrin expresses regret at not being able to know Garon's true self. When they begin to celebrate the end of the war and attempts to free the remaining Hoshidians, Takumi appears from the entrance and shoots at them with an otherworldly bow. Corrin is shocked both at Takumi's survival and his possession by an unseen force. They try to tell Takumi that Garon is dead and the war is over, only for him to repeat the words "betrayal" and "death". Azura tells Corrin that Takumi cannot be reasoned with and they must kill him as he is possessed just like Garon was and that he is beyond saving. Corrin is forced to accept the responsibility for Takumi's suffering as they blame themselves for letting Takumi die and betraying him and with no other choices, despite Azura's pleads, Corrin walks towards Takumi with the intent of letting him kill them, hoping his hatred will go away. Takumi shoots Corrin, destroying the Yato in the process and seemingly killing them.


Corrin opens the door to the throne room, discovering the true enemy that waits for them. The creature within the room is unlike anything he's ever seen.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Defeat Garon Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–16 {{{partner}}} {{{other}}} 17
Cm fe14c 27.png
Map dimensions:
29 columns by 30 rows

This chapter features stairs that act as warp points between the rooms; by using the "Stairs" command while standing on them, a unit will be transported to the endpoint, and will be left with a movement stat = their base movement - the movement it took to reach the stairs. They are located as follows:

  • Column 1, row 20–Column 13, row 10: Links the southwest room and the main hall
  • Column 30, row 20–Column 17, row 10: Links the southeast room and the main hall
  • Column 2, row 14–Column 13, row 9: Links the western room and the main hall
  • Column 29, row 14–Column 17, row 9: Links the eastern room and the main hall
  • Column 3, row 8–Column 13, row 8: Links the northwest room and the main hall
  • Column 28, row 8–Column 17, row 8: Links the northeast room and the main hall

Character data

New units


Required characters
Corrin m ​
Available characters
Felicia ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Jakob ​Xander ​Shura ​Flora ​Izana ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 katana.png Shadow Yato Corrin's Grim Yato transforms into this prior to battle preparations

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 empty vessel enemy.gif Garon Empty Vessel 40 1 65 31 19 26 26 10 27 22 - Bölverk
Armored Blow Warding Blow Dragonskin
Stands on a throne.
Ma 3ds02 swordmaster vallite enemy.gif Invader Swordmaster 20 1 50 27 2 27 31+1 20 20−1 24−1 6 Silver Katana
Armored Blow
• Immediately begins moving unprovoked.
• Defeat opens the door in his room.
Ma 3ds02 spear master vallite enemy.gif Invader Spear Master 20 1 53 31 0 31 26 14 25+1 18+1 6 Silver Naginata
Warding Blow
• Immediately begins moving unprovoked.
• Defeat opens the door in his room.
Ma 3ds02 berserker vallite enemy.gif Invader Berserker 20 1 61 35 0 27 27 6 17 9 6 Silver Axe
Certain Blow
• Immediately begins moving unprovoked.
• Defeat opens the door in his room.
Ma 3ds02 master ninja vallite enemy.gif Invader Master Ninja 20 1 49 25 0 33 30+2 14 17 31 6 Silver Shuriken
Poison Strike
• Immediately begins moving unprovoked.
• Defeat opens the door in his room.
Ma 3ds02 sniper vallite enemy.gif Invader Sniper 20 1 52 28 0 33 27 14 25 17+2 6 Silver Yumi
Odd Shaped
• Immediately begins moving unprovoked.
• Defeat opens the door in his room.
Ma 3ds02 sorcerer vallite enemy.gif Invader Sorcerer 20 1 48 0 31 22 22 7 22 29 6 Ragnarok
• Immediately begins moving unprovoked.
• Defeat opens the door in his room.
Ma 3ds02 shrine maiden vallite enemy.gif Invader Shrine Maiden 20 6 25 0 12 13 14 10 7 13 5 Sun Festal
Immediately begins moving unprovoked.
Ma 3ds02 lancer vallite enemy.gif Invader Lancer 40 3 47 28 0 26 25 15 25 19 5+1 Silver Lance
Movement +1 Counter Countermagic
Immediately begins moving unprovoked.
Ma 3ds02 merchant vallite enemy.gif Invader Merchant 20 1 53 31 0 22 21 20 31 20+2 6 Silver Yumi Gold Bar
Spendthrift Wary Fighter
Immediately begins moving unprovoked.

Boss data

Main article: Garon

Normal Hard Lunatic

Small portrait slime garon fe14.png
Dragon Vein Ma 3ds02 empty vessel enemy.gif Empty Vessel
Level 40
Movement -
Max HP 65 Speed 26
Strength 31 Luck 10
Magic 19 Defense 27
Skill 26 Resistance 22
Inventory Skills
Bölverk Armored Blow
Warding Blow
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs S Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.

On Hard and Lunatic, the Shrine Maidens in the four southern rooms each have a single-use, infinite range Entrap staff, which they will use on the first turn to pluck your units into their rooms, each with a dangerous enemy. The exact mechanism which determines what unit a Shrine Maiden will target is unclear, though there is some consistency to it. However, the order they act in is random. Thankfully, the other enemy in the rooms with them will not move until turn 2. It is advisable to kill the Shrine Maidens first so they cannot heal their partners. Unlike the enemies in the four southern rooms, all enemies in the two northern rooms will begin moving on turn 1, as will the Spendthrift squad.


  • This chapter is one of few chapters in the game where the preparations theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.
  • This is the only chapter in the main game of Fates to change ally starting positions depending on the difficulty.
  • The title of this chapter refers to Garon being exposed in his true form and is known as the "empty king".

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

The Empty King




The Hollow King


Rey vacuo

Empty King


Le visage du roi

The face of the king


Des Königs Gesicht

The King's Face


Il re vacuo

The empty king


허울뿐인 왕

King of a false appearance



← Treason • The Empty King • Night Breaks Through →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack